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FLAYLOCK Steve
Kinsho Swords Caldari State
423
|
Posted - 2015.02.28 10:33:00 -
[91] - Quote
H0riz0n Unlimit wrote:FLAYLOCK Steve wrote:H0riz0n Unlimit wrote:Since they are throwed and not dropped, you never know where they are, or at least you discover it too late, a solution? Maybe make them permascanned for the first "x" seconds after you throw them, adding time from the moment you drop it to the one you can detonate it By that logic, snipers and nova knifers and anyone/anything that kills you when you don't know where it's coming from is OP or a problem. Just because you don't see them doesn't mean you can't avoid them, sometimes you can't and that's because the user who placed them outsmarted you. RE'S aren't a new item, a lot of people have learned how to deal with them. I learned the hard way, I carry fluxnades. Don't hack something without fluxing. Don't walk in doorways where the red berry ran into. Don't stay close to turning corners. I'm not saying you're completely wrong but a lot of people cry on forums without thinking abouta way to slove a problem. You can track where a sniper shoot from, a nova knifer if kill you from behind is a good one, but if you are in a map in which there is no light and RE's disappears and then they are 10 metres away this is not fair, actually the only way to escape a RE is run against who throw RE. You dont need to be smart at the moment, you need a good connection and RE's so stop defend something that it s clearly ****** up What suit do you use? What gun? Just tell me this please. |
H0riz0n Unlimit
481
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Posted - 2015.02.28 11:05:00 -
[92] - Quote
FLAYLOCK Steve wrote:H0riz0n Unlimit wrote:FLAYLOCK Steve wrote:H0riz0n Unlimit wrote:Since they are throwed and not dropped, you never know where they are, or at least you discover it too late, a solution? Maybe make them permascanned for the first "x" seconds after you throw them, adding time from the moment you drop it to the one you can detonate it By that logic, snipers and nova knifers and anyone/anything that kills you when you don't know where it's coming from is OP or a problem. Just because you don't see them doesn't mean you can't avoid them, sometimes you can't and that's because the user who placed them outsmarted you. RE'S aren't a new item, a lot of people have learned how to deal with them. I learned the hard way, I carry fluxnades. Don't hack something without fluxing. Don't walk in doorways where the red berry ran into. Don't stay close to turning corners. I'm not saying you're completely wrong but a lot of people cry on forums without thinking abouta way to slove a problem. You can track where a sniper shoot from, a nova knifer if kill you from behind is a good one, but if you are in a map in which there is no light and RE's disappears and then they are 10 metres away this is not fair, actually the only way to escape a RE is run against who throw RE. You dont need to be smart at the moment, you need a good connection and RE's so stop defend something that it s clearly ****** up What suit do you use? What gun? Just tell me this please. Gal scout, gal assault, gal logi, gal sentinel, minmando, min sentinel, you?
"Doc DDD is better than you" cit. Extacy cravings; "You are only lucky" cit. Takashiro kashuken. Tanker since chromosome
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jonny battles
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2015.02.28 11:13:00 -
[93] - Quote
Funny I don't see res anymore unless in my officer gear
It was just that easy
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RemingtonBeaver
Molon Labe. General Tso's Alliance
1855
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Posted - 2015.02.28 11:36:00 -
[94] - Quote
I just want to say Redblood was tearing it up. I watched that first video, and was biting my nails it was that good.
o7 Jake "Sir Heavy Bomber" Redblood
Hearing the lamentations of Amarr women since 92'.
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3767
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Posted - 2015.03.01 02:49:00 -
[95] - Quote
One Eyed King wrote:Ydubbs81 RND wrote:
Reading this....makes me believe that you don't play this game.
How so? I am open to discussion, but perhaps you would like to add some support to your claim as I did mine.
Because you were talking pure theoretical and not practical. There are many objectives where you can create distance and kill a heavy before running for the hack. Just thinking off of the top (without doing the actual research), I believe there are way more objectives where you can do so.
And then you say that shotguns are not a good counter for heavies. Scouts can get 2 to 3 shots off before a heavy can turn and find out what the hell is going on. But usually, if the scout is a competent, it's too late.
You also replied to a post I made about nerfing sp...
One Eyed King wrote: [quote=Ydubbs81 RND]
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Were you oblivious to the last few patches and hotfixes? What do you think EWAR Circles, Cloak Blindness, Cloak Delay, and Armor strafing penalties were for?
I have always been a scout, and the FotM scout crowd sickened me. Even I wanted Scout spam reduced...
