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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
86
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Posted - 2015.03.20 00:08:00 -
[1] - Quote
https://youtu.be/x_RgGJpoUeg?t=18m22s
Rattati asked this question at Fanfest 2015:
How can we strengthen the EVE lore connection without enforcing 1 to 1 relationships?
go for it!
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Jadek Menaheim
Xer Cloud Consortium
5677
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Posted - 2015.03.20 04:31:00 -
[2] - Quote
Rattati already covered different skyboxes.
Targeted Ads Other visual immersive ways of doing this could be targeted ads on your merc quarters screen depending on the types of battles you fight and the faction you run with.
NPC mail spam folder I've also wondered about receiving NPC mail, similar to how it's done in Mass Effect where you receive a status update on the lives of people you've impacted after key engagements. The messages would also be limited and I also wouldn't mind seeing a faux spam folder that player can discover various New Eden NPC messages within.
Neckbeard for Good charity shave
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9270
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Posted - 2015.03.20 04:33:00 -
[3] - Quote
That was the basis for this idea: https://forums.dust514.com/default.aspx?g=posts&m=2686987#post2686987
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Luther Mandrix
WASTELAND JUNK REMOVAL
449
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Posted - 2015.03.20 08:50:00 -
[4] - Quote
Eve Scope News of what is happening in New Eden somehow in game New Building for socket ,News information Building has monitors or giant single screen that show scope news in game Need more than one of these as amarr,Cal,Gal,and Min would show news from their veiw point.Include FW News if possible. |
Luther Mandrix
WASTELAND JUNK REMOVAL
449
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Posted - 2015.03.20 09:02:00 -
[5] - Quote
If the Sleepers want dead bodies there are plenty that follow dust mercs |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7678
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Posted - 2015.03.20 10:10:00 -
[6] - Quote
Sigourney Reever wrote:https://youtu.be/x_RgGJpoUeg?t=18m22s
Rattati asked this question at Fanfest 2015:
How can we strengthen the EVE lore connection without enforcing 1 to 1 relationships?
go for it!
1 to 1 relationships as in 1 player = 1 player?
If that's the case keep the strong asymmetric balance in the game without allowing a single player to be immune utterly to another lone player.
Example: HAVs. Let's face it, a tank being the optimal solution in most cases to another tank is fine. Rendering that tank singularly immune to a single AV gunner, however is problematic.
But the tank should still be the most efficient option.
The problem a lot of things have is a perception that DUST should conform to weak asymmetric balance like in team fortress 2 rather than strong asymmetry where each person brings distinct and solidly different advantages to the field.
New Eden isn't about fair. It's not about equality. But due to the limits of the game, and the fact that I cannot counter a 20-strong armor advance by being a bastard and deploying 230 militia AV guns the 1v1 equation avabsolutely must have some validity.
That validity need not apply equally universally.
Circumstances should change1 player to 1 player relationship positively or negatively but we cannot eliminate it.
It's kinda like sentinels with HMGs. The asymmetry is very strong. Unfortunately that strength marginalizes other options in almost all situations just because of the circumstances in the game.
The 1v1 relationship is almost never there unless you are also in a sentinel in close.
If we clearly define roles where the suits are intended to excel then we can aavoid 1v1 universal purity. But if we do that, then the roles and number of suits must expand to accommodate the need for flexibility.
It can be done. It just has to bring a lot more into play than we have.
AV
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CCP Rattati
C C P C C P Alliance
18985
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Posted - 2015.03.20 11:15:00 -
[7] - Quote
My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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The dark cloud
Negative-Feedback.
4170
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Posted - 2015.03.20 11:25:00 -
[8] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" If we are at eve lore you might want to take a look at my shield logi discussion. We desperately need to rebalance cal. logis cause they are just as rare like unicorns.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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shaman oga
Dead Man's Game
4187
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Posted - 2015.03.20 11:30:00 -
[9] - Quote
This is probably the most important point, at least for me. Give to Dust a story, i've already submitted my idea in this thread: https://forums.dust514.com/default.aspx?g=posts&m=2617324 It's a mix between an event and a story, which would be perfect in a pvp enviroment, we don't have NPCs to let us have a story, so we must use players to write it and be dynamic.
NPC can be added lately to improve the campaigns and give rewards and tips, not too elaborated, it can be an image or an hologram with a sub menu and a few dialogue options.
In this process we can use EVE npc factions/corporation etc. as agents, have description of them, what they do, why would we chose to fight for them.
It will require some work, but i think it is a good strategy to adopt.
Pimp my Barge
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Golden Day
Corrosive Synergy
1205
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Posted - 2015.03.20 11:33:00 -
[10] - Quote
Let us see ships when we are on the warbarge
Also let eve players see the warbarge when we warp to that planet (they won't be able to target us)
im not crazy......( -í° -£-û -í°)
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Tesfa Alem
Death by Disassociation
954
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Posted - 2015.03.20 11:42:00 -
[11] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
Hopefully the raids and systems like the much requested return of Corporations battles will bring some of this in. I 'm not sure what other people thought of eve, but i tried it for a few months,and my most favorable experience was one of travel and exploration. My favorite thing about new maps and sockets is taking a dropship or a fast suit just ot run around and discover something new.
In Dust my merc has been locked in the tiny minmatar quarters for over a year. New Eden is a vast place, and i don't feel vastness at all.
But what if we could change our home station? For a tranfer fee of isk move from station to station, experience different quarters.
- Travel to alliance headquarters, and local chat fill up with alliance members.
- Move to a popular EVE Capsuleer station, and have local chat filled with both capsuleers and mercs.
- Racial FW stations for launching attacks. As in travel to a specific factional station and recieve contracts or a small 10% residential FW payout bonus. It would certainly help like minded mercs to congregate intead of creating untold amounts of FW chat channels.
- Corps with PC districts have thier station address right above thier home district.
Bring the vastness of EVE right into Dust, when all that will need to be programmed is a option to change Merc Quarters. Maybe a FW bonus for a few select systems, for ease of selecting a locale, make it the home stations of each faction. The ones where new capsuleers start with thier PvE training. Mix both populations up a bit, get some of the new capsuleers some mercs to chat with to discover Dust514, and have merc chat it up with the Eve players outside of thier own corp to dicover New Eden as well.
Redline for Thee, but no Redline for Me.
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Luther Mandrix
WASTELAND JUNK REMOVAL
450
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Posted - 2015.03.20 11:49:00 -
[12] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" We need pictures,Posters,Vid screens with New Eden Lore .On the side of a bldg in Ammar Territory is a picture 'Reclaimmed for God the Mimitar" Picture of a Amarr Heavy with his foot on a Pile of Mimi-tar Bodies. In Mimitar Space Thunkar Mix Industry bring you the Thrasher Destroyer "Picture of a Thrasher Ship Destroyer blowing up a Amarr ship "Concord Guy in High Sec Picture" Friendly Fire Is not tolerated in High Sec and will be punished by Death Thank You have a good Day Citizen. In Caldri space a poster on a bldg says Fight for Caldri fight for Tibus Heth
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7678
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Posted - 2015.03.20 11:56:00 -
[13] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" We take a page out of real life.
We recognize that something engineered as a subsystem on board a ship cannot automatically mean it makes sense or works well on a tank or a vehicle. It usually is poorly suited to infantry.
Borrowing things that fit the setting ( module layouts) which make sense and allow for player freedom should be preserved.
Because the core mechanics of DUST and EVE are fundamentally different, we cannot balance things the same way. TThe movement is different, shooting is different, scaling is completely different.
In EVE you can have a 1v1 firefight that is engaging, meaningful and fun. IN DUST if a fight goes on for longer than 20 seconds 1v1 because of the balanceing it becomes a chore.
If something from EVE adds to, and makes the game more engaging and entertaining? Absolutely. Pop that thing right in.
But if it doesn't add to the FPS experience and core gameplay? If it creates an inherent imbalance then it needs a pass or it needs to be altered to fit.
A lot of the clashes I see are between the camps where TF2 asymmetry is the norm, and EVE players who are used to extremes of gameplay from minute to minute.
The TF2 camp thinks sentinels should be more like the heavy in TF2. EVE players tent to equate heavies to battleships and tanks to caps or whatever fits their viewpoint.
Both sides think that balance should follow suit According to these differing viewpoints. But there needs to be a middle ground wwhere we recognize that these are not EVE ships and we are not playing TF2.
DUST/Legion/insertgamehere cannot follow in lockstep with any other game and still be distinct.
Borrowing concepts that work on both sides is great. Slavishly adhering to another game's balance meta is just going to give us all a collective migraine. Because EVE players by and large get pissed off and bored with TF2 or COD style balance but by the same token regular FPS players don't have that intuitive understanding of how the systems work.
Mapping out a middle ground and a solid role T.O.&E. That assigns primary roles (bonusing) to different suit/vehicle classes but not completely restricting them TO said roles can go a long way in helping the dilemma.
Alright that's my noisy and hopefully constructive two cents. Hope it helps.
AV
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Fox Gaden
Immortal Guides Learning Alliance
6092
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Posted - 2015.03.20 12:01:00 -
[14] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" I think there is a substantial difference in scale between infantry suits/personal vehicles vs space ships. Even the smallest Frigate is dam big compared to anything we use in DUST.
Things that are possible with large power plants in a spaceship may not work the same when scaled down to a suit size. But then some things might be possible on a small scale that are not possible at a larger size.
I think it is good to use EVE mechanics as a guide, but there should be plenty of room to adjust mechanics to make things work better for a FPS. There should be an effort made to explain the differences in mechanics though. With the difference in scale, it should not be too hard to explain.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Luther Mandrix
WASTELAND JUNK REMOVAL
451
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Posted - 2015.03.20 12:07:00 -
[15] - Quote
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTWEBzxdhPutQuO5iUaiAKZBwEld_QG_eWAxPG9zuCRtPDEdKW- https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRI11qYI2zWvvhiMqSlUePC8em94ZLxeLWD8qrFjl484wrelX2h |
Mad Syringe
ReDust Inc.
554
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Posted - 2015.03.20 12:32:00 -
[16] - Quote
Some of my characters came back from biomass and got placed in EVE stations, that where not the usual Dust starting stations. And they also where put in EVE starter corps. This gave me more contact to eve players then anything else in the 1,5 years before! So give us the simplest possibility to communicate with the eve guys, by spreading us out.
To compensate for the noobfriendly cramming in a few stations, make a new chat like the one the Learning Coalition has, just to teach new players about the game. EVE has something similar.
Moving to very crowded EVE stations however could be a problem, since it might bring lag issues. So only do this, if the lag influence of chat channels is understood and solved.
Your push for a Dust recource (space dust) is a good one in my opinion, since only if we have something that the capsuleers derperately want, they will care for our game, and try to help with PC (like OB fleets). This could also bring new gamemodes, like protection details for mining operations. Fight over mining assets on the ground.
The Drone mode would be a good thing to bring some EVE lore into the game.
Just give us more variety in gamemodes, that are not only hack this terminal to win.
Make defending and attacking completely different experiences in some gamemodes. Especcially in PC, the defender owns the place, so he should be able to alter the infrastructure on the planet and put defenses where they make the most sense.
The screen in the merc quarter should give info about current events in EVE and dust, and not only the market. This would go a long way to give more immersion. |
Wilhelm Klingspor
DUST University Ivy League
807
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Posted - 2015.03.20 12:43:00 -
[17] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
GÇó Skyboxes with ships, maybe far away ( i believe the lore doesGÇÖt allow ships too fly too low ) give a sense of scale. Crashed spaceport Skybox kind of did this already.
GÇómake a window in my merc quarters. IGÇÖm in a space station right? Make me see space ships.
GÇóPolitely ask EveDevs guys to make some Space backdrops for us to use behind the war barge .
GÇómy merc quarters television has been on the same channel for years now.
GÇóloading screens can add context to Dust.
GÇóCluster mercGÇÖs together more in stations/barges for more Merc/Merc Merc/capsuleer encounters.
GÇóMake an orbital artillery actually shoot! Who cares itGÇÖs not hitting a real person behind his PC. The OB in the Legion trailer was scripted and everyone was in awe nonetheless soGǪ
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Night 5talker 514
Dead Man's Game RUST415
366
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Posted - 2015.03.20 12:47:00 -
[18] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
I see where you are going with this. I think we should look at EVE as a frame work, I've played EVE for about 5 years. The pace of gameplay between DUST and EVE is so different I think it can't be 1 for 1. Instead I think we should usthe framework of modules, faction bonuses etc and from there develop DUST. What EVE could do is inspire in terms of creation. In EVE you can create your own stations from Plantary infrastructure using a large group of players to obtain enough resources. Perhaps some ability to create could be interesting. I'm talking about just owning a digitial continent and having bonuses granted, I'm talking about crafting, changing the map and sockets for some sort of gain using large amount of resources and allowing those resoures to be raided and the ability to have automated defences in place etc. That'd use the EVE inspiration, but I don't think it would be 100% within the same rules etc.
I also agree heavily with shaman oga, DUST needs a story. I think the Drifters from EVE could be a nice story to build towards and to then play in. The caldari Titan crash was a cool story aspect, but I think more should be done to create that immersive story feeling, perhaps once a quarter have some progression of the story somehow.
