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Ydubbs81 RND
Ahrendee Inc.
3750
|
Posted - 2015.02.27 16:16:00 -
[1] - Quote
out of curiosity...is everyone ok with it?
Shield tanking is hard mode /period.
> Check RND out here
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postapo wastelander
Corrosive Synergy RISE of LEGION
948
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Posted - 2015.02.27 16:19:00 -
[2] - Quote
Ydubbs81 RND wrote: out of curiosity...is everyone ok with it?
I brought up idea about "placeable only" item to make RE more tactical. After whole that time we still have spamm of explosive frisbees and i still do not like it, honestly.
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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Leadfoot10
Molon Labe. General Tso's Alliance
3332
|
Posted - 2015.02.27 16:21:00 -
[3] - Quote
No, but I've given up QQing about it. |
Xocoyol Zaraoul
Superior Genetics
3408
|
Posted - 2015.02.27 16:22:00 -
[4] - Quote
I'd be perfectly fine with it if you could only drop it like Proxies already drop. Hurling them is a bit ridiculous at times.
I honestly don't die too often to them though as I keep myself fairly mobile.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
535
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Posted - 2015.02.27 16:24:00 -
[5] - Quote
Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Ydubbs81 RND
Ahrendee Inc.
3751
|
Posted - 2015.02.27 16:26:00 -
[6] - Quote
I just don't know how you could change them because they are explosives. I guess not being able to hurl them so far is cool or maybe even limiting the number that you can have.....just ilke how they did with the grenades when the nade spam was ridiculous.
My issue is people are using it as a primary weapon and spamming it.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Inc.
3751
|
Posted - 2015.02.27 16:26:00 -
[7] - Quote
Mortishai Belmont wrote:Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it.
Well, there would have to be a community outroar for the change or it won't happen. I saw the same issue with contact nades and nades in general. That's why they nerfed the number of grenades one can carry
Because they are explosives and you aren't supposed to walk away from one if you're in the blast radius.
Shield tanking is hard mode /period.
> Check RND out here
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postapo wastelander
Corrosive Synergy RISE of LEGION
948
|
Posted - 2015.02.27 16:27:00 -
[8] - Quote
Mortishai Belmont wrote:Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it.
Community was long time withou implement of BPOs too and situation is different now. We should push more for ideas for improvements what we have and they can become reality.
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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Bright Steel
Horizons' Edge VP Gaming Alliance
986
|
Posted - 2015.02.27 16:28:00 -
[9] - Quote
Treating them like equipment and having to restock at the supply depot would help a lot
Dust 514, the BEST WORST game you can't stop playing.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
3044
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Posted - 2015.02.27 16:28:00 -
[10] - Quote
Im personally not a fan of them being restockable by nanohives. I think that would solve all the "problems" there are with RE spam.
Other than that, I have no problems with them. You can see when some one threws one in front of you, they're easy to predict (tight passage ways, around corners, where youre all grouped up, etc), and if someone lays a good trap and you fall for it, well that's just bad luck.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Ydubbs81 RND
Ahrendee Inc.
3751
|
Posted - 2015.02.27 16:31:00 -
[11] - Quote
Vulpes Dolosus wrote:Im personally not a fan of them being restockable by nanohives. I think that would solve all the "problems" there are with RE spam.
Other than that, I have no problems with them. You can see when some one threws one in front of you, they're easy to predict (thight passage ways, around corners, where youre all grouped up, etc), and if someone lays a good trap and you fall for it, well that's just bad luck.
I don't know about being able to "always" see them.....but I think the restocking idea @ supply depot is a pretty good start.
Also...the remotes doesn't seem to do as much damage to the player that throws it down. I've seen players survive blasts where they were closer to the remote than the enemy was.
Shield tanking is hard mode /period.
> Check RND out here
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postapo wastelander
Corrosive Synergy RISE of LEGION
949
|
Posted - 2015.02.27 16:32:00 -
[12] - Quote
Ydubbs81 RND wrote:I just don't know how you could change them because they are explosives. I guess not being able to hurl them so far is cool or maybe even limiting the number that you can have.....just ilke how they did with the grenades when the nade spam was ridiculous.
My issue is people are using it as a primary weapon and spamming it.
I actually had idea what was basicaly like preparing whole RE even for placing.
If you take them out you will have small timer (similar to hacking one) what will represent time needed to "cook it" for place. Speed of this timer will depend on skill in RE higher skill equal faster place.
RE will be used like placeable ergo not throwing but placing only, with this timer idea it will push player for more tactical play than just "throw2eplode" what we have now.
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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Michael Epic
Horizons' Edge VP Gaming Alliance
518
|
Posted - 2015.02.27 16:33:00 -
[13] - Quote
The problem in my opinion is heavy spam. Remote explosives are often the only way to deal with 8 heavy's on the map in one spot with HMG's that can kill you in 2 seconds.
I carry them on every dropsuit version I have for that specific reason, plus they're just fun to play with. I've noticed in my time that people complain about getting killed with them because people complain about being killed period.
Everyone in this community seems to believe they are invincible and no one should be able to kill them so anything that gets the job done like a dime is QQ'd about and a nerf cry is heard...
I mean seriously....last night, me and the guys from Horizons' Edge were in a map where I counted 13 of the 16 players were heavy's at one point....they were moving in a pack. That is b.s. in my opinion because that pretty much causes no chance for the other team.
So if you want to make a thread about spam....make the heavy spam thread. RE's are the only way to deal with heavy's because you can knock 4-5 of those bastards out in one RE shot and in my opinion, that allows things to be evened up A LOT. |
Joel II X
Bacon with a bottle of Quafe
6391
|
Posted - 2015.02.27 16:38:00 -
[14] - Quote
It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. |
Ydubbs81 RND
Ahrendee Inc.
3751
|
Posted - 2015.02.27 16:39:00 -
[15] - Quote
Michael Epic wrote:The problem in my opinion is heavy spam. Remote explosives are often the only way to deal with 8 heavy's on the map in one spot with HMG's that can kill you in 2 seconds.
I carry them on every dropsuit version I have for that specific reason, plus they're just fun to play with. I've noticed in my time that people complain about getting killed with them because people complain about being killed period.
Everyone in this community seems to believe they are invincible and no one should be able to kill them so anything that gets the job done like a dime is QQ'd about and a nerf cry is heard...
I mean seriously....last night, me and the guys from Horizons' Edge were in a map where I counted 13 of the 16 players were heavy's at one point....they were moving in a pack. That is b.s. in my opinion because that pretty much causes no chance for the other team.
So if you want to make a thread about spam....make the heavy spam thread. RE's are the only way to deal with heavy's because you can knock 4-5 of those bastards out in one RE shot and in my opinion, that allows things to be evened up A LOT.
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Now, I've felt like you when it comes to the heavy spam..especially when CCP decided to nerf all of the rifle damage and mods and keep the HMG the same AND give sentinels resistances to these weapons. My only counter for this was to spec heavy. Now, when they bring in heavies, I bring out my HMG.
Also, to note.....not saying that you shouldn't have REs but when ONE person can spam something as cheesy as an RE, there lies an issue.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Inc.
3752
|
Posted - 2015.02.27 16:41:00 -
[16] - Quote
Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything.
REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
Shield tanking is hard mode /period.
> Check RND out here
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TerranKnight87
Seituoda Taskforce Command Caldari State
207
|
Posted - 2015.02.27 16:41:00 -
[17] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it?
"It's a valid tactic"
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
2003
|
Posted - 2015.02.27 16:53:00 -
[18] - Quote
RE spam is just ridiculous; just watch this
And this
And this
Not attacking Jake personally, it's just that he's most notable for his RE spam.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
You got gud - DAAAA BEAST
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postapo wastelander
Corrosive Synergy RISE of LEGION
951
|
Posted - 2015.02.27 16:55:00 -
[19] - Quote
Boykos i started Remote Explosive thread in sugestion already. If you want to bring/ad another ideas you are welcome there.
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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Ydubbs81 RND
Ahrendee Inc.
3753
|
Posted - 2015.02.27 16:58:00 -
[20] - Quote
postapo wastelander wrote:Boykos i started Remote Explosive thread in sugestion already. If you want to bring/ad another ideas you are welcome there.
I didn't have any ideas when I made the thread....was just curious about how the general population felt about RE spam. But there are some decent ones in this thread that should be thought about
Shield tanking is hard mode /period.
> Check RND out here
|
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TerranKnight87
Seituoda Taskforce Command Caldari State
207
|
Posted - 2015.02.27 17:00:00 -
[21] - Quote
Ydubbs81 RND wrote:postapo wastelander wrote:Boykos i started Remote Explosive thread in sugestion already. If you want to bring/ad another ideas you are welcome there. I didn't have any ideas when I made the thread....was just curious about how the general population felt about RE spam. But there are some decent ones in this thread that should be thought about
I dislike any and all that cheesy sht. Just like when the 'leet' vanu outfits on my server on pc start getting owned because they are just run and gun trash and spam light assault with c4.
It is a valid tactic but it is really fking easy to do all that stuff i think.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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JARREL THOMAS
Dead Man's Game RUST415
457
|
Posted - 2015.02.27 17:07:00 -
[22] - Quote
Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away*
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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Michael Epic
Horizons' Edge VP Gaming Alliance
519
|
Posted - 2015.02.27 17:08:00 -
[23] - Quote
Ydubbs81 RND wrote:Michael Epic wrote:The problem in my opinion is heavy spam. Remote explosives are often the only way to deal with 8 heavy's on the map in one spot with HMG's that can kill you in 2 seconds.
I carry them on every dropsuit version I have for that specific reason, plus they're just fun to play with. I've noticed in my time that people complain about getting killed with them because people complain about being killed period.
Everyone in this community seems to believe they are invincible and no one should be able to kill them so anything that gets the job done like a dime is QQ'd about and a nerf cry is heard...
I mean seriously....last night, me and the guys from Horizons' Edge were in a map where I counted 13 of the 16 players were heavy's at one point....they were moving in a pack. That is b.s. in my opinion because that pretty much causes no chance for the other team.
So if you want to make a thread about spam....make the heavy spam thread. RE's are the only way to deal with heavy's because you can knock 4-5 of those bastards out in one RE shot and in my opinion, that allows things to be evened up A LOT. There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam. Now, I've felt like you when it comes to the heavy spam..especially when CCP decided to nerf all of the rifle damage and mods and keep the HMG the same AND give sentinels resistances to these weapons. My only counter for this was to spec heavy. Now, when they bring in heavies, I bring out my HMG. Also, to note.....not saying that you shouldn't have REs but when ONE person can spam something as cheesy as an RE, there lies an issue.
I've played this game so long and used them so much for so many things I know how to hide them in plain sight...that's basically my main weapon. I mean I carry my Duvolle proto AR and I'm decent with it (until the super strafing like theyr'e shufflin' in an LMFAO video starts happening) but I mainly use RE's because they work.
I'll give you an example of a practical Michael Epic application. You know that new map we all like with the 2 CRU's on the outer perimeter, the dome in the lower right hand center and the buildings and roads in a big square? I'm sure you do.
The raspberries were holed up in one of the risen platforms with like 4 droplinks and they were spamming heavy's and LMFAO shufflin' min assaults, so 'ol Michael Epic got out his profile dampened suit full of 10 RE's (re, f/45, boundless) and a nano and dropped the nano and just kept throwing them up over the ledge by jumping and throwing them and every time a few spawned, I'd kill them with the RE's
I also threw flux's in there so the kills would be more effective and I ran through 15 of them in a row before the RE's got all the uplinks and took care of 2-3 who spilled out with my Duvolle.
So that many heavy's and super strafing assaults SILENCED by Michael Epic and his remote explosives.
That's a typical RE "spam" situation from me....if you put yourself in a vulnerable position and you bring in dancing assaults and meatgrinder heavys, I'm going to be a douche to you because that many of those suits on the field to me is a d!ck move in of itself. |
TerranKnight87
Seituoda Taskforce Command Caldari State
209
|
Posted - 2015.02.27 17:12:00 -
[24] - Quote
Michael Epic wrote:Ydubbs81 RND wrote:Michael Epic wrote:The problem in my opinion is heavy spam. Remote explosives are often the only way to deal with 8 heavy's on the map in one spot with HMG's that can kill you in 2 seconds.
I carry them on every dropsuit version I have for that specific reason, plus they're just fun to play with. I've noticed in my time that people complain about getting killed with them because people complain about being killed period.
Everyone in this community seems to believe they are invincible and no one should be able to kill them so anything that gets the job done like a dime is QQ'd about and a nerf cry is heard...
I mean seriously....last night, me and the guys from Horizons' Edge were in a map where I counted 13 of the 16 players were heavy's at one point....they were moving in a pack. That is b.s. in my opinion because that pretty much causes no chance for the other team.
So if you want to make a thread about spam....make the heavy spam thread. RE's are the only way to deal with heavy's because you can knock 4-5 of those bastards out in one RE shot and in my opinion, that allows things to be evened up A LOT. There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam. Now, I've felt like you when it comes to the heavy spam..especially when CCP decided to nerf all of the rifle damage and mods and keep the HMG the same AND give sentinels resistances to these weapons. My only counter for this was to spec heavy. Now, when they bring in heavies, I bring out my HMG. Also, to note.....not saying that you shouldn't have REs but when ONE person can spam something as cheesy as an RE, there lies an issue. I've played this game so long and used them so much for so many things I know how to hide them in plain sight...that's basically my main weapon. I mean I carry my Duvolle proto AR and I'm decent with it (until the super strafing like theyr'e shufflin' in an LMFAO video starts happening) but I mainly use RE's because they work. I'll give you an example of a practical Michael Epic application. You know that new map we all like with the 2 CRU's on the outer perimeter, the dome in the lower right hand center and the buildings and roads in a big square? I'm sure you do. The raspberries were holed up in one of the risen platforms with like 4 droplinks and they were spamming heavy's and LMFAO shufflin' min assaults, so 'ol Michael Epic got out his profile dampened suit full of 10 RE's (re, f/45, boundless) and a nano and dropped the nano and just kept throwing them up over the ledge by jumping and throwing them and every time a few spawned, I'd kill them with the RE's I also threw flux's in there so the kills would be more effective and I ran through 15 of them in a row before the RE's got all the uplinks and took care of 2-3 who spilled out with my Duvolle. So that many heavy's and super strafing assaults SILENCED by Michael Epic and his remote explosives. That's a typical RE "spam" situation from me....if you put yourself in a vulnerable position and you bring in dancing assaults and meatgrinder heavys, I'm going to be a douche to you because that many of those suits on the field to me is a d!ck move in of itself.
I am guilty of going through an RE phase lol.
They are just dirty lol.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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Michael Epic
Horizons' Edge VP Gaming Alliance
522
|
Posted - 2015.02.27 17:19:00 -
[25] - Quote
TerranKnight87 wrote:
I am guilty of going through an RE phase lol.
They are just dirty lol.
I've been doing it for two years |
TerranKnight87
Seituoda Taskforce Command Caldari State
209
|
Posted - 2015.02.27 17:19:00 -
[26] - Quote
Michael Epic wrote:TerranKnight87 wrote:
I am guilty of going through an RE phase lol.
They are just dirty lol.
I've been doing it for two years
You filthy bstrd lol.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
2003
|
Posted - 2015.02.27 17:41:00 -
[27] - Quote
Simply, RE's should be used as traps, not grenades. The reason why RE's are spammed is partly that grenades are too weak. A Sentinel with reps can tank, like, three of them, yet only two can be carried. This is my suggestion:
- Buff Core Locus damage to 800.
- Buff grenade capacity to three.
- Implement timer before RE's can be detonated (the one that was meant to be implemented last update).