./quote]
....totally irrelevant because my point was about trying to nerf the number of scouts or assaults on the field. I wasn't referring to nerfing the scout's roles.
Shield tanking is hard mode /period.
> Check RND out here
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gustavo acosta
Capital Acquisitions LLC Bad Intention
970
|
Posted - 2015.03.01 03:02:00 -
[96] - Quote
Ydubbs81 RND wrote:
Because you were talking pure theoretical and not practical. There are many objectives where you can create distance and kill a heavy before running for the hack. Just thinking off of the top (without doing the actual research), I believe there are way more objectives where you can do so.
And then you say that shotguns are not a good counter for heavies. Scouts can get 2 to 3 shots off before a heavy can turn and find out what the hell is going on. But usually, if the scout is a competent, it's too late.
....totally irrelevant because my point was about trying to nerf the number of scouts or assaults on the field. I wasn't referring to nerfing the scout's roles.
1. No there are not, a heavy can still move 3 m/s and covers 52m with the hmg. It effecitively covers 156 square meters per second with a 6,037 hp clip. It doesn't even need to worry about overheating until after it has unloaded 2250 hp of damage which is 5 scouts, 3 logis, 2 assaults, or 1.5 heavies.
2. Shotguns are not a hard counter to heavies because there is more risk in a scout shotgunning than a heavy using an HMG. A rock of hp that spouts a butt load of damage in less than a second, vs a twig of hp that has to get 3 shots off to down most things. And no, all suits turn at the same speed so heavies aren't the only ones that can turn around and spray a scout dead.
3. Nerfing the role of the scout reduced the amount of the scouts on the field genius.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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TIGER SHARK1501
Savage Bullet
165
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Posted - 2015.03.01 03:27:00 -
[97] - Quote
Ydubbs81 RND wrote:Mortishai Belmont wrote:Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it. Well, there would have to be a community outroar for the change or it won't happen. I saw the same issue with contact nades and nades in general. That's why they nerfed the number of grenades one can carry Because they are explosives and you aren't supposed to walk away from one if you're in the blast radius. People have been asking for locks on vehicles. Don't see those either do we? |
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3773
|
Posted - 2015.03.01 03:30:00 -
[98] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote:
Because you were talking pure theoretical and not practical. There are many objectives where you can create distance and kill a heavy before running for the hack. Just thinking off of the top (without doing the actual research), I believe there are way more objectives where you can do so.
And then you say that shotguns are not a good counter for heavies. Scouts can get 2 to 3 shots off before a heavy can turn and find out what the hell is going on. But usually, if the scout is a competent, it's too late.
....totally irrelevant because my point was about trying to nerf the number of scouts or assaults on the field. I wasn't referring to nerfing the scout's roles.
1. No there are not, a heavy can still move 3 m/s and covers 52m with the hmg. It effecitively covers 156 square meters per second with a 6,037 hp clip. It doesn't even need to worry about overheating until after it has unloaded 2250 hp of damage which is 5 scouts, 3 logis, 2 assaults, or 1.5 heavies. 2. Shotguns are not a hard counter to heavies because there is more risk in a scout shotgunning than a heavy using an HMG. A rock of hp that spouts a butt load of damage in less than a second, vs a twig of hp that has to get 3 shots off to down most things. And no, all suits turn at the same speed so heavies aren't the only ones that can turn around and spray a scout dead. 3. Nerfing the role of the scout reduced the amount of the scouts on the field genius.
You appear to be one of those guys that are just fascinating with the math and nothing else.
1. You mentioned the speed of a heavy as an asset...lulz
2. A scout can see a heavy on its map and flank around and 3 shot him in the back. They will definitely get 2 shots off before the heavy can react. By the time the heavy turns around, it is over. Not to mention that the heavy is huge and has a bigger hitbox (unless something was changed) than other suits. Couple that with the fact that even if the heavy can turn around, the scout is strafing like a madman and the heavy is down to one shot.
3. The reason you see less scouts is because assault suits got buffed. Now, if you guys actually read instead of skimming, then you would understand my point. Do people want to nerf the heavy suits or do they want to nerf the heavy spam? It sounds like people want to nerf the spam and my question was how can you nerf spam of a suit (without nerfing the suit)? If 11 people in a match are specced into heavy suits, how can you stop that? I compared it to trying to stop 12 people in a game from going scout or going assault.
Shield tanking is hard mode /period.
