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gustavo acosta
Capital Acquisitions LLC Bad Intention
962
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Posted - 2015.02.27 21:50:00 -
[1] - Quote
Booby Tuesdays wrote:One Eyed King wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree? I have wondered about this for 2 years. Either make it actual equipment, or put it in the grenade slot. It can't be both. Actually it can because it has.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
966
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Posted - 2015.02.28 00:24:00 -
[2] - Quote
Ydubbs81 RND wrote:
Reading this....makes me believe that you don't play this game.
Doesn't make any points made less valid...no response? This is a forum after all.
fo-+rum -êf+¦r+Öm noun 1. a place, meeting, or medium where ideas and views on a particular issue can be exchanged.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
970
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Posted - 2015.03.01 03:02:00 -
[3] - Quote
Ydubbs81 RND wrote:
Because you were talking pure theoretical and not practical. There are many objectives where you can create distance and kill a heavy before running for the hack. Just thinking off of the top (without doing the actual research), I believe there are way more objectives where you can do so.
And then you say that shotguns are not a good counter for heavies. Scouts can get 2 to 3 shots off before a heavy can turn and find out what the hell is going on. But usually, if the scout is a competent, it's too late.
....totally irrelevant because my point was about trying to nerf the number of scouts or assaults on the field. I wasn't referring to nerfing the scout's roles.
1. No there are not, a heavy can still move 3 m/s and covers 52m with the hmg. It effecitively covers 156 square meters per second with a 6,037 hp clip. It doesn't even need to worry about overheating until after it has unloaded 2250 hp of damage which is 5 scouts, 3 logis, 2 assaults, or 1.5 heavies.
2. Shotguns are not a hard counter to heavies because there is more risk in a scout shotgunning than a heavy using an HMG. A rock of hp that spouts a butt load of damage in less than a second, vs a twig of hp that has to get 3 shots off to down most things. And no, all suits turn at the same speed so heavies aren't the only ones that can turn around and spray a scout dead.
3. Nerfing the role of the scout reduced the amount of the scouts on the field genius.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
970
|
Posted - 2015.03.01 04:16:00 -
[4] - Quote
Ydubbs81 RND wrote: You appear to be one of those guys that are just fascinating with the math and nothing else.
1. You mentioned the speed of a heavy as an asset...lulz
2. A scout can see a heavy on its map and flank around and 3 shot him in the back. They will definitely get 2 shots off before the heavy can react. By the time the heavy turns around, it is over. Not to mention that the heavy is huge and has a bigger hitbox (unless something was changed) than other suits. Couple that with the fact that even if the heavy can turn around, the scout is strafing like a madman and the heavy is down to one shot.
3. The reason you see less scouts is because assault suits got buffed. Now, if you guys actually read instead of skimming, then you would understand my point. Do people want to nerf the heavy suits or do they want to nerf the heavy spam? It sounds like people want to nerf the spam and my question was how can you nerf spam of a suit (without nerfing the suit)? If 11 people in a match are specced into heavy suits, how can you stop that? I compared it to trying to stop 12 people in a game from going scout or going assault.
That's because math is how suits die, if a suit has 300 hp and a gun out puts 37 damage at a 800 rpm said suit will be dead in less than a second. It works in practice, as it does in theory.
1. A heavy has more potential to kill than a large blaster installation because it can move.
2.(*shoot) Considering the shotgun can only shoot one bullet per 1.5 seconds and an hmg effectively sprays the same amount of damage in 1 second the heavy obviously has the advantage. The dispersion of the hmg allows for the hmg to be as inaccurate as it wants, all it needs to do is have 20 shots hit and the scout will be dead. Heavies strafe too, so even the scout is also left at a disadvantage in that aspect but seeing as how the most a scout suit can effectively tank is 400hp (ineffectively 500hp) the percentage of error for a heavy is exponentially larger than a scout(considering they hold a 1000 base hp suit).
3. The reason we see less scouts is because active scanners are way more effective than passive scanning, and every other scrub has figured it out. Not to mention the scout was nerfed in terms of role and nothing else(i.e. tanked scouts weren't hit). People see more heavies within matches because it is dis-proportionally more powerful than the other suits. If the heavy suit is nerfed, then fewer people will run it that's how things work. Scout was nerfed fewer people use scout, logi was nerfed fewer people use logi etc etc. If all roles are equally viable the spamming of certain suits will no longer become common place because people will run what they want, not what can be abused.