- Adjust Sentinels' and HMG's base stats accordingly.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
You got gud - DAAAA BEAST
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2940
|
Posted - 2015.02.27 17:49:00 -
[28] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it?
Absolutely no, but right now is the only way to effectively take out OP Sentinels (besides another OP Sentinel).
Guinea Dust Bunnies are watching you, CCP Rouge.
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TerranKnight87
Seituoda Taskforce Command Caldari State
210
|
Posted - 2015.02.27 17:51:00 -
[29] - Quote
Dreis Shadowweaver wrote:Simply, RE's should be used as traps, not grenades. The reason why RE's are spammed is partly that grenades are too weak. A Sentinel with reps can tank, like, three of them, yet only two can be carried. This is my suggestion:
- Buff Core Locus damage to 800.
- Buff grenade capacity to three.
- Implement timer before RE's can be detonated (the one that was meant to be implemented last update).
- Adjust Sentinels' and HMG's base stats accordingly.
So get rid of RE spam that happens and go back to constant core locus grenade spam?.
And a nerf to sentinels as well.
10/10
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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Heimdallr69
Negative-Feedback. Negative-Feedback
4719
|
Posted - 2015.02.27 17:56:00 -
[30] - Quote
Have been talking about it 1 solution make it so re's have to be placed on something so you can't toss them 10-30m.. Imagine it like cod's bouncing Betty's I guess, or keep it manual that's cool too but just make it so they can only be placed on things not tossed.. Solution 2 remove them Solution 3 increase the timer to 10 Solution 4 can only carry 1-2, hives can't resupply them.
Removed inappropriate content - CCP Logibro
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Green Means Go
Kameira Lodge Amarr Empire
16
|
Posted - 2015.02.27 18:01:00 -
[31] - Quote
Lmao. My FREE logic suit has 3 sets of re"s. After I kill 8 guys with it, suicide and repeat. I have had some of the best battles ever using re"s. There's nothing better then killing 5 clones at once.. BLAME CCP! I am forced to remain I'm my logic suits the entire match. I have a logi thale, swarm, re, and even a medic (though I hardly ever use/not fun). The logi is a one stop shop. I use to be a victim...... adapt or die! I made 20 mill this week.. woot |
Joel II X
Bacon with a bottle of Quafe
6395
|
Posted - 2015.02.27 18:07:00 -
[32] - Quote
Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. I'm not calling it a counter. I'm calling it a weapon of mass destruction. |
Mejt0
Dead Man's Game RUST415
898
|
Posted - 2015.02.27 18:10:00 -
[33] - Quote
You can nerf them so hard that they'll disappear, but firstly give me another valid tactic to fight with : Heavy spam Heavy/Assault on a core rep
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Onesimus Tarsus
is-a-Corporation
3072
|
Posted - 2015.02.27 18:11:00 -
[34] - Quote
Green Means Go wrote:Lmao. My FREE logic suit has 3 sets of re"s. After I kill 8 guys with it, suicide and repeat. I have had some of the best battles ever using re"s. There's nothing better then killing 5 clones at once.. BLAME CCP! I am forced to remain I'm my logic suits the entire match. I have a logi thale, swarm, re, and even a medic (though I hardly ever use/not fun). The logi is a one stop shop. I use to be a victim...... adapt or die! I made 20 mill this week.. woot KDR matchmaking fixes this.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Mejt0
Dead Man's Game RUST415
898
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Posted - 2015.02.27 18:16:00 -
[35] - Quote
Green Means Go wrote:Lmao. My FREE logic suit has 3 sets of re"s. After I kill 8 guys with it, suicide and repeat. I have had some of the best battles ever using re"s. There's nothing better then killing 5 clones at once.. BLAME CCP! I am forced to remain I'm my logic suits the entire match. I have a logi thale, swarm, re, and even a medic (though I hardly ever use/not fun). The logi is a one stop shop. I use to be a victim...... adapt or die! I made 20 mill this week.. woot
I've made 20m+ this week using full proto, losing up to 1m a battle. Isn't that cool?
Ps. Callogi lv5 with 2 gauged hives and boundless RE with Core Locus is a better option.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Sinboto Simmons
Dead Man's Game RUST415
7810
|
Posted - 2015.02.27 18:20:00 -
[36] - Quote
Besides the bug on the timers, and proximity mines being pretty bad, in a good place.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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axis alpha
Ostrakon Agency Gallente Federation
651
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Posted - 2015.02.27 18:47:00 -
[37] - Quote
I still say make an animation where u gotta stand in place still, then you can drop it. Make it like 2.5 secs then on top of the detonation delay.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Booby Tuesdays
Ahrendee Mercenaries
1342
|
Posted - 2015.02.27 18:56:00 -
[38] - Quote
Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Onesimus Tarsus
is-a-Corporation
3072
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Posted - 2015.02.27 18:58:00 -
[39] - Quote
axis alpha wrote:I still say make an animation where u gotta stand in place still, then you can drop it. Make it like 2.5 secs then on top of the detonation delay. You should have to hack them into position. Grenades are the toss and boom in this game.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Sinboto Simmons
Dead Man's Game RUST415
7810
|
Posted - 2015.02.27 18:59:00 -
[40] - Quote
Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. I love how everyone ignores the fact that you get less than you can deploy, no other equipment but explosives has that balance, and the solution: can't restock
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
|
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Booby Tuesdays
Ahrendee Mercenaries
1344
|
Posted - 2015.02.27 19:42:00 -
[41] - Quote
Sinboto Simmons wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. I love how everyone ignores the fact that you get less than you can deploy, no other equipment but explosives has that balance, and the solution: can't restock Then why not change the amount of carried per tier? I agree that would be a huge oversight and nerf to remotes if you were still stuck with only 3.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3152
|
Posted - 2015.02.27 20:01:00 -
[42] - Quote
Ydubbs81 RND wrote:I just don't know how you could change them because they are explosives. I guess not being able to hurl them so far is cool or maybe even limiting the number that you can have.....just ilke how they did with the grenades when the nade spam was ridiculous.
My issue is people are using it as a primary weapon and spamming it.
I really really dont think they need any sort of nerfs.
What they do probably need however, if we are to be honest about them is a reduction to thrown range. They need to keep their power as a trap and as a placeable explosive to be put on tanks etc... but I have always felt that the thrown range is the thing that gets people most ticked off.
Personally I have no real problem with them at all but I can see peoples points about them being used like Frisbee's.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Leadfoot10
Molon Labe. General Tso's Alliance
3336
|
Posted - 2015.02.27 20:04:00 -
[43] - Quote
Dreis Shadowweaver wrote:Simply, RE's should be used as traps, not grenades. The reason why RE's are spammed is partly that grenades are too weak. A Sentinel with reps can tank, like, three of them, yet only two can be carried. This is my suggestion:
- Buff Core Locus damage to 800.
- Buff grenade capacity to three.
- Implement timer before RE's can be detonated (the one that was meant to be implemented last update).
- Adjust Sentinels' and HMG's base stats accordingly.
While I would sure love another 200hp of damage and another one of my beloved core locus grenades, I'm not sure that would help reduce RE spamming so much as it would make core locus grenades OP.
I agree 100%, however, with your thought on REs being traps and not short range throwable grenades. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2439
|
Posted - 2015.02.27 20:24:00 -
[44] - Quote
I think the biggest gripe people have with them is the way that they can be thrown at some bodies feet and exploded. I personally don't have any issues with them at all, as they are currently only filling the role of the useless grenades we have, but it seems many think they aren't fair.
Maybe they should get a grenades indicator for the first 1-2 seconds after they are thrown?
Home at Last <3
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1113
|
Posted - 2015.02.27 20:31:00 -
[45] - Quote
Dreis Shadowweaver wrote:RE spam is just ridiculous; just watch thisAnd thisAnd thisNot attacking Jake personally, it's just that he's most notable for his RE spam.
I see a bunch of people with poor awareness being killed by RE's.
In those videos I saw people who were literally tunnel-visioned on a point. 1000% reliant on their allies to have the other direction secure, and not even a thought of turning around to look.
None of them thought "Oh, my allies behind me just died, I better turn around to find out why ALL of them are dead." Nope. They just focused around a corner and kept firing away waiting for a damage indicator to pop up onscreen,
Seriously, If you need a Damage Indicator to tell you that someone is attacking nearby, you really need to rethink how you play.
Another few portions were, "A scout just ran through here without firing a single shot, maybe we should check for remotes now? Naahhh couldn't possibly be any in the area we killed it at."
The quality of loss these players have for their surroundings because they are in a squad is astounding. I wish that pubbie players were this blind to behind attacks. Holy cow, I'd make a killing on the field.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Balistyc Farshot
The Exemplars RISE of LEGION
72
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Posted - 2015.02.27 20:43:00 -
[46] - Quote
Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
Um, yeah. I can out scout most heavies (Use a shotgun and run circles around them). The problem is that like in the PC I was in last night, someone racked up 20+ kills, all from REs in the city. Not 14 guys slowly plodding around, 1 guy which is unbalanced. Heavies have to reload and are slow. Plus they suck at range beyond 20 meters. Scout's should use knives or shotguns to be 2 second killers. Assaults stand at 20+ meters and watch a heavy try to find cover, he is too slow and has no range. REs need some work because everything dies to them without enough risk to the user. They are super grenades.
The best approach IMO, make them un-triggerable. The RE then is motion activated. So this is a trap, not a weapon. Otherwise they need to make shields more resistant to REs so there is a counter. Trap REs require you to draw enemies to your trap. You don't throw it at them, you run around a corner and lure them in. If they want to keep them like they exist, then they need to make the timer super long so it is trap not a thrown weapon.
Heavy with a massive bullet hose called Lola (Burst HMG).
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One Eyed King
Nos Nothi
8077
|
Posted - 2015.02.27 21:05:00 -
[47] - Quote
Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree?
Ydubbs81 RND wrote:
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Were you oblivious to the last few patches and hotfixes? What do you think EWAR Circles, Cloak Blindness, Cloak Delay, and Armor strafing penalties were for?
I have always been a scout, and the FotM scout crowd sickened me. Even I wanted Scout spam reduced...
Ydubbs81 RND wrote: REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
So, counter with the same? Its ok if its not the only counter. Shotguns? Which have to 3 and 4 hit Heavies that can Insta spin with a massive DPS weapon?
Create Distance? How can you find distance in the little tiny rooms and areas they put a majority of the Objectives in? You can't!
Knives are cheesy? A weapon and play style which objective data from CCP has shown to be underperforming is cheesy?
There are a few situations and circumstances in which REs can be abused. I don't care for them being thrown from a height and being able to instantly detonate. I think they should receive a slight increase to their weight so they are not thrown quite so far.
Those things aside, they are fine. They aren't the problem everyone thinks they are. If you are heavy, of course you will see more of them because in many situations they are the best counter.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Mejt0
Dead Man's Game RUST415
901
|
Posted - 2015.02.27 21:08:00 -
[48] - Quote
Balistyc Farshot wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. Um, yeah. I can out scout most heavies (Use a shotgun and run circles around them). The problem is that like in the PC I was in last night, someone racked up 20+ kills, all from REs in the city. Not 14 guys slowly plodding around, 1 guy which is unbalanced. Heavies have to reload and are slow. Plus they suck at range beyond 20 meters. Scout's should use knives or shotguns to be 2 second killers. Assaults stand at 20+ meters and watch a heavy try to find cover, he is too slow and has no range. REs need some work because everything dies to them without enough risk to the user. They are super grenades.
Are you high? Sentinels with HMG can kill up to 40m without any problems.
Scout is dead in under 0.5 sec from HMG wall of bullets.
And lastly. Hmg reload is fast. Even without reload skill. Sprint bug makes up for it.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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FLAYLOCK Steve
Kinsho Swords Caldari State
418
|
Posted - 2015.02.27 21:15:00 -
[49] - Quote
One Eyed King wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree? Ydubbs81 RND wrote:
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Were you oblivious to the last few patches and hotfixes? What do you think EWAR Circles, Cloak Blindness, Cloak Delay, and Armor strafing penalties were for? I have always been a scout, and the FotM scout crowd sickened me. Even I wanted Scout spam reduced...Ydubbs81 RND wrote: REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
So, counter with the same? Its ok if its not the only counter. Shotguns? Which have to 3 and 4 hit Heavies that can Insta spin with a massive DPS weapon? Create Distance? How can you find distance in the little tiny rooms and areas they put a majority of the Objectives in? You can't! Knives are cheesy? A weapon and play style which objective data from CCP has shown to be underperforming is cheesy? There are a few situations and circumstances in which REs can be abused. I don't care for them being thrown from a height and being able to instantly detonate. I think they should receive a slight increase to their weight so they are not thrown quite so far. Those things aside, they are fine. They aren't the problem everyone thinks they are. If you are heavy, of course you will see more of them because in many situations they are the best counter. I agree, I don't think they're really a problem. I've seen people who seen me without a weapon out and go around the long way to kill me. But of course if it isn't point and click, it's OP. That's what this game is turning into. People constantly cry for the nerf hammer. It's getting real old, every time they "balance" something they end up making tthings useless until 1 or 2 updates after the fact. It's so easy to take out these RE, carry a Flux grenade and destroy it. Since most of you are saying regular grenades are useless then carry a freaking Flux grenade, you see a scout? Flux the area get points and live to kill the scout. But instead you all just cry about everything that kills you. |
FLAYLOCK Steve
Kinsho Swords Caldari State
418
|
Posted - 2015.02.27 21:19:00 -
[50] - Quote
Balistyc Farshot wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. Um, yeah. I can out scout most heavies (Use a shotgun and run circles around them). The problem is that like in the PC I was in last night, someone racked up 20+ kills, all from REs in the city. Not 14 guys slowly plodding around, 1 guy which is unbalanced. Heavies have to reload and are slow. Plus they suck at range beyond 20 meters. Scout's should use knives or shotguns to be 2 second killers. Assaults stand at 20+ meters and watch a heavy try to find cover, he is too slow and has no range. REs need some work because everything dies to them without enough risk to the user. They are super grenades. The best approach IMO, make them un-triggerable. The RE then is motion activated. So this is a trap, not a weapon. Otherwise they need to make shields more resistant to REs so there is a counter. Trap REs require you to draw enemies to your trap. You don't throw it at them, you run around a corner and lure them in. If they want to keep them like they exist, then they need to make the timer super long so it is trap not a thrown weapon. So someone was able to get 20 kills from supposedly just RE? Even if this did hhappen, guess what? So what, same can happen wit a freaking assault rifle, **** nova knifes even. I bet most of those kills was done by placing them where there is multiple reds trying to advance. It's just tactics, so nerf tatics? |
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Nothing Certain
Bioshock Rejects
1553
|
Posted - 2015.02.27 21:41:00 -
[51] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it?
I hate it but CCP has already heard the complaints. I'd be satisfied if they just weren't restockable.
Because, that's why.
|
Booby Tuesdays
Ahrendee Mercenaries
1344
|
Posted - 2015.02.27 21:48:00 -
[52] - Quote
One Eyed King wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree? I have wondered about this for 2 years.
Either make it actual equipment, or put it in the grenade slot. It can't be both.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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gustavo acosta
Capital Acquisitions LLC Bad Intention
962
|
Posted - 2015.02.27 21:50:00 -
[53] - Quote
Booby Tuesdays wrote:One Eyed King wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree? I have wondered about this for 2 years. Either make it actual equipment, or put it in the grenade slot. It can't be both. Actually it can because it has.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
Piercing Serenity
PFB Pink Fluffy Bunnies
852
|
Posted - 2015.02.27 22:05:00 -
[54] - Quote
Here are a few suggestions that I came up with:
- Activation timer does not start until RE is on a solid surface - i.e, the RE does not arm while sailing through the air. (Could be paired with a reduction to arming time as a result)
- RE is "heavier", reducing the range it can be thrown (Not sure if this is a changeable parameter)
- RE must be placed and armed via 'hacking' - modified by RE skill - but is instantly armed after the hacking sequence is complete. RE's would probably require some sort of profile change and/or your crosshairs must be on the RE for X seconds before the RE icon comes up
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
|
Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
438
|
Posted - 2015.02.27 22:13:00 -
[55] - Quote
Remote spam is the counter to proto squads all being holed up in the objective room.