> Check RND out here
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SgtMajSquish MLBJ
Consolidated Dust
348
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Posted - 2015.03.01 03:36:00 -
[99] - Quote
I would be fine with the RE throwing if their flight was actually visible. You see scout run in, back out and then you're dead.
Thankfully I can see them most of the time but I dont think many have that same luxury. Especially if they are playing the game from the couch
Rise and shine CCP. It's time to implement ping based match making.
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Heimdallr69
Negative-Feedback. Negative-Feedback
4740
|
Posted - 2015.03.01 03:39:00 -
[100] - Quote
Threw an RE today down a staircase and killed 6-7 guys with just 1 std RE, good toss or just broken? I'd say broken but that's just my opinion.
Removed inappropriate content - CCP Logibro
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3774
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Posted - 2015.03.01 03:39:00 -
[101] - Quote
TIGER SHARK1501 wrote:Ydubbs81 RND wrote:Mortishai Belmont wrote:Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it. Well, there would have to be a community outroar for the change or it won't happen. I saw the same issue with contact nades and nades in general. That's why they nerfed the number of grenades one can carry Because they are explosives and you aren't supposed to walk away from one if you're in the blast radius. People have been asking for locks on vehicles. Don't see those either do we?
Well, everything isn't going to be changed...especially if it isn't game-breaking.
I've seen many things get nerfed or removed from community outroar. Daily cap removed, lasers nerfed, rifles nerfed, cloak nerfed, OP missiles, etc just to name a few.
Shield tanking is hard mode /period.
> Check RND out here
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SILENTSAM 69
SONS of LEGION RISE of LEGION
756
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Posted - 2015.03.01 03:52:00 -
[102] - Quote
I love them and do not see any problem with them. I hardly use them at all anymore, but I have no problem with keeping an eye open and just shooting them when someone has placed them as a trap.
Those who toss them and use them are using them their own way, and I love that this game gives us the freedom to do so.
We get a very small number of them anyway. I doubt this makes of breaks the game. If anything them help balance against heavies being clustered in a small area and holding it down. |
gustavo acosta
Capital Acquisitions LLC Bad Intention
970
|
Posted - 2015.03.01 04:16:00 -
[103] - Quote
Ydubbs81 RND wrote: You appear to be one of those guys that are just fascinating with the math and nothing else.
1. You mentioned the speed of a heavy as an asset...lulz
2. A scout can see a heavy on its map and flank around and 3 shot him in the back. They will definitely get 2 shots off before the heavy can react. By the time the heavy turns around, it is over. Not to mention that the heavy is huge and has a bigger hitbox (unless something was changed) than other suits. Couple that with the fact that even if the heavy can turn around, the scout is strafing like a madman and the heavy is down to one shot.
3. The reason you see less scouts is because assault suits got buffed. Now, if you guys actually read instead of skimming, then you would understand my point. Do people want to nerf the heavy suits or do they want to nerf the heavy spam? It sounds like people want to nerf the spam and my question was how can you nerf spam of a suit (without nerfing the suit)? If 11 people in a match are specced into heavy suits, how can you stop that? I compared it to trying to stop 12 people in a game from going scout or going assault.
That's because math is how suits die, if a suit has 300 hp and a gun out puts 37 damage at a 800 rpm said suit will be dead in less than a second. It works in practice, as it does in theory.
1. A heavy has more potential to kill than a large blaster installation because it can move.
2.(*shoot) Considering the shotgun can only shoot one bullet per 1.5 seconds and an hmg effectively sprays the same amount of damage in 1 second the heavy obviously has the advantage. The dispersion of the hmg allows for the hmg to be as inaccurate as it wants, all it needs to do is have 20 shots hit and the scout will be dead. Heavies strafe too, so even the scout is also left at a disadvantage in that aspect but seeing as how the most a scout suit can effectively tank is 400hp (ineffectively 500hp) the percentage of error for a heavy is exponentially larger than a scout(considering they hold a 1000 base hp suit).
3. The reason we see less scouts is because active scanners are way more effective than passive scanning, and every other scrub has figured it out. Not to mention the scout was nerfed in terms of role and nothing else(i.e. tanked scouts weren't hit). People see more heavies within matches because it is dis-proportionally more powerful than the other suits. If the heavy suit is nerfed, then fewer people will run it that's how things work. Scout was nerfed fewer people use scout, logi was nerfed fewer people use logi etc etc. If all roles are equally viable the spamming of certain suits will no longer become common place because people will run what they want, not what can be abused.
