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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
86
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Posted - 2015.03.20 00:08:00 -
[1] - Quote
https://youtu.be/x_RgGJpoUeg?t=18m22s
Rattati asked this question at Fanfest 2015:
How can we strengthen the EVE lore connection without enforcing 1 to 1 relationships?
go for it!
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Jadek Menaheim
Xer Cloud Consortium
5677
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Posted - 2015.03.20 04:31:00 -
[2] - Quote
Rattati already covered different skyboxes.
Targeted Ads Other visual immersive ways of doing this could be targeted ads on your merc quarters screen depending on the types of battles you fight and the faction you run with.
NPC mail spam folder I've also wondered about receiving NPC mail, similar to how it's done in Mass Effect where you receive a status update on the lives of people you've impacted after key engagements. The messages would also be limited and I also wouldn't mind seeing a faux spam folder that player can discover various New Eden NPC messages within.
Neckbeard for Good charity shave
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9270
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Posted - 2015.03.20 04:33:00 -
[3] - Quote
That was the basis for this idea: https://forums.dust514.com/default.aspx?g=posts&m=2686987#post2686987
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Luther Mandrix
WASTELAND JUNK REMOVAL
449
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Posted - 2015.03.20 08:50:00 -
[4] - Quote
Eve Scope News of what is happening in New Eden somehow in game New Building for socket ,News information Building has monitors or giant single screen that show scope news in game Need more than one of these as amarr,Cal,Gal,and Min would show news from their veiw point.Include FW News if possible. |
Luther Mandrix
WASTELAND JUNK REMOVAL
449
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Posted - 2015.03.20 09:02:00 -
[5] - Quote
If the Sleepers want dead bodies there are plenty that follow dust mercs |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7678
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Posted - 2015.03.20 10:10:00 -
[6] - Quote
Sigourney Reever wrote:https://youtu.be/x_RgGJpoUeg?t=18m22s
Rattati asked this question at Fanfest 2015:
How can we strengthen the EVE lore connection without enforcing 1 to 1 relationships?
go for it!
1 to 1 relationships as in 1 player = 1 player?
If that's the case keep the strong asymmetric balance in the game without allowing a single player to be immune utterly to another lone player.
Example: HAVs. Let's face it, a tank being the optimal solution in most cases to another tank is fine. Rendering that tank singularly immune to a single AV gunner, however is problematic.
But the tank should still be the most efficient option.
The problem a lot of things have is a perception that DUST should conform to weak asymmetric balance like in team fortress 2 rather than strong asymmetry where each person brings distinct and solidly different advantages to the field.
New Eden isn't about fair. It's not about equality. But due to the limits of the game, and the fact that I cannot counter a 20-strong armor advance by being a bastard and deploying 230 militia AV guns the 1v1 equation avabsolutely must have some validity.
That validity need not apply equally universally.
Circumstances should change1 player to 1 player relationship positively or negatively but we cannot eliminate it.
It's kinda like sentinels with HMGs. The asymmetry is very strong. Unfortunately that strength marginalizes other options in almost all situations just because of the circumstances in the game.
The 1v1 relationship is almost never there unless you are also in a sentinel in close.
If we clearly define roles where the suits are intended to excel then we can aavoid 1v1 universal purity. But if we do that, then the roles and number of suits must expand to accommodate the need for flexibility.
It can be done. It just has to bring a lot more into play than we have.
AV
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CCP Rattati
C C P C C P Alliance
18985
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Posted - 2015.03.20 11:15:00 -
[7] - Quote
My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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The dark cloud
Negative-Feedback.
4170
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Posted - 2015.03.20 11:25:00 -
[8] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" If we are at eve lore you might want to take a look at my shield logi discussion. We desperately need to rebalance cal. logis cause they are just as rare like unicorns.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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shaman oga
Dead Man's Game
4187
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Posted - 2015.03.20 11:30:00 -
[9] - Quote
This is probably the most important point, at least for me. Give to Dust a story, i've already submitted my idea in this thread: https://forums.dust514.com/default.aspx?g=posts&m=2617324 It's a mix between an event and a story, which would be perfect in a pvp enviroment, we don't have NPCs to let us have a story, so we must use players to write it and be dynamic.
NPC can be added lately to improve the campaigns and give rewards and tips, not too elaborated, it can be an image or an hologram with a sub menu and a few dialogue options.
In this process we can use EVE npc factions/corporation etc. as agents, have description of them, what they do, why would we chose to fight for them.
It will require some work, but i think it is a good strategy to adopt.