Gû¼+¦GòÉGòÉn¦ñ
|
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3757
|
Posted - 2015.02.27 23:43:00 -
[56] - Quote
JARREL THOMAS wrote:Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away*
because it takes a lot of skill to OHK knife someone in the back.
*closes the door behind him*
Shield tanking is hard mode /period.
> Check RND out here
|
FLAYLOCK Steve
Kinsho Swords Caldari State
419
|
Posted - 2015.02.27 23:48:00 -
[57] - Quote
Might as well nerf everything, and give everyone godmode. Because if you die to something to mucv, it's a problem and obviously needs to be rremoved/nerfed. There is a simple counter to RE. Flux grenades. Easy as that |
Bremen van Equis
BASTARDS OF BEDLAM
191
|
Posted - 2015.02.27 23:50:00 -
[58] - Quote
Make the detonator require clear line of siteGǪas in you have to be looking at the RE to splode it.
Boom.
That wasn't an RE, that was your mind being blown.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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FLAYLOCK Steve
Kinsho Swords Caldari State
419
|
Posted - 2015.02.27 23:51:00 -
[59] - Quote
Ydubbs81 RND wrote:JARREL THOMAS wrote:Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away* because it takes a lot of skill to OHK knife someone in the back. *closes the door behind him* Actually it does, when you're using it on a suit that dies when you sneeze. You're the one who has tunnel vision and ain't looking around you. If you get knifed during a gun fight, you deserve to die. Nova knifes does take a lot of skill, it's not just stabbing someone in the back. It's finding that idiot that isn't paying attention, so don't say it doesn't take skill..... |
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3757
|
Posted - 2015.02.27 23:52:00 -
[60] - Quote
One Eyed King wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree? Ydubbs81 RND wrote:
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Were you oblivious to the last few patches and hotfixes? What do you think EWAR Circles, Cloak Blindness, Cloak Delay, and Armor strafing penalties were for? I have always been a scout, and the FotM scout crowd sickened me. Even I wanted Scout spam reduced...Ydubbs81 RND wrote: REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
So, counter with the same? Its ok if its not the only counter. Shotguns? Which have to 3 and 4 hit Heavies that can Insta spin with a massive DPS weapon? Create Distance? How can you find distance in the little tiny rooms and areas they put a majority of the Objectives in? You can't! Knives are cheesy? A weapon and play style which objective data from CCP has shown to be underperforming is cheesy? There are a few situations and circumstances in which REs can be abused. I don't care for them being thrown from a height and being able to instantly detonate. I think they should receive a slight increase to their weight so they are not thrown quite so far. Those things aside, they are fine. They aren't the problem everyone thinks they are. If you are heavy, of course you will see more of them because in many situations they are the best counter.
Reading this....makes me believe that you don't play this game.
Shield tanking is hard mode /period.
> Check RND out here
|
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gustavo acosta
Capital Acquisitions LLC Bad Intention
966
|
Posted - 2015.02.28 00:24:00 -
[61] - Quote
Ydubbs81 RND wrote:
Reading this....makes me believe that you don't play this game.
Doesn't make any points made less valid...no response? This is a forum after all.
fo-+rum -êf+¦r+Öm noun 1. a place, meeting, or medium where ideas and views on a particular issue can be exchanged.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
KEROSIINI-TERO
The Rainbow Effect
1807
|
Posted - 2015.02.28 00:48:00 -
[62] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it?
If by spam you mean the RE grenade use, then no, I'm fed up.
If by spam you mean lots of REs used, then yes, I'm ok.
Looking at both sides of the coin.
Even Aurum one.
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One Eyed King
Nos Nothi
8093
|
Posted - 2015.02.28 00:53:00 -
[63] - Quote
Ydubbs81 RND wrote:
Reading this....makes me believe that you don't play this game.
How so?
I am open to discussion, but perhaps you would like to add some support to your claim as I did mine.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
PLAYSTTION
Corrosive Synergy RISE of LEGION
569
|
Posted - 2015.02.28 00:58:00 -
[64] - Quote
I wouldn't call it spam. Just like I thought the grenade nerf was useless. They aren't being overused but being used to their maximum potential. When a scout somehow runs through a crowd of 6 guys, escape to the next room and get an orbital like kill board they are being used properly. When a min Assault places REs and single handily and 20kills late defends the suppy depot on the lag facility from the entire enemy team, they are used properly. Its just the stupidity of everybody for not checking for them, including me, and it makes for some funny kills. They are fine.
(all stories were accurately accounted and referenced from PLAYSTTIONs personal archives)
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 37.5 mil sp -
- Director of Corrosive Synergy -
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PLAYSTTION
Corrosive Synergy RISE of LEGION
569
|
Posted - 2015.02.28 01:05:00 -
[65] - Quote
Leadfoot10 wrote:Dreis Shadowweaver wrote:Simply, RE's should be used as traps, not grenades. The reason why RE's are spammed is partly that grenades are too weak. A Sentinel with reps can tank, like, three of them, yet only two can be carried. This is my suggestion:
- Buff Core Locus damage to 800.
- Buff grenade capacity to three.
- Implement timer before RE's can be detonated (the one that was meant to be implemented last update).
- Adjust Sentinels' and HMG's base stats accordingly.
While I would sure love another 200hp of damage and another one of my beloved core locus grenades, I'm not sure that would help reduce RE spamming so much as it would make core locus grenades OP. I agree 100%, however, with your thought on REs being traps and not short range throwable grenades. I believe Dreis is right. They grenade nerf took away 200hp and reduced it to 2 because of supposed "Grenade Spam" and the "RE spam" started shortly after.
I want grenades back the way they were, i think it would fix the whole "problem".
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 37.5 mil sp -
- Director of Corrosive Synergy -
|
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1526
|
Posted - 2015.02.28 01:50:00 -
[66] - Quote
I'm in the group:
Remotes are fine so long as heavies are the way they are.
As for the whole grenade thing, I think the better thing to do would just make heavies more susceptible to explosives instead. Easily can make grenades a way to flush out heavies while not ******* with other suits.
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
|
SNF6 WILLKILLYOU
SPEEDWAY GP
0
|
Posted - 2015.02.28 02:29:00 -
[67] - Quote
I've been talking to lot of player about the abuse of remote explosive and most of us tought that if regular explosive,not the proxi,not the packed but just if the regular explosive needed a really quick hack to activate them,just time to press the button O on it,that way people would'nt be able to trow them from a roof and scrub kill like that,there is so many weapon now that can do that a bit,scrambler riffle,sniper,plasma canon,mass driver,but remote are to powerfull and no need to aim at all or anticipate how people move on the battle field,they just wait or throw them like freesbe,I don't even know why ccp change the way to drop them,before the were only drop at feet,not 10 meters away,so if everybody agree to that please admin do something,because big corp scrubber are killing this game about that,on our side in quebec canada we have lost so many player because of that,just around 24 best player of the game,and about 100 player in dust that I know,so please do something quick thanks
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One Eyed King
Nos Nothi
8094
|
Posted - 2015.02.28 02:59:00 -
[68] - Quote
SNF6 WILLKILLYOU wrote:I've been talking to lot of player about the abuse of remote explosive and most of us tought that if regular explosive,not the proxi,not the packed but just if the regular explosive needed a really quick hack to activate them,just time to press the button O on it,that way people would'nt be able to trow them from a roof and scrub kill like that,there is so many weapon now that can do that a bit,scrambler riffle,sniper,plasma canon,mass driver,but remote are to powerfull and no need to aim at all or anticipate how people move on the battle field,they just wait or throw them like freesbe,I don't even know why ccp change the way to drop them,before the were only drop at feet,not 10 meters away,so if everybody agree to that please admin do something,because big corp scrubber are killing this game about that,on our side in quebec canada we have lost so many player because of that,just around 24 best player of the game,and about 100 player in dust that I know,so please do something quick thanks
I think you brought this up already in a thread you started, that also had no use of the enter key.
You don't need to hack your own EQ, that is not needed. You may as well just extend the activation time.
SMH
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
FLAYLOCK Steve
Kinsho Swords Caldari State
420
|
Posted - 2015.02.28 03:01:00 -
[69] - Quote
PLAYSTTION wrote:I wouldn't call it spam. Just like I thought the grenade nerf was useless. They aren't being overused but being used to their maximum potential. When a scout somehow runs through a crowd of 6 guys, escape to the next room and get an orbital like kill board they are being used properly. When a min Assault places REs and single handily and 20kills late defends the suppy depot on the lag facility from the entire enemy team, they are used properly. Its just the stupidity of everybody for not checking for them, including me, and it makes for some funny kills. They are fine.
(all stories were accurately accounted and referenced from PLAYSTTIONs personal archives) I wish more people that play this game thinks like you, people are so naive. If it kills them it's spam.... |
FLAYLOCK Steve
Kinsho Swords Caldari State
420
|
Posted - 2015.02.28 03:03:00 -
[70] - Quote
SNF6 WILLKILLYOU wrote:I've been talking to lot of player about the abuse of remote explosive and most of us tought that if regular explosive,not the proxi,not the packed but just if the regular explosive needed a really quick hack to activate them,just time to press the button O on it,that way people would'nt be able to trow them from a roof and scrub kill like that,there is so many weapon now that can do that a bit,scrambler riffle,sniper,plasma canon,mass driver,but remote are to powerfull and no need to aim at all or anticipate how people move on the battle field,they just wait or throw them like freesbe,I don't even know why ccp change the way to drop them,before the were only drop at feet,not 10 meters away,so if everybody agree to that please admin do something,because big corp scrubber are killing this game about that,on our side in quebec canada we have lost so many player because of that,just around 24 best player of the game,and about 100 player in dust that I know,so please do something quick thanks
Why hack your own equipment? That's just plain BS. Carry Flux, don't let the scout escape kill him on site not so hard. |
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1320
|
Posted - 2015.02.28 03:04:00 -
[71] - Quote
check my sig, dear op...
Please support fair play!
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SNF6 WILLKILLYOU
SPEEDWAY GP
0
|
Posted - 2015.02.28 03:16:00 -
[72] - Quote
yeah right,killing a explosive in a middle of a battle of heavy will kill my owm teammate,and scrub use remote and explode them right away,they just don't only use them on hack point they scrub kills like in the gallente city they go on roof and on raail in the structure and scrub kill with remote and nano to get infiny remote it's just a bad way and if ya guys wat to kill the game remote scrubing is the best way,soon even myself if CCP don't do anything I will quit this game,this is the only FPS that I play because I love the way CCP do this game,but because some people just scrub the game CCP lost around 70% of the player playing it just because of remote abuse,mod keyboard and mouse and blue shield that player use lag switch,soon it will be a 50 player game,it's already that in pc,and just talking quick hacking remote so we can keep them and use them on hack point or preventive strategic point ,not throwing them like freesbe on heavy to scrub kill,and CCP remove them in closed beta before,they put it back because player were behaving the good way,now it's just really bad abuse of remote throw,before we could not do that,they were only dropping at your feet,and was great,now people rage quit this game because some player don't know any strategic plan to kill heavy,there is mass driver to do that,plasma canon,road kill,tank,not a apex suit with remote that go in and throw remote and scrub kill like that, |
One Eyed King
Nos Nothi
8095
|
Posted - 2015.02.28 03:20:00 -
[73] - Quote
So you are mad because people kill you in ways you don't like?
Doesn't mean its being spammed.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
DDx77
The Exemplars RISE of LEGION
154
|
Posted - 2015.02.28 03:28:00 -
[74] - Quote
RE's are perfect. Don't touch em'
Every time I get killed I always feel it's my fault, I'm either hacking and missed it or I chase a kill into a trap - to which I say gg
The players that fling them and suicide with them do kill me too but not enough that I feel anything is wrong about it.
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
|
SNF6 WILLKILLYOU
SPEEDWAY GP
0
|
Posted - 2015.02.28 03:30:00 -
[75] - Quote
no I'm not mad,but getting kill 24 time in a battle by remote yes,getting spawn kill 18 times because 8 player are playing with remote yes,and getting kill for 1 month now because player abuse RE because CCP make them trow like freesbe yes,this game is getting bad in a way,that's why even in battle field nobody do hardcore matches because you end up agains 100 sniper,game should have a diversity to kill people,but some player and good one,abuse remote when they can kill easy with regular gun or other way then re think is getting bad,and trust me,re is killing this game big time,we already have enough with mod controller and much more to deal with re abusing,player had it remove before completly off the game,and now that player abuse explosive all good player that play fair just quit the game,some are willing to come back,but not before ccp do something about re abuse,we can deal with mod keyboard and mouse and blue shield,but that just the cherry on the sunday that kill this game from having 100 000 thousand player,,now we are maby not even a thousand to play it,so be good to have a 1000 player come back but they wont not before re are fix agains scrubbing :) and yes I'm french canadian :) so please don't scrub my talking lollllll,trying my best , :) |
The Eristic
Dust 90210
826
|
Posted - 2015.02.28 07:03:00 -
[76] - Quote
The frisbee + timer is annoying, but for god's sake, get 'em off APEX suits. There should not be a completely risk-free way to use something with that much killing power.
Reality is the original Rorschach.
Verily! So much for all that.
|
FLAYLOCK Steve
Kinsho Swords Caldari State
422
|
Posted - 2015.02.28 07:05:00 -
[77] - Quote
The Eristic wrote:The frisbee + timer is annoying, but for god's sake, get 'em off APEX suits. There should not be a completely risk-free way to use something with that much killing power. Are you gonna refund me the apex suit? I paid for it because of the layout. I like the RE on my tiger scout. |
axis alpha
Ahrendee Inc. Negative-Feedback
653
|
Posted - 2015.02.28 07:20:00 -
[78] - Quote
I have had to use re tactic even before it was a thing wayyyy before.... But it always made me feel dirty..... If it gives you a funny feeling..... Just stop.
Right away.... Save your integrity.
I cut you up so bad.... You gonna wish I no cut you up so bad.
|
Jebus McKing
Nos Nothi
1558
|
Posted - 2015.02.28 08:15:00 -
[79] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it? The only thing that is annoying about REs is the constant whining about them here in the forums.
REs are fine.
Jebus hates scans.
|
LOOKMOM NOHANDS
Warpoint Sharx
45
|
Posted - 2015.02.28 08:31:00 -
[80] - Quote
They would be perfectly fine if they were not restocked by hives.
Problem scenario 1:
Scout with PRO hive and RE stands around corner from heavy.
Scout throws RE.
Heavy shoots RE.
Scout throws another RE.
Heavy shoots RE.
Scout throws another RE.
Heavy shoots RE.
Scout refills on hive.
Scout throws RE.
Repeat for a very long time through 2-3 nanohives.
Problem Scenario 2:
Logi stands on high ground with 2 sets of REs and 1 set of nanohives.
Logi drops RE and waits for someone to step on it.
Repeat step 1 X times.
Logi refills on hive.
Repeat steps 2 - 4.
Why should 2 pieces of equipment give a single person an unending supply of defense of a well chosen area? Ratatti said that REs are working as intended as traps. In every use of a trap that I have seen in any game or in the real world it has to be placed with some strategy not just spammed until you get lucky and some one stumbles into it.
|
|
FLAYLOCK Steve
Kinsho Swords Caldari State
423
|
Posted - 2015.02.28 09:01:00 -
[81] - Quote
LOOKMOM NOHANDS wrote:They would be perfectly fine if they were not restocked by hives.
