Greiv Rabbah
M.T.A.C Assault Operations Command
277
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Posted - 2015.03.21 09:09:00 -
[1] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" hello rattata, welcome back to the shark tank.
im so glad you posted about this and i want to say i think that in some ways a 1v1 connection with eve can be a good thing. i'm not saying that everything has to be exactly the same, but there are a lot of things that, right now, players look at eve videos or snapshots and say "why cant i have that"?
i have some thoughts along the lines and please take a minute to read through it (i know its long, youve probably read some of it already, maybe a couple times said by me, MQ stuff is at the bottom)
of course you know i think ammo types would be a good way to give players more choice and give the devs more options for balancing. i think using some eve modules as a base for dust modules (not DO THIS EXACTLY but more Can something like this be done in dust, and how?) is a very good option, especially in terms of fleshing out the battlefield.
at some point youve gotta play eve, its complicated, the "learning cliff" isnt even a cliff, its so steep its a mountain, but its worth it. CCP needs to pay you to take some time to familiarize yourself IMO because theres a whole world of awesome you're maybe vaguely aware of if youve never played eve.
on the battlefield, things like ammo types, modules, equipment and keeping it all tied in with eve/dust lore will increase immersion and give that "New Eden" feel. An example that i feel is fairly good is that acording to eve/dust lore, Gallente forces are primarily drones, yet in Dust there are no personal drones. Gallente logistics could use to have drones to fight for them, and this could let the scanners slide on over to being a scout tool.
another thing is how lasers have different optimal ranges in eve and color indicates the range(this ties in well with ammo types) now i know you feel like this is some weird rule about lasers, but for players in new eden, the physics that are explained to be new eden physics are easy for us to accept but changing that physics when we have an understood reason why its different throws us off.
when we play eve and learn that different lasers are different colors because of the type of beam, and that the type of beam affects whether its a pulse or beam laser, and what range it works at, and how much dps it can do, and how much that affects heat on the laser... well, we nerd out on that stuff and its awesome to think about but then when that isnt met theres kind of a "what happened" feeling. having ammo(crystals) for lasers that affect range, damage, heat, and color would bring some "new eden feels" to the battlefield(and some rainbow love).
another thing is social spaces. We dont really have places to walk around, be social, meet up and not kill each other, etc. EVE has science and industry and a full fledged market and that stuff would be great in dust. i'd like to not only see personal drones in Dust, i'd like to be able to go build them while i'm on a station between battles.
exploration also offers a not-necessarily PVP scenario that could bring a lot of fun to a lot of players
the mercs quarters offers a lot of disparity between eve and dust. why hasnt the screen for the MQ been updated? why cant we sit on our couch? why cant we head out of either door? can we have a hangar in the back door(like hangar in eve but with vehicles that we've built fittings for) or better yet can we have a hangar with our Warbarge in it and look around the warbarge, see armory/garage in the barge, have a training room, see the mobile factory, see the augmented ammo facility, see the experimantal lab, etc
being stuck in the MQ makes it feel less like a part of new eden and more like a lobby for a half baked shooter demo. can we fly our warbarge to another station? can we contract capsuleers to move us to another station?
anyway theres my thoughts for the night, o7
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
277
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Posted - 2015.03.21 09:59:00 -
[2] - Quote
Vell0cet wrote:18. WoW-style gear-level coloring (e.g. in the killfeed). While not from EVE, I think this is something we should steal from WoW. Initially I was against this, but I think it would radically improve the NPE so players understand when theyGÇÖre being killed with higher-tiered gear. MIL = White, STD = Green, ADV = Blue, PRO = Purple, Experimental = Yellow, Officer = Orange. These colors have become pretty standard across the gaming industry and I think it would probably help DUST be more accessible. (continued) just about everything else i think was perfect, but why not have it mirror wow directly as white=mlt green=std yellow=adv red=pro purple=experimental blue=officer
oh and also how is having 5 damage types more simple than having 4? and the tactical overlay would be awesome always. you could activate it by pressing O on the controller while not at an installation.
And rattati, i forgot about clothes/faces. Right now dust mercs with faces are an exclusive club. you can easily tell players with strong ties to EVE by our faces. I would like my Dust character to have a face, but more importantly i want to be able to wear outfits in social areas(like my MQ) or have modifications like my robot arm applied to my dust character (I bought the EVE CE, I'm ***still*** holding onto that code, PLEASE let me use it to give my merc a robot arm.) clothes and prosthetics dont use assets that dont already exist, in fact theyre in EVE already
[This line assumed to be filled with more obsessing on wanting my robot arm from eve to be applicable to my dust merc]
Sebiestor scout, MTAC pilot, Merc w/ a face
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