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Balistyc Farshot
The Exemplars RISE of LEGION
72
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Posted - 2015.02.27 20:43:00 -
[1] - Quote
Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
Um, yeah. I can out scout most heavies (Use a shotgun and run circles around them). The problem is that like in the PC I was in last night, someone racked up 20+ kills, all from REs in the city. Not 14 guys slowly plodding around, 1 guy which is unbalanced. Heavies have to reload and are slow. Plus they suck at range beyond 20 meters. Scout's should use knives or shotguns to be 2 second killers. Assaults stand at 20+ meters and watch a heavy try to find cover, he is too slow and has no range. REs need some work because everything dies to them without enough risk to the user. They are super grenades.
The best approach IMO, make them un-triggerable. The RE then is motion activated. So this is a trap, not a weapon. Otherwise they need to make shields more resistant to REs so there is a counter. Trap REs require you to draw enemies to your trap. You don't throw it at them, you run around a corner and lure them in. If they want to keep them like they exist, then they need to make the timer super long so it is trap not a thrown weapon.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Balistyc Farshot
The Exemplars RISE of LEGION
78
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Posted - 2015.03.02 16:27:00 -
[2] - Quote
FLAYLOCK Steve wrote:Balistyc Farshot wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. The best approach IMO, make them un-triggerable. The RE then is motion activated. So this is a trap, not a weapon. Otherwise they need to make shields more resistant to REs so there is a counter. Trap REs require you to draw enemies to your trap. You don't throw it at them, you run around a corner and lure them in. If they want to keep them like they exist, then they need to make the timer super long so it is trap not a thrown weapon. So someone was able to get 20 kills from supposedly just RE? Even if this did hhappen, guess what? So what, same can happen wit a freaking assault rifle, **** nova knifes even. I bet most of those kills was done by placing them where there is multiple reds trying to advance. It's just tactics, so nerf tatics?
Ok, I am getting hate for thumbs downing REs. Back trolls! Back! I have fire!
Now to my point. I simply hate how 3 heavies maxed out on EHP and a logi can be dropped by one boundless RE, then refilled from a nano to be done again at a uplink. This is why scouts are using them, they can take a whole point with one skilled scout. I have done this so don't tell me it isn't true! If you want this but in a more tactical way, then bring back contact grenades, they did this as a weapon better IMO. They were a better option and require you to fight after you rip away most of their EHP. Just up them back to carrying 2 and those with a shotgun would be how a scout wrecks a heavy.
REs are a satchel charge. My push is to change their role in battle (Tactics) and make them equipment for all classes not a weapon for scouts. Give them a wider area but less damage or set them up as a placed trap with motion sensitivity. Either way will change the tactic to detonate, then mop up, and assaults/heavies would want them as well. I am not just pulling this from my backside. Name another game that this weapon would not be seen as unbalanced in, TF2 makes sappers for gear only like fluxes, PS2 uses C4 and it is more for vehicles than people due to the smaller blast radius. PS2 also has mines for vehicles or personnel. BO2 has the claymores, Betties, and the C4.
The issue is having 3, they kill everything, they fill from nano hives, and they can be thrown (Don't give me any BS on this, I know the tricks).
Like I always say, "Come with other game examples" BO2 - reduce ammo to 1, which is a hard nerf, but is more inline with this being a thrown weapon. Make them planted at your feet only directly to the ground, PS2 C4. Make them a trap that is motion activated, Claymore, Betty, PS2 Mines. This stops throwing and makes them traps not grenades. Make them refill like uplinks and nanohives. This will slow down the amount on the battlefield but isn't like any other games.
Let me know if this balancing sounds out of line. Don't flame about them not being balanced. I want them to be useful as a tactic!
Heavy with a massive bullet hose called Lola (Burst HMG).
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Balistyc Farshot
The Exemplars RISE of LEGION
78
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Posted - 2015.03.02 18:37:00 -
[3] - Quote
FLAYLOCK Steve wrote:Ydubbs81 RND wrote:JARREL THOMAS wrote:Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away* because it takes a lot of skill to OHK knife someone in the back. *closes the door behind him* Actually it does, when you're using it on a suit that dies when you sneeze. You're the one who has tunnel vision and ain't looking around you. If you get knifed during a gun fight, you deserve to die. Nova knifes does take a lot of skill, it's not just stabbing someone in the back. It's finding that idiot that isn't paying attention, so don't say it doesn't take skill.....
I agree with this. I use a shotgun and I think both super CQC weapons require skill. It is actually a little hard to one hit people with knives. Plus knife fighting another scout is always a good fight. you both are paper thin and know the first blow is death.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Balistyc Farshot
The Exemplars RISE of LEGION
78
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Posted - 2015.03.02 23:47:00 -
[4] - Quote
Mex-0 wrote:
4/10
A good heavy will be able to see an RE plopped in front of them.
Besides, REs are one of the few counters to heavy spam.
Not to mention that us scouts have about 1/10th of your health... If we shoot you and play "fair," you turn around and melt us.
I'm not saying that REs are the ONLY solution to heavy spam, but against 4 heavies...? Pretty much.
Thanks for giving me a solid response. +1 for that.
BTW - I run a CAL Scout (Yes, hate me and my stupid hit box, but I love the color blending better (Really the only cammo scout fittings that aren't proto or AUR) and shields are better on a scout IMO because you only have 5 seconds to get back into the fight so often.)
The main problem is that REs are even making scout vs scout stupid (I eat those guys but it is not a gun game there).
Motion sensitive I see being so much more effective as a trap and equipment I would even use as a logi. Then they are no longer frisbees and they add a new level to the game. Imagine placing them on stair wells and not having to worry about watching them to push the button. You place one on the point and those silly guys trying to counter hack you have to watch for on the mini map now feel the pain by running up to the point instead. This makes them no longer thrown but a trap you place. My assault would lay his 3 and stand behind them waiting for heavies trying to close the gap. Logis would lay 16 of them inside to make scout's sneaking up on them just hate that they aren't running PEs.
What is coming with the addition of the packed REs being made for vehicle sapping, naturally they will nerf regular REs eventually. I want it sooner than later because in PCs this is getting just stupid. Scouts only run REs because they don't use shotguns due to the assaults with Kins being superior as slayers. I would love to see scouts as the only suits to be given SGs and Knives plus given lower profiles. Oh, and I run the breach shotgun for heavy hunting in pubs, this 3 shot game you guys are discussing doesn't exist with a breach so stop arguing there.
Heavy with a massive bullet hose called Lola (Burst HMG).
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