Problem scenario 1:
Scout with PRO hive and RE stands around corner from heavy.
Scout throws RE.
Heavy shoots RE.
Scout throws another RE.
Heavy shoots RE.
Scout throws another RE.
Heavy shoots RE.
Scout refills on hive.
Scout throws RE.
Repeat for a very long time through 2-3 nanohives.
Problem Scenario 2:
Logi stands on high ground with 2 sets of REs and 1 set of nanohives.
Logi drops RE and waits for someone to step on it.
Repeat step 1 X times.
Logi refills on hive.
Repeat steps 2 - 4.
Why should 2 pieces of equipment give a single person an unending supply of defense of a well chosen area? Ratatti said that REs are working as intended as traps. In every use of a trap that I have seen in any game or in the real world it has to be placed with some strategy not just spammed until you get lucky and some one stumbles into it.
Why don't you include Flux grenades in this scenario? Use Flux and rush them, then sneeze on scout and he'll die. |
dzizur
Expert Intervention Caldari State
162
|
Posted - 2015.02.28 09:07:00 -
[82] - Quote
Ehh.. yeah, go ahead, nerf another thing.
lets shite all over RE to the point no one uses them and move on to another thing
afterall we can't let those poor heavies die!!
Restock RE on hives? naaah, they should be restocked by paying AUR inside enemy MCC for it, this way they can be as awesome as f.e. contact nades.
|
dzizur
Expert Intervention Caldari State
162
|
Posted - 2015.02.28 09:10:00 -
[83] - Quote
FLAYLOCK Steve wrote: Why don't you include Flux grenades in this scenario? Use Flux and rush them, then sneeze on scout and he'll die.
That's 'cause he's got core locusts in that slot to spam the shite out of militia fits ;)
|
FLAYLOCK Steve
Kinsho Swords Caldari State
423
|
Posted - 2015.02.28 09:23:00 -
[84] - Quote
dzizur wrote:FLAYLOCK Steve wrote: Why don't you include Flux grenades in this scenario? Use Flux and rush them, then sneeze on scout and he'll die.
That's 'cause he's got core locusts in that slot to spam the shite out of militia fits ;) Exactly, people don't want to adapt. If it isn't a AR or a gun similar to its OP. Why? Because it isn't point and click. |
H0riz0n Unlimit
Dead Man's Game
480
|
Posted - 2015.02.28 09:55:00 -
[85] - Quote
Since they are throwed and not dropped, you never know where they are, or at least you discover it too late, a solution? Maybe make them permascanned for the first "x" seconds after you throw them, adding time from the moment you drop it to the one you can detonate it
"Doc DDD is better than you" cit. Extacy cravings; "You are only lucky" cit. Takashiro kashuken. Tanker since chromosome
|
SNF6 WILLKILLYOU
SPEEDWAY GP
0
|
Posted - 2015.02.28 10:08:00 -
[86] - Quote
that be nice to see them when dropping out for few seconds on apassive scan,after 3 seconde they disapear,and had to be scan to reveal them again,but at least heavy will have time to move a bit,and a 3 seconds dealay before been remotly activated,that will make sense and enhance the game without having to nerf or remove an item of dust,good Idea Horizon |
FLAYLOCK Steve
Kinsho Swords Caldari State
423
|
Posted - 2015.02.28 10:16:00 -
[87] - Quote
H0riz0n Unlimit wrote:Since they are throwed and not dropped, you never know where they are, or at least you discover it too late, a solution? Maybe make them permascanned for the first "x" seconds after you throw them, adding time from the moment you drop it to the one you can detonate it By that logic, snipers and nova knifers and anyone/anything that kills you when you don't know where it's coming from is OP or a problem. Just because you don't see them doesn't mean you can't avoid them, sometimes you can't and that's because the user who placed them outsmarted you. RE'S aren't a new item, a lot of people have learned how to deal with them. I learned the hard way, I carry fluxnades. Don't hack something without fluxing. Don't walk in doorways where the red berry ran into. Don't stay close to turning corners. I'm not saying you're completely wrong but a lot of people cry on forums without thinking abouta way to slove a problem. |
SNF6 WILLKILLYOU
SPEEDWAY GP
0
|
Posted - 2015.02.28 10:23:00 -
[88] - Quote
and flaylock steve,I don't care if I don't throw a flux grenade on a hack point and got my butt exploded,lolll,what I don't like and most all player of dust don't like is to get a billion RE on their head from 8 player that just go aroung a CRU or a hack point and just do spawm killing the whole game,and much of the player that abuse of RE are blueshielding all the time,they use lag switch etc to run thru a bunch of heavy's that shoot at them but they take no domage and just press L1 and boom,no more player enjoying dust and make them leave forever,it's not that we don't adapt,it's because player abuse in any way posible this game like knoming all respawn place around a hack point or CRU and just do easy kill,if at least we could decide where to spawn around a hack point or cru be nice,but the game need some work to be able to make it fair,and veterant can go around those probleme's but all newb just play 1 week and left forever this game,and even some veterant too now and move to another game,so we need to get together to see new face in this game,tired of alway's playin again's OH opus and capital aquisition and grupos that sync in public all the time,and even some corp are starting to get left on the side because thru dust player are even leaving for a while because is just getting ridiculously abusing of all way to cheat a game,mod control and keyboard,,lagswitch,heavy machine gun that shoot thru walls barrier without getting domage,nice hey,and if corp battle come's back it will be nice because we will play together with our friend that play this game fair and the scrub of this game will play again's themself,maybe there ya'll see why dust keep loosing player and not getting much new player,because much of the new player are just alt of regular player in dust,and we can play scrub too,I make 42 kill with remote in a battle,easy,but I don't play them except on haking point because I want to see new player having fun,and staying in dust514,not ya
|
H0riz0n Unlimit
Dead Man's Game
481
|
Posted - 2015.02.28 10:27:00 -
[89] - Quote
FLAYLOCK Steve wrote:H0riz0n Unlimit wrote:Since they are throwed and not dropped, you never know where they are, or at least you discover it too late, a solution? Maybe make them permascanned for the first "x" seconds after you throw them, adding time from the moment you drop it to the one you can detonate it By that logic, snipers and nova knifers and anyone/anything that kills you when you don't know where it's coming from is OP or a problem. Just because you don't see them doesn't mean you can't avoid them, sometimes you can't and that's because the user who placed them outsmarted you. RE'S aren't a new item, a lot of people have learned how to deal with them. I learned the hard way, I carry fluxnades. Don't hack something without fluxing. Don't walk in doorways where the red berry ran into. Don't stay close to turning corners. I'm not saying you're completely wrong but a lot of people cry on forums without thinking abouta way to slove a problem. You can track where a sniper shoot from, a nova knifer if kill you from behind is a good one, but if you are in a map in which there is no light and RE's disappears and then they are 10 metres away this is not fair, actually the only way to escape a RE is run against who throw RE. You dont need to be smart at the moment, you need a good connection and RE's so stop defend something that it s clearly ****** up
"Doc DDD is better than you" cit. Extacy cravings; "You are only lucky" cit. Takashiro kashuken. Tanker since chromosome
|
FLAYLOCK Steve
Kinsho Swords Caldari State
423
|
Posted - 2015.02.28 10:31:00 -
[90] - Quote
SNF6 WILLKILLYOU wrote:and flaylock steve,I don't care if I don't throw a flux grenade on a hack point and got my butt exploded,lolll,what I don't like and most all player of dust don't like is to get a billion RE on their head from 8 player that just go aroung a CRU or a hack point and just do spawm killing the whole game,and much of the player that abuse of RE are blueshielding all the time,they use lag switch etc to run thru a bunch of heavy's that shoot at them but they take no domage and just press L1 and boom,no more player enjoying dust and make them leave forever,it's not that we don't adapt,it's because player abuse in any way posible this game like knoming all respawn place around a hack point or CRU and just do easy kill,if at least we could decide where to spawn around a hack point or cru be nice,but the game need some work to be able to make it fair,and veterant can go around those probleme's but all newb just play 1 week and left forever this game,and even some veterant too now and move to another game,so we need to get together to see new face in this game,tired of alway's playin again's OH opus and capital aquisition and grupos that sync in public all the time,and even some corp are starting to get left on the side because thru dust player are even leaving for a while because is just getting ridiculously abusing of all way to cheat a game,mod control and keyboard,,lagswitch,heavy machine gun that shoot thru walls barrier without getting domage,nice hey,and if corp battle come's back it will be nice because we will play together with our friend that play this game fair and the scrub of this game will play again's themself,maybe there ya'll see why dust keep loosing player and not getting much new player,because much of the new player are just alt of regular player in dust,and we can play scrub too,I make 42 kill with remote in a battle,easy,but I don't play them except on haking point because I want to see new player having fun,and staying in dust514,not ya
Abusing RE? I do agree with the CRU camping and everything else you said but abusing RE? It's a remote control explosive, you walk near it, I click the trigger and you die. Same as you aim your gun at my duck tape scout I'm dead. It's not abuse, it's just something that works. |
|
FLAYLOCK Steve
Kinsho Swords Caldari State
423
|
Posted - 2015.02.28 10:33:00 -
[91] - Quote
H0riz0n Unlimit wrote:FLAYLOCK Steve wrote:H0riz0n Unlimit wrote:Since they are throwed and not dropped, you never know where they are, or at least you discover it too late, a solution? Maybe make them permascanned for the first "x" seconds after you throw them, adding time from the moment you drop it to the one you can detonate it By that logic, snipers and nova knifers and anyone/anything that kills you when you don't know where it's coming from is OP or a problem. Just because you don't see them doesn't mean you can't avoid them, sometimes you can't and that's because the user who placed them outsmarted you. RE'S aren't a new item, a lot of people have learned how to deal with them. I learned the hard way, I carry fluxnades. Don't hack something without fluxing. Don't walk in doorways where the red berry ran into. Don't stay close to turning corners. I'm not saying you're completely wrong but a lot of people cry on forums without thinking abouta way to slove a problem. You can track where a sniper shoot from, a nova knifer if kill you from behind is a good one, but if you are in a map in which there is no light and RE's disappears and then they are 10 metres away this is not fair, actually the only way to escape a RE is run against who throw RE. You dont need to be smart at the moment, you need a good connection and RE's so stop defend something that it s clearly ****** up What suit do you use? What gun? Just tell me this please. |
H0riz0n Unlimit
481
|
Posted - 2015.02.28 11:05:00 -
[92] - Quote
FLAYLOCK Steve wrote:H0riz0n Unlimit wrote:FLAYLOCK Steve wrote:H0riz0n Unlimit wrote:Since they are throwed and not dropped, you never know where they are, or at least you discover it too late, a solution? Maybe make them permascanned for the first "x" seconds after you throw them, adding time from the moment you drop it to the one you can detonate it By that logic, snipers and nova knifers and anyone/anything that kills you when you don't know where it's coming from is OP or a problem. Just because you don't see them doesn't mean you can't avoid them, sometimes you can't and that's because the user who placed them outsmarted you. RE'S aren't a new item, a lot of people have learned how to deal with them. I learned the hard way, I carry fluxnades. Don't hack something without fluxing. Don't walk in doorways where the red berry ran into. Don't stay close to turning corners. I'm not saying you're completely wrong but a lot of people cry on forums without thinking abouta way to slove a problem. You can track where a sniper shoot from, a nova knifer if kill you from behind is a good one, but if you are in a map in which there is no light and RE's disappears and then they are 10 metres away this is not fair, actually the only way to escape a RE is run against who throw RE. You dont need to be smart at the moment, you need a good connection and RE's so stop defend something that it s clearly ****** up What suit do you use? What gun? Just tell me this please. Gal scout, gal assault, gal logi, gal sentinel, minmando, min sentinel, you?
"Doc DDD is better than you" cit. Extacy cravings; "You are only lucky" cit. Takashiro kashuken. Tanker since chromosome
|
jonny battles
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2015.02.28 11:13:00 -
[93] - Quote
Funny I don't see res anymore unless in my officer gear
It was just that easy
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
1855
|
Posted - 2015.02.28 11:36:00 -
[94] - Quote
I just want to say Redblood was tearing it up. I watched that first video, and was biting my nails it was that good.
o7 Jake "Sir Heavy Bomber" Redblood
Hearing the lamentations of Amarr women since 92'.
|
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3767
|
Posted - 2015.03.01 02:49:00 -
[95] - Quote
One Eyed King wrote:Ydubbs81 RND wrote:
Reading this....makes me believe that you don't play this game.
How so? I am open to discussion, but perhaps you would like to add some support to your claim as I did mine.
Because you were talking pure theoretical and not practical. There are many objectives where you can create distance and kill a heavy before running for the hack. Just thinking off of the top (without doing the actual research), I believe there are way more objectives where you can do so.
And then you say that shotguns are not a good counter for heavies. Scouts can get 2 to 3 shots off before a heavy can turn and find out what the hell is going on. But usually, if the scout is a competent, it's too late.
You also replied to a post I made about nerfing sp...
One Eyed King wrote: [quote=Ydubbs81 RND]
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Were you oblivious to the last few patches and hotfixes? What do you think EWAR Circles, Cloak Blindness, Cloak Delay, and Armor strafing penalties were for?
I have always been a scout, and the FotM scout crowd sickened me. Even I wanted Scout spam reduced...
./quote]
....totally irrelevant because my point was about trying to nerf the number of scouts or assaults on the field. I wasn't referring to nerfing the scout's roles.
Shield tanking is hard mode /period.
> Check RND out here
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gustavo acosta
Capital Acquisitions LLC Bad Intention
970
|
Posted - 2015.03.01 03:02:00 -
[96] - Quote
Ydubbs81 RND wrote:
Because you were talking pure theoretical and not practical. There are many objectives where you can create distance and kill a heavy before running for the hack. Just thinking off of the top (without doing the actual research), I believe there are way more objectives where you can do so.
And then you say that shotguns are not a good counter for heavies. Scouts can get 2 to 3 shots off before a heavy can turn and find out what the hell is going on. But usually, if the scout is a competent, it's too late.
....totally irrelevant because my point was about trying to nerf the number of scouts or assaults on the field. I wasn't referring to nerfing the scout's roles.
1. No there are not, a heavy can still move 3 m/s and covers 52m with the hmg. It effecitively covers 156 square meters per second with a 6,037 hp clip. It doesn't even need to worry about overheating until after it has unloaded 2250 hp of damage which is 5 scouts, 3 logis, 2 assaults, or 1.5 heavies.
2. Shotguns are not a hard counter to heavies because there is more risk in a scout shotgunning than a heavy using an HMG. A rock of hp that spouts a butt load of damage in less than a second, vs a twig of hp that has to get 3 shots off to down most things. And no, all suits turn at the same speed so heavies aren't the only ones that can turn around and spray a scout dead.
3. Nerfing the role of the scout reduced the amount of the scouts on the field genius.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
TIGER SHARK1501
Savage Bullet
165
|
Posted - 2015.03.01 03:27:00 -
[97] - Quote
Ydubbs81 RND wrote:Mortishai Belmont wrote:Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it. Well, there would have to be a community outroar for the change or it won't happen. I saw the same issue with contact nades and nades in general. That's why they nerfed the number of grenades one can carry Because they are explosives and you aren't supposed to walk away from one if you're in the blast radius. People have been asking for locks on vehicles. Don't see those either do we? |
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3773
|
Posted - 2015.03.01 03:30:00 -
[98] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote:
Because you were talking pure theoretical and not practical. There are many objectives where you can create distance and kill a heavy before running for the hack. Just thinking off of the top (without doing the actual research), I believe there are way more objectives where you can do so.