Exploration is a huge part of EVE, something I also think could be awesome in DUST. When I first saw those huge structures in the distance in DUST my first response was... could I make it there in a dropship and explore a bit before the redline timer killed me. I think an ability to explore would be ample inspiration. That sense of wonder in EVE could be implimented into DUST somehow also.
Gaming Freek DUST 514 YouTube Channel
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DJINN Jecture
MANUFACTURERS OF DEATH
285
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Posted - 2015.03.20 13:27:00 -
[19] - Quote
Sigourney Reever wrote:https://youtu.be/x_RgGJpoUeg?t=18m22s
Rattati asked this question at Fanfest 2015:
How can we strengthen the EVE lore connection without enforcing 1 to 1 relationships?
go for it!
PVE, Mining and actually being able to go roam about on the planets looking visually for engagements with merc rather than waiting for Scotty to get drunk and put you in a terribly one sided match.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5418
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Posted - 2015.03.20 13:28:00 -
[20] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
2009, Rattati. 2009.
Look back. Study. Re-forge the hook that your predecessors used, and succeed where they failed. If you have the time, please go through and watch this old presentation. Watch the old incarna bits. Watch the old Dust bits. Look at the stuff that just seemed right, and ask yourself why it hasn't happened.
Proper warbarge/station environments are the biggest step forward. It is where EVE failed us the hardest. Rattati you succeeded where an entire team before you failed for balance.
Succeed in immersion and win everything forever.
https://www.youtube.com/watch?v=rNhPig8inEY
Usually banned for being too awesome.
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Kain Spero
Negative-Feedback.
4805
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Posted - 2015.03.20 13:30:00 -
[21] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
Yep.
We are an FPS set in New Eden not an EVE FPS.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Takahiro Kashuken
Red Star.
4337
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Posted - 2015.03.20 13:48:00 -
[22] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
EVE should be dominate in certain mechanics because it is New Eden.
Damage profiles, explosive/EM/thermal and kinetic, currently it is shield and armor so halfway there.
The skill tree, in EVE so vast, so useful, so much more than what we have.
Modules, look at EVE for the module variety, look at what vehicles should have and did used to have and how they all come from EVE and how they are all easily able to work with vehicles.
Capacitors, again for vehicles what a change this would make.
Even the lore is set up right and should have more meaning in DUST.
I would go as far to say that EVE has easily laid down the groundwork for DUST in many different ways but you havn't grabbed at that opportunity with both hands and let it slip into something else and generic.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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steadyhand amarr
shadows of 514
3659
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Posted - 2015.03.20 14:33:00 -
[23] - Quote
Active story lines like the ones that ran closed and weekend testing and very very good for giving people that EvE feeling. It will massively boost people's intrest if there characters start showing up in news items and story moments. Etc
Hell even select certain players to play as bad guys (not but make them equips to avoid the templar manhunt rubish) anything that drivers a sense of feeling that world is moving along
You can never have to many chaples
-Templar True adamance
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7682
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Posted - 2015.03.20 14:39:00 -
[24] - Quote
steadyhand amarr wrote:
Hell even select certain players to play as bad guys
I volunteer.
It's going to happen anyway the instant I can figure out how to antagonize lots of people via gameplay.
It's been a long time since I have had an opportunity with a reasonable chance of success.
AV
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501st Headstrong
0uter.Heaven Back and Forth
907
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Posted - 2015.03.20 14:59:00 -
[25] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" 2009, Rattati. 2009. Look back. Study. Re-forge the hook that your predecessors used, and succeed where they failed. If you have the time, please go through and watch this old presentation. Watch the old incarna bits. Watch the old Dust bits. Look at the stuff that just seemed right, and ask yourself why it hasn't happened. Proper warbarge/station environments are the biggest step forward. It is where EVE failed us the hardest. Rattati you succeeded where an entire team before you failed for balance. Succeed in immersion and win everything forever. https://www.youtube.com/watch?v=rNhPig8inEY
Agreed :) Out of curiousity Rattati, is there anything we players can do to make upper management give you more resources? You are doing so much with your team, I can only imagine if you gained more...
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Moody come back
SWBF3!!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7683
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Posted - 2015.03.20 16:16:00 -
[26] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" 2009, Rattati. 2009. Look back. Study. Re-forge the hook that your predecessors used, and succeed where they failed. If you have the time, please go through and watch this old presentation. Watch the old incarna bits. Watch the old Dust bits. Look at the stuff that just seemed right, and ask yourself why it hasn't happened. Proper warbarge/station environments are the biggest step forward. It is where EVE failed us the hardest. Rattati you succeeded where an entire team before you failed for balance. Succeed in immersion and win everything forever. https://www.youtube.com/watch?v=rNhPig8inEY
Good core gameplay is more valuable than any social areas could ever be.
Walking in stations should be low priority against improving actually playing the game.
AV
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
87
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Posted - 2015.03.20 16:21:00 -
[27] - Quote
Rattatti mentioned that one of the problems they've had incorporating into the existing EVE lore is the overwhelming complexity of injecting new mechanisms into the intricate existing EVE systems.
I suggest chaining it into features planned to get an overhaul anyway:
Deployable Structures. An overhaul (announced in the eve keynote as a 'phased overhaul taking place alongside existing POS systems for now, beginning "this year" ) is already planned, and not yet implemented. Tie in some Dust Loot, or Crafts, or Battle Results, with the acquisition of key components needed for construction/deployment/operation of these new deployable structures.
Additionally, linking into new content would be compelling:
Valkyrie Again, this is still under development, so getting a series of links into things now rather than later should be easier. Lore wise, the Cerebral Links that allow clone transfers look like low hanging fruit.
Mostly, How about if you're serious about linking the games together, you form a team that develops those links between all New Eden games?
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MINA Longstrike
Kirjuun Heiian
2411
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Posted - 2015.03.20 16:41:00 -
[28] - Quote
I think the first and easiest step would be more methods of accessing information in game about various things like 'who are the sani sabik' 'who are the guristas' 'who are the caldari'. Because many players lack simple access to information like this it leads to a lot of misinformation like the caldari 'only' being capitalists, rather than being every bit as patriotic in their own way as their gallente counterparts or the amarr 'only' being slavers.
After that I'd push hard for a faction warfare mode that actually gave dust players a lot of control over it - while a lot of work this is doable compared to something like PVE which is a LOT more work (though I do think pve should be something that exists eventually).
Beyond that, a slightly more complicated overaching 'monthly' goal system that individual players or corporations can work towards for specific rewards (in this month I've selected the goal of destroying x vehicles as a player etc). This when combined with the eventual planned changes to PC might help boost MCC production to facilitate attacks/raids.
A storyline that actually advances and develops a bit by fighting NPC's if pve, or even allowing mercenaries to declare for various factions and fight for them via web-browser.
We could do with a lot more sense of agency as players as that's one of the biggest draws to eve - your freedom to do what you want and go where you want. In dust we can't go where we want, and the battles we fight are largely generated at random.
Somehow managing to move our 'mercenary quarters' into our warbarges (and hell you could even monetize by selling warbarge skins) and then allowing us to move around space in our warbarges could foster a lot of interconnectivity between eve and dust (get the eve team working on representing us there while not allowing us to be attacked) in that people might begin to take interest in the movements of us immortal clone soldiers.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
356
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Posted - 2015.03.20 16:43:00 -
[29] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" PVE story ..
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
356
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Posted - 2015.03.20 16:45:00 -
[30] - Quote
MINA Longstrike wrote:I think the first and easiest step would be more methods of accessing information in game about various things like 'who are the sani sabik' 'who are the guristas' 'who are the caldari'. Because many players lack simple access to information like this it leads to a lot of misinformation like the caldari 'only' being capitalists, rather than being every bit as patriotic in their own way as their gallente counterparts or the amarr 'only' being slavers.
After that I'd push hard for a faction warfare mode that actually gave dust players a lot of control over it - while a lot of work this is doable compared to something like PVE which is a LOT more work (though I do think pve should be something that exists eventually).
Beyond that, a slightly more complicated overaching 'monthly' goal system that individual players or corporations can work towards for specific rewards (in this month I've selected the goal of destroying x vehicles as a player etc). This when combined with the eventual planned changes to PC might help boost MCC production to facilitate attacks/raids.
A storyline that actually advances and develops a bit by fighting NPC's if pve, or even allowing mercenaries to declare for various factions and fight for them via web-browser.
We could do with a lot more sense of agency as players as that's one of the biggest draws to eve - your freedom to do what you want and go where you want. In dust we can't go where we want, and the battles we fight are largely generated at random.
Somehow managing to move our 'mercenary quarters' into our warbarges (and hell you could even monetize by selling warbarge skins) and then allowing us to move around space in our warbarges could foster a lot of interconnectivity between eve and dust (get the eve team working on representing us there while not allowing us to be attacked) in that people might begin to take interest in the movements of us immortal clone soldiers. Like
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Avallo Kantor
534
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Posted - 2015.03.20 16:53:00 -
[31] - Quote
A simple approach to storytelling could be achieved without diverging too far from your speciality.
Use special contracts to create a fight between two factions, perhaps even using the FW system to allow a player to choose which side.
Run the even for a period of days, then collect the win/loss data then have the story progress along those lines. (Have something like a short news feed item, such as exists for EVE's world news, with maybe an accompanying forum post)
The rewards can just be slightly higher payouts, at the consequence of FW-style matchmaking (or lack thereof)
[Edit]: And these weekly (or so) story events could culminate in larger events with rewards tailored to the winning side. |
DJINN Jecture
MANUFACTURERS OF DEATH
289
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Posted - 2015.03.20 17:08:00 -
[32] - Quote
Avallo Kantor wrote:A simple approach to storytelling could be achieved without diverging too far from your speciality.
Use special contracts to create a fight between two factions, perhaps even using the FW system to allow a player to choose which side.
Run the even for a period of days, then collect the win/loss data then have the story progress along those lines. (Have something like a short news feed item, such as exists for EVE's world news, with maybe an accompanying forum post)
The rewards can just be slightly higher payouts, at the consequence of FW-style matchmaking (or lack thereof)
[Edit]: And these weekly (or so) story events could culminate in larger events with rewards tailored to the winning side. The battle of New Caldari was a good example of this and brought many Eve players to care about Dust for the small amount of time that they were involved.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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DeathwindRising
ROGUE RELICS
942
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Posted - 2015.03.20 17:13:00 -
[33] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
how about basic consistency?
we have modules in dust that are called something else in eve, but they both do the same thing. (damage mods)
naming conventions, consistency in mechanics are the two things that show a poor eve/dust link
in the MQ the tv doesnt do as much as it does in eve. if you want a really good sense of dust being connected to eve, make that tv show the same info as the one in eve.
market data, sovereignty changes, bounties, ships, game world news. theres tons you can do with just that. maybe open up the MQ to show the space station with ships flying back n forth. or maybe just a window with ships flying past. im not saying we need walking in stations or anything but if youre occupying the same world, the same location, then show that you exist in this place in both games. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
667
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Posted - 2015.03.20 17:47:00 -
[34] - Quote
Takahiro Kashuken wrote: Damage profiles, explosive/EM/thermal and kinetic, currently it is shield and armor so halfway there.
Are you aware that heat works completely differently in space, due to the fact that dissipating heat is very hard in a vacuum? Or that kinetic attacks will have more force if you stand your ground against the impulse that they induce onto your body? If you stand on solid ground, a kinetic weapon will do more damage than when you are floating in space, unless you keep your thrusters turned on - And why would you counter-thrust a kinetic attack while it's still in the process of damaging you? Explosions and EM are also very different in an atmosphere with a gravity. |
Kaeru Nayiri
Ready to Play
741
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Posted - 2015.03.20 18:23:00 -
[35] - Quote
Emergent gameplay in EVE that can be used in DUST-
theft and treachery.
Also, let EVE industrialists sell us our modules and suits. This is my #1 top wish for Dust514. High sec EVE industrialists actually need more to do than mine tritanite and move "medical supplies" between Jita and Hek.
Know what cannot be known.
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
87
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Posted - 2015.03.20 18:29:00 -
[36] - Quote
It seems that there are a few lines of conversation going on.
One, which increases the immersion in new eden.
Making static things more dynamic and reflective of time and place in New Eden. (skyboxes, Player and NPC information/propaganda, Merc Quarters TV, MOTD). Making all the little things connect together really makes the difference here. The planet overview in the PC Warbarge should absolutely positively be the exact same (720p res) view you would see in orbit in EVE.
Probable/possible Environmental conditions (space weather, but on the planets) should be available information for ALL planets Dust Mercs fight on. Location of the planet relative to its Sun, location of the district (relative to the poles) should all be taken into account to give each district a specific set of conditions that are likely to exist when visiting that district and presented as adverse conditions that can be overcome by a well equipped and skilled Mercanary.
Incorporating links to txts to Official Lore for entities (Faction/Corp/Alliance) would be very helpful.
I'll add in to this keeping EVE (or any other game in NE) up to date on changes in it's sister games. Things like this: https://forums.dust514.com/default.aspx?g=posts&t=196778&find=unread need to be updated and maintained (again probably by a team focused exclusively on linking the games more deeply together.)
The other discussion, and more interesting to me, is about creating reasons for cooperative gameplay (either direct or indirect) between New Eden games. So far we have the Orbital Bombardment. It's awesome and should be a cooperative requirement in all game modes, increasing in capabilities based on the level of gameplay. (PC>FW>Pub)
There should be compelling reasons for the EVE player to travel across a constellation or two, to provide an Orbital Bombardment. Automating this as NPC Missions in EVE would be a huge incentive to serve Pub Matches.