Pimp my Barge
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Golden Day
Corrosive Synergy
1205
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Posted - 2015.03.20 11:33:00 -
[10] - Quote
Let us see ships when we are on the warbarge
Also let eve players see the warbarge when we warp to that planet (they won't be able to target us)
im not crazy......( -í° -£-û -í°)
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Tesfa Alem
Death by Disassociation
954
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Posted - 2015.03.20 11:42:00 -
[11] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
Hopefully the raids and systems like the much requested return of Corporations battles will bring some of this in. I 'm not sure what other people thought of eve, but i tried it for a few months,and my most favorable experience was one of travel and exploration. My favorite thing about new maps and sockets is taking a dropship or a fast suit just ot run around and discover something new.
In Dust my merc has been locked in the tiny minmatar quarters for over a year. New Eden is a vast place, and i don't feel vastness at all.
But what if we could change our home station? For a tranfer fee of isk move from station to station, experience different quarters.
- Travel to alliance headquarters, and local chat fill up with alliance members.
- Move to a popular EVE Capsuleer station, and have local chat filled with both capsuleers and mercs.
- Racial FW stations for launching attacks. As in travel to a specific factional station and recieve contracts or a small 10% residential FW payout bonus. It would certainly help like minded mercs to congregate intead of creating untold amounts of FW chat channels.
- Corps with PC districts have thier station address right above thier home district.
Bring the vastness of EVE right into Dust, when all that will need to be programmed is a option to change Merc Quarters. Maybe a FW bonus for a few select systems, for ease of selecting a locale, make it the home stations of each faction. The ones where new capsuleers start with thier PvE training. Mix both populations up a bit, get some of the new capsuleers some mercs to chat with to discover Dust514, and have merc chat it up with the Eve players outside of thier own corp to dicover New Eden as well.
Redline for Thee, but no Redline for Me.
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Luther Mandrix
WASTELAND JUNK REMOVAL
450
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Posted - 2015.03.20 11:49:00 -
[12] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" We need pictures,Posters,Vid screens with New Eden Lore .On the side of a bldg in Ammar Territory is a picture 'Reclaimmed for God the Mimitar" Picture of a Amarr Heavy with his foot on a Pile of Mimi-tar Bodies. In Mimitar Space Thunkar Mix Industry bring you the Thrasher Destroyer "Picture of a Thrasher Ship Destroyer blowing up a Amarr ship "Concord Guy in High Sec Picture" Friendly Fire Is not tolerated in High Sec and will be punished by Death Thank You have a good Day Citizen. In Caldri space a poster on a bldg says Fight for Caldri fight for Tibus Heth
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7678
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Posted - 2015.03.20 11:56:00 -
[13] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" We take a page out of real life.
We recognize that something engineered as a subsystem on board a ship cannot automatically mean it makes sense or works well on a tank or a vehicle. It usually is poorly suited to infantry.
Borrowing things that fit the setting ( module layouts) which make sense and allow for player freedom should be preserved.
Because the core mechanics of DUST and EVE are fundamentally different, we cannot balance things the same way. TThe movement is different, shooting is different, scaling is completely different.
In EVE you can have a 1v1 firefight that is engaging, meaningful and fun. IN DUST if a fight goes on for longer than 20 seconds 1v1 because of the balanceing it becomes a chore.
If something from EVE adds to, and makes the game more engaging and entertaining? Absolutely. Pop that thing right in.
But if it doesn't add to the FPS experience and core gameplay? If it creates an inherent imbalance then it needs a pass or it needs to be altered to fit.
A lot of the clashes I see are between the camps where TF2 asymmetry is the norm, and EVE players who are used to extremes of gameplay from minute to minute.
The TF2 camp thinks sentinels should be more like the heavy in TF2. EVE players tent to equate heavies to battleships and tanks to caps or whatever fits their viewpoint.
Both sides think that balance should follow suit According to these differing viewpoints. But there needs to be a middle ground wwhere we recognize that these are not EVE ships and we are not playing TF2.
DUST/Legion/insertgamehere cannot follow in lockstep with any other game and still be distinct.
Borrowing concepts that work on both sides is great. Slavishly adhering to another game's balance meta is just going to give us all a collective migraine. Because EVE players by and large get pissed off and bored with TF2 or COD style balance but by the same token regular FPS players don't have that intuitive understanding of how the systems work.
Mapping out a middle ground and a solid role T.O.&E. That assigns primary roles (bonusing) to different suit/vehicle classes but not completely restricting them TO said roles can go a long way in helping the dilemma.