And then you say that shotguns are not a good counter for heavies. Scouts can get 2 to 3 shots off before a heavy can turn and find out what the hell is going on. But usually, if the scout is a competent, it's too late.
....totally irrelevant because my point was about trying to nerf the number of scouts or assaults on the field. I wasn't referring to nerfing the scout's roles.
1. No there are not, a heavy can still move 3 m/s and covers 52m with the hmg. It effecitively covers 156 square meters per second with a 6,037 hp clip. It doesn't even need to worry about overheating until after it has unloaded 2250 hp of damage which is 5 scouts, 3 logis, 2 assaults, or 1.5 heavies. 2. Shotguns are not a hard counter to heavies because there is more risk in a scout shotgunning than a heavy using an HMG. A rock of hp that spouts a butt load of damage in less than a second, vs a twig of hp that has to get 3 shots off to down most things. And no, all suits turn at the same speed so heavies aren't the only ones that can turn around and spray a scout dead. 3. Nerfing the role of the scout reduced the amount of the scouts on the field genius.
You appear to be one of those guys that are just fascinating with the math and nothing else.
1. You mentioned the speed of a heavy as an asset...lulz
2. A scout can see a heavy on its map and flank around and 3 shot him in the back. They will definitely get 2 shots off before the heavy can react. By the time the heavy turns around, it is over. Not to mention that the heavy is huge and has a bigger hitbox (unless something was changed) than other suits. Couple that with the fact that even if the heavy can turn around, the scout is strafing like a madman and the heavy is down to one shot.
3. The reason you see less scouts is because assault suits got buffed. Now, if you guys actually read instead of skimming, then you would understand my point. Do people want to nerf the heavy suits or do they want to nerf the heavy spam? It sounds like people want to nerf the spam and my question was how can you nerf spam of a suit (without nerfing the suit)? If 11 people in a match are specced into heavy suits, how can you stop that? I compared it to trying to stop 12 people in a game from going scout or going assault.
Shield tanking is hard mode /period.
> Check RND out here
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SgtMajSquish MLBJ
Consolidated Dust
348
|
Posted - 2015.03.01 03:36:00 -
[99] - Quote
I would be fine with the RE throwing if their flight was actually visible. You see scout run in, back out and then you're dead.
Thankfully I can see them most of the time but I dont think many have that same luxury. Especially if they are playing the game from the couch
Rise and shine CCP. It's time to implement ping based match making.
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Heimdallr69
Negative-Feedback. Negative-Feedback
4740
|
Posted - 2015.03.01 03:39:00 -
[100] - Quote
Threw an RE today down a staircase and killed 6-7 guys with just 1 std RE, good toss or just broken? I'd say broken but that's just my opinion.
Removed inappropriate content - CCP Logibro
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3774
|
Posted - 2015.03.01 03:39:00 -
[101] - Quote
TIGER SHARK1501 wrote:Ydubbs81 RND wrote:Mortishai Belmont wrote:Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it. Well, there would have to be a community outroar for the change or it won't happen. I saw the same issue with contact nades and nades in general. That's why they nerfed the number of grenades one can carry Because they are explosives and you aren't supposed to walk away from one if you're in the blast radius. People have been asking for locks on vehicles. Don't see those either do we?
Well, everything isn't going to be changed...especially if it isn't game-breaking.
I've seen many things get nerfed or removed from community outroar. Daily cap removed, lasers nerfed, rifles nerfed, cloak nerfed, OP missiles, etc just to name a few.
Shield tanking is hard mode /period.
> Check RND out here
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SILENTSAM 69
SONS of LEGION RISE of LEGION
756
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Posted - 2015.03.01 03:52:00 -
[102] - Quote
I love them and do not see any problem with them. I hardly use them at all anymore, but I have no problem with keeping an eye open and just shooting them when someone has placed them as a trap.
Those who toss them and use them are using them their own way, and I love that this game gives us the freedom to do so.
We get a very small number of them anyway. I doubt this makes of breaks the game. If anything them help balance against heavies being clustered in a small area and holding it down. |
gustavo acosta
Capital Acquisitions LLC Bad Intention
970
|
Posted - 2015.03.01 04:16:00 -
[103] - Quote
Ydubbs81 RND wrote: You appear to be one of those guys that are just fascinating with the math and nothing else.
1. You mentioned the speed of a heavy as an asset...lulz
2. A scout can see a heavy on its map and flank around and 3 shot him in the back. They will definitely get 2 shots off before the heavy can react. By the time the heavy turns around, it is over. Not to mention that the heavy is huge and has a bigger hitbox (unless something was changed) than other suits. Couple that with the fact that even if the heavy can turn around, the scout is strafing like a madman and the heavy is down to one shot.
3. The reason you see less scouts is because assault suits got buffed. Now, if you guys actually read instead of skimming, then you would understand my point. Do people want to nerf the heavy suits or do they want to nerf the heavy spam? It sounds like people want to nerf the spam and my question was how can you nerf spam of a suit (without nerfing the suit)? If 11 people in a match are specced into heavy suits, how can you stop that? I compared it to trying to stop 12 people in a game from going scout or going assault.
That's because math is how suits die, if a suit has 300 hp and a gun out puts 37 damage at a 800 rpm said suit will be dead in less than a second. It works in practice, as it does in theory.
1. A heavy has more potential to kill than a large blaster installation because it can move.
2.(*shoot) Considering the shotgun can only shoot one bullet per 1.5 seconds and an hmg effectively sprays the same amount of damage in 1 second the heavy obviously has the advantage. The dispersion of the hmg allows for the hmg to be as inaccurate as it wants, all it needs to do is have 20 shots hit and the scout will be dead. Heavies strafe too, so even the scout is also left at a disadvantage in that aspect but seeing as how the most a scout suit can effectively tank is 400hp (ineffectively 500hp) the percentage of error for a heavy is exponentially larger than a scout(considering they hold a 1000 base hp suit).
3. The reason we see less scouts is because active scanners are way more effective than passive scanning, and every other scrub has figured it out. Not to mention the scout was nerfed in terms of role and nothing else(i.e. tanked scouts weren't hit). People see more heavies within matches because it is dis-proportionally more powerful than the other suits. If the heavy suit is nerfed, then fewer people will run it that's how things work. Scout was nerfed fewer people use scout, logi was nerfed fewer people use logi etc etc. If all roles are equally viable the spamming of certain suits will no longer become common place because people will run what they want, not what can be abused.
It's not a coincidence that x amount of people in a match are using the same suit.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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FLAYLOCK Steve
Kinsho Swords Caldari State
423
|
Posted - 2015.03.01 05:30:00 -
[104] - Quote
H0riz0n Unlimit wrote:FLAYLOCK Steve wrote:H0riz0n Unlimit wrote:FLAYLOCK Steve wrote:H0riz0n Unlimit wrote:Since they are throwed and not dropped, you never know where they are, or at least you discover it too late, a solution? Maybe make them permascanned for the first "x" seconds after you throw them, adding time from the moment you drop it to the one you can detonate it By that logic, snipers and nova knifers and anyone/anything that kills you when you don't know where it's coming from is OP or a problem. Just because you don't see them doesn't mean you can't avoid them, sometimes you can't and that's because the user who placed them outsmarted you. RE'S aren't a new item, a lot of people have learned how to deal with them. I learned the hard way, I carry fluxnades. Don't hack something without fluxing. Don't walk in doorways where the red berry ran into. Don't stay close to turning corners. I'm not saying you're completely wrong but a lot of people cry on forums without thinking abouta way to slove a problem. You can track where a sniper shoot from, a nova knifer if kill you from behind is a good one, but if you are in a map in which there is no light and RE's disappears and then they are 10 metres away this is not fair, actually the only way to escape a RE is run against who throw RE. You dont need to be smart at the moment, you need a good connection and RE's so stop defend something that it s clearly ****** up What suit do you use? What gun? Just tell me this please. Gal scout, gal assault, gal logi, gal sentinel, minmando, min sentinel, you? Edit: i use mostly SG, HMG, AFG, AR,CR, but i have also RR, MD, NK, ScR, SMG, ScRP. Again , you? I dont consider RE as they are an equipment, but i can easily add them to weapons I own the Dren drop suit set. I just respected today, so I'm currently using Min scout leveled to proto. And gal scout to 3, also use ion pistol, CR, plasma launcher, flaylock and ofcourse the NK. Got a **** ton of bpo's. Oh and also use RE'S. |
J0LLY R0G3R
And the ButtPirates
2194
|
Posted - 2015.03.01 06:04:00 -
[105] - Quote
If: Had to restock at supply depo :
Put 2 sets of remotes on suit. XD
TLDR : XD
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FLAYLOCK Steve
Kinsho Swords Caldari State
423
|
Posted - 2015.03.01 06:25:00 -
[106] - Quote
J0LLY R0G3R wrote:If: Had to restock at supply depo :
Put 2 sets of remotes on suit. XD
Do that on a Logi and now you're talking |
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3776
|
Posted - 2015.03.01 07:26:00 -
[107] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote: You appear to be one of those guys that are just fascinating with the math and nothing else.
1. You mentioned the speed of a heavy as an asset...lulz
2. A scout can see a heavy on its map and flank around and 3 shot him in the back. They will definitely get 2 shots off before the heavy can react. By the time the heavy turns around, it is over. Not to mention that the heavy is huge and has a bigger hitbox (unless something was changed) than other suits. Couple that with the fact that even if the heavy can turn around, the scout is strafing like a madman and the heavy is down to one shot.
3. The reason you see less scouts is because assault suits got buffed. Now, if you guys actually read instead of skimming, then you would understand my point. Do people want to nerf the heavy suits or do they want to nerf the heavy spam? It sounds like people want to nerf the spam and my question was how can you nerf spam of a suit (without nerfing the suit)? If 11 people in a match are specced into heavy suits, how can you stop that? I compared it to trying to stop 12 people in a game from going scout or going assault.
That's because math is how suits die, if a suit has 300 hp and a gun out puts 37 damage at a 800 rpm said suit will be dead in less than a second. It works in practice, as it does in theory. Sure there are more factors to be considered, but those are the basics of playing the game. Math is how you balance suits, not stupid things like " a scout can jump and 360 and ohk things do sturff nurf plz." 1. A heavy has more potential to kill than a large blaster installation because it can move. 2.(*shoot) Considering the shotgun can only shoot one bullet per 1.5 seconds and an hmg effectively sprays the same amount of damage in 1 second the heavy obviously has the advantage. The dispersion of the hmg allows for the hmg to be as inaccurate as it wants, all it needs to do is have 20 shots hit and the scout will be dead. Heavies strafe too, so even the scout is also left at a disadvantage in that aspect but seeing as how the most a scout suit can effectively tank is 400hp (ineffectively 500hp) the percentage of error for a heavy is exponentially larger than a scout(considering they hold a 1000 base hp suit). 3. The reason we see less scouts is because active scanners are way more effective than passive scanning, and every other scrub has figured it out. Not to mention the scout was nerfed in terms of role and nothing else(i.e. tanked scouts weren't hit). People see more heavies within matches because it is dis-proportionally more powerful than the other suits. If the heavy suit is nerfed, then fewer people will run it that's how things work. Scout was nerfed fewer people use scout, logi was nerfed fewer people use logi etc etc. If all roles are equally viable the spamming of certain suits will no longer become common place because people will run what they want, not what can be abused. It's not a coincidence that x amount of people in a match are using the same suit.
1. you're still reaching
2. Heavies have the advantage if they see a scout and the scout is in front of them. Scouts have the advantage when the heavy does not see them. They are passively scanning heavies and have the ability to run around and get behind them without the heavy knowing. They can get 2 shots off before the heavy starts to turn around. Even if the heavy have enough tank to turn around, he may be down to one more shot. But the scout is right up on him and the closer he his, the faster the strafe appears to be. I find it amazing that you feel the scout is at a disadvantage because the heavy can strafe.
3. The reason we see less scouts is because the assault suits got buffed....period. If the assault suits didn't get buffed, I'm sure there would be more scout suits on the field. People stopped using logi suits for slayer suits because the scout suits got buffed. It's the same cycle. If you nerf heavy suits, I'm sure some people may stop using them. But as long as they are still useful, players will use their heavy suits. They use it because it is easy mode on an objective. It melts people in cqc situations..as intended.
Shield tanking is hard mode /period.
> Check RND out here
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J0LLY R0G3R
And the ButtPirates
2195
|
Posted - 2015.03.01 07:50:00 -
[108] - Quote
FLAYLOCK Steve wrote:J0LLY R0G3R wrote:If: Had to restock at supply depo :
Put 2 sets of remotes on suit. XD
Do that on a Logi and now you're talking
If you are standing up high and just dropping them down. Sure On the ground. Not so much. A scout with 6 is better than a logi with 12
No Safety Net.
TLDR : XD
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gustavo acosta
Capital Acquisitions LLC Bad Intention
970
|
Posted - 2015.03.01 08:24:00 -
[109] - Quote
Ydubbs81 RND wrote:
1. you're still reaching
2. Heavies have the advantage if they see a scout and the scout is in front of them. Scouts have the advantage when the heavy does not see them. They are passively scanning heavies and have the ability to run around and get behind them without the heavy knowing. They can get 2 shots off before the heavy starts to turn around. Even if the heavy have enough tank to turn around, he may be down to one more shot. But the scout is right up on him and the closer he his, the faster the strafe appears to be. I find it amazing that you feel the scout is at a disadvantage because the heavy can strafe.
3. The reason we see less scouts is because the assault suits got buffed....period. If the assault suits didn't get buffed, I'm sure there would be more scout suits on the field. People stopped using logi suits for slayer suits because the scout suits got buffed. It's the same cycle. If you nerf heavy suits, I'm sure some people may stop using them. But as long as they are still useful, players will use their heavy suits. They use it because it is easy mode on an objective. It melts people in cqc situations..as intended.
1. If you're saying that a large blaster installation has more killing potential than a heavy, that is a blatant lie.
2. You seem to use a lot of analogy, did you know that heavies get the same passive scans scouts do as long as they're on the same team? It takes about 4.5 seconds for a scout to fire off 3 rounds, where as the heavy only requires 1 second to turn to the scout and another second to blast 792 damage which 3x an ewar scout's hp. The closer a target is the easier it is to hit it because it's closer to you no amount of strafe will prevent a heavy from killing a suit at 1-5m, the range of a shotgun. I don't think that the scouts are at a disadvantage because heavies can strafe, scouts are at a disadvantage to begin with, heavies strafing is just icing on the cake.
3. Nope, E-war was nerfed to shite and when everyone realized the role that the scout was meant to play is no longer effective enough to justify using E-war on a scout. I'm fine with the hmg melting at cqc the problem arises when "cqc" is defined as 52 m with a gun that spews upto 3000 damage before overheating, and the risk becomes even smaller when every suit that uses the HMG has 1000 hp minimum. I mean it's so ridiculously OP, even I could be a decent PC heavy, and I have been.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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JONAHBENHUR
WarRavens
109
|
Posted - 2015.03.01 14:27:00 -
[110] - Quote
Remote explosives have made more people quit this game than bad hit detection, poor matchmaking,ragnorok, proto stomping, and lack of understanding combined. CCP should have removed them years ago but just stick your heads in the ground you dummies and say "it is what it is"'. t(-_-t)
"To be a man you must have honor, "HONOR AND A PENIS !!" -shinoske noharu
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Kuruld Sengar
T.H.I.R.D R.O.C.K RISE of LEGION
227
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Posted - 2015.03.01 15:01:00 -
[111] - Quote
Ydubbs81 RND wrote:Because they are explosives and you aren't supposed to walk away from one if you're in the blast radius. If that was the only factor, everything would kill instantly. A rail weapon uses a magnetic field to fire rounds several times the speed of sound. A rail rifle by that logic would one hit kill anybody on a headshot. Also, plasma weapons (shotgun, AR) would melt holes all over you and probably devastate anything made of metal. Including tanks... |
maluble
Art.of.Death VP Gaming Alliance
213
|
Posted - 2015.03.01 16:26:00 -
[112] - Quote
Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
Nova knives cheesey? Your just jelly you cant use them. |
FLAYLOCK Steve
Kinsho Swords Caldari State
424
|
Posted - 2015.03.01 16:30:00 -
[113] - Quote
JONAHBENHUR wrote:Remote explosives have made more people quit this game than bad hit detection, poor matchmaking,ragnorok, proto stomping, and lack of understanding combined. CCP should have removed them years ago but just stick your heads in the ground you dummies and say "it is what it is"'. t(-_-t) Is that assumption backed by anything? I really think that's just something people say to get their way. What's next? If people start using nova knives all the time you'll probably cry that knifes are the reason people quit. But nice one. |
postapo wastelander
Corrosive Synergy RISE of LEGION
979
|
Posted - 2015.03.01 16:34:00 -
[114] - Quote
maluble wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. Nova knives cheesey? Your just jelly you cant use them.