With the OB as the sole 'player to player' cross connect link, you should make it more precious, more important, but not terribly rare.
The more common, and relative variety of effects an 'OB' provides, the better. It's a special snowflake, go with it!
Some things have been said to be completely off the table:
Boarding Ships (you wouldn't like it either) Planetary Interaction (source of Fuel for EVE Starbases and PvP self-repair goo.), Boarding Starbases (planned for a complete design overhaul per Fanfest2015)
But they do encourage core gameplay: FPS face shooting (in the face!)
Other things have been identified as too cumbersome, anti-core gameplay, or complex to consider:
Mining (in Dust. BORING!) Industrial Production of Dust Equipment (by EVE Players, with their markup?!) PvE (too complex for rapid development) Exploration Based Gameplay (Rhymes with Region...) Walking in Stations (non core gameplay, too complex for rapid dev)
I still like the idea of interrupting and possibly stealing an EVE player's Planetary Resources. Those are valuable and important in EVE and due for a future iteration.
Shooting back from Ground to Space should be discussed. Relatively expensive to the Dust Players and not be a Killshot for the EVE player.
I like the idea of Dust Mercs "Stealing Things" (Capture the Flag) from Player or NPC Corporations, and each other, that are then placed for sale on New Eden Markets, with players receiving isk only when the items are sold on the market. Use pirate/merc nomenclature for Prizes/Shares/Ranks. Could create a Contract Marketplace for battle groups/squads.
... |
Regis Blackbird
DUST University Ivy League
666
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Posted - 2015.03.20 18:44:00 -
[37] - Quote
As a lore geek as I am, I just want to get more info what is going on in New Eden, to make me feel I am part of something greater...
- Incorporate a new menu tab with "world news". This info can be taken directly from the stories posted in the EVE client / webpage. It does not need to be Dust specific news, just amplify the feeling you are in a changing universe.
- (more difficult?): Make EVE news media like "The Scope" available in the game client (streamed). https://m.youtube.com/watch?feature=youtu.be&v=MyzO1IteOqk
- Acctually, while you are in Island, get to know what the lore guys are up to in EVE in regards to this: https://youtu.be/s3060a8NkOk (Imagine having a custom skybox with Caroline's Star? Or special missions which thigh into the Sleepers.)
TDLR: More Lore and Stories (in-game) will lead to greater immersion into New Eden.
And while you are at it, why don't you see what you can salvage from the old Legion forums... Lots of good ideas there... |
Stefan Stahl
Seituoda Taskforce Command
1081
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Posted - 2015.03.20 19:09:00 -
[38] - Quote
CCP Rattati wrote:make you think while in game and in MQ, "this is New Eden" I've been brainstorming some simple rules for limited demand-driven NPC market fluctuations that create the impression of being part of Eve without the overhead and risks associated with actual player production and contracts. The gameplay pull would be to encourage trading in game to take advantage of fluctuating prices. Any interest in having this fleshed out? I'm asking because it'd take an evening or two to finalize. |
Xocoyol Zaraoul
Superior Genetics
3660
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Posted - 2015.03.20 19:12:00 -
[39] - Quote
CCP Rattati wrote: How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
Make an environment that harkens to EVE.
EVE has missions. EVE has NPCs like Drones that want to kill you. EVE has a better "social" interface, though I'm not sure you can fix that given most console owners won't have a keyboard, but they do have VOIP.
Most importantly:
EVE has semi-regular updates with a story, like the FanFest trailer for example...
We have nothing., and have had nothing for a long time. A while ago we had at least a small piece of fluff for our event "Moru's Trials," and the titan crashing event was amazing... We don't see that anymore, and that severs the EVE connections.
We don't live "IN" the EVE universe right now, we live in a glass sphere inside of it, able to glimpse into it every now and then truly living in our own universe.
In EVE, players interact with each other as well as the universe, in DUST we interact with one another but we can't touch nor be touched by anything but the smallest aspects of the EVE universe. We don't even get the EVE news, there are no NPCs whether static or dynamic, there are no ways for us Dust Bunnies to even taste what is going on with EVE History.
We need to have things that interact with us and allow us to interact back, some kind of story at the minimum as a back drop that coincides with the rest of the universe. Currently nothing ever changes in our glass bubble. When something amazing happens in EVE-O like the return of the sleepers, nobody even bothers telling DUST Bunnies about it...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Stefan Stahl
Seituoda Taskforce Command
1082
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Posted - 2015.03.20 19:22:00 -
[40] - Quote
Xocoyol Zaraoul wrote:EVE has semi-regular updates with a story[/b][/i][/u], like the FanFest trailer for example... I wouldn't mind some "Special contracts" (remember that bit in the battle finder?) once in a while that trigger a lore background popup ("The Gallente Federation embargoed the Caldari State and prohibited the export of Quafe. Thirsty mercs are deploying in force to capture this Gallente Quafe Production Facility as Gallente loyalists are trying to defend the secret recipe. Beware that fumes caused by Quafe production may intoxicate your clone and result in stuttered vision or loss of motoric dexterity.") and then deploys you into battle for the side you chose. |
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
481
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Posted - 2015.03.20 19:47:00 -
[41] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1912645#post1912645
http://caughtyouflinching.ytmnd.com/
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DiablosMajora
53
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Posted - 2015.03.20 20:54:00 -
[42] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" With the example you gave (rainbow lasers) I see where you're coming from and agree. Even things like damage types could be simplified (strong vs shields and weak vs armor, using lasers for example again), making balance easier having to deal with just two types instead of four. On this lime of thinking, it could be: 1) strong vs shield, weak vs armor 2) weak vs shield, strong vs armor (And maybe) 3)flat damage, neutral vs shield and armor
Prepare your angus
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
489
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Posted - 2015.03.20 21:34:00 -
[43] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
The easiest ways (meaning without the need for new rendering and graphics) would include:
--Restoring the "Carapace", "Azeotropic Ward", "Clarity Ward", and similar New-Eden flavor names we used to have on our modules. There is really no need to have Dust modules MIRROR Eve modules exactly--Dust should be free to use some Lore-flavor names that EVE chose not to have on their items and modules.
---Restoring more of the "Aura" female voice-over to a few of the things we activate or menus we open while in our Living Quarters. I believe the voice-component is already a part of the game script---we'd only need to insert more of it into the player's interactions.
---Using the giant Video screen in our living quarters to repeat the fictional "New Eden World News" posts that CCP authors in the EVE-community Forum. Since it is only "news" from the lore world, it is harmless and would not need to affect anything physically being used in the Dust game. It only gives "flavor" without obligating Dust to align with those events.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Sgt Kirk
Fatal Absolution Negative-Feedback
9984
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Posted - 2015.03.20 22:04:00 -
[44] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" I thought it was pretty obvious that a 1:1 ratio is bad but should still adhere to basic things, as Amarr being Amarr tankers and slow Caldari being the second slowest race and 2nd tankiest with shields Gallente balancing armor with speed and Minmatar balancing shields and armor with speed.
Just like basic characteristics of the races should be in the game, not exact same things.
Like the damage control unit, in Dust it was a passive module, in a EVE its an Active module (that takes up near nothing) but I'm fine with that.
Really basic things, not extremely where the **** did this come from things.
Things like module names and NPC faction selection for pubs can go a long way. The same way you can gain standing (and thus ISK) in EVE could be awesome in DUST in its own non tiered game mode.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Templar XIII
102
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Posted - 2015.03.20 22:18:00 -
[45] - Quote
501st Headstrong wrote: Agreed :) Out of curiousity Rattati, is there anything we players can do to make upper management give you more resources? You are doing so much with your team, I can only imagine if you gained more...
Imagine, Dust being ported to PC, PS3 being able to transfer their chars to PC as well if they like or spend the rest of the transition time on PS3.
Imagine Dust mercenaries being given the choice to either go to ground battles or get into a spaceship and explore space as well: with one and the same character. Two clients finally becoming one.
Imagine Dust and EVE mercenaries being able to merge each realm's character into one entity, thereby not having to play as two different personas in two different games no more.
Imagine...awesome. |
Godin Thekiller
Negative-Feedback. Negative-Feedback
2993
|
Posted - 2015.03.20 22:35:00 -
[46] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
A lobby shooter with very little freedom doesn't make me say "This is New Eden." I'm sorry, I wish it did, but it doesn't. But it's not really CCP's fault, more so it's the fault of the PS3's small power not allowing you guys to give us better.
click me
Blup Blub Bloop. Translation: Die -_-
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7691
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Posted - 2015.03.21 04:32:00 -
[47] - Quote
The best way I can think of is to make an emulation software package which allows DUST to run on the PC and PS4. This would allow additions to the game normally untenable while other options are explored.
It wouldn't necessarily improve the PS3 game but it would allow PS3 players to migrate off the aging platform into a system that is able to expand in the way CCP WANTED IT TO or into an expanded game.
Moving some features that cannot be populated on the PS3 (access to the EVE market) to a mobile app, for instance, couls spread the load until everyone has had a year to migrate their clients.
The idea of a "codec" would be a temporary solution, obviously, because it is clunky and unreliable, but it provides an outlet until CCP is able to deliver a more permanent solution.
If this codec is built specifically for DUST, and is built around the Frankenstein engine it wouldn't necessarily represent a viable option for hacking PS3 regular games out for unintended use.
But in order for DUST to meaningfully be able to encorporate more "new eden" to encompass more options and maybe intro full PvE and exploration, to step out of the lobby and into the universe? In order to be able to stop using bandaids that no one is satisfied with?
I am not stupid enough to believe the stopgap measures substituting for solutions in DUST please the devs anymore than they please the playerbase. But we need a better platform setup to make DUST a smooth and engaging experience.
We should begin the process now.
An emulation setup would also sllow CCP to keep their connection through the PSN and keep their AUR sales agreements honored.
I realize this is not as simple as I make it sound per se.
But it would go deep into adding the ABILITY to expand new eden into DUST 514 in more than just racial doctrines and look/feel.
You don't need a 1 to 1 ratio when you have the ability to make the look and feel, the reality match the vision.
We can't get that in the lobby.
AV
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1492
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Posted - 2015.03.21 05:01:00 -
[48] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" 2009, Rattati. 2009. Look back. Study. Re-forge the hook that your predecessors used, and succeed where they failed. If you have the time, please go through and watch this old presentation. Watch the old incarna bits. Watch the old Dust bits. Look at the stuff that just seemed right, and ask yourself why it hasn't happened. Proper warbarge/station environments are the biggest step forward. It is where EVE failed us the hardest. Rattati you succeeded where an entire team before you failed for balance. Succeed in immersion and win everything forever. https://www.youtube.com/watch?v=rNhPig8inEY
Spot on, Himiko. +1
@ CCP Ratatti - Let me offer a few comments on this. I'll layout some general constructs or guidelines for you to consider when examining this.
1. Study and examine the themes and design guidelines behind racial / pirate faction combat styles. Have a chat or beer with CCP Rise and discuss this. Consider that many (nearly all) of the original Dust community came from or still are part of the EVE community and let us continue to help as you are doing in this thread.
2. Start with plausible and logical combat mechanics that are agnostic of the New Eden flavor then overlay the New Eden on top of that in a solid fashion. See #1... what style of weapon / mod / suit / equip / art object works mechanically in game with the overlay of EVE. The dropout skins are an good example of an easy win here. Getting combat methods and play style that is practical and flavored well is much harder but will pay huge dividends. Example: the RR is a great Caldari concept that was lifted from EVE but simply wasn't designed well in game. The Amarr Laser Rifle is a great Amarr concept that was innovative in it's application in game.
3. The current storyline of EVE is heavily foreshadowed in the Dust 514 origin lore and novel (Templar One). A great deal of the exposition that sets the grand stage for what is going on in New Eden is directly form Dust's - our - origin stories. Run with this and help us weave in our own parallel storyline that is in concert with what is going on in EVE.
4. Crowdsource to the community a complete rework of the lore / flavor text for the items in game. Let the CPM help organize it. That is the first thing you look at as a new player to figure out what X type of weapon or Y type of module is or does. Too many incredibly misleading entries for new players that are out of step with our current version of Dust or New Eden.
There are quite a few other ways to hit this and I'll think about it.... I will tell you what, we'll dedicate a whole segment on the Biomasses Podcast to answer your questions you posed in the Dust roundtable you hosted.
ps.... Rat & Silent Frame > Jay & Silent Bob
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1493
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Posted - 2015.03.21 06:22:00 -
[49] - Quote
Kain Spero wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" Yep. We are an FPS set in New Eden not an EVE FPS.
To be clear...that is NOT what drew many of us to this game originally or how this was sold to the first generation of the community.
I would also reference you to the public comments made even by CCP Rouge that he did, in fact, want the game to be an "EVE FPS".
That doesn't mean shoehorning naval combat concepts from EVE into a ground combat game. To me at least it means that the tone and themes of EVE / New Eden should strongly reverberate throughout the game. There seems to be a notion that some prescribe to that believes you can't have a good FPS game if it's an "EVE FPS". I challenge this notion.