It's not a coincidence that x amount of people in a match are using the same suit.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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FLAYLOCK Steve
Kinsho Swords Caldari State
423
|
Posted - 2015.03.01 05:30:00 -
[104] - Quote
H0riz0n Unlimit wrote:FLAYLOCK Steve wrote:H0riz0n Unlimit wrote:FLAYLOCK Steve wrote:H0riz0n Unlimit wrote:Since they are throwed and not dropped, you never know where they are, or at least you discover it too late, a solution? Maybe make them permascanned for the first "x" seconds after you throw them, adding time from the moment you drop it to the one you can detonate it By that logic, snipers and nova knifers and anyone/anything that kills you when you don't know where it's coming from is OP or a problem. Just because you don't see them doesn't mean you can't avoid them, sometimes you can't and that's because the user who placed them outsmarted you. RE'S aren't a new item, a lot of people have learned how to deal with them. I learned the hard way, I carry fluxnades. Don't hack something without fluxing. Don't walk in doorways where the red berry ran into. Don't stay close to turning corners. I'm not saying you're completely wrong but a lot of people cry on forums without thinking abouta way to slove a problem. You can track where a sniper shoot from, a nova knifer if kill you from behind is a good one, but if you are in a map in which there is no light and RE's disappears and then they are 10 metres away this is not fair, actually the only way to escape a RE is run against who throw RE. You dont need to be smart at the moment, you need a good connection and RE's so stop defend something that it s clearly ****** up What suit do you use? What gun? Just tell me this please. Gal scout, gal assault, gal logi, gal sentinel, minmando, min sentinel, you? Edit: i use mostly SG, HMG, AFG, AR,CR, but i have also RR, MD, NK, ScR, SMG, ScRP. Again , you? I dont consider RE as they are an equipment, but i can easily add them to weapons I own the Dren drop suit set. I just respected today, so I'm currently using Min scout leveled to proto. And gal scout to 3, also use ion pistol, CR, plasma launcher, flaylock and ofcourse the NK. Got a **** ton of bpo's. Oh and also use RE'S. |
J0LLY R0G3R
And the ButtPirates
2194
|
Posted - 2015.03.01 06:04:00 -
[105] - Quote
If: Had to restock at supply depo :
Put 2 sets of remotes on suit. XD
TLDR : XD
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FLAYLOCK Steve
Kinsho Swords Caldari State
423
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Posted - 2015.03.01 06:25:00 -
[106] - Quote
J0LLY R0G3R wrote:If: Had to restock at supply depo :
Put 2 sets of remotes on suit. XD
Do that on a Logi and now you're talking |
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3776
|
Posted - 2015.03.01 07:26:00 -
[107] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote: You appear to be one of those guys that are just fascinating with the math and nothing else.
1. You mentioned the speed of a heavy as an asset...lulz
2. A scout can see a heavy on its map and flank around and 3 shot him in the back. They will definitely get 2 shots off before the heavy can react. By the time the heavy turns around, it is over. Not to mention that the heavy is huge and has a bigger hitbox (unless something was changed) than other suits. Couple that with the fact that even if the heavy can turn around, the scout is strafing like a madman and the heavy is down to one shot.
3. The reason you see less scouts is because assault suits got buffed. Now, if you guys actually read instead of skimming, then you would understand my point. Do people want to nerf the heavy suits or do they want to nerf the heavy spam? It sounds like people want to nerf the spam and my question was how can you nerf spam of a suit (without nerfing the suit)? If 11 people in a match are specced into heavy suits, how can you stop that? I compared it to trying to stop 12 people in a game from going scout or going assault.
That's because math is how suits die, if a suit has 300 hp and a gun out puts 37 damage at a 800 rpm said suit will be dead in less than a second. It works in practice, as it does in theory. Sure there are more factors to be considered, but those are the basics of playing the game. Math is how you balance suits, not stupid things like " a scout can jump and 360 and ohk things do sturff nurf plz." 1. A heavy has more potential to kill than a large blaster installation because it can move. 2.(*shoot) Considering the shotgun can only shoot one bullet per 1.5 seconds and an hmg effectively sprays the same amount of damage in 1 second the heavy obviously has the advantage. The dispersion of the hmg allows for the hmg to be as inaccurate as it wants, all it needs to do is have 20 shots hit and the scout will be dead. Heavies strafe too, so even the scout is also left at a disadvantage in that aspect but seeing as how the most a scout suit can effectively tank is 400hp (ineffectively 500hp) the percentage of error for a heavy is exponentially larger than a scout(considering they hold a 1000 base hp suit). 3. The reason we see less scouts is because active scanners are way more effective than passive scanning, and every other scrub has figured it out. Not to mention the scout was nerfed in terms of role and nothing else(i.e. tanked scouts weren't hit). People see more heavies within matches because it is dis-proportionally more powerful than the other suits. If the heavy suit is nerfed, then fewer people will run it that's how things work. Scout was nerfed fewer people use scout, logi was nerfed fewer people use logi etc etc. If all roles are equally viable the spamming of certain suits will no longer become common place because people will run what they want, not what can be abused. It's not a coincidence that x amount of people in a match are using the same suit.