To be honest dashing implented in NK attack combined with lag equals (sometimes) 3meter cheese kill. And from my side of view (even i play with them sometimes) it is cheesy. It is not everytime, mostly i see scouts. But i have bigger problem with exploding frisbees than NKs.
"Sebiestor Hetzer"
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Alena Ventrallis
Intara Direct Action Caldari State
2567
|
Posted - 2015.03.01 19:34:00 -
[115] - Quote
Since we have packed remotes now, I would suggest we nerf regular remotes to make them more suited for infantry.
Standard Damage: 750 Range: 3.5m
They can be spammed, but they won't be so insta-win when used.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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One Eyed King
Nos Nothi
8141
|
Posted - 2015.03.01 19:46:00 -
[116] - Quote
Alena Ventrallis wrote:Since we have packed remotes now, I would suggest we nerf regular remotes to make them more suited for infantry.
Standard Damage: 750 Range: 3.5m
They can be spammed, but they won't be so insta-win when used. Maybe if we nerf the HMG so it can't be insta win when used.
Awfully convenient that the damage you left REs at will still kill most non Sentinel suits in one go.
When I see CCP stating their data shows Sentinel survival is too low, then I will seriously consider this. Until then it just sounds like a buff to a suit that absolutely does not need it.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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7th Son 7
BLITZKRIEG7
562
|
Posted - 2015.03.01 19:48:00 -
[117] - Quote
No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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FLAYLOCK Steve
Kinsho Swords Caldari State
425
|
Posted - 2015.03.01 19:52:00 -
[118] - Quote
7th Son 7 wrote:No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh I'll lure you and kill you with then, and you can say that I threw them when I just placed them |
7th Son 7
BLITZKRIEG7
562
|
Posted - 2015.03.01 19:58:00 -
[119] - Quote
FLAYLOCK Steve wrote:7th Son 7 wrote:No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh I'll lure you and kill you with then, and you can say that I threw them when I just placed them
Spoken like a true Scout, sorry sell your crazy elsewhere.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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FLAYLOCK Steve
Kinsho Swords Caldari State
426
|
Posted - 2015.03.01 20:28:00 -
[120] - Quote
7th Son 7 wrote:FLAYLOCK Steve wrote:7th Son 7 wrote:No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh I'll lure you and kill you with then, and you can say that I threw them when I just placed them Spoken like a true Scout, sorry sell your crazy elsewhere. Actually I am a true scout. Respected into it :). And this forums is public I can post here if I want. Use Flux grenades. If "equipment spam" is such an issue. Or learn how to not have tunnel vision. Or not? So I can nk you in the back or just place a RE behind you to make you rage quit. |
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3779
|
Posted - 2015.03.01 20:45:00 -
[121] - Quote
maluble wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. Nova knives cheesey? Your just jelly you cant use them.
Right lol because it's so hard to use
Shield tanking is hard mode /period.
> Check RND out here
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Leonard Nimoy's ghost
whisky tango foxtrot sir
11
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Posted - 2015.03.01 20:48:00 -
[122] - Quote
I don't care when I run through a hallway and get blown up because I didn't flux first or look around for remotes, but when a scout can pop out around a corner, frisbee a remote 20 meters and detonate it before it his the ground there is a problem. Remotes are ruining the game. It's freakin ridiculous.
aka robin williams' ghost
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3779
|
Posted - 2015.03.01 20:56:00 -
[123] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote:
1. you're still reaching
2. Heavies have the advantage if they see a scout and the scout is in front of them. Scouts have the advantage when the heavy does not see them. They are passively scanning heavies and have the ability to run around and get behind them without the heavy knowing. They can get 2 shots off before the heavy starts to turn around. Even if the heavy have enough tank to turn around, he may be down to one more shot. But the scout is right up on him and the closer he his, the faster the strafe appears to be. I find it amazing that you feel the scout is at a disadvantage because the heavy can strafe.
3. The reason we see less scouts is because the assault suits got buffed....period. If the assault suits didn't get buffed, I'm sure there would be more scout suits on the field. People stopped using logi suits for slayer suits because the scout suits got buffed. It's the same cycle. If you nerf heavy suits, I'm sure some people may stop using them. But as long as they are still useful, players will use their heavy suits. They use it because it is easy mode on an objective. It melts people in cqc situations..as intended.
1. If you're saying that a large blaster installation has more killing potential than a heavy, that is a blatant lie. 2. You seem to use a lot of analogy, did you know that heavies get the same passive scans scouts do as long as they're on the same team? It takes about 4.5 seconds for a scout to fire off 3 rounds, where as the heavy only requires 1 second to turn to the scout and another second to blast 792 damage which 3x an ewar scout's hp. The closer a target is the easier it is to hit it because it's closer to you no amount of strafe will prevent a heavy from killing a suit at 1-5m, the range of a shotgun. I don't think that the scouts are at a disadvantage because heavies can strafe, scouts are at a disadvantage to begin with, heavies strafing is just icing on the cake. 3. Nope, E-war was nerfed to shite and when everyone realized the role that the scout was meant to play is no longer effective enough to justify using E-war on a scout. I mean yeah the fotm scrubs left the suit alone, but not even the actual scouts who use e-war can see good reason to use it other than cloak sg, and nks(neither of which involve e-war). I'm fine with the hmg melting at cqc the problem arises when "cqc" is defined as 52 m with a gun that spews upto 3000 damage before overheating, and the risk becomes even smaller when every suit that uses the HMG has 1000 hp minimum. I mean it's so ridiculously OP, even I could be a decent PC heavy, and I have been.
1. You're reaching because you tried to use the speed of a heavy as an asset. And now you are comparing it to a large blaster turret. You have to see the fail in this.
2. I'm not sure what you are trying to do anymore. Now, you are talking about a scenario if a heavy has a scout in his squad to try and help your argument. And you mention "4.5 secs" for a scout to get 3 shots off. Are you accounting for how many shots the scout has placed in the heavy while his back was turned and can't see him? What is up with you an numbers though?
3. Scouts weren't using it for ewar...mostly. They were using it as slayer scouts because you can do so much with them. Who was using gal, min, or amarr scouts for ewar before they got nerfed? I'd say scouts are more ewar now than they've ever been. Because slayers have gone back to assaults because they are better fitted for that role.
Shield tanking is hard mode /period.
> Check RND out here
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1117
|
Posted - 2015.03.01 21:51:00 -
[124] - Quote
Leonard Nimoy's ghost wrote:I don't care when I run through a hallway and get blown up because I didn't flux first or look around for remotes, but when a scout can pop out around a corner, frisbee a remote 20 meters and detonate it before it his the ground there is a problem. Remotes are ruining the game. It's freakin ridiculous.
How about projectile weaponry then? Haven't you seen all the spam they produce? I mean seriously? Getting killed by a guy 70+ meters away? OMG I KNOWAMIRITE? LOLOLOLOL?!
Seriously man? Do you even know what spam is? Or are you just awful at realizing your surroundings, but want to blame others for your own shortcomings?
The death monitor tells you how far away the KILLER is not the remote. Also, remotes from the ground level only travel about 5 meters.
20 meters is like tossing across an entire road, and up an imaginary sidewalk zone. I would like to see you actually do that ingame from the floor, like you advertise.
From a roof it is possible. There has always been a tactical advantage to High ground, but that's not a floor deployment.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
978
|
Posted - 2015.03.01 21:56:00 -
[125] - Quote
Ydubbs81 RND wrote:
1. You're reaching because you tried to use the speed of a heavy as an asset. And now you are comparing it to a large blaster turret. You have to see the fail in this.
2. I'm not sure what you are trying to do anymore. Now, you are talking about a scenario if a heavy has a scout in his squad to try and help your argument. And you mention "4.5 secs" for a scout to get 3 shots off. Are you accounting for how many shots the scout has placed in the heavy while his back was turned and can't see him? What is up with you an numbers though?
3. Scouts weren't using it for ewar...mostly. They were using it as slayer scouts because you can do so much with them. Who was using gal, min, or amarr scouts for ewar before they got nerfed? I'd say scouts are more ewar now than they've ever been. Because slayers have gone back to assaults because they are better fitted for that role.
1. Movement is an asset. You're an idiot for not seeing that if a heavy couldn't move they wouldn't be able to kill as much, but they'd be a lot more balanced compared to how they are now.
2. I'm saying in order for a scout to kill a heavy it takes 2x the amount a heavy requires to turn around and spray. Numbers are what separates the literate masses from commoners like yourself.
3. You're right they weren't, but they were nerfed for having E-war not tanking(slaying). E-war is a joke now the only thing it's good for is not being seen on passives if that. It was a ridiculously stupid nerf from ridiculously stupid people who did not see what the real issue with scouts was.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
7th Son 7
BLITZKRIEG7
562
|
Posted - 2015.03.01 22:18:00 -
[126] - Quote
FLAYLOCK Steve wrote:7th Son 7 wrote:FLAYLOCK Steve wrote:7th Son 7 wrote:No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh I'll lure you and kill you with then, and you can say that I threw them when I just placed them Spoken like a true Scout, sorry sell your crazy elsewhere. Actually I am a true scout. Respected into it :). And this forums is public I can post here if I want. Use Flux grenades. If "equipment spam" is such an issue. Or learn how to not have tunnel vision. Or not? So I can nk you in the back or just place a RE behind you to make you rage quit.
Sorry, that would never happen, your just not that good unfortunately.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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FLAYLOCK Steve
Kinsho Swords Caldari State
426
|
Posted - 2015.03.01 22:23:00 -
[127] - Quote
7th Son 7 wrote:FLAYLOCK Steve wrote:7th Son 7 wrote:FLAYLOCK Steve wrote:7th Son 7 wrote:No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh I'll lure you and kill you with then, and you can say that I threw them when I just placed them Spoken like a true Scout, sorry sell your crazy elsewhere. Actually I am a true scout. Respected into it :). And this forums is public I can post here if I want. Use Flux grenades. If "equipment spam" is such an issue. Or learn how to not have tunnel vision. Or not? So I can nk you in the back or just place a RE behind you to make you rage quit. Sorry, that would never happen, your just not that good unfortunately. Yet you're complaining? Pretty sure that means that you're the one who isn't that good |
Leadfoot10
Molon Labe. General Tso's Alliance
3363
|
Posted - 2015.03.01 22:25:00 -
[128] - Quote
Would you two please get a room, pack it with REs, and blow each other up already? |
7th Son 7
BLITZKRIEG7
562
|
Posted - 2015.03.01 22:29:00 -
[129] - Quote
See you on the field Stev-O
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3781
|
Posted - 2015.03.01 22:46:00 -
[130] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote:
1. You're reaching because you tried to use the speed of a heavy as an asset. And now you are comparing it to a large blaster turret. You have to see the fail in this.
2. I'm not sure what you are trying to do anymore. Now, you are talking about a scenario if a heavy has a scout in his squad to try and help your argument. And you mention "4.5 secs" for a scout to get 3 shots off. Are you accounting for how many shots the scout has placed in the heavy while his back was turned and can't see him? What is up with you an numbers though?
3. Scouts weren't using it for ewar...mostly. They were using it as slayer scouts because you can do so much with them. Who was using gal, min, or amarr scouts for ewar before they got nerfed? I'd say scouts are more ewar now than they've ever been. Because slayers have gone back to assaults because they are better fitted for that role.
1. Movement is an asset. You're an idiot for not seeing that if a heavy couldn't move they wouldn't be able to kill as much, but they'd be a lot more balanced compared to how they are now. 2. I'm saying in order for a scout to kill a heavy it takes 2x the amount a heavy requires to turn around and spray. Numbers are what separates the literate masses from commoners like yourself. 3. You're right they weren't, but they were nerfed for having E-war not tanking(slaying). E-war is a joke now the only thing it's good for is not being seen on passives if that. It was a ridiculously stupid nerf from ridiculously stupid people who did not see what the real issue with scouts was.
1. You're an idiot for trying using speed as an asset for a heavy when comparing it to a scout. You should have just conceded that it was a fail point but you look even more foolish trying to back it up. I mean, seriously....you're comparing speed of a blaster turret to back up your statement.
Shield tanking is hard mode /period.
> Check RND out here
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gustavo acosta
Capital Acquisitions LLC Bad Intention
978
|
Posted - 2015.03.01 22:55:00 -
[131] - Quote
Ydubbs81 RND wrote: 1. You're an idiot for trying using speed as an asset for a heavy when comparing it to a scout. You should have just conceded that it was a fail point but you look even more foolish trying to back it up. I mean, seriously....you're comparing speed of a blaster turret to back up your statement.
And you're right..I'm an even bigger idiot for debating you....so take care :)
1. (I think you meant to say, "You're and idiot for trying to use speed as an asset for a heavy when comparing it to a scout," but that sentence is a very unattractive read.)I never said that speed for a heavy was an asset when comparing it to a scout. I said the speed of a heavy is an asset period. The point is still valid because you have not provided sufficient evidence or reasoning behind why the speed of a heavy is not an asset at all. If a blaster installation could move it would have just as much killing potential as a heavy if not more, but it doesn't. I don't see how that's an invalid point, but maybe you'll try to explain.
I will concede that you are ignorant. At least we can agree on that.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Kayla Michael
Tactical Logistics and Cargo
85
|
Posted - 2015.03.01 22:58:00 -
[132] - Quote
I love remote explosives, they have always been beneficial against Heavies. (Unless they're smart enough to toss a flux grenade.)
I eat drahp uplink, me thinks this isn't a cookie. ~
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Big miku
Nation of Miku
431
|
Posted - 2015.03.01 23:03:00 -
[133] - Quote
Just thought I'd mention the number APEX suits that come with REs, thanks CCP. Now I can have an Okay suit with REs completely for free. |
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3781
|
Posted - 2015.03.01 23:04:00 -
[134] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote: 1. You're an idiot for trying using speed as an asset for a heavy when comparing it to a scout. You should have just conceded that it was a fail point but you look even more foolish trying to back it up. I mean, seriously....you're comparing speed of a blaster turret to back up your statement.
And you're right..I'm an even bigger idiot for debating you....so take care :)
1. (I think you meant to say, "You're and idiot for trying to use speed as an asset for a heavy when comparing it to a scout," but that sentence is a very unattractive read.) ]
I meant to write "You're an idiot for using speed as an asset....." I may have been thinking of writing, "trying to use" and didn't realize I actually typed it. But thanks for being catty.
Shield tanking is hard mode /period.