What makes EVE the game that it is and what should be carried over to DUST? - Tools given to players that foster building communities bonded by the game - Meaningful and impactful individual decisions and group conflict - Clearly delineated racial and faction themes and styles of combat that can all be fun and useful - a deep and far reaching storyline that continually has threads laced in from the players themselves
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2721
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Posted - 2015.03.21 07:05:00 -
[50] - Quote
The dark cloud wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" If we are at eve lore you might want to take a look at my shield logi discussion. We desperately need to rebalance cal. logis cause they are just as rare like unicorns.
I still remember the good old times with Uprising 1.0 - 1.3 when Cal Logis where OP.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Vell0cet
OSG Planetary Operations Covert Intervention
2802
|
Posted - 2015.03.21 07:08:00 -
[51] - Quote
This is a great topic for discussion and IGÇÖm very happy CCP Rattati opened it up for the roundtable. IGÇÖm glad weGÇÖre continuing it here on the forums. This is an area that I really would love to see CCP Shanghai focus on over the next year. IGÇÖm going to post a lot of stuff that probably isnGÇÖt feasible with the current level of resources, but my hope is that the fact that DUST has been profitable and that CCP Iceland are warming up to it, we may see more resources coming in over the next year or two. Some of this stuff may only work on PS4/PC but IGÇÖll include it here to maybe help inspire the team about things they can work towards going forward.
1. Full racial parity in heavy weapons, vehicles and turrets with ACTUAL ART ASSETS. This is my #1 wish for DUST. It will finally feel like itGÇÖs officially left GÇ£betaGÇ¥ once we have racial parity across these areas. This is critical to have at launch for any next-gen platform. We should get these assets into DUST ASAP so we can balance them to have them ready for a relaunch on a new platform. We need symmetry across the races, the game feels really incomplete without them.
2. Capacitors for suits and vehicles. I started writing up a long proposal for CCP Rattati, but got busy and still havenGÇÖt finished it yet. Capacitors add a ton of depth to combat, tactics and logistics. Imagine if rep tools, scanners, etc. had to manage their capacitor. That solves a lot of the GÇ£YouGÇÖve been scannedGÇ¥ spam if players have to make choices about when they want to use their capacitor resource. Logistic suits would have a large cap pool and regen, so this will help differentiate the suits for their roles and reduce the effectiveness of other suits at using this equipment. Capacitors add a ton of depth and tactics to vehicle gameplay. You would have a lot more interesting fits, with some capstable fits while others are focused on bursts of power until capped out. The ability to cripple vehicles would add a ton of balance to the AV-Vehicle fight, allowing for vehicles to be very strong, but vulnerable to being tackled and neuted at the same time. ThatGÇÖs rich, fun and satisfying combat.
3. EVE-style eWar. Neuts, webs, target painters (targets take extra damage, can produce a lockable location on the map for a squadmate with swarms, an orbital, and even artillery if thatGÇÖs ever added), ECM (breaks locks and has a chance to disable your tacnet so youGÇÖre dependant on your eyes, like an EVE-style flash-bang), tracking disruptors (reduces the range/tracking speed of turrets), dampeners (reduce the range of tacnet and locking range for reptools and swarms). Some of this stuff could be implemented as small ewar turrets (great for LAVGÇÖs, and even possibly dropships), as new grenade types, proxy mines and handheld equipment like the scanner/rep-tool. We can add modules that support or protect against these as well so you can enhance these or counter them.
4. Player-owned drones. Drones are the primary weapons platform for the Gallante. The fact that we donGÇÖt have them is a big reason why Gallante tend to be a bit weaker than the other races. IGÇÖm pretty certain the PS3 canGÇÖt handle these, but they should be a priority for a hardware migration. There is a lot that can be done here. Everything from having a robot horse like thing like this that acts like a mobile nanohive, to different kinds of ewar drones that web, neut, scan, etc. I picture them being like fast moving spheres that orbit their target in a fast erratic pattern, avoiding traveling in front of you while applying their effect (best countered with AoE weapons, or help from a friendly). We could have drones that act like stationary turrets that can be anchored to floors, walls, ceilings etc., scout drones that the player can manually control that might be able to detect cloaked players via heat signature or drones that repair shields or armor. This would also add a ton of depth and variety to combat.
5. Eventually we need Amarr and Minmatar sockets and MCCs/RDVs. The game really feels incomplete without them. Any new socket development should work on these races before adding more Caldari and Gallente stuff.
6. Remote shield reps. For parity and balance. You should be able to fit a heavy shield buffer and get shield reps; that should be a viable gameplay style.
7. More modules & skills from EVE. Things like resistance plating/shield hardening for specific damage types (and a version that adds limited resistances to all damage types). Each resistance type would have itGÇÖs own skill for armor and shield (we need more SP sinks). Also modules that increase weapon range (for balance purposes these should probably only affect falloff range and not optimal).
8. A badass, story-based tutorial featuring Aura. She should have some GLaDOS-style dark humor where she keeps killing you in the tutorial, apologies, but ends up doing it again (e.g. this could be used to explain the spawning mechanics/uplinks etc.). A well-crafted tutorial would likely bring in a ton of revenue in the long run as it would surely improve player retention. Yes most players are familiar with FPS mechanics, but DUST has a lot of depth which is its strongest selling point. If itGÇÖs never explained to the player though then this depth is lost on the player and actually becomes a liability. Players should be walked through the gameplay mechanics. Ranges (optimal, falloff), damage profiles, sig radius, scanners, equipment, calling in vehicles, orbitals etc. should all be covered. Supply depots (switching suits), and CRUs should be explained. Ideally they should be given the opportunity to try a wide range of weapons in the tutorial too, just to show stuff off. This will take resources, but the cost is well-worth-it.
(continued)
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2802
|
Posted - 2015.03.21 07:10:00 -
[52] - Quote
9. EVE assets in DUST. It would be great if we could have some EVE models brought into DUST in the form of wrecked ships/drones on the battlefield. Light drones from EVE in particular might be good choices (a Hobgoblin is 30m along itGÇÖs axis apparently). The sense of scale it would bring to the game would be really fantastic, and since the models already exist, it would be a matter of damaging/scuffing up the models and figuring how best to arrange them on the landscape. Light drones might work well for small sockets, and frigate wrecks could make for awesome medium sockets. This would be so immersive and amazing, but CCP would really have to respect the scale ( cool link showing scale of EVE ships: https://youtu.be/bac6yvYzaVI?t=3m55s). Frigates and drones make the most sense for the time being.
10. Along the lines of #9 having a connection to fights in EVE. Ideally when a ship explodes over a planet where a battle is happening there would be an explosion in the skybox followed by meteorites of the debris in the skybox. A minute later flaming debris would rain down on the battlefield. We could have some generic debris from each of the 4 races (and possibly a 5th catchall set of debris for ORE, pirate factions etc.) and whatever was destroyed in space, that raceGÇÖs debris would rain down. Now thatGÇÖs a hell-of-a-way to join two games in one universe. From a coding standpoint this is pretty reasonable. When a ship in EVE explodes near a planet it generates a CREST call to DUST passing in the planet identifier as well as the race of the destroyed ship. DUST takes the call and triggers the appropriate event.
11. GÇ£EquipmentGÇ¥ for vehicles. This would be analogous to the GÇ£utility high slotGÇ¥ on some ships in EVE. Can be used for Ewar/remote repping turrets, scanners, CRUs, etc.
12. Rigs for suits and vehicles. Rigs boost some stats but have drawbacks to others (e.g. armor vs. speed, shield vs. profile, damage vs. weapon fitting cost increases, capacitor vs. PG/CPU reduction of suit/vehicle). More skills can be added for each of these that reduce the drawbacks somewhat.
13. A genuine mass stat. This is the stat that speed, jump height, strafing inertia, stamina use, speed of vehicle ingress/egress etc. would use to derive those values. These stats can be derived from the mass stat at fitting time, so it shouldnGÇÖt impact gameplay performance. It would help keep things inline with Newtonian physics and keep a sense of verisimilitude to the universe.
14. Command suits/vehicles. These would have EVE-style warfare links that provide a bonus to your squamates who are within x radius of your position (maybe 50-100m). Command suits are expensive, have a ton of survivability but are slower with low damage output (perhaps limited to sidearms only). Warfare links would boost things like profile, speed, armor, shields, passive scan range/precision, etc. You can add leadership skills as well as a bunch of warfare link skills (more large SP sinks).
15. Visual Killmails. Whenever you get a kill the data is saved to the server and at the end of the match the killer (not the victim) can view all of the kill cams for each kill. She can save a limited number of her favorite kills to the server (maybe like 5). She can purchase additional kill cam slots for AUR to permanently increase this capacity. These clips can be linked in chat or mails, so you can share them with your friends (or taunt your victims). That brings me to:
16. Bounties. Like in EVE you can place bounties on other players. Every death debits some of that amount from the bounty total to the killer. The person issuing the bounty is rewarded with a link for every kill his bounty paid for, so he can enjoy the satisfaction of watching his victim dying. The bounty system should mirror EVE so itGÇÖs never profitable to have a friend kill you for the bounty over and over. That would always result in a net ISK loss.
17. Damage type icons. In EVE there are color-coded icons for each damage type. Damage types work a little differently in DUST (which is one of those areas where simplification of EVEGÇÖs systems makes a lot of sense). We should use these and put little damage type icons in the corner of each weapon, to clearly identify what damage type it does.
18. WOW-style gear-level coloring (e.g. in the killfeed). While not from EVE, I think this is something we should steal from WOW. Initially I was against this, but I think it would radically improve the NPE so players understand when theyGÇÖre being killed with higher-tiered gear. MIL = White, STD = Green, ADV = Blue, PRO = Purple, Experimental = Yellow, Officer = Orange. These colors have become pretty standard across the gaming industry and I think it would probably help DUST be more accessible.
19. Better UI for stats of suit. I think the fitting screen, and the info screens could use some love. On a related note, I think adding a UI like EVEGÇÖs ISIS system (it was in EVE before the terror group stole the acronym) would be really valuable.
(continued)
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2802
|
Posted - 2015.03.21 07:11:00 -
[53] - Quote
20. ISK efficiency. Seriously, why isnGÇÖt this in the game yet? It discourages protostomping, and is a stat new players will usually do well with since theyGÇÖre running cheap stuff. Throw them a bone! Help a noobGÇÖs ego out! This measures the ISK value of suits/vehicles destroyed (BPOGÇÖs count as the value of what the equivalent ISK version would have cost) - the ISK value of what was lost. If logiGÇÖs are concerned about this stat being low for them, you could give them credit in the form of a GÇ£guardianGÇ¥ bonus for when theyGÇÖre repping someone who getGÇÖs a kill, a percent is added to the logiGÇÖs column.
21. A test map. It would be awesome if we could deploy to an empty map with team killing on. You have infinite SP, ISK, LP, access to experimental/officer gear, etc. Anything you do on the map has no effect on your stats in any way. You earn no SP, WPs, ISK or mission credit. You can deploy with friends and team killing is on. This allows you to test different fits, play with weapons, find out what you like
Best PvE idea ever!
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steadyhand amarr
shadows of 514
3664
|
Posted - 2015.03.21 08:34:00 -
[54] - Quote
Vellocet wall of text crits for over 9000
You can never have to many chaples
-Templar True adamance
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Greiv Rabbah
M.T.A.C Assault Operations Command
277
|
Posted - 2015.03.21 09:09:00 -
[55] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" hello rattata, welcome back to the shark tank.
im so glad you posted about this and i want to say i think that in some ways a 1v1 connection with eve can be a good thing. i'm not saying that everything has to be exactly the same, but there are a lot of things that, right now, players look at eve videos or snapshots and say "why cant i have that"?
i have some thoughts along the lines and please take a minute to read through it (i know its long, youve probably read some of it already, maybe a couple times said by me, MQ stuff is at the bottom)
of course you know i think ammo types would be a good way to give players more choice and give the devs more options for balancing. i think using some eve modules as a base for dust modules (not DO THIS EXACTLY but more Can something like this be done in dust, and how?) is a very good option, especially in terms of fleshing out the battlefield.
at some point youve gotta play eve, its complicated, the "learning cliff" isnt even a cliff, its so steep its a mountain, but its worth it. CCP needs to pay you to take some time to familiarize yourself IMO because theres a whole world of awesome you're maybe vaguely aware of if youve never played eve.
on the battlefield, things like ammo types, modules, equipment and keeping it all tied in with eve/dust lore will increase immersion and give that "New Eden" feel. An example that i feel is fairly good is that acording to eve/dust lore, Gallente forces are primarily drones, yet in Dust there are no personal drones. Gallente logistics could use to have drones to fight for them, and this could let the scanners slide on over to being a scout tool.
another thing is how lasers have different optimal ranges in eve and color indicates the range(this ties in well with ammo types) now i know you feel like this is some weird rule about lasers, but for players in new eden, the physics that are explained to be new eden physics are easy for us to accept but changing that physics when we have an understood reason why its different throws us off.
when we play eve and learn that different lasers are different colors because of the type of beam, and that the type of beam affects whether its a pulse or beam laser, and what range it works at, and how much dps it can do, and how much that affects heat on the laser... well, we nerd out on that stuff and its awesome to think about but then when that isnt met theres kind of a "what happened" feeling. having ammo(crystals) for lasers that affect range, damage, heat, and color would bring some "new eden feels" to the battlefield(and some rainbow love).
another thing is social spaces. We dont really have places to walk around, be social, meet up and not kill each other, etc. EVE has science and industry and a full fledged market and that stuff would be great in dust. i'd like to not only see personal drones in Dust, i'd like to be able to go build them while i'm on a station between battles.
exploration also offers a not-necessarily PVP scenario that could bring a lot of fun to a lot of players
the mercs quarters offers a lot of disparity between eve and dust. why hasnt the screen for the MQ been updated? why cant we sit on our couch? why cant we head out of either door? can we have a hangar in the back door(like hangar in eve but with vehicles that we've built fittings for) or better yet can we have a hangar with our Warbarge in it and look around the warbarge, see armory/garage in the barge, have a training room, see the mobile factory, see the augmented ammo facility, see the experimantal lab, etc
being stuck in the MQ makes it feel less like a part of new eden and more like a lobby for a half baked shooter demo. can we fly our warbarge to another station? can we contract capsuleers to move us to another station?
anyway theres my thoughts for the night, o7
Sebiestor scout, MTAC pilot, Merc w/ a face
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7692
|
Posted - 2015.03.21 09:48:00 -
[56] - Quote
There is literally mountains of ways to increase New Eden immersion.