Alright that's my noisy and hopefully constructive two cents. Hope it helps.
AV
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Fox Gaden
Immortal Guides Learning Alliance
6092
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Posted - 2015.03.20 12:01:00 -
[14] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" I think there is a substantial difference in scale between infantry suits/personal vehicles vs space ships. Even the smallest Frigate is dam big compared to anything we use in DUST.
Things that are possible with large power plants in a spaceship may not work the same when scaled down to a suit size. But then some things might be possible on a small scale that are not possible at a larger size.
I think it is good to use EVE mechanics as a guide, but there should be plenty of room to adjust mechanics to make things work better for a FPS. There should be an effort made to explain the differences in mechanics though. With the difference in scale, it should not be too hard to explain.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Luther Mandrix
WASTELAND JUNK REMOVAL
451
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Posted - 2015.03.20 12:07:00 -
[15] - Quote
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTWEBzxdhPutQuO5iUaiAKZBwEld_QG_eWAxPG9zuCRtPDEdKW- https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRI11qYI2zWvvhiMqSlUePC8em94ZLxeLWD8qrFjl484wrelX2h |
Mad Syringe
ReDust Inc.
554
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Posted - 2015.03.20 12:32:00 -
[16] - Quote
Some of my characters came back from biomass and got placed in EVE stations, that where not the usual Dust starting stations. And they also where put in EVE starter corps. This gave me more contact to eve players then anything else in the 1,5 years before! So give us the simplest possibility to communicate with the eve guys, by spreading us out.
To compensate for the noobfriendly cramming in a few stations, make a new chat like the one the Learning Coalition has, just to teach new players about the game. EVE has something similar.
Moving to very crowded EVE stations however could be a problem, since it might bring lag issues. So only do this, if the lag influence of chat channels is understood and solved.
Your push for a Dust recource (space dust) is a good one in my opinion, since only if we have something that the capsuleers derperately want, they will care for our game, and try to help with PC (like OB fleets). This could also bring new gamemodes, like protection details for mining operations. Fight over mining assets on the ground.
The Drone mode would be a good thing to bring some EVE lore into the game.
Just give us more variety in gamemodes, that are not only hack this terminal to win.
Make defending and attacking completely different experiences in some gamemodes. Especcially in PC, the defender owns the place, so he should be able to alter the infrastructure on the planet and put defenses where they make the most sense.
The screen in the merc quarter should give info about current events in EVE and dust, and not only the market. This would go a long way to give more immersion. |
Wilhelm Klingspor
DUST University Ivy League
807
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Posted - 2015.03.20 12:43:00 -
[17] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
GÇó Skyboxes with ships, maybe far away ( i believe the lore doesGÇÖt allow ships too fly too low ) give a sense of scale. Crashed spaceport Skybox kind of did this already.
GÇómake a window in my merc quarters. IGÇÖm in a space station right? Make me see space ships.
GÇóPolitely ask EveDevs guys to make some Space backdrops for us to use behind the war barge .
GÇómy merc quarters television has been on the same channel for years now.
GÇóloading screens can add context to Dust.
GÇóCluster mercGÇÖs together more in stations/barges for more Merc/Merc Merc/capsuleer encounters.
GÇóMake an orbital artillery actually shoot! Who cares itGÇÖs not hitting a real person behind his PC. The OB in the Legion trailer was scripted and everyone was in awe nonetheless soGǪ
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Night 5talker 514
Dead Man's Game RUST415
366
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Posted - 2015.03.20 12:47:00 -
[18] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
I see where you are going with this. I think we should look at EVE as a frame work, I've played EVE for about 5 years. The pace of gameplay between DUST and EVE is so different I think it can't be 1 for 1. Instead I think we should usthe framework of modules, faction bonuses etc and from there develop DUST. What EVE could do is inspire in terms of creation. In EVE you can create your own stations from Plantary infrastructure using a large group of players to obtain enough resources. Perhaps some ability to create could be interesting. I'm talking about just owning a digitial continent and having bonuses granted, I'm talking about crafting, changing the map and sockets for some sort of gain using large amount of resources and allowing those resoures to be raided and the ability to have automated defences in place etc. That'd use the EVE inspiration, but I don't think it would be 100% within the same rules etc.
I also agree heavily with shaman oga, DUST needs a story. I think the Drifters from EVE could be a nice story to build towards and to then play in. The caldari Titan crash was a cool story aspect, but I think more should be done to create that immersive story feeling, perhaps once a quarter have some progression of the story somehow.