> Check RND out here
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FLAYLOCK Steve
Kinsho Swords Caldari State
426
|
Posted - 2015.03.01 23:05:00 -
[135] - Quote
7th Son 7 wrote:See you on the field Stev-O Or maybe not? It seems like you're taking it personal. All I'm saying is RE isn't a big issue, easy counter. Flux. But if you'r ever in game message me. |
gustavo acosta
Capital Acquisitions LLC Bad Intention
978
|
Posted - 2015.03.01 23:06:00 -
[136] - Quote
Ydubbs81 RND wrote:
I meant to write "You're an idiot for using speed as an asset....." I may have been thinking of writing, "trying to use" and didn't realize I actually typed it. But thanks for being catty.
You're welcome
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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FLAYLOCK Steve
Kinsho Swords Caldari State
426
|
Posted - 2015.03.01 23:14:00 -
[137] - Quote
Big miku wrote:Just thought I'd mention the number APEX suits that come with REs, thanks CCP. Now I can have an Okay suit with REs completely for free. Got the tiger scout suit, and already proto CR and proto minja. |
Leonard Nimoy's ghost
whisky tango foxtrot sir
11
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Posted - 2015.03.02 00:41:00 -
[138] - Quote
Dovallis Martan JenusKoll wrote:Leonard Nimoy's ghost wrote:I don't care when I run through a hallway and get blown up because I didn't flux first or look around for remotes, but when a scout can pop out around a corner, frisbee a remote 20 meters and detonate it before it his the ground there is a problem. Remotes are ruining the game. It's freakin ridiculous. How about projectile weaponry then? Haven't you seen all the spam they produce? I mean seriously? Getting killed by a guy 70+ meters away? OMG I KNOWAMIRITE? LOLOLOLOL?! Seriously man? Do you even know what spam is? Or are you just awful at realizing your surroundings, but want to blame others for your own shortcomings? The death monitor tells you how far away the KILLER is not the remote. ( I had to learn that here on the forums cause I am unfamiliar with dying by explosives) Also, remotes from the ground level only travel about 5 meters. 20 meters is like tossing across an entire road, and up an imaginary sidewalk zone. I would like to see you actually do that ingame from the floor, like you advertise. From a roof it is possible. There has always been a tactical advantage to High ground, but that's not a floor deployment. Obviously you're a noob if you're unfamiliar with dying from remotes. I bet you've never played as a heavy against scouts. Have you ever played in a pc and seen the way scouts spam remotes? No. So stfu and come back and apologise in a couple months once you've learned. Also, no heavy is killing you from 70 meters with an hmg unless you had 20 armor left and were standing still. I believe this is probably what happened to you. I see other noobs do it all the time.
aka robin williams' ghost
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1842
|
Posted - 2015.03.02 00:51:00 -
[139] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it?
So you are saying that some people actually want to remove the one of the very very few counters to the heavy-logi combo?
Acquire Currency, Disregard Female Canis lupus familiaris
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BlackWinter RND
Ahrendee Inc.
111
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Posted - 2015.03.02 02:10:00 -
[140] - Quote
XD! People talk like killing the heavy is impossible without RE. They both need adjustments but it's not going to be heavy 514 without REs. You see more scouts than anything tbh.
They either lack common sense or complain about it.
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FLAYLOCK Steve
Kinsho Swords Caldari State
427
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Posted - 2015.03.02 02:29:00 -
[141] - Quote
BlackWinter RND wrote:XD! People talk like killing the heavy is impossible without RE. They both need adjustments but it's not going to be heavy 514 without REs. You see more scouts than anything tbh. I do agree with what you're saying, heavies are not hard to kill. You have to attack them by abusing their faults, slow turning speed, slow movements, long reload and overheat possibility. |
DEZKA DIABLO
THE FOOTCLAN
828
|
Posted - 2015.03.02 02:32:00 -
[142] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it? Still crying in your schoolgirl outfit eh.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3782
|
Posted - 2015.03.02 03:25:00 -
[143] - Quote
Sir Dukey wrote:Ydubbs81 RND wrote:out of curiosity...is everyone ok with it? So you are saying that some people actually want to remove the one of the very very few counters to the heavy-logi combo?
lol How did you come up with that from what I said?
Shield tanking is hard mode /period.
> Check RND out here
|
Balistyc Farshot
The Exemplars RISE of LEGION
78
|
Posted - 2015.03.02 16:27:00 -
[144] - Quote
FLAYLOCK Steve wrote:Balistyc Farshot wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. The best approach IMO, make them un-triggerable. The RE then is motion activated. So this is a trap, not a weapon. Otherwise they need to make shields more resistant to REs so there is a counter. Trap REs require you to draw enemies to your trap. You don't throw it at them, you run around a corner and lure them in. If they want to keep them like they exist, then they need to make the timer super long so it is trap not a thrown weapon. So someone was able to get 20 kills from supposedly just RE? Even if this did hhappen, guess what? So what, same can happen wit a freaking assault rifle, **** nova knifes even. I bet most of those kills was done by placing them where there is multiple reds trying to advance. It's just tactics, so nerf tatics?
Ok, I am getting hate for thumbs downing REs. Back trolls! Back! I have fire!
Now to my point. I simply hate how 3 heavies maxed out on EHP and a logi can be dropped by one boundless RE, then refilled from a nano to be done again at a uplink. This is why scouts are using them, they can take a whole point with one skilled scout. I have done this so don't tell me it isn't true! If you want this but in a more tactical way, then bring back contact grenades, they did this as a weapon better IMO. They were a better option and require you to fight after you rip away most of their EHP. Just up them back to carrying 2 and those with a shotgun would be how a scout wrecks a heavy.
REs are a satchel charge. My push is to change their role in battle (Tactics) and make them equipment for all classes not a weapon for scouts. Give them a wider area but less damage or set them up as a placed trap with motion sensitivity. Either way will change the tactic to detonate, then mop up, and assaults/heavies would want them as well. I am not just pulling this from my backside. Name another game that this weapon would not be seen as unbalanced in, TF2 makes sappers for gear only like fluxes, PS2 uses C4 and it is more for vehicles than people due to the smaller blast radius. PS2 also has mines for vehicles or personnel. BO2 has the claymores, Betties, and the C4.
The issue is having 3, they kill everything, they fill from nano hives, and they can be thrown (Don't give me any BS on this, I know the tricks).
Like I always say, "Come with other game examples" BO2 - reduce ammo to 1, which is a hard nerf, but is more inline with this being a thrown weapon. Make them planted at your feet only directly to the ground, PS2 C4. Make them a trap that is motion activated, Claymore, Betty, PS2 Mines. This stops throwing and makes them traps not grenades. Make them refill like uplinks and nanohives. This will slow down the amount on the battlefield but isn't like any other games.
Let me know if this balancing sounds out of line. Don't flame about them not being balanced. I want them to be useful as a tactic!
Heavy with a massive bullet hose called Lola (Burst HMG).
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Balistyc Farshot
The Exemplars RISE of LEGION
78
|
Posted - 2015.03.02 18:37:00 -
[145] - Quote
FLAYLOCK Steve wrote:Ydubbs81 RND wrote:JARREL THOMAS wrote:Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away* because it takes a lot of skill to OHK knife someone in the back. *closes the door behind him* Actually it does, when you're using it on a suit that dies when you sneeze. You're the one who has tunnel vision and ain't looking around you. If you get knifed during a gun fight, you deserve to die. Nova knifes does take a lot of skill, it's not just stabbing someone in the back. It's finding that idiot that isn't paying attention, so don't say it doesn't take skill.....
I agree with this. I use a shotgun and I think both super CQC weapons require skill. It is actually a little hard to one hit people with knives. Plus knife fighting another scout is always a good fight. you both are paper thin and know the first blow is death.
Heavy with a massive bullet hose called Lola (Burst HMG).
|
Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
444
|
Posted - 2015.03.02 21:50:00 -
[146] - Quote
Balistyc Farshot wrote:FLAYLOCK Steve wrote:Balistyc Farshot wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. The best approach IMO, make them un-triggerable. The RE then is motion activated. So this is a trap, not a weapon. Otherwise they need to make shields more resistant to REs so there is a counter. Trap REs require you to draw enemies to your trap. You don't throw it at them, you run around a corner and lure them in. If they want to keep them like they exist, then they need to make the timer super long so it is trap not a thrown weapon. So someone was able to get 20 kills from supposedly just RE? Even if this did hhappen, guess what? So what, same can happen wit a freaking assault rifle, **** nova knifes even. I bet most of those kills was done by placing them where there is multiple reds trying to advance. It's just tactics, so nerf tatics? Ok, I am getting hate for thumbs downing REs. Back trolls! Back! I have fire! Now to my point. I simply hate how 3 heavies maxed out on EHP and a logi can be dropped by one boundless RE, then refilled from a nano to be done again at a uplink. This is why scouts are using them, they can take a whole point with one skilled scout. I have done this so don't tell me it isn't true! If you want this but in a more tactical way, then bring back contact grenades, they did this as a weapon better IMO. They were a better option and require you to fight after you rip away most of their EHP. Just up them back to carrying 2 and those with a shotgun would be how a scout wrecks a heavy. REs are a satchel charge. My push is to change their role in battle (Tactics) and make them equipment for all classes not a weapon for scouts. Give them a wider area but less damage or set them up as a placed trap with motion sensitivity. Either way will change the tactic to detonate, then mop up, and assaults/heavies would want them as well. I am not just pulling this from my backside. Name another game that this weapon would not be seen as unbalanced in, TF2 makes sappers for gear only like fluxes, PS2 uses C4 and it is more for vehicles than people due to the smaller blast radius. PS2 also has mines for vehicles or personnel. BO2 has the claymores, Betties, and the C4. The issue is having 3, they kill everything, they fill from nano hives, and they can be thrown (Don't give me any BS on this, I know the tricks). Like I always say, "Come with other game examples" BO2 - reduce ammo to 1, which is a hard nerf, but is more inline with this being a thrown weapon. Make them planted at your feet only directly to the ground, PS2 C4. Make them a trap that is motion activated, Claymore, Betty, PS2 Mines. This stops throwing and makes them traps not grenades. Make them refill like uplinks and nanohives. This will slow down the amount on the battlefield but isn't like any other games. Let me know if this balancing sounds out of line. Don't flame about them not being balanced. I want them to be useful as a tactic!
4/10
A good heavy will be able to see an RE plopped in front of them.
Besides, REs are one of the few counters to heavy spam.
Not to mention that us scouts have about 1/10th of your health... If we shoot you and play "fair," you turn around and melt us.
I'm not saying that REs are the ONLY solution to heavy spam, but against 4 heavies...? Pretty much.
Gû¼+¦GòÉGòÉn¦ñ
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JAKE REDBLOOD
T.H.I.R.D R.O.C.K RISE of LEGION
42
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Posted - 2015.03.02 23:00:00 -
[147] - Quote
Dreis Shadowweaver wrote:RE spam is just ridiculous; just watch thisAnd thisAnd thisNot attacking Jake personally, it's just that he's most notable for his RE spam.
Hey bruh, I can shoot as well :p Lawl Don't nurf my babies :D
My YouTube Channel
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Balistyc Farshot
The Exemplars RISE of LEGION
78
|
Posted - 2015.03.02 23:47:00 -
[148] - Quote
Mex-0 wrote:
4/10
A good heavy will be able to see an RE plopped in front of them.
Besides, REs are one of the few counters to heavy spam.
Not to mention that us scouts have about 1/10th of your health... If we shoot you and play "fair," you turn around and melt us.
I'm not saying that REs are the ONLY solution to heavy spam, but against 4 heavies...? Pretty much.
Thanks for giving me a solid response. +1 for that.
BTW - I run a CAL Scout (Yes, hate me and my stupid hit box, but I love the color blending better (Really the only cammo scout fittings that aren't proto or AUR) and shields are better on a scout IMO because you only have 5 seconds to get back into the fight so often.)
The main problem is that REs are even making scout vs scout stupid (I eat those guys but it is not a gun game there).
Motion sensitive I see being so much more effective as a trap and equipment I would even use as a logi. Then they are no longer frisbees and they add a new level to the game. Imagine placing them on stair wells and not having to worry about watching them to push the button. You place one on the point and those silly guys trying to counter hack you have to watch for on the mini map now feel the pain by running up to the point instead. This makes them no longer thrown but a trap you place. My assault would lay his 3 and stand behind them waiting for heavies trying to close the gap. Logis would lay 16 of them inside to make scout's sneaking up on them just hate that they aren't running PEs.
What is coming with the addition of the packed REs being made for vehicle sapping, naturally they will nerf regular REs eventually. I want it sooner than later because in PCs this is getting just stupid. Scouts only run REs because they don't use shotguns due to the assaults with Kins being superior as slayers. I would love to see scouts as the only suits to be given SGs and Knives plus given lower profiles. Oh, and I run the breach shotgun for heavy hunting in pubs, this 3 shot game you guys are discussing doesn't exist with a breach so stop arguing there.
Heavy with a massive bullet hose called Lola (Burst HMG).
|
Ghost Kaisar
Negative-Feedback
10182
|
Posted - 2015.03.02 23:56:00 -
[149] - Quote
Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
Did you just call Nova Knives "Cheesy"?
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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FLAYLOCK Steve
Kinsho Swords Caldari State
431
|
Posted - 2015.03.03 00:41:00 -
[150] - Quote
Ghost Kaisar wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. Did you just call Nova Knives "Cheesy"? Yes he did |
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Archduke Ferd1nand
Nos Nothi
101
|
Posted - 2015.03.03 00:59:00 -
[151] - Quote
Id love for RE's to be nerfed into oblivion just as soon as heavies are balanced.
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
|
hold that
Capital Acquisitions LLC Bad Intention
671
|
Posted - 2015.03.03 03:07:00 -
[152] - Quote
man, you all think RE spam is bad in pubs, see that sht in PC, it's ultra |
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3790
|
Posted - 2015.03.03 05:09:00 -
[153] - Quote
Balistyc Farshot wrote:FLAYLOCK Steve wrote:Ydubbs81 RND wrote:JARREL THOMAS wrote:Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away* because it takes a lot of skill to OHK knife someone in the back. *closes the door behind him* Actually it does, when you're using it on a suit that dies when you sneeze. You're the one who has tunnel vision and ain't looking around you. If you get knifed during a gun fight, you deserve to die. Nova knifes does take a lot of skill, it's not just stabbing someone in the back. It's finding that idiot that isn't paying attention, so don't say it doesn't take skill..... I agree with this. I use a shotgun and I think both super CQC weapons require skill. It is actually a little hard to one hit people with knives. Plus knife fighting another scout is always a good fight. you both are paper thin and know the first blow is death.
I find it funny when guys say that if you get knifed in the back then you weren't paying attention, etc. As if, you can spot these guys on the map as a heavy. Or, as if you don't have reds or some other situation that you need to pay attention to that's in front of you.
It really isn't hard to sneak up on a heavy as a scout. They can not see you on the map, so it really isn't hard to flank behind them. You don't even have to cloak or put dampeners on to flank behind heavies. A scout can knife them in the back before the heavy can even think about killing their skinny suit.
I'm pretty sure that rooftop campers will say that it takes skill to camp roofs because you have to dodge snipers, ADS pilots, etc. Or, blaster tankers like duna that used to spam ambush and murder infantry might say that it took great skill to do so (although the tankers may have some validity because dodging a team of AV isn't easy). I'm saying that most OHK weapons/mechanics are usually cheesy because they are OHK weapons. It's not a dig on the person that's using it....if you're a skilled player then you are skilled player, no matter what. But some of these cheesy mechanics and weapons really do help out some that aren't. Because it is harder to pick up a rifle and be fairly successful as opposed to stabbing people in the back.
I use HMGs and I believe that they can be cheesy sometimes as well. But being a heavy isn't easy either.
I don't understand how a community that pleaded for CCP to raise the TTK (because they felt it was toooo fast) can support OHK weapons at the same time.
