Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
62
|
Posted - 2015.04.09 19:39:00 -
[1] - Quote
Iron Wolf Saber wrote:can we upgrade our quaters to have windows?
I would love to see the warbarge floating in the docking bay like I see my Dreadnaught in EvE.
Warning! Rambling thought process of someone with too much time!
The following are just some ideas. Most of it will probably take a while to implement since it would require a lot (Probably understatement) of resources to be expended.
- I think that in order to integrate lore properly from EvE to Dust without the 1 to 1 relationship, you would have to start by choosing only the large events in EvE that directly affect mercenaries on the ground. Those are the 1 to 1 relationships that you can't avoid so best to get those out of the way. Then work down from there.
A basic idea on progression -Major events happen in both EvE and Dust. -Minor events in Dust are derived from Major events in EvE -Minor events in EvE are derived from Major events in Dust. -Rare events are Major and take place in both Dust and EvE (Republic Command Laying Siege from orbit and deploying Dust Mercenaries to an Amaar world to free slaves?)
Some of the following ideas I imagine can be integrated with the introduction of PVE. -Mercenary squads running to clear out a complex of (insert faction here) can find hackable terminals, or holoreels on a table.
- Some examples, - Amaarian slave shipping manifest showing where they took the slaves (Escalation of the complex) - Gallentian Data Cache with encrypted information on some prototype weapon storage sites. (Escalation of the complex)
-Instead of escalations you can also find electronic versions of some Chronicles that can be read when you get back to your quarters. - Personal effects of those who lived there can be found. (A beautiful ancient Amaarian religious undisturbed on a table after hundreds of years) -Give the players the tools to work and explore the lore on their own rather than have it posted on a website.
- Commission Some more Eve Fiction.
- A series of short chronicles displaying the technology used and the brutality of the Sansha raids on planets would be a good start. Not only is this a big event taking place in EvE but it is a big event taking place on the ground (A 1 to 1 relationship to sort out)
Role Playing I suspect will be far more prevalent in Dust than it is in EvE thus contributing greatly to the lore. -in EvE role playing is in my opinion far less personal than it can be in Dust due to the Fact that the Ships in EvE tend to distance people from real struggle and emotion. You have a fleet commander giving orders on what to lock up on your overview often dozens or hundreds of kilometers away. Excellent for EvE seeing it is a Ship combat simulator.
- When you get down to the Mercenary level in Dust while RP'ing. You are face to face often within a few meters or your enemy or your friend. You start to know the play styles of individuals, the weaknesses and strengths thus bringing it to a more personal level. When things get personal then rivalries, enemies, and friends are made and now the RP'ers have much more reason to bite into the lore of why the Minmatar Hate the Amaar, or why The Caldari dislike the Gallente.
Finally,Some of the best lore is created by the players. PVE is probably going to be a big factor. For example - Show the Brutality of Amaarian slavers. -Show the intricate workings of Gallente Covert ops. - Show the Struggles of the Minmatar as they work to build their empire under the Threat of Amaarian invasion. -Show some corporate power struggles of the Caldari.
The community will take it from there by creating lore by integrating the solidified facts of EvE.
-Give us the basic tools and we will sculpt a Universe.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
|
Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
63
|
Posted - 2015.04.10 17:06:00 -
[2] - Quote
True Adamance wrote:
I love the above ideas but you need some clarification on lore concepts.
Slavery in the Empire is not overly brutal. It's considered to reflect badly on the Holder if their slaves are abused and it illegal to mistreat them without due cause under pain of slavery itself. Considering how the Amarr actually have moral and social constraints on how they treat their slaves I'd suggest that their slaves have significantly better qualities of life than those in say the Federation (yes they exist). Also worthy of note the Amarr authorities no longer can legally take slaves though that does not prevent illegal slavers from doing such and whose ethnicity are not solely restricted to True Amarr.
I'll stand by the Gallentean one....though their blunder in letting certain parts of the Operation Highlander documentation become exposed certainly doesn't reflect well on internal intelligence services. Also by and by CCP Frame confirmed that while Operation Highlander was a success it was not so much as Gallentean RPers like to tout it as. The Caldari resistance against the Gallentean fleet caused the Gallente enough concern with the possibility of a counter attack that they readied their entire battle group of Solteur Class Iapetan Titan's in case of further Caldari incursion.
I do want to point out that there is significantly more to the Minmatar than "The Struggle against Amarrian Oppression" especially because in recent years it was their people who initiated the start of renewed conflicts where the Amarr were entering what can arguably be called a more peaceful era. I'd love to see the Minmatar culture expanded upon as the post war/disaster nation struggling to establish its roots as a diplomatic entity and remind the "Big 3" that they are their own people, as well as exploration of the criminal underbelly of their society which permeates deeply into youth culture.
As for Caldari corporate power struggles could serve a fine plot line especially with Ishukone securing the rights to rebuild on Caldari Prime and buddying up with the Federation on many issues. Also we could see some cultural distress as well.
-I should have clarified some things regarding the Amarr. I ended up using them as the default "Evil Slavers" while groups like the Blood raiders are more of what I was going for.
-Agreed that there is more to the Minmatar than the struggle. I have not read up on all of the lore for them so my knowledge is limited. I know more about the Caldari and Gallente side of things.
-I digress so I do not end up derailing Rattati's thread.
Rattati, I hope you can get some useful information from this thread that will help make this game a fantastic experience for everyone.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
|