Unfortunately most of them require game additions and overhauls that have either been problematic or have proven impossible on the PS3.
Like adding more weapons. It adds yet more sh*t that the database system has to page through and front-load to matches despite the fact that we need them.
The more fittings and variables that have to be loaded the more performance suffers.
It's obstacles like this that I wish players were more aware of. It's like the lock warning for dropships thing. Most players are still unaware that this was tested and went rather disastrously.
Knowing where the system's ability to handle modifications to the client and page from the server would be IMMENSELY helpful when providing input and ideas for integration of more neat new eden things.
AV
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Greiv Rabbah
M.T.A.C Assault Operations Command
277
|
Posted - 2015.03.21 09:59:00 -
[57] - Quote
Vell0cet wrote:18. WoW-style gear-level coloring (e.g. in the killfeed). While not from EVE, I think this is something we should steal from WoW. Initially I was against this, but I think it would radically improve the NPE so players understand when theyGÇÖre being killed with higher-tiered gear. MIL = White, STD = Green, ADV = Blue, PRO = Purple, Experimental = Yellow, Officer = Orange. These colors have become pretty standard across the gaming industry and I think it would probably help DUST be more accessible. (continued) just about everything else i think was perfect, but why not have it mirror wow directly as white=mlt green=std yellow=adv red=pro purple=experimental blue=officer
oh and also how is having 5 damage types more simple than having 4? and the tactical overlay would be awesome always. you could activate it by pressing O on the controller while not at an installation.
And rattati, i forgot about clothes/faces. Right now dust mercs with faces are an exclusive club. you can easily tell players with strong ties to EVE by our faces. I would like my Dust character to have a face, but more importantly i want to be able to wear outfits in social areas(like my MQ) or have modifications like my robot arm applied to my dust character (I bought the EVE CE, I'm ***still*** holding onto that code, PLEASE let me use it to give my merc a robot arm.) clothes and prosthetics dont use assets that dont already exist, in fact theyre in EVE already
[This line assumed to be filled with more obsessing on wanting my robot arm from eve to be applicable to my dust merc]
Sebiestor scout, MTAC pilot, Merc w/ a face
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Iron Wolf Saber
Den of Swords
18959
|
Posted - 2015.03.21 11:57:00 -
[58] - Quote
As mentioned before correcting the names of the caldari vehicles in question.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7695
|
Posted - 2015.03.21 13:11:00 -
[59] - Quote
Iron Wolf Saber wrote:As mentioned before correcting the names of the caldari vehicles in question.
Also EWAR Until scanning/hiding is unscrewed completely there's no justification for trying to add EWAR to the mix.
AV
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1500
|
Posted - 2015.03.21 14:11:00 -
[60] - Quote
steadyhand amarr wrote:Vellocet wall of text crits for over 9000
Vellocet bubbled us and lit CovCyno for a threadnaught. Well played.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
89
|
Posted - 2015.03.21 15:09:00 -
[61] - Quote
I'll point out that a 3rd line of conversation is emerging.
1) Immersion: Making Dust players more aware of the New Eden Universe in general. Bringing elements to Dust that are accurate reflections of its existing and evolving nature, inhabitants, and storylines.
2) Cross Platform Cooperation: The so called "EVE Link". Methods of interaction and communication between New Eden Game Platforms.
3) Dust 2.0: "Completion of Concept"
The lack of 'complete' parity between available Faction options sticks in everyone's craw, most especially anyone steeped in EVE lore, a sizable % of the vocal population. Having been shown a vision of what will turn out to possibly be "release + 5 yrs" well before public availability didn't help, but it is easily overcome with sustained effort. Keep up the long slog, continue to add things when they're ready as you've been doing for the last 2 years.
thoughts? |
Vell0cet
OSG Planetary Operations Covert Intervention
2808
|
Posted - 2015.03.21 15:45:00 -
[62] - Quote
Greiv Rabbah wrote:Vell0cet wrote:18. WoW-style gear-level coloring (e.g. in the killfeed). While not from EVE, I think this is something we should steal from WoW. Initially I was against this, but I think it would radically improve the NPE so players understand when theyGÇÖre being killed with higher-tiered gear. MIL = White, STD = Green, ADV = Blue, PRO = Purple, Experimental = Yellow, Officer = Orange. These colors have become pretty standard across the gaming industry and I think it would probably help DUST be more accessible. (continued) just about everything else i think was perfect, but why not have it mirror wow directly as white=mlt green=std yellow=adv red=pro purple=experimental blue=officer oh and also how is having 5 damage types more simple than having 4? and the tactical overlay would be awesome always. you could activate it by pressing O on the controller while not at an installation. And rattati, i forgot about clothes/faces. Right now dust mercs with faces are an exclusive club. you can easily tell players with strong ties to EVE by our faces. I would like my Dust character to have a face, but more importantly i want to be able to wear outfits in social areas(like my MQ) or have modifications like my robot arm applied to my dust character (I bought the EVE CE, I'm ***still*** holding onto that code, PLEASE let me use it to give my merc a robot arm.) clothes and prosthetics dont use assets that dont already exist, in fact theyre in EVE already [This line assumed to be filled with more obsessing on wanting my robot arm from eve to be applicable to my dust merc] Yeah it should mirror whatever the industry convention is. I'm sure I misremembered the correct color progression.
As for the 5 damage types, it's a lot simpler than EVE because in that game ammo does a blend of multiple damage types, and this blend changes based on the range. Some ammo types even do a blend of 3 damage types. There is a ton of complexity there and is a perfect example of CCP Rattati's point about not bringing in everything to DUST 1 to 1. What we have now works well for a FPS and is a good example of how to simplify EVE's complexity without loosing depth. Another example is module overheating in EVE. This is another system that wouldn't work in an FPS. It requires too much micromanagement to work for a game like DUST. We have overheat in this game in a way that makes sense for an FPS.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2808
|
Posted - 2015.03.21 16:03:00 -
[63] - Quote
Breakin Stuff wrote:There is literally mountains of ways to increase New Eden immersion.
Unfortunately most of them require game additions and overhauls that have either been problematic or have proven impossible on the PS3.
Like adding more weapons. It adds yet more sh*t that the database system has to page through and front-load to matches despite the fact that we need them.
The more fittings and variables that have to be loaded the more performance suffers.
It's obstacles like this that I wish players were more aware of. It's like the lock warning for dropships thing. Most players are still unaware that this was tested and went rather disastrously.
Knowing where the system's ability to handle modifications to the client and page from the server would be IMMENSELY helpful when providing input and ideas for integration of more neat new eden things. There is one way to radically improve the database issue. If we had a boosters as a PLEX equivalent in DUST, then we could make a few significant changes. We could delete all AUR gear (excluding BPO's). Existing gear would be migrated to the equivalent ISK version. That would radically clean up the database, and simplify the market screen, as well as eliminate the issue of having to create new fittings just to use up AUR gear from boxes/salvage when many of us are already capped out on fittings as it is.
It would also open the door to unlocking all tiers at level 1 of a skill (since we've removed the main reason for AUR gear). I think this simplification would actually increase revenue to CCP.
Best PvE idea ever!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7697
|
Posted - 2015.03.21 16:08:00 -
[64] - Quote
Vell0cet wrote:
I think this simplification would actually increase revenue to CCP.
I think there's quite a few ways to skin this cat. Most of them will require an actual market where scamming is harder than the "send amount to" simple trading will allow for.
But there's a few others.
AV
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
89
|
Posted - 2015.03.21 16:27:00 -
[65] - Quote
Speculating on technical implementations, improvements, testing, deployments, etc are completely off topic, let's assume CCP is aware of their capabilities and delivers changes to the best of their ability.
Rattati has already described (and I think i detected a nod from Frame) a phased deployment of market trading, shown no hesitation at 'adding some sort of planetary store/currency' and expressed interest in cleaning up other technical things. All of these were within the 'presently working on' context of their presentation. |
Iron Wolf Saber
Den of Swords
18961
|
Posted - 2015.03.21 19:41:00 -
[66] - Quote
Also Shield extenders and shield modules making you electronically nosier as a drawback; the mobility shielding affords becomes a drawback when everyone and their cousin can see you.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Vell0cet
OSG Planetary Operations Covert Intervention
2809
|
Posted - 2015.03.21 20:10:00 -
[67] - Quote
Diving even further down the rabbit hole. There are a couple more very long-term ideas of where DUST could take inspiration from EVE.
The first is the idea of building GÇ£sandcastlesGÇ¥ on our districts. Ideally, we could have a mode similar to how Planetary Interaction works in EVE where we could arrange buildings and other structures on the map. There would be a central, upgradable structure for every district like the command center in EVEGÇÖs PI system. This would have PG and CPU that increases with each upgrade tier. We could place a variety of different destroyable structures on the map, each with itGÇÖs own ISK and PG/CPU cost. Some examples are:
1. Resource collection. This would generate resources to sell for ISK. A gang of fragile drones would collect resources on the map and ferry them back to the structure. Also it might be possible to have automated drones that fly into space to mine asteroids and bring the material back to the resource collector. These of course could be killed by EVE pilots.
2. Manufacturing. This could be used to produce warbarge components for corp fleets.
3. Turrets. These can be placed strategically around the base.
4. Defense drones. These would deploy from a drone hangar and assist against any hostile attack
5. Structures to combat ships in EVE. The battle commander could instruct these to lock ships in EVE and fire. The physical scaling of the weapons should be appropriate. Turrets and missile batteries should probably be equivalent in physical size (and damage) to medium turrets on EVE ships. Reference that video I linked for the size of these relative to people. They should be the long-range versions so beam lasers, artillery, rail, and missiles. EVE pilots would see theyGÇÖve been locked on their overview. Imagine fighting on the ground and seeing enormous turret/missile batteries firing at the sky. We could even have orbital drone hangars that launch drones into orbit to attack hostile EVE ships. These could chase ships around the system like how fighters in EVE work. There doesnGÇÖt need to be a ground fight for these to activate either. If an EVE pilot who is hostile to your corp (via corp standings or war decs) lands on grid with your planet, these systems would automatically engage the enemy even if no DUST mercs were on the ground.
6. Infrastructure. You could place power stations or CPU mainframe structures on the map. If an enemy team blows these up, you base will loose CPU/PG and some structures would offline.
7. Shield generators. These would be the mechanism to allow fights to take place at certain times so bases canGÇÖt be ninja-ganked at 4:30 in the AM. You could have strontium bays that need to be stocked to allow for this mechanism.
8. Ewar turrets and augmenters. These could do things like increase the sig profile of attackers, dampen the profile of friendlies, improve passive scan radius, actively scan a certain area, neut enemies, etc.
9. Structures that help EVE. These could provide system-wide bonuses to a variety of things for friendly ships.
If we had that kind of depth to building/destroying sandcastles, PC would be so rich and fun. This game would really be in a league of itGÇÖs own in terms of FPS games. It would be a major ISK-sink for corps as well. This vision would require large battles with potentially hundreds of mercs to really make sense. I donGÇÖt expect to see for a very long time, but itGÇÖs part of vision I picture for DUST/Legion in 10+ years. You could imagine how this could interact with EVE sovereignty mechanics as well. One Universe // One War and all of that.
The other main idea for linking the games is outlined in the link in my sig. The idea being that you could have cooperative PvE between EVE and DUST via exploration of special sites in EVE. This would be analogous to running GÇ£dungeonsGÇ¥ in other MMOs.
Best PvE idea ever!
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
503
|
Posted - 2015.03.22 06:01:00 -
[68] - Quote
GǪWow.
Don't mistake me for being ANTI-Lore (I'm not). But,GǪ I assumed from his words and from the discussion attempts in the Fanfest video, that Rattati was looking for a way to bring EVE Lore atmosphere to the game WITHOUT trying to align Dust to be more like EVE-Online.
Most of the post ideas I read here are very nice (kudos), but most of them seem to be asking for a mechanics-reworking or playstyle-behavior that more closely resembles EVE's mechanics. In other words, you're inadvertently proposing that Dust be more like EVE-Online.