Edit: I went on a wild tangent just now.
tl;dr my intent is not to insult players but to just state my opinion on OHK and really high damage weapons.
Shield tanking is hard mode /period.
> Check RND out here
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FLAYLOCK Steve
Kinsho Swords Caldari State
435
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Posted - 2015.03.03 09:20:00 -
[154] - Quote
And playing as a scout isn't easy. So you just supported my statement. I've literally played every role, bought the elite pack just to test them out. Playing scout is by far the hardest role, and it isn't always OHK. I've played heavy, with one clip I can spray a sqaud. Using a freaking gun is not harder than using NK, even shotguns(with bad hit-detection., randomly shooting blanks). Yes you may not "spot" us. But your team sure can, we don't spray and prey. We stalk and prey, waiting for that chance to get you when tunnel vision hits you. If we **** up we're good as dead. Everyone knows that, so for you to call us cheesy, is lame. Think about all the effort it takes us just to sneak up on you, so our CQC kill is well deserved |
Dengru
Fatal Absolution Negative-Feedback
505
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Posted - 2015.03.03 11:54:00 -
[155] - Quote
I think people over identify with the knives. Look at all players who've picked up the knives and done well. It is not a special thing..The difficulty in using them are the obvious ones of using a melee weapon in a shooting game, but that doesn't mean it requires more skill...
You don't deserve to kill someone in one hit cause you snuck up on them in a game where ambient sounds are so bad. If there were footsteps many players would react and kill the kniferr just as they do when the charging and cloak noises are heard.
(>^_^)><(^.^<)
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robin williams' ghost
whisky tango foxtrot sir
986
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Posted - 2015.03.03 12:08:00 -
[156] - Quote
[/quote]
4/10 A good heavy will be able to see an RE plopped in front of them. Besides, REs are one of the few counters to heavy spam. Not to mention that us scouts have about 1/10th of your health... If we shoot you and play "fair," you turn around and melt us.
I'm not saying that REs are the ONLY solution to heavy spam, but against 4 heavies...? Pretty much.[/quote]
This attitude right here is part of the problem. Where else in the game is a single solo player able to take out a whole squad with a single ohk? How do you think that's ok? And saying well a good heavy can see a remote and back away would be true if they weren't able to frisbee then and detonate them the second they hit the ground. There is no chance to move. Obviously you've never played as a heavy.
Robin Williams endorses this corp
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3791
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Posted - 2015.03.03 12:19:00 -
[157] - Quote
FLAYLOCK Steve wrote:And playing as a scout isn't easy. So you just supported my statement. I've literally played every role, bought the elite pack just to test them out. Playing scout is by far the hardest role, and it isn't always OHK. I've played heavy, with one clip I can spray a sqaud. Using a freaking gun is not harder than using NK, even shotguns(with bad hit-detection., randomly shooting blanks). Yes you may not "spot" us. But your team sure can, we don't spray and prey. We stalk and prey, waiting for that chance to get you when tunnel vision hits you. If we **** up we're good as dead. Everyone knows that, so for you to call us cheesy, is lame. Think about all the effort it takes us just to sneak up on you, so our CQC kill is well deserved
What I don't like is when I post my negative attitude about one thing and people insinuate that I'm insulting the entire class. Being a scout (and a true scout) is not easy. I also think the rep tool repping through damage is cheesy but life as a logi isn't easy either.
I'm saying that trying to flank players that can't spot you in on the map isn't the hardest thing to do especially when you can spot them on your map. I am also saying that one or two hit stabbing someone in the back doesn't require the best eye-hand coordination.
Shield tanking is hard mode /period.
> Check RND out here
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FLAYLOCK Steve
Kinsho Swords Caldari State
439
|
Posted - 2015.03.03 22:00:00 -
[158] - Quote
Ydubbs81 RND wrote:FLAYLOCK Steve wrote:And playing as a scout isn't easy. So you just supported my statement. I've literally played every role, bought the elite pack just to test them out. Playing scout is by far the hardest role, and it isn't always OHK. I've played heavy, with one clip I can spray a sqaud. Using a freaking gun is not harder than using NK, even shotguns(with bad hit-detection., randomly shooting blanks). Yes you may not "spot" us. But your team sure can, we don't spray and prey. We stalk and prey, waiting for that chance to get you when tunnel vision hits you. If we **** up we're good as dead. Everyone knows that, so for you to call us cheesy, is lame. Think about all the effort it takes us just to sneak up on you, so our CQC kill is well deserved What I don't like is when I post my negative attitude about one thing and people insinuate that I'm insulting the entire class. Being a scout (and a true scout) is not easy. I also think the rep tool repping through damage is cheesy but life as a logi isn't easy either. I'm saying that trying to flank players that can't spot you in on the map isn't the hardest thing to do especially when you can spot them on your map. I am also saying that one or two hit stabbing someone in the back doesn't require the best eye-hand coordination. And again you're still ignoring the fact that it takes more skill to be able to get that close. Takes more skill to sneak up on someone rather than just point and click.NK, are not easy mode like you're saying, there's more to take into account rather than just point and click. And we aren't just sneaking around from just you, but from a **** ton of reds. You probably didn't spot me but someone on your team may have. |
Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
448
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Posted - 2015.03.04 02:45:00 -
[159] - Quote
Have you EVER tried nova knifing?
I didn't think so...
Gû¼+¦GòÉGòÉn¦ñ
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FLAYLOCK Steve
Kinsho Swords Caldari State
442
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Posted - 2015.03.04 02:58:00 -
[160] - Quote
Mex-0 wrote:Have you EVER tried nova knifing?
I didn't think so... Exactly, I'm not the best player. I get killed a lot, I used to be very good, joined hellstorms Corp and took a year break or longer. Now when I came back a lot I think has changed and still trying to get used everything. But just because people use smart ttactics and outsmart me doesn't make it "cheesy". Skill is more than point and click |
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One Eyed King
Nos Nothi
8214
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Posted - 2015.03.04 03:12:00 -
[161] - Quote
Ydubbs81 RND wrote:FLAYLOCK Steve wrote:And playing as a scout isn't easy. So you just supported my statement. I've literally played every role, bought the elite pack just to test them out. Playing scout is by far the hardest role, and it isn't always OHK. I've played heavy, with one clip I can spray a sqaud. Using a freaking gun is not harder than using NK, even shotguns(with bad hit-detection., randomly shooting blanks). Yes you may not "spot" us. But your team sure can, we don't spray and prey. We stalk and prey, waiting for that chance to get you when tunnel vision hits you. If we **** up we're good as dead. Everyone knows that, so for you to call us cheesy, is lame. Think about all the effort it takes us just to sneak up on you, so our CQC kill is well deserved What I don't like is when I post my negative attitude about one thing and people insinuate that I'm insulting the entire class. Being a scout (and a true scout) is not easy. I also think the rep tool repping through damage is cheesy but life as a logi isn't easy either. I'm saying that trying to flank players that can't spot you in on the map isn't the hardest thing to do especially when you can spot them on your map. I am also saying that one or two hit stabbing someone in the back doesn't require the best eye-hand coordination. So finding a route to flank someone, knowing there are others possibly around to see you, and the person could in fact turn around is not a skill?
Timing the cloak such that you are minimizing your vulnerability is not a skill?
Learning how to deal with glitchy cloak mechanics to increase survivability is not a skill?
Learning how to move and find a heavy who just survived your first charged strike because they can kill you in a fraction of a second is not a skill?
Learning to know the appropriate times to charge is not a skill?
Learning how to time a Raptor Jump so you can charge in mid air while having to adjust to the individual mercs varying speeds and not jump short and into their inner ring or jump past them and give them an easy kill is not a skill?
Learning when to engage and when not to engage?
Learning how to knife on the move and put yourself into a position to minimize any issues regarding unpredictable enemy movement that can take even Heavies out of your range while giving away your position with the noise of your knives is not a skill?
Tell me again how easy all that is. It took me literally months to learn how to knife properly, but I suppose I am sure it is way more easy than carrying around ridiculous amounts of HP with an HMG you can insta spin without aiming and kill anything that happens to cross your path.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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FLAYLOCK Steve
Kinsho Swords Caldari State
443
|
Posted - 2015.03.04 03:19:00 -
[162] - Quote
One Eyed King wrote:Ydubbs81 RND wrote:FLAYLOCK Steve wrote:And playing as a scout isn't easy. So you just supported my statement. I've literally played every role, bought the elite pack just to test them out. Playing scout is by far the hardest role, and it isn't always OHK. I've played heavy, with one clip I can spray a sqaud. Using a freaking gun is not harder than using NK, even shotguns(with bad hit-detection., randomly shooting blanks). Yes you may not "spot" us. But your team sure can, we don't spray and prey. We stalk and prey, waiting for that chance to get you when tunnel vision hits you. If we **** up we're good as dead. Everyone knows that, so for you to call us cheesy, is lame. Think about all the effort it takes us just to sneak up on you, so our CQC kill is well deserved What I don't like is when I post my negative attitude about one thing and people insinuate that I'm insulting the entire class. Being a scout (and a true scout) is not easy. I also think the rep tool repping through damage is cheesy but life as a logi isn't easy either. I'm saying that trying to flank players that can't spot you in on the map isn't the hardest thing to do especially when you can spot them on your map. I am also saying that one or two hit stabbing someone in the back doesn't require the best eye-hand coordination. So finding a route to flank someone, knowing there are others possibly around to see you, and the person could in fact turn around is not a skill? Timing the cloak such that you are minimizing your vulnerability is not a skill? Learning how to deal with glitchy cloak mechanics to increase survivability is not a skill? Learning how to move and find a heavy who just survived your first charged strike because they can kill you in a fraction of a second is not a skill? Learning to know the appropriate times to charge is not a skill? Learning how to time a Raptor Jump so you can charge in mid air while having to adjust to the individual mercs varying speeds and not jump short and into their inner ring or jump past them and give them an easy kill is not a skill? Learning when to engage and when not to engage? Learning how to knife on the move and put yourself into a position to minimize any issues regarding unpredictable enemy movement that can take even Heavies out of your range while giving away your position with the noise of your knives is not a skill? Tell me again how easy all that is. It took me literally months to learn how to knife properly, but I suppose I am sure it is way more easy than carrying around ridiculous amounts of HP with an HMG you can insta spin without aiming and kill anything that happens to cross your path. no I guess it's just cheesy according to him. A heavy isn't easy but it's easier than a scout. I've 1v1 a tank using a std dren heavy with just adv mods and he wasn't a noob tanker. But I still took him out, so again can a scout do that? Yes but only sneaking up to it. A heavy just has to stay with cover and come out to fire while eating the blast just to lose his shields in the process. A scout gotta be careful even a proto scout can get killed with milita weapons if not careful.
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
448
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Posted - 2015.03.05 23:02:00 -
[163] - Quote
FLAYLOCK Steve wrote:One Eyed King wrote:Ydubbs81 RND wrote:FLAYLOCK Steve wrote:And playing as a scout isn't easy. So you just supported my statement. I've literally played every role, bought the elite pack just to test them out. Playing scout is by far the hardest role, and it isn't always OHK. I've played heavy, with one clip I can spray a sqaud. Using a freaking gun is not harder than using NK, even shotguns(with bad hit-detection., randomly shooting blanks). Yes you may not "spot" us. But your team sure can, we don't spray and prey. We stalk and prey, waiting for that chance to get you when tunnel vision hits you. If we **** up we're good as dead. Everyone knows that, so for you to call us cheesy, is lame. Think about all the effort it takes us just to sneak up on you, so our CQC kill is well deserved What I don't like is when I post my negative attitude about one thing and people insinuate that I'm insulting the entire class. Being a scout (and a true scout) is not easy. I also think the rep tool repping through damage is cheesy but life as a logi isn't easy either. I'm saying that trying to flank players that can't spot you in on the map isn't the hardest thing to do especially when you can spot them on your map. I am also saying that one or two hit stabbing someone in the back doesn't require the best eye-hand coordination. So finding a route to flank someone, knowing there are others possibly around to see you, and the person could in fact turn around is not a skill? Timing the cloak such that you are minimizing your vulnerability is not a skill? Learning how to deal with glitchy cloak mechanics to increase survivability is not a skill? Learning how to move and find a heavy who just survived your first charged strike because they can kill you in a fraction of a second is not a skill? Learning to know the appropriate times to charge is not a skill? Learning how to time a Raptor Jump so you can charge in mid air while having to adjust to the individual mercs varying speeds and not jump short and into their inner ring or jump past them and give them an easy kill is not a skill? Learning when to engage and when not to engage? Learning how to knife on the move and put yourself into a position to minimize any issues regarding unpredictable enemy movement that can take even Heavies out of your range while giving away your position with the noise of your knives is not a skill? Tell me again how easy all that is. It took me literally months to learn how to knife properly, but I suppose I am sure it is way more easy than carrying around ridiculous amounts of HP with an HMG you can insta spin without aiming and kill anything that happens to cross your path. no I guess it's just cheesy according to him. A heavy isn't easy but it's easier than a scout. I've 1v1 a tank using a std dren heavy with just adv mods and he wasn't a noob tanker. But I still took him out, so again can a scout do that? Yes but only sneaking up to it. A heavy just has to stay with cover and come out to fire while eating the blast just to lose his shields in the process. A scout gotta be careful even a proto scout can get killed with milita weapons if not careful. Don't be sad fellow scouts, Ydubbs is just butthurt because he's lost a couple expensive heavies to a scout.
Gû¼+¦GòÉGòÉn¦ñ
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
448
|
Posted - 2015.03.05 23:11:00 -
[164] - Quote
Balistyc Farshot wrote:Mex-0 wrote:
4/10
A good heavy will be able to see an RE plopped in front of them.
Besides, REs are one of the few counters to heavy spam.
Not to mention that us scouts have about 1/10th of your health... If we shoot you and play "fair," you turn around and melt us.
I'm not saying that REs are the ONLY solution to heavy spam, but against 4 heavies...? Pretty much.
Thanks for giving me a solid response. +1 for that. BTW - I run a CAL Scout (Yes, hate me and my stupid hit box, but I love the color blending better (Really the only cammo scout fittings that aren't proto or AUR) and shields are better on a scout IMO because you only have 5 seconds to get back into the fight so often.) The main problem is that REs are even making scout vs scout stupid (I eat those guys but it is not a gun game there). Motion sensitive I see being so much more effective as a trap and equipment I would even use as a logi. Then they are no longer frisbees and they add a new level to the game. Imagine placing them on stair wells and not having to worry about watching them to push the button. You place one on the point and those silly guys trying to counter hack you have to watch for on the mini map now feel the pain by running up to the point instead. This makes them no longer thrown but a trap you place. My assault would lay his 3 and stand behind them waiting for heavies trying to close the gap. Logis would lay 16 of them inside to make scout's sneaking up on them just hate that they aren't running PEs. What is coming with the addition of the packed REs being made for vehicle sapping, naturally they will nerf regular REs eventually. I want it sooner than later because in PCs this is getting just stupid. Scouts only run REs because they don't use shotguns due to the assaults with Kins being superior as slayers. I would love to see scouts as the only suits to be given SGs and Knives plus given lower profiles. Oh, and I run the breach shotgun for heavy hunting in pubs, this 3 shot game you guys are discussing doesn't exist with a breach so stop arguing there.
The problem with it being a trap is that anyone could just spam it EVERYWHERE. On uplinks, objectives, around CRUs, or anywhere players pass.
5 out at once, and you can put them anywhere.
I believe it would be better to just increase deployment time, much like the cloak was nerfed.
Also, if you made them a "trap" type of equipment, wouldn't it just make it an infantry+AV version of the proximity explosive? It would out-perform the PE in every way.
Gû¼+¦GòÉGòÉn¦ñ
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