Exploration is a huge part of EVE, something I also think could be awesome in DUST. When I first saw those huge structures in the distance in DUST my first response was... could I make it there in a dropship and explore a bit before the redline timer killed me. I think an ability to explore would be ample inspiration. That sense of wonder in EVE could be implimented into DUST somehow also.
Gaming Freek DUST 514 YouTube Channel
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DJINN Jecture
MANUFACTURERS OF DEATH
285
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Posted - 2015.03.20 13:27:00 -
[19] - Quote
Sigourney Reever wrote:https://youtu.be/x_RgGJpoUeg?t=18m22s
Rattati asked this question at Fanfest 2015:
How can we strengthen the EVE lore connection without enforcing 1 to 1 relationships?
go for it!
PVE, Mining and actually being able to go roam about on the planets looking visually for engagements with merc rather than waiting for Scotty to get drunk and put you in a terribly one sided match.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5418
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Posted - 2015.03.20 13:28:00 -
[20] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
2009, Rattati. 2009.
Look back. Study. Re-forge the hook that your predecessors used, and succeed where they failed. If you have the time, please go through and watch this old presentation. Watch the old incarna bits. Watch the old Dust bits. Look at the stuff that just seemed right, and ask yourself why it hasn't happened.
Proper warbarge/station environments are the biggest step forward. It is where EVE failed us the hardest. Rattati you succeeded where an entire team before you failed for balance.
Succeed in immersion and win everything forever.
https://www.youtube.com/watch?v=rNhPig8inEY
Usually banned for being too awesome.
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Kain Spero
Negative-Feedback.
4805
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Posted - 2015.03.20 13:30:00 -
[21] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
Yep.
We are an FPS set in New Eden not an EVE FPS.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Takahiro Kashuken
Red Star.
4337
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Posted - 2015.03.20 13:48:00 -
[22] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
EVE should be dominate in certain mechanics because it is New Eden.
Damage profiles, explosive/EM/thermal and kinetic, currently it is shield and armor so halfway there.
The skill tree, in EVE so vast, so useful, so much more than what we have.
Modules, look at EVE for the module variety, look at what vehicles should have and did used to have and how they all come from EVE and how they are all easily able to work with vehicles.
Capacitors, again for vehicles what a change this would make.
Even the lore is set up right and should have more meaning in DUST.
I would go as far to say that EVE has easily laid down the groundwork for DUST in many different ways but you havn't grabbed at that opportunity with both hands and let it slip into something else and generic.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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steadyhand amarr
shadows of 514
3659
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Posted - 2015.03.20 14:33:00 -
[23] - Quote
Active story lines like the ones that ran closed and weekend testing and very very good for giving people that EvE feeling. It will massively boost people's intrest if there characters start showing up in news items and story moments. Etc
Hell even select certain players to play as bad guys (not but make them equips to avoid the templar manhunt rubish) anything that drivers a sense of feeling that world is moving along
You can never have to many chaples
-Templar True adamance
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7682
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Posted - 2015.03.20 14:39:00 -
[24] - Quote
steadyhand amarr wrote:
Hell even select certain players to play as bad guys
I volunteer.
It's going to happen anyway the instant I can figure out how to antagonize lots of people via gameplay.
It's been a long time since I have had an opportunity with a reasonable chance of success.
AV
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501st Headstrong
0uter.Heaven Back and Forth
907
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Posted - 2015.03.20 14:59:00 -
[25] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" 2009, Rattati. 2009. Look back. Study. Re-forge the hook that your predecessors used, and succeed where they failed. If you have the time, please go through and watch this old presentation. Watch the old incarna bits. Watch the old Dust bits. Look at the stuff that just seemed right, and ask yourself why it hasn't happened. Proper warbarge/station environments are the biggest step forward. It is where EVE failed us the hardest. Rattati you succeeded where an entire team before you failed for balance. Succeed in immersion and win everything forever. https://www.youtube.com/watch?v=rNhPig8inEY
Agreed :) Out of curiousity Rattati, is there anything we players can do to make upper management give you more resources? You are doing so much with your team, I can only imagine if you gained more...
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Moody come back
SWBF3!!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7683
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Posted - 2015.03.20 16:16:00 -
[26] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" 2009, Rattati. 2009. Look back. Study. Re-forge the hook that your predecessors used, and succeed where they failed. If you have the time, please go through and watch this old presentation. Watch the old incarna bits. Watch the old Dust bits. Look at the stuff that just seemed right, and ask yourself why it hasn't happened. Proper warbarge/station environments are the biggest step forward. It is where EVE failed us the hardest. Rattati you succeeded where an entire team before you failed for balance. Succeed in immersion and win everything forever. https://www.youtube.com/watch?v=rNhPig8inEY
Good core gameplay is more valuable than any social areas could ever be.