GǪI thought Rattati was only asking to have more Lore flavor in Dust, not more EVE-alignment in Dust.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Kincate
Sinq Laison Gendarmes Gallente Federation
105
|
Posted - 2015.03.22 11:45:00 -
[69] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
1. How can we strengthen the EVE lore connection, without enforcing 1 to 1 relationships. (which essentially means having connections to NEW EDEN as in the universe, without having people whining about the game not being 'gritty' enough)
This was my response to that question in a separate thread.
Player control, plain and simple. Take for instance FW, a way to strengthen the Eve connection would be to allow players to initiate fights in specific systems. This would benefit in several ways, the first being it allows Dust players to forge their own narrative in how Planetary FW progresses. This would make the game much closer to the spirit of New Eden without needing to change anything stylistically. Secondly it would strengthen the actual connection to eve. Once players in either game have the ability to coordinate you will beggin to see more cross talk. Eve pilots will support the Dust Bunnies for the easy LP with Orbital strikes. FW Dust Bunnies will launch attacks in systems they can get support in. Fights will ensue in Space and the Surface it seems like a win all around. All of this would result without adding much in the way of mechanics (The tools are almost all there, just lacking one crucial element.)
Essentially if you want Dust to be more Eve like without requiring it to look like Eve, Player driven is the key phrase. If you want to draw inspiration from Eve take the design philosophy of sandbox as far as you can go with the tech you have. The rest (such as the jumping) is just aesthetic.
1st Legionhare
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Kincate
Sinq Laison Gendarmes Gallente Federation
105
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Posted - 2015.03.22 11:52:00 -
[70] - Quote
Jaysyn Larrisen wrote:Kain Spero wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" Yep. We are an FPS set in New Eden not an EVE FPS. To be clear...that is NOT what drew many of us to this game originally or how this was sold to the first generation of the community. I would also reference you to the public comments made even by CCP Rouge that he did, in fact, want the game to be an "EVE FPS". That doesn't mean shoehorning naval combat concepts from EVE into a ground combat game. To me at least it means that the tone and themes of EVE / New Eden should strongly reverberate throughout the game. There seems to be a notion that some prescribe to that believes you can't have a good FPS game if it's an "EVE FPS". I challenge this notion. What makes EVE the game that it is and what should be carried over to DUST? - Tools given to players that foster building communities bonded by the game - Meaningful and impactful individual decisions and group conflict - Clearly delineated racial and faction themes and styles of combat that can all be fun and useful - a deep and far reaching storyline that continually has threads laced in from the players themselves
+1, well articulated
1st Legionhare
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Vell0cet
OSG Planetary Operations Covert Intervention
2810
|
Posted - 2015.03.22 14:52:00 -
[71] - Quote
CELESTA AUNGM wrote: GǪWow. Don't mistake me for being ANTI-Lore (I'm not). But,GǪ I assumed from his words and from the discussion attempts in the Fanfest video, that Rattati was looking for a way to bring EVE Lore atmosphere to the game WITHOUT trying to align Dust to be more like EVE-Online. Most of the post ideas I read here are very nice (kudos), but most of them seem to be asking for a mechanics-reworking or playstyle-behavior that more closely resembles EVE's mechanics. In other words, you're inadvertently proposing that Dust be more like EVE-Online. GǪI thought Rattati was only asking to have more Lore flavor in Dust, not more EVE-alignment in Dust. I think you raise the central existential dilemma facing DUST. Do we want to pull combat concepts from EVE? or have DUST try to be a clone of Battlefield 2142 with New Eden skins/models? I think the second option is a terrible idea. CCP Shanghai can't compete with other studios in the dumbed-down FPS space. The market is too crowded, and other developers have much larger budgets, bigger teams, more experience and will always be able to deliver better performing, shinier, more polished FPS games.
When you're David fighting Goliath you play to your strengths, not try to play to your competitors' strengths. I think focusing DUST development on making this game a "thinking-man's shooter" is a much better long-term goal for the game. Yes we want better FPS movement, controls, and performance (and these things really do need serious attention prior to launch on a new platform), but many of us want to see tools to make fights more tactical instead of just point, shoot, strafe, bunny-hop, kill, die, respawn. If that's what I wanted, we could get that better in dozens of AAA FPS games, and realistically those competitors will always able to deliver that kind of gameplay better.
The "thinking man's shooter" market however is wide-fracking-open. I think there is a lot of potential for growth by expanding the FPS market to capture players who are more RPG-oriented that don't usually play FPS games because they're typically not very deep or interesting. Just as Skyrim was a way for an RPG game to draw in more FPS-oriented players, I'd like to see DUST be an FPS that draws in RPG players to the genre.
So which direction should CCP go? Into the market that's full of well-funded competitors, that doesn't play to their core-strengths as a company? or try to focus on the green-field market of the FPS-RPG-MMO hybrid that we have. All of the best parts of DUST are the RPG elements. The FPS elements tend to fall between "passable" and "horrible."
Just to be clear, I don't want DUST to become turn-based or anything, but translating combat concepts from EVE like player-controlled drones (which actually exist in many other FPS games btw), adding capacitors so you can't spam stuff indefinitely and are open to new kinds of attacks or EVE-style ewar and making them work well in a fast-paced FPS environment is a much smarter long-term direction for DUST IMO.
For example I proposed adding ECM (electronic countermeasures) to DUST. In EVE ECM has a chance to break locks and prevents your ship from targeting anything until the effect fails or is no longer applied to your ship. Locking targets isn't nearly as important in DUST as it is in EVE and I'm not suggesting we change that. What I'm suggesting is how we can take a concept like ECM and bring it into an FPS game in a way that makes sense. We do have locking in a few areas, so it makes sense to retain that functionality, but that's not going to be enough for it to be useful. Why not add the ability to disable tacnet like a flashbang as well? Ok so now we have an EVE-inspired tool that fit the lore and racial ewar in a way that makes sense for an FPS. It would add some richness to tactics (i.e. throw an ECM grenade into a cluster of logi/heavies before running in with a scout to sew confusion) and keep things interesting without turning DUST into a point-and-click naval combat sim.
Best PvE idea ever!
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
91
|
Posted - 2015.03.22 16:22:00 -
[72] - Quote
I've altered the wording of the 3rd line of requests to attempt to be more accurate with what people are articulating.
Sigourney Reever wrote:I'll point out that a 3rd line of conversation is emerging.
1) Immersion: Making Dust players more aware of the New Eden Universe in general. Bringing elements to Dust that are accurate reflections of NewEden's existing and evolving nature, inhabitants, and storylines.
2) Cross Platform Cooperation: The so called "EVE Link". Methods of interaction and communication between New Eden Game Platforms.
3) Incorporating New Eden Conflict Strategies
Drawn by the potential for the complex and overlapping game conflict drivers developed by CCP, many requests exist for a 'completion' of the initial variety of options to be considered "balanced competition".
The continued addition of these elements to the game represent 'growth' in the number of possible options for the long term player, and serve as a continued draw for new players. Given that the game rewards the individual for adherence to faction doctrine (suits/weapons, vehicles/weapons), an Incomplete toolset stands out.
New additions to the game should strive for increasing complexity through specialization and present available counter balances by requiring a minimum (based on Faction) of alternative specialization routes.
Game content should be filtered through the lens of established New Eden Conflict Strategies. Not for rigorous adherence to canon, or copying established mechanics, but to ensure that the game continues its established approach of rewarding specialization and counterbalanced play styles.
Taken further than the means of conflict, the reason for conflict has been addressed, but developing motivators and incentives for players (like the Daily Missions) can only be done with a complete toolset for the players to use. (ie: How many players have completed a "Get 29 Kill Assists while riding in a vehicle" mission?)
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Finn Colman
Immortal Guides Learning Alliance
158
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Posted - 2015.03.22 19:04:00 -
[73] - Quote
Kincate wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" 1. How can we strengthen the EVE lore connection, without enforcing 1 to 1 relationships. (which essentially means having connections to NEW EDEN as in the universe, without having people whining about the game not being 'gritty' enough) This was my response to that question in a separate thread. Player control, plain and simple. Take for instance FW, a way to strengthen the Eve connection would be to allow players to initiate fights in specific systems. This would benefit in several ways, the first being it allows Dust players to forge their own narrative in how Planetary FW progresses. This would make the game much closer to the spirit of New Eden without needing to change anything stylistically. Secondly it would strengthen the actual connection to eve. Once players in either game have the ability to coordinate you will beggin to see more cross talk. Eve pilots will support the Dust Bunnies for the easy LP with Orbital strikes. FW Dust Bunnies will launch attacks in systems they can get support in. Fights will ensue in Space and the Surface it seems like a win all around. All of this would result without adding much in the way of mechanics (The tools are almost all there, just lacking one crucial element.) Essentially if you want Dust to be more Eve like without requiring it to look like Eve, Player driven is the key phrase. If you want to draw inspiration from Eve take the design philosophy of sandbox as far as you can go with the tech you have. The rest (such as the jumping) is just aesthetic. I completely agree with this, picking our battles in FW would be a very good step forward.
Jack-of-most-trades, master of one.
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Kincate
Sinq Laison Gendarmes Gallente Federation
109
|
Posted - 2015.03.22 20:02:00 -
[74] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
The simplest answer to this is make people think and give them the tools to innovate. Most of the rest can be reconciled. Be advised though even this will mean Dust cannot and will not compete with other shooters on the market. If you make this the thinking mans shooter Caldari Grasshoppers will not matter and you will draw in and hold a good community. Do that and it will not matter if the laser isn't purple or if the damage control module is passive instead of active. Get the spirit of it right the rest will fall into place.
1st Legionhare
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
92
|
Posted - 2015.03.22 21:32:00 -
[75] - Quote
Kincate wrote:
The simplest answer to this is make people think and give them the tools to innovate. Most of the rest can be reconciled...
... Do that and it will not matter if the laser isn't purple or if the damage control module is passive instead of active. Get the spirit of it right the rest will fall into place.
I completely agree.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17793
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Posted - 2015.03.22 21:48:00 -
[76] - Quote
If we are talking lore then a 1-1 relationship is a must though this need not I suppose impact gameplay as long as good lore is created to support various aspects without compromising New Eden's image.
However when I say 1-1 I mean when something happens in EVE it happens in Dust as well. While I understand regular updates cannot be made possible at the drop of the hat inclusion in the universe of New Eden need not come from constant flashy updates of new PvE content (Drifters though that would be epic).
Arguably the two best events in Dust 514 history came attached to the lore and came with unique mechanics.
The Battle for Caldari Prime
and
The Templar Manhunts
Those who were around might remember how the former Battle for Caldari Prime polarised the community, excited them, and saw CCP crash a Titan which manifested as a unique mood and Skybox in game for a week when we chose Unique Battles for either the Gallente or the Caldari factions.
THIS is what I believe we should see more of in terms of lore worthy links to EVE. Not Titan crashed but thematic events that give players unique rewards, goals, and purposes.
Perhaps instead of a massive conflict over a planet small civil distress on Intaki V si causing the Black Eagles to respond in kind with the result being a number Black Eagles Assault Suits and themed weapons or Intaki Syndicate Scout's and Dropships.
Perhaps ORE/Deep Core Mining terrestrial subsidiaries have uncovered/unleashed Rogue Drone Hives across the surface of VJ0-81 and are requesting aid to subdue the endless waves of ancient drones rising to the surface attacking their outposts and we as players are taking part in a global contract where our total successes are determined by Event Victory Points gifted out as wins. Perhaps ORE are so glad to see us help them they gift us with 3x BPC of their specialised Salvagers as rewards. Perhaps EVE pilots are encouraged to come and support us with OB's for their own rewards.
Perhaps the Bloody Hands of Matar, a Minmatar terrorist organisation, is attacking the Amarr and destroying cargo of Vitoc, medical supplies, etc as they are being delivered to colonies in the Bleak Lands or Devoid when a Search and Destroy Game Mode is implemented. Minmatar supporters earn "Bloody Hand" prefit suits and vehicles while the Amarr earn say "Kador Family" prefit suits and vehicles.
The other event that was really good was the Templar Man Hunt where CCP took on players to act as..... actors I suppose giving rewards to players who killed these guys tying this event into a purge of the remaining 1st generation clones who were key to our own Dust 514 lore.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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R F Gyro
Clones 4u
1429
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Posted - 2015.03.23 19:39:00 -
[77] - Quote
I think the first thing is to dramatically reduce the number of star systems that battles are fought in at any point in time, and the sides in the battles.
There should be just a handful of wars going on at any point in time. Each war should be in a single constellation, or even in a single system, with all battles in the war between the same sides. A war should continue for anything from a few days to a few weeks. New wars should start as old ones end, though not necessarily immediately.
Before each war, create a quick backstory article; post it on the forums, and on Evelopedia. During the course of the war, additional updates can be posted, and then a final post describing the conclusion.
All of the above can probably be done with no changes to the PS3 client; it should all be server-side changes to the code that creates battles.
This would make the battles feel much more connected to the New Eden universe, and therefore to Eve.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
92
|
Posted - 2015.03.23 20:27:00 -
[78] - Quote
R F Gyro wrote:I think the first thing is to dramatically reduce the number of star systems that battles are fought in at any point in time, and the sides in the battles.
There should be just a handful of wars going on at any point in time. Each war should be in a single constellation, or even in a single system, with all battles in the war between the same sides. A war should continue for anything from a few days to a few weeks. New wars should start as old ones end, though not necessarily immediately.
Before each war, create a quick backstory article; post it on the forums, and on Evelopedia. During the course of the war, additional updates can be posted, and then a final post describing the conclusion.
