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Ydubbs81 RND
Ahrendee Inc.
3750
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Posted - 2015.02.27 16:16:00 -
[1] - Quote
out of curiosity...is everyone ok with it?
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Inc.
3751
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Posted - 2015.02.27 16:26:00 -
[2] - Quote
I just don't know how you could change them because they are explosives. I guess not being able to hurl them so far is cool or maybe even limiting the number that you can have.....just ilke how they did with the grenades when the nade spam was ridiculous.
My issue is people are using it as a primary weapon and spamming it.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Inc.
3751
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Posted - 2015.02.27 16:26:00 -
[3] - Quote
Mortishai Belmont wrote:Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it.
Well, there would have to be a community outroar for the change or it won't happen. I saw the same issue with contact nades and nades in general. That's why they nerfed the number of grenades one can carry
Because they are explosives and you aren't supposed to walk away from one if you're in the blast radius.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Inc.
3751
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Posted - 2015.02.27 16:31:00 -
[4] - Quote
Vulpes Dolosus wrote:Im personally not a fan of them being restockable by nanohives. I think that would solve all the "problems" there are with RE spam.
Other than that, I have no problems with them. You can see when some one threws one in front of you, they're easy to predict (thight passage ways, around corners, where youre all grouped up, etc), and if someone lays a good trap and you fall for it, well that's just bad luck.
I don't know about being able to "always" see them.....but I think the restocking idea @ supply depot is a pretty good start.
Also...the remotes doesn't seem to do as much damage to the player that throws it down. I've seen players survive blasts where they were closer to the remote than the enemy was.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Inc.
3751
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Posted - 2015.02.27 16:39:00 -
[5] - Quote
Michael Epic wrote:The problem in my opinion is heavy spam. Remote explosives are often the only way to deal with 8 heavy's on the map in one spot with HMG's that can kill you in 2 seconds.
I carry them on every dropsuit version I have for that specific reason, plus they're just fun to play with. I've noticed in my time that people complain about getting killed with them because people complain about being killed period.
Everyone in this community seems to believe they are invincible and no one should be able to kill them so anything that gets the job done like a dime is QQ'd about and a nerf cry is heard...
I mean seriously....last night, me and the guys from Horizons' Edge were in a map where I counted 13 of the 16 players were heavy's at one point....they were moving in a pack. That is b.s. in my opinion because that pretty much causes no chance for the other team.
So if you want to make a thread about spam....make the heavy spam thread. RE's are the only way to deal with heavy's because you can knock 4-5 of those bastards out in one RE shot and in my opinion, that allows things to be evened up A LOT.
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Now, I've felt like you when it comes to the heavy spam..especially when CCP decided to nerf all of the rifle damage and mods and keep the HMG the same AND give sentinels resistances to these weapons. My only counter for this was to spec heavy. Now, when they bring in heavies, I bring out my HMG.
Also, to note.....not saying that you shouldn't have REs but when ONE person can spam something as cheesy as an RE, there lies an issue.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Inc.
3752
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Posted - 2015.02.27 16:41:00 -
[6] - Quote
Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything.
REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Inc.
3753
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Posted - 2015.02.27 16:58:00 -
[7] - Quote
postapo wastelander wrote:Boykos i started Remote Explosive thread in sugestion already. If you want to bring/ad another ideas you are welcome there.
I didn't have any ideas when I made the thread....was just curious about how the general population felt about RE spam. But there are some decent ones in this thread that should be thought about
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3757
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Posted - 2015.02.27 23:43:00 -
[8] - Quote
JARREL THOMAS wrote:Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away*
because it takes a lot of skill to OHK knife someone in the back.
*closes the door behind him*
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3757
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Posted - 2015.02.27 23:52:00 -
[9] - Quote
One Eyed King wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree? Ydubbs81 RND wrote:
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Were you oblivious to the last few patches and hotfixes? What do you think EWAR Circles, Cloak Blindness, Cloak Delay, and Armor strafing penalties were for? I have always been a scout, and the FotM scout crowd sickened me. Even I wanted Scout spam reduced...Ydubbs81 RND wrote: REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
So, counter with the same? Its ok if its not the only counter. Shotguns? Which have to 3 and 4 hit Heavies that can Insta spin with a massive DPS weapon? Create Distance? How can you find distance in the little tiny rooms and areas they put a majority of the Objectives in? You can't! Knives are cheesy? A weapon and play style which objective data from CCP has shown to be underperforming is cheesy? There are a few situations and circumstances in which REs can be abused. I don't care for them being thrown from a height and being able to instantly detonate. I think they should receive a slight increase to their weight so they are not thrown quite so far. Those things aside, they are fine. They aren't the problem everyone thinks they are. If you are heavy, of course you will see more of them because in many situations they are the best counter.
Reading this....makes me believe that you don't play this game.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
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Posted - 2015.03.01 02:49:00 -
[10] - Quote
One Eyed King wrote:Ydubbs81 RND wrote:
Reading this....makes me believe that you don't play this game.
How so? I am open to discussion, but perhaps you would like to add some support to your claim as I did mine.
Because you were talking pure theoretical and not practical. There are many objectives where you can create distance and kill a heavy before running for the hack. Just thinking off of the top (without doing the actual research), I believe there are way more objectives where you can do so.
And then you say that shotguns are not a good counter for heavies. Scouts can get 2 to 3 shots off before a heavy can turn and find out what the hell is going on. But usually, if the scout is a competent, it's too late.
You also replied to a post I made about nerfing sp...
One Eyed King wrote: [quote=Ydubbs81 RND]
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Were you oblivious to the last few patches and hotfixes? What do you think EWAR Circles, Cloak Blindness, Cloak Delay, and Armor strafing penalties were for?
I have always been a scout, and the FotM