1. you're still reaching
2. Heavies have the advantage if they see a scout and the scout is in front of them. Scouts have the advantage when the heavy does not see them. They are passively scanning heavies and have the ability to run around and get behind them without the heavy knowing. They can get 2 shots off before the heavy starts to turn around. Even if the heavy have enough tank to turn around, he may be down to one more shot. But the scout is right up on him and the closer he his, the faster the strafe appears to be. I find it amazing that you feel the scout is at a disadvantage because the heavy can strafe.
3. The reason we see less scouts is because the assault suits got buffed....period. If the assault suits didn't get buffed, I'm sure there would be more scout suits on the field. People stopped using logi suits for slayer suits because the scout suits got buffed. It's the same cycle. If you nerf heavy suits, I'm sure some people may stop using them. But as long as they are still useful, players will use their heavy suits. They use it because it is easy mode on an objective. It melts people in cqc situations..as intended.
Shield tanking is hard mode /period.
> Check RND out here
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J0LLY R0G3R
And the ButtPirates
2195
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Posted - 2015.03.01 07:50:00 -
[108] - Quote
FLAYLOCK Steve wrote:J0LLY R0G3R wrote:If: Had to restock at supply depo :
Put 2 sets of remotes on suit. XD
Do that on a Logi and now you're talking
If you are standing up high and just dropping them down. Sure On the ground. Not so much. A scout with 6 is better than a logi with 12
No Safety Net.
TLDR : XD
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gustavo acosta
Capital Acquisitions LLC Bad Intention
970
|
Posted - 2015.03.01 08:24:00 -
[109] - Quote
Ydubbs81 RND wrote:
1. you're still reaching
2. Heavies have the advantage if they see a scout and the scout is in front of them. Scouts have the advantage when the heavy does not see them. They are passively scanning heavies and have the ability to run around and get behind them without the heavy knowing. They can get 2 shots off before the heavy starts to turn around. Even if the heavy have enough tank to turn around, he may be down to one more shot. But the scout is right up on him and the closer he his, the faster the strafe appears to be. I find it amazing that you feel the scout is at a disadvantage because the heavy can strafe.
3. The reason we see less scouts is because the assault suits got buffed....period. If the assault suits didn't get buffed, I'm sure there would be more scout suits on the field. People stopped using logi suits for slayer suits because the scout suits got buffed. It's the same cycle. If you nerf heavy suits, I'm sure some people may stop using them. But as long as they are still useful, players will use their heavy suits. They use it because it is easy mode on an objective. It melts people in cqc situations..as intended.
1. If you're saying that a large blaster installation has more killing potential than a heavy, that is a blatant lie.
2. You seem to use a lot of analogy, did you know that heavies get the same passive scans scouts do as long as they're on the same team? It takes about 4.5 seconds for a scout to fire off 3 rounds, where as the heavy only requires 1 second to turn to the scout and another second to blast 792 damage which 3x an ewar scout's hp. The closer a target is the easier it is to hit it because it's closer to you no amount of strafe will prevent a heavy from killing a suit at 1-5m, the range of a shotgun. I don't think that the scouts are at a disadvantage because heavies can strafe, scouts are at a disadvantage to begin with, heavies strafing is just icing on the cake.