All of the above can probably be done with no changes to the PS3 client; it should all be server-side changes to the code that creates battles.
This would make the battles feel much more connected to the New Eden universe, and therefore to Eve.
This could also easily solve the travel and local station "discontinuities". (wherein Dust mercs are able to travel across the galaxy without consequence on a battle to battle basis)
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DJINN Jecture
MANUFACTURERS OF DEATH
297
|
Posted - 2015.03.24 06:15:00 -
[79] - Quote
As much as the Director of Dust is wanting immersion without 1:1 parity I think the proper way to bring immersion in the Eve Universe to Dust would be a complete 1:1 parity. It is the same universe not some future WOW or Diablo 3 or even Call of Duty, stop copping out that it is not easy to do it and look at the benefits it can bring to immersion.
1. Existing Lore support 2. Existing Assets available to be flogged and used like the Relic and Data exploration complexes or the Missions already built in Eve (taking the 1:1 on these I very much advise to do) 3. Possible Eve player cross platform migration for those who have the hardware already as something to do while flying their ships from point a to b or even while mining (code will never figure out which ones are actually playing dust and who isn't) 4. Drawing more adults to the game (kids are great don't get me wrong, but Eve players hate someone with mom and dad's CC charging up "free assets" to mess with their eve holdings) 5. Interaction that merges with Eve action rather than completely separate from it 6. Possible crosss platform migration from Dust to Eve as the Universe becomes a more immersive and "friendly" place 7. Future move to PC eased by players who have migrated from one platform to the other and remaining in both are able to fluidly move across without new hardware purchases
I know some of these may be somewhat stretching the bounds of what may be possible but they all are possible benefits of 1:1 symbiosis and those of us who do play both notice the extreme jarring of immersion going from one to the other. Its like going from Eve to WOW as bad as that sounds.
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ߦäߦâ-à
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Luther Mandrix
WASTELAND JUNK REMOVAL
459
|
Posted - 2015.03.24 12:15:00 -
[80] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" We need someplace in Game to get News of what is going on in New Eden. 1.Who are the Leaders of the Faction Warfare Nations?Tibus Heth was deposed Who is leading Cal Now? 2.Burn Jita News would be nice. 3.Space weather about Worm hole activity would be nice 4.Concord Ads with Punishment by death would be nice 5.Space station news about epidemics and Quarantine Stations (All level 1 missions in Eve) 6.Just the Eve missions would be a great source of news material for dust http://www.hydrostaticeve.com/ Eve Lore Podcast and Website |
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Gyn Wallace
Ready to Play
312
|
Posted - 2015.03.24 16:16:00 -
[81] - Quote
Vell0cet wrote:CELESTA AUNGM wrote: GǪWow. Don't mistake me for being ANTI-Lore (I'm not). But,GǪ I assumed from his words and from the discussion attempts in the Fanfest video, that Rattati was looking for a way to bring EVE Lore atmosphere to the game WITHOUT trying to align Dust to be more like EVE-Online. ... GǪI thought Rattati was only asking to have more Lore flavor in Dust, not more EVE-alignment in Dust. I think you raise the central existential dilemma facing DUST. No amount of lore can keep players drawn to Dust by its vision of integration with Eve's economy and politics from eventually figuring out whether CCP has given up on that vision. The question itself is a terrible sign that CCP isn't focused on the vision Vellocet just described beautifully.
The Dust/Eve Isk Exchange Thread
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Luther Mandrix
WASTELAND JUNK REMOVAL
460
|
Posted - 2015.03.24 17:32:00 -
[82] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" We need Sky Boxes that are region Specific.And Maps that are Region(Faction)specific |
Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
93
|
Posted - 2015.03.24 17:34:00 -
[83] - Quote
Hopefully the jetlag is beginning to wear off and we'll have some more Dev input here soon.
The fundamental problem with 'lore' as it pertains to New Eden is that EVE has the tools and the stated goals to encourage player narrative based 'lore' intermingled with NPC storyline 'lore'.
Worse yet (for any competitor which includes Dust, in this case) EVE is one of the best MMOs to do so. The most recent Scope videos have taken Player Avatars and woven them into the NPC storyline based on their out of game discussions (a podcast roundtable), AND in-game achievements (the 3rd confirmed destruction of a Revenant, a exceedingly rare SuperCapitol-Class ship) that included zero input from developers.
The equivalent actions in a Dust world would be difficult to imagine, but consider something along the lines of a corporate leaderboard that displayed the most Officer Suit equipped clones killed. Or a MOTD that contained battle footage of a Corporation conquering the final district on a planet they've attacked and won all other districts in.
There are no really good metaphors that work here because there are not enough tools for Dust to ever care about such quantifiable 'accomplishments'. The terms that are used to describe these actions in EVE (Player Agency, Emergent Game Play, even simple concepts like Risk/Reward) are so under-described, even considering Dust's public roadmap, that it makes it difficult to not begin listing 'missing elements' because, to some degree, it is those very elements that create a system dynamic and complex enough for the higher order elements to emerge. |
Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
95
|
Posted - 2015.03.24 19:18:00 -
[84] - Quote
Luther Mandrix wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" We need Sky Boxes that are region Specific.And Maps that are Region(Faction)specific
Geography has to matter, from a single socket up to the starmap, for New Eden to matter in Dust and vice versa. |
Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
96
|
Posted - 2015.03.28 16:15:00 -
[85] - Quote
bump |
Iron Wolf Saber
Den of Swords
19033
|
Posted - 2015.03.28 18:01:00 -
[86] - Quote
can we upgrade our quaters to have windows?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Artemis Kaiba
Shadow Broker Wet Squad
68
|
Posted - 2015.03.28 18:33:00 -
[87] - Quote
Sigourney Reever wrote:https://youtu.be/x_RgGJpoUeg?t=18m22s
Rattati asked this question at Fanfest 2015:
How can we strengthen the EVE lore connection without enforcing 1 to 1 relationships?
go for it!
How about New Eden News feed on that big screen instead of marketplace ? Advertisement about NPC corp we fight in public matches ? Adding more information about FW status (global progression, latest lost/won district, etcGǪ) ? Reports about Molden Health, and Corp fights ?
I think "strengthening" the connection between the two games isn't as important than strengthening the connection of Dust 514 to New Eden. Right now, we can barely feel being in that universe. |
Lady MDK
Kameira Lodge Amarr Empire
340
|
Posted - 2015.03.28 20:57:00 -
[88] - Quote
How about some more shared events like the Caldari prime one?
Maybe have the drifter invasion end with a bit fight in Yulai or somewhere in empire with some nice rewards eve side and some rewards for helping mercs destroy sites that have been infected by the toxic theme (the mercs alo get some nice rewards for helping)? This could be under special contracts rather than the usual pub matches.
This might work better as a co-op mode which i know dust doesn't really have unless you knock one up pronto (quickly) but it could be that the 2 sides are racing to hack the point back to their own side to take the district back.
The hard thing about DUST is trying to find things to do with a limited format. Ultimately its a skirm or a dom with a different story attached to it.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Zeke Dunevent
S T E R E 0
52
|
Posted - 2015.03.29 09:24:00 -
[89] - Quote
More than just about anything in life right now I want Rattati to notice this thread. This is a culmination of what Dust could be if steps in the right direction continue to be taken. It's threads like this that lead me to believe that perhaps there is still hope for Dust to be everything that I had dreamed for it to become back in beta.
I think I know a lot.
I can run just about anything.
S T E R E 0
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Vell0cet
OSG Planetary Operations Covert Intervention
2860
|
Posted - 2015.03.30 02:26:00 -
[90] - Quote
Zeke Dunevent wrote:More than just about anything in life right now I want Rattati to notice this thread. This is a culmination of what Dust could be if steps in the right direction continue to be taken. It's threads like this that lead me to believe that perhaps there is still hope for Dust to be everything that I had dreamed for it to become back in beta. Well said.
Best PvE idea ever!
|
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Imp Smash
molon labe. General Tso's Alliance
753
|
Posted - 2015.03.30 02:57:00 -
[91] - Quote
Us having different rules than Eve is fine. It wouldn't necessarily break connection and immersion.
All you have to do is link Eve and Dust item production, market, and territory ownership. If that is done then no one will (rationally) complain about 'world rules.' |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1508
|
Posted - 2015.03.30 04:54:00 -
[92] - Quote
Imp Smash wrote:Us having different rules than Eve is fine. It wouldn't necessarily break connection and immersion.
All you have to do is link Eve and Dust item production, market, and territory ownership. If that is done then no one will (rationally) complain about 'world rules.'
I think you are making a bit too much of concrete statement with that. I absolutely concur with you that the industrial / financial and Sov areas should be fully integrated. I differ with you in the rest of your statement...having well thought out "world rules" that where possible provide conceptual continuity between games in the New Eden universe is a positive thing.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Imp Smash
Molon Labe. General Tso's Alliance
753
|
Posted - 2015.03.31 04:57:00 -
[93] - Quote
Jaysyn Larrisen wrote:Imp Smash wrote:Us having different rules than Eve is fine. It wouldn't necessarily break connection and immersion.
All you have to do is link Eve and Dust item production, market, and territory ownership. If that is done then no one will (rationally) complain about 'world rules.' I think you are making a bit too much of concrete statement with that. I absolutely concur with you that the industrial / financial and Sov areas should be fully integrated. I differ with you in the rest of your statement...having well thought out "world rules" that where possible provide conceptual continuity between games in the New Eden universe is a positive thing.
Well positive sure -- but some of the things on Eve simply don't translate to Dust. Eve is all numbers. Dust is more muscle control. It's virtually impossible to translate 'everything' and accommodate how players can use skill to abuse certain mechanics. Balancing things with different skill caps and different skill curves. Sure world rules would be nice -- but as far as immersion goes -- the things I mentioned would solve the connection immersion issues. Then world rules being translated as best as devs can would simply be icing on that delicious cake. |
Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
105
|
Posted - 2015.04.09 16:25:00 -
[94] - Quote
bump! |
DJINN Jecture
MANUFACTURERS OF DEATH
319
|
Posted - 2015.04.09 17:26:00 -
[95] - Quote
Iron Wolf Saber wrote:can we upgrade our quaters to have windows? not if my eve pilot can't... :p
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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DJINN Jecture
MANUFACTURERS OF DEATH
319
|
Posted - 2015.04.09 17:29:00 -
[96] - Quote
Gyn Wallace wrote:Vell0cet wrote:CELESTA AUNGM wrote: GǪWow. Don't mistake me for being ANTI-Lore (I'm not). But,GǪ I assumed from his words and from the discussion attempts in the Fanfest video, that Rattati was looking for a way to bring EVE Lore atmosphere to the game WITHOUT trying to align Dust to be more like EVE-Online. ... GǪI thought Rattati was only asking to have more Lore flavor in Dust, not more EVE-alignment in Dust. I think you raise the central existential dilemma facing DUST. No amount of lore can keep players drawn to Dust by its vision of integration with Eve's economy and politics from eventually figuring out whether CCP has given up on that vision. The question itself is a terrible sign that CCP isn't focused on the vision Vellocet just described beautifully. I agree that the integration was my reason for starting to play, now about 4-5 years down the road I still hope for but realize this is likely never to happen if CCP doesn't take risks that may affect their Eve player base and their (assumed) main source of income.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
62
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Posted - 2015.04.09 19:39:00 -
[97] - Quote
Iron Wolf Saber wrote:can we upgrade our quaters to have windows?
I would love to see the warbarge floating in the docking bay like I see my Dreadnaught in EvE.
Warning! Rambling thought process of someone with too much time!
The following are just some ideas. Most of it will probably take a while to implement since it would require a lot (Probably understatement) of resources to be expended.
- I think that in order to integrate lore properly from EvE to Dust without the 1 to 1 relationship, you would have to start by choosing only the large events in EvE that directly affect mercenaries on the ground. Those are the 1 to 1 relationships that you can't avoid so best to get those out of the way. Then work down from there.
A basic idea on progression -Major events happen in both EvE and Dust. -Minor events in Dust are derived from Major events in EvE -Minor events in EvE are derived from Major events in Dust. -Rare events are Major and take place in both Dust and EvE (Republic Command Laying Siege from orbit and deploying Dust Mercenaries to an Amaar world to free slaves?)
Some of the following ideas I imagine can be integrated with the introduction of PVE. -Mercenary squads running to clear out a complex of (insert faction here) can find hackable terminals, or holoreels on a table.
- Some examples, - Amaarian slave shipping manifest showing where they took the slaves (Escalation of the complex) - Gallentian Data Cache with encrypted information on some prototype weapon storage sites. (Escalation of the complex)
-Instead of escalations you can also find electronic versions of some Chronicles that can be read when you get back to your quarters. - Personal effects of those who lived there can be found. (A beautiful ancient Amaarian religious undisturbed on a table after hundreds of years) -Give the players the tools to work and explore the lore on their own rather than have it posted on a website.
- Commission Some more Eve Fiction.
- A series of short chronicles displaying the technology used and the brutality of the Sansha raids on planets would be a good start. Not only is this a big event taking place in EvE but it is a big event taking place on the ground (A 1 to 1 relationship to sort out)
Role Playing I suspect will be far more prevalent in Dust than it is in EvE thus contributing greatly to the lore. -in EvE role playing is in my opinion far less personal than it can be in Dust due to the Fact that the Ships in EvE tend to distance people from real struggle and emotion. You have a fleet commander giving orders on what to lock up on your overview often dozens or hundreds of kilometers away. Excellent for EvE seeing it is a Ship combat simulator.