Walking in stations should be low priority against improving actually playing the game.
AV
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
87
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Posted - 2015.03.20 16:21:00 -
[27] - Quote
Rattatti mentioned that one of the problems they've had incorporating into the existing EVE lore is the overwhelming complexity of injecting new mechanisms into the intricate existing EVE systems.
I suggest chaining it into features planned to get an overhaul anyway:
Deployable Structures. An overhaul (announced in the eve keynote as a 'phased overhaul taking place alongside existing POS systems for now, beginning "this year" ) is already planned, and not yet implemented. Tie in some Dust Loot, or Crafts, or Battle Results, with the acquisition of key components needed for construction/deployment/operation of these new deployable structures.
Additionally, linking into new content would be compelling:
Valkyrie Again, this is still under development, so getting a series of links into things now rather than later should be easier. Lore wise, the Cerebral Links that allow clone transfers look like low hanging fruit.
Mostly, How about if you're serious about linking the games together, you form a team that develops those links between all New Eden games?
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MINA Longstrike
Kirjuun Heiian
2411
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Posted - 2015.03.20 16:41:00 -
[28] - Quote
I think the first and easiest step would be more methods of accessing information in game about various things like 'who are the sani sabik' 'who are the guristas' 'who are the caldari'. Because many players lack simple access to information like this it leads to a lot of misinformation like the caldari 'only' being capitalists, rather than being every bit as patriotic in their own way as their gallente counterparts or the amarr 'only' being slavers.
After that I'd push hard for a faction warfare mode that actually gave dust players a lot of control over it - while a lot of work this is doable compared to something like PVE which is a LOT more work (though I do think pve should be something that exists eventually).
Beyond that, a slightly more complicated overaching 'monthly' goal system that individual players or corporations can work towards for specific rewards (in this month I've selected the goal of destroying x vehicles as a player etc). This when combined with the eventual planned changes to PC might help boost MCC production to facilitate attacks/raids.
A storyline that actually advances and develops a bit by fighting NPC's if pve, or even allowing mercenaries to declare for various factions and fight for them via web-browser.
We could do with a lot more sense of agency as players as that's one of the biggest draws to eve - your freedom to do what you want and go where you want. In dust we can't go where we want, and the battles we fight are largely generated at random.
Somehow managing to move our 'mercenary quarters' into our warbarges (and hell you could even monetize by selling warbarge skins) and then allowing us to move around space in our warbarges could foster a lot of interconnectivity between eve and dust (get the eve team working on representing us there while not allowing us to be attacked) in that people might begin to take interest in the movements of us immortal clone soldiers.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
356
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Posted - 2015.03.20 16:43:00 -
[29] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" PVE story ..
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
356
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Posted - 2015.03.20 16:45:00 -
[30] - Quote
MINA Longstrike wrote:I think the first and easiest step would be more methods of accessing information in game about various things like 'who are the sani sabik' 'who are the guristas' 'who are the caldari'. Because many players lack simple access to information like this it leads to a lot of misinformation like the caldari 'only' being capitalists, rather than being every bit as patriotic in their own way as their gallente counterparts or the amarr 'only' being slavers.
After that I'd push hard for a faction warfare mode that actually gave dust players a lot of control over it - while a lot of work this is doable compared to something like PVE which is a LOT more work (though I do think pve should be something that exists eventually).
Beyond that, a slightly more complicated overaching 'monthly' goal system that individual players or corporations can work towards for specific rewards (in this month I've selected the goal of destroying x vehicles as a player etc). This when combined with the eventual planned changes to PC might help boost MCC production to facilitate attacks/raids.
A storyline that actually advances and develops a bit by fighting NPC's if pve, or even allowing mercenaries to declare for various factions and fight for them via web-browser.
We could do with a lot more sense of agency as players as that's one of the biggest draws to eve - your freedom to do what you want and go where you want. In dust we can't go where we want, and the battles we fight are largely generated at random.
Somehow managing to move our 'mercenary quarters' into our warbarges (and hell you could even monetize by selling warbarge skins) and then allowing us to move around space in our warbarges could foster a lot of interconnectivity between eve and dust (get the eve team working on representing us there while not allowing us to be attacked) in that people might begin to take interest in the movements of us immortal clone soldiers. Like
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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