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Thread Statistics | Show CCP posts - 1 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1492
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Posted - 2015.03.21 05:01:00 -
[1] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" 2009, Rattati. 2009. Look back. Study. Re-forge the hook that your predecessors used, and succeed where they failed. If you have the time, please go through and watch this old presentation. Watch the old incarna bits. Watch the old Dust bits. Look at the stuff that just seemed right, and ask yourself why it hasn't happened. Proper warbarge/station environments are the biggest step forward. It is where EVE failed us the hardest. Rattati you succeeded where an entire team before you failed for balance. Succeed in immersion and win everything forever. https://www.youtube.com/watch?v=rNhPig8inEY
Spot on, Himiko. +1
@ CCP Ratatti - Let me offer a few comments on this. I'll layout some general constructs or guidelines for you to consider when examining this.
1. Study and examine the themes and design guidelines behind racial / pirate faction combat styles. Have a chat or beer with CCP Rise and discuss this. Consider that many (nearly all) of the original Dust community came from or still are part of the EVE community and let us continue to help as you are doing in this thread.
2. Start with plausible and logical combat mechanics that are agnostic of the New Eden flavor then overlay the New Eden on top of that in a solid fashion. See #1... what style of weapon / mod / suit / equip / art object works mechanically in game with the overlay of EVE. The dropout skins are an good example of an easy win here. Getting combat methods and play style that is practical and flavored well is much harder but will pay huge dividends. Example: the RR is a great Caldari concept that was lifted from EVE but simply wasn't designed well in game. The Amarr Laser Rifle is a great Amarr concept that was innovative in it's application in game.
3. The current storyline of EVE is heavily foreshadowed in the Dust 514 origin lore and novel (Templar One). A great deal of the exposition that sets the grand stage for what is going on in New Eden is directly form Dust's - our - origin stories. Run with this and help us weave in our own parallel storyline that is in concert with what is going on in EVE.
4. Crowdsource to the community a complete rework of the lore / flavor text for the items in game. Let the CPM help organize it. That is the first thing you look at as a new player to figure out what X type of weapon or Y type of module is or does. Too many incredibly misleading entries for new players that are out of step with our current version of Dust or New Eden.
There are quite a few other ways to hit this and I'll think about it.... I will tell you what, we'll dedicate a whole segment on the Biomasses Podcast to answer your questions you posed in the Dust roundtable you hosted.
ps.... Rat & Silent Frame > Jay & Silent Bob
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1493
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Posted - 2015.03.21 06:22:00 -
[2] - Quote
Kain Spero wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" Yep. We are an FPS set in New Eden not an EVE FPS.
To be clear...that is NOT what drew many of us to this game originally or how this was sold to the first generation of the community.
I would also reference you to the public comments made even by CCP Rouge that he did, in fact, want the game to be an "EVE FPS".
That doesn't mean shoehorning naval combat concepts from EVE into a ground combat game. To me at least it means that the tone and themes of EVE / New Eden should strongly reverberate throughout the game. There seems to be a notion that some prescribe to that believes you can't have a good FPS game if it's an "EVE FPS". I challenge this notion.
What makes EVE the game that it is and what should be carried over to DUST? - Tools given to players that foster building communities bonded by the game - Meaningful and impactful individual decisions and group conflict - Clearly delineated racial and faction themes and styles of combat that can all be fun and useful - a deep and far reaching storyline that continually has threads laced in from the players themselves
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1500
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Posted - 2015.03.21 14:11:00 -
[3] - Quote
steadyhand amarr wrote:Vellocet wall of text crits for over 9000
Vellocet bubbled us and lit CovCyno for a threadnaught. Well played.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1508
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Posted - 2015.03.30 04:54:00 -
[4] - Quote
Imp Smash wrote:Us having different rules than Eve is fine. It wouldn't necessarily break connection and immersion.
All you have to do is link Eve and Dust item production, market, and territory ownership. If that is done then no one will (rationally) complain about 'world rules.'
I think you are making a bit too much of concrete statement with that. I absolutely concur with you that the industrial / financial and Sov areas should be fully integrated. I differ with you in the rest of your statement...having well thought out "world rules" that where possible provide conceptual continuity between games in the New Eden universe is a positive thing.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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