3. Nope, E-war was nerfed to shite and when everyone realized the role that the scout was meant to play is no longer effective enough to justify using E-war on a scout. I'm fine with the hmg melting at cqc the problem arises when "cqc" is defined as 52 m with a gun that spews upto 3000 damage before overheating, and the risk becomes even smaller when every suit that uses the HMG has 1000 hp minimum. I mean it's so ridiculously OP, even I could be a decent PC heavy, and I have been.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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JONAHBENHUR
WarRavens
109
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Posted - 2015.03.01 14:27:00 -
[110] - Quote
Remote explosives have made more people quit this game than bad hit detection, poor matchmaking,ragnorok, proto stomping, and lack of understanding combined. CCP should have removed them years ago but just stick your heads in the ground you dummies and say "it is what it is"'. t(-_-t)
"To be a man you must have honor, "HONOR AND A PENIS !!" -shinoske noharu
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Kuruld Sengar
T.H.I.R.D R.O.C.K RISE of LEGION
227
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Posted - 2015.03.01 15:01:00 -
[111] - Quote
Ydubbs81 RND wrote:Because they are explosives and you aren't supposed to walk away from one if you're in the blast radius. If that was the only factor, everything would kill instantly. A rail weapon uses a magnetic field to fire rounds several times the speed of sound. A rail rifle by that logic would one hit kill anybody on a headshot. Also, plasma weapons (shotgun, AR) would melt holes all over you and probably devastate anything made of metal. Including tanks... |
maluble
Art.of.Death VP Gaming Alliance
213
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Posted - 2015.03.01 16:26:00 -
[112] - Quote
Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
Nova knives cheesey? Your just jelly you cant use them. |
FLAYLOCK Steve
Kinsho Swords Caldari State
424
|
Posted - 2015.03.01 16:30:00 -
[113] - Quote
JONAHBENHUR wrote:Remote explosives have made more people quit this game than bad hit detection, poor matchmaking,ragnorok, proto stomping, and lack of understanding combined. CCP should have removed them years ago but just stick your heads in the ground you dummies and say "it is what it is"'. t(-_-t) Is that assumption backed by anything? I really think that's just something people say to get their way. What's next? If people start using nova knives all the time you'll probably cry that knifes are the reason people quit. But nice one. |
postapo wastelander
Corrosive Synergy RISE of LEGION
979
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Posted - 2015.03.01 16:34:00 -
[114] - Quote
maluble wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. Nova knives cheesey? Your just jelly you cant use them.
To be honest dashing implented in NK attack combined with lag equals (sometimes) 3meter cheese kill. And from my side of view (even i play with them sometimes) it is cheesy. It is not everytime, mostly i see scouts. But i have bigger problem with exploding frisbees than NKs.
"Sebiestor Hetzer"
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Alena Ventrallis
Intara Direct Action Caldari State
2567
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Posted - 2015.03.01 19:34:00 -
[115] - Quote
Since we have packed remotes now, I would suggest we nerf regular remotes to make them more suited for infantry.
Standard Damage: 750 Range: 3.5m
They can be spammed, but they won't be so insta-win when used.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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One Eyed King
Nos Nothi
8141
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Posted - 2015.03.01 19:46:00 -
[116] - Quote
Alena Ventrallis wrote:Since we have packed remotes now, I would suggest we nerf regular remotes to make them more suited for infantry.
Standard Damage: 750 Range: 3.5m
They can be spammed, but they won't be so insta-win when used. Maybe if we nerf the HMG so it can't be insta win when used.
Awfully convenient that the damage you left REs at will still kill most non Sentinel suits in one go.
When I see CCP stating their data shows Sentinel survival is too low, then I will seriously consider this. Until then it just sounds like a buff to a suit that absolutely does not need it.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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7th Son 7
BLITZKRIEG7
562
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Posted - 2015.03.01 19:48:00 -
[117] - Quote
No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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FLAYLOCK Steve
Kinsho Swords Caldari State
425
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Posted - 2015.03.01 19:52:00 -
[118] - Quote
7th Son 7 wrote:No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh I'll lure you and kill you with then, and you can say that I threw them when I just placed them |
7th Son 7
BLITZKRIEG7
562
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Posted - 2015.03.01 19:58:00 -
[119] - Quote
FLAYLOCK Steve wrote:7th Son 7 wrote:No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh I'll lure you and kill you with then, and you can say that I threw them when I just placed them
Spoken like a true Scout, sorry sell your crazy elsewhere.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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FLAYLOCK Steve
Kinsho Swords Caldari State
426
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Posted - 2015.03.01 20:28:00 -
[120] - Quote
7th Son 7 wrote:FLAYLOCK Steve wrote:7th Son 7 wrote:No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh I'll lure you and kill you with then, and you can say that I threw them when I just placed them Spoken like a true Scout, sorry sell your crazy elsewhere. Actually I am a true scout. Respected into it :). And this forums is public I can post here if I want. Use Flux grenades. If "equipment spam" is such an issue. Or learn how to not have tunnel vision. Or not? So I can nk you in the back or just place a RE behind you to make you rage quit. |
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