- When you get down to the Mercenary level in Dust while RP'ing. You are face to face often within a few meters or your enemy or your friend. You start to know the play styles of individuals, the weaknesses and strengths thus bringing it to a more personal level. When things get personal then rivalries, enemies, and friends are made and now the RP'ers have much more reason to bite into the lore of why the Minmatar Hate the Amaar, or why The Caldari dislike the Gallente.
Finally,Some of the best lore is created by the players. PVE is probably going to be a big factor. For example - Show the Brutality of Amaarian slavers. -Show the intricate workings of Gallente Covert ops. - Show the Struggles of the Minmatar as they work to build their empire under the Threat of Amaarian invasion. -Show some corporate power struggles of the Caldari.
The community will take it from there by creating lore by integrating the solidified facts of EvE.
-Give us the basic tools and we will sculpt a Universe.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18100
|
Posted - 2015.04.09 20:01:00 -
[98] - Quote
Marcus Stormfire wrote: -Rare events are Major and take place in both Dust and EvE (Republic Command Laying Siege from orbit and deploying Dust Mercenaries to an Amaar world to free slaves?)
Love the above suggestions in your post. However to be nitpicky. The Minmatar attack the heart of the Empire once and in doing so attacked CONCORD, the space police, and broke a number of signed agreements with the collective powers of New Eden. They will be punished if they do it again.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Peter Hanther
Kottentale Solutions
95
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Posted - 2015.04.09 20:12:00 -
[99] - Quote
Wouldn't mind having some more live events like we did in late beta/early launch.
How can Kottentale Solutions help you?
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Mahal Daj
Mahal Tactical Enterprises
142
|
Posted - 2015.04.09 21:54:00 -
[100] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
Give us something to pick up on the battlefield that we may or may not share. Let us get lost occasionally and immerse ourselves in the art. Allow us to attack and destroy planetary installations for players, putting the control over the purpose and location to the players. Allow us to produce something that we can use. Give us secrets to discover (you already do a good job here). Give us events with a purpose and a story (what was Krin doing?). Allow us to modify and tweak the deeper handling of our suits. Make more things fall from the sky (cough cough 1,000,000 isk railgun: https://www.youtube.com/watch?v=7M0_Rzifa8w ). Give us constant battlefields instead of lobbies, letting us fight until we give up or they do. SNOWBALLS (actually, kudo's... done)
have someone yell THE CAPACITOR IS EMPTY every so often in teamchat.
You've built something beautiful, keep it coming!
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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DJINN Jecture
MANUFACTURERS OF DEATH
320
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Posted - 2015.04.09 22:02:00 -
[101] - Quote
Marcus Stormfire wrote:Iron Wolf Saber wrote:can we upgrade our quaters to have windows? I would love to see the warbarge floating in the docking bay like I see my Dreadnaught in EvE. Warning! Rambling thought process of someone with too much time! The following are just some ideas. Most of it will probably take a while to implement since it would require a lot (Probably understatement) of resources to be expended. - I think that in order to integrate lore properly from EvE to Dust without the 1 to 1 relationship, you would have to start by choosing only the large events in EvE that directly affect mercenaries on the ground. Those are the 1 to 1 relationships that you can't avoid so best to get those out of the way. Then work down from there. A basic idea on progression -Major events happen in both EvE and Dust. -Minor events in Dust are derived from Major events in EvE -Minor events in EvE are derived from Major events in Dust. -Rare events are Major and take place in both Dust and EvE (Republic Command Laying Siege from orbit and deploying Dust Mercenaries to an Amaar world to free slaves?) Some of the following ideas I imagine can be integrated with the introduction of PVE. -Mercenary squads running to clear out a complex of (insert faction here) can find hackable terminals, or holoreels on a table. - Some examples, - Amaarian slave shipping manifest showing where they took the slaves (Escalation of the complex) - Gallentian Data Cache with encrypted information on some prototype weapon storage sites. (Escalation of the complex) -Instead of escalations you can also find electronic versions of some Chronicles that can be read when you get back to your quarters. - Personal effects of those who lived there can be found. (A beautiful ancient Amaarian religious undisturbed on a table after hundreds of years) -Give the players the tools to work and explore the lore on their own rather than have it posted on a website. - Commission Some more Eve Fiction. - A series of short chronicles displaying the technology used and the brutality of the Sansha raids on planets would be a good start. Not only is this a big event taking place in EvE but it is a big event taking place on the ground (A 1 to 1 relationship to sort out) Role Playing I suspect will be far more prevalent in Dust than it is in EvE thus contributing greatly to the lore. -in EvE role playing is in my opinion far less personal than it can be in Dust due to the Fact that the Ships in EvE tend to distance people from real struggle and emotion. You have a fleet commander giving orders on what to lock up on your overview often dozens or hundreds of kilometers away. Excellent for EvE seeing it is a Ship combat simulator. - When you get down to the Mercenary level in Dust while RP'ing. You are face to face often within a few meters or your enemy or your friend. You start to know the play styles of individuals, the weaknesses and strengths thus bringing it to a more personal level. When things get personal then rivalries, enemies, and friends are made and now the RP'ers have much more reason to bite into the lore of why the Minmatar Hate the Amaar, or why The Caldari dislike the Gallente. Finally,Some of the best lore is created by the players. PVE is probably going to be a big factor. For example - Show the Brutality of Amaarian slavers. -Show the intricate workings of Gallente Covert ops. - Show the Struggles of the Minmatar as they work to build their empire under the Threat of Amaarian invasion. -Show some corporate power struggles of the Caldari. The community will take it from there by creating lore by integrating the solidified facts of EvE. -Give us the basic tools and we will sculpt a Universe. -Marcus This is the right way to go about doing it, although I have a hard time getting my dread out to ship spin as there is no ship spin counter in space, but PVE does play a big part of telling the EVE story, it has been completely ignored in Dust.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18108
|
Posted - 2015.04.09 23:07:00 -
[102] - Quote
Marcus Stormfire wrote:Iron Wolf Saber wrote:can we upgrade our quaters to have windows? I would love to see the warbarge floating in the docking bay like I see my Dreadnaught in EvE. Warning! Rambling thought process of someone with too much time! The following are just some ideas. Most of it will probably take a while to implement since it would require a lot (Probably understatement) of resources to be expended. - I think that in order to integrate lore properly from EvE to Dust without the 1 to 1 relationship, you would have to start by choosing only the large events in EvE that directly affect mercenaries on the ground. Those are the 1 to 1 relationships that you can't avoid so best to get those out of the way. Then work down from there. A basic idea on progression -Major events happen in both EvE and Dust. -Minor events in Dust are derived from Major events in EvE -Minor events in EvE are derived from Major events in Dust. -Rare events are Major and take place in both Dust and EvE (Republic Command Laying Siege from orbit and deploying Dust Mercenaries to an Amaar world to free slaves?) Some of the following ideas I imagine can be integrated with the introduction of PVE. -Mercenary squads running to clear out a complex of (insert faction here) can find hackable terminals, or holoreels on a table. - Some examples, - Amaarian slave shipping manifest showing where they took the slaves (Escalation of the complex) - Gallentian Data Cache with encrypted information on some prototype weapon storage sites. (Escalation of the complex) -Instead of escalations you can also find electronic versions of some Chronicles that can be read when you get back to your quarters. - Personal effects of those who lived there can be found. (A beautiful ancient Amaarian religious undisturbed on a table after hundreds of years) -Give the players the tools to work and explore the lore on their own rather than have it posted on a website. - Commission Some more Eve Fiction. - A series of short chronicles displaying the technology used and the brutality of the Sansha raids on planets would be a good start. Not only is this a big event taking place in EvE but it is a big event taking place on the ground (A 1 to 1 relationship to sort out) Role Playing I suspect will be far more prevalent in Dust than it is in EvE thus contributing greatly to the lore. -in EvE role playing is in my opinion far less personal than it can be in Dust due to the Fact that the Ships in EvE tend to distance people from real struggle and emotion. You have a fleet commander giving orders on what to lock up on your overview often dozens or hundreds of kilometers away. Excellent for EvE seeing it is a Ship combat simulator. - When you get down to the Mercenary level in Dust while RP'ing. You are face to face often within a few meters or your enemy or your friend. You start to know the play styles of individuals, the weaknesses and strengths thus bringing it to a more personal level. When things get personal then rivalries, enemies, and friends are made and now the RP'ers have much more reason to bite into the lore of why the Minmatar Hate the Amaar, or why The Caldari dislike the Gallente. Finally,Some of the best lore is created by the players. PVE is probably going to be a big factor. For example - Show the Brutality of Amaarian slavers. -Show the intricate workings of Gallente Covert ops. - Show the Struggles of the Minmatar as they work to build their empire under the Threat of Amaarian invasion. -Show some corporate power struggles of the Caldari. The community will take it from there by creating lore by integrating the solidified facts of EvE. -Give us the basic tools and we will sculpt a Universe. -Marcus
I love the above ideas but you need some clarification on lore concepts.
Slavery in the Empire is not overly brutal. It's considered to reflect badly on the Holder if their slaves are abused and it illegal to mistreat them without due cause under pain of slavery itself. Considering how the Amarr actually have moral and social constraints on how they treat their slaves I'd suggest that their slaves have significantly better qualities of life than those in say the Federation (yes they exist). Also worthy of note the Amarr authorities no longer can legally take slaves though that does not prevent illegal slavers from doing such and whose ethnicity are not solely restricted to True Amarr.
I'll stand by the Gallentean one....though their blunder in letting certain parts of the Operation Highlander documentation become exposed certainly doesn't reflect well on internal intelligence services. Also by and by CCP Frame confirmed that while Operation Highlander was a success it was not so much as Gallentean RPers like to tout it as. The Caldari resistance against the Gallentean fleet caused the Gallente enough concern with the possibility of a counter attack that they readied their entire battle group of Solteur Class Iapetan Titan's in case of further Caldari incursion.
I do want to point out that there is significantly more to the Minmatar than "The Struggle against Amarrian Oppression" especially because in recent years it was their people who initiated the start of renewed conflicts where the Amarr were entering what can arguably be called a more peaceful era. I'd love to see the Minmatar culture expanded upon as the post war/disaster nation struggling to establish its roots as a diplomatic entity and remind the "Big 3" that they are their own people, as well as exploration of the criminal underbelly of their society which permeates deeply into youth culture.
As for Caldari corporate power struggles could serve a fine plot line especially with Ishukone securing the rights to rebuild on Caldari Prime and buddying up with the Federation on many issues. Also we could see some cultural distress as well.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
63
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Posted - 2015.04.10 17:06:00 -
[103] - Quote
True Adamance wrote:
I love the above ideas but you need some clarification on lore concepts.
Slavery in the Empire is not overly brutal. It's considered to reflect badly on the Holder if their slaves are abused and it illegal to mistreat them without due cause under pain of slavery itself. Considering how the Amarr actually have moral and social constraints on how they treat their slaves I'd suggest that their slaves have significantly better qualities of life than those in say the Federation (yes they exist). Also worthy of note the Amarr authorities no longer can legally take slaves though that does not prevent illegal slavers from doing such and whose ethnicity are not solely restricted to True Amarr.
I'll stand by the Gallentean one....though their blunder in letting certain parts of the Operation Highlander documentation become exposed certainly doesn't reflect well on internal intelligence services. Also by and by CCP Frame confirmed that while Operation Highlander was a success it was not so much as Gallentean RPers like to tout it as. The Caldari resistance against the Gallentean fleet caused the Gallente enough concern with the possibility of a counter attack that they readied their entire battle group of Solteur Class Iapetan Titan's in case of further Caldari incursion.
I do want to point out that there is significantly more to the Minmatar than "The Struggle against Amarrian Oppression" especially because in recent years it was their people who initiated the start of renewed conflicts where the Amarr were entering what can arguably be called a more peaceful era. I'd love to see the Minmatar culture expanded upon as the post war/disaster nation struggling to establish its roots as a diplomatic entity and remind the "Big 3" that they are their own people, as well as exploration of the criminal underbelly of their society which permeates deeply into youth culture.
As for Caldari corporate power struggles could serve a fine plot line especially with Ishukone securing the rights to rebuild on Caldari Prime and buddying up with the Federation on many issues. Also we could see some cultural distress as well.
-I should have clarified some things regarding the Amarr. I ended up using them as the default "Evil Slavers" while groups like the Blood raiders are more of what I was going for.
-Agreed that there is more to the Minmatar than the struggle. I have not read up on all of the lore for them so my knowledge is limited. I know more about the Caldari and Gallente side of things.
-I digress so I do not end up derailing Rattati's thread.
Rattati, I hope you can get some useful information from this thread that will help make this game a fantastic experience for everyone.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Luther Mandrix
WASTELAND JUNK REMOVAL
493
|
Posted - 2015.04.10 19:15:00 -
[104] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" Change the Music for the different Factions This can help,Maybe a lot of drums in Min Space. Maybe organ music in Ammar space. Maybe in Cal Space German/Eastern Russia music Maybe India or Oriental Music in Gal Regions
The sound can help change the feel of the game for Different Regions of New Eden |
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