It's not a coincidence that x amount of people in a match are using the same suit.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
970
|
Posted - 2015.03.01 08:24:00 -
[5] - Quote
Ydubbs81 RND wrote:
1. you're still reaching
2. Heavies have the advantage if they see a scout and the scout is in front of them. Scouts have the advantage when the heavy does not see them. They are passively scanning heavies and have the ability to run around and get behind them without the heavy knowing. They can get 2 shots off before the heavy starts to turn around. Even if the heavy have enough tank to turn around, he may be down to one more shot. But the scout is right up on him and the closer he his, the faster the strafe appears to be. I find it amazing that you feel the scout is at a disadvantage because the heavy can strafe.
3. The reason we see less scouts is because the assault suits got buffed....period. If the assault suits didn't get buffed, I'm sure there would be more scout suits on the field. People stopped using logi suits for slayer suits because the scout suits got buffed. It's the same cycle. If you nerf heavy suits, I'm sure some people may stop using them. But as long as they are still useful, players will use their heavy suits. They use it because it is easy mode on an objective. It melts people in cqc situations..as intended.
1. If you're saying that a large blaster installation has more killing potential than a heavy, that is a blatant lie.
2. You seem to use a lot of analogy, did you know that heavies get the same passive scans scouts do as long as they're on the same team? It takes about 4.5 seconds for a scout to fire off 3 rounds, where as the heavy only requires 1 second to turn to the scout and another second to blast 792 damage which 3x an ewar scout's hp. The closer a target is the easier it is to hit it because it's closer to you no amount of strafe will prevent a heavy from killing a suit at 1-5m, the range of a shotgun. I don't think that the scouts are at a disadvantage because heavies can strafe, scouts are at a disadvantage to begin with, heavies strafing is just icing on the cake.
3. Nope, E-war was nerfed to shite and when everyone realized the role that the scout was meant to play is no longer effective enough to justify using E-war on a scout. I'm fine with the hmg melting at cqc the problem arises when "cqc" is defined as 52 m with a gun that spews upto 3000 damage before overheating, and the risk becomes even smaller when every suit that uses the HMG has 1000 hp minimum. I mean it's so ridiculously OP, even I could be a decent PC heavy, and I have been.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
978
|
Posted - 2015.03.01 21:56:00 -
[6] - Quote
Ydubbs81 RND wrote:
1. You're reaching because you tried to use the speed of a heavy as an asset. And now you are comparing it to a large blaster turret. You have to see the fail in this.
2. I'm not sure what you are trying to do anymore. Now, you are talking about a scenario if a heavy has a scout in his squad to try and help your argument. And you mention "4.5 secs" for a scout to get 3 shots off. Are you accounting for how many shots the scout has placed in the heavy while his back was turned and can't see him? What is up with you an numbers though?
3. Scouts weren't using it for ewar...mostly. They were using it as slayer scouts because you can do so much with them. Who was using gal, min, or amarr scouts for ewar before they got nerfed? I'd say scouts are more ewar now than they've ever been. Because slayers have gone back to assaults because they are better fitted for that role.
1. Movement is an asset. You're an idiot for not seeing that if a heavy couldn't move they wouldn't be able to kill as much, but they'd be a lot more balanced compared to how they are now.
2. I'm saying in order for a scout to kill a heavy it takes 2x the amount a heavy requires to turn around and spray. Numbers are what separates the literate masses from commoners like yourself.
3. You're right they weren't, but they were nerfed for having E-war not tanking(slaying). E-war is a joke now the only thing it's good for is not being seen on passives if that. It was a ridiculously stupid nerf from ridiculously stupid people who did not see what the real issue with scouts was.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
978
|
Posted - 2015.03.01 22:55:00 -
[7] - Quote
Ydubbs81 RND wrote: 1. You're an idiot for trying using speed as an asset for a heavy when comparing it to a scout. You should have just conceded that it was a fail point but you look even more foolish trying to back it up. I mean, seriously....you're comparing speed of a blaster turret to back up your statement.
And you're right..I'm an even bigger idiot for debating you....so take care :)
1. (I think you meant to say, "You're and idiot for trying to use speed as an asset for a heavy when comparing it to a scout," but that sentence is a very unattractive read.)I never said that speed for a heavy was an asset when comparing it to a scout. I said the speed of a heavy is an asset period. The point is still valid because you have not provided sufficient evidence or reasoning behind why the speed of a heavy is not an asset at all. If a blaster installation could move it would have just as much killing potential as a heavy if not more, but it doesn't. I don't see how that's an invalid point, but maybe you'll try to explain.
I will concede that you are ignorant. At least we can agree on that.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
978
|
Posted - 2015.03.01 23:06:00 -
[8] - Quote
Ydubbs81 RND wrote:
I meant to write "You're an idiot for using speed as an asset....." I may have been thinking of writing, "trying to use" and didn't realize I actually typed it. But thanks for being catty.
You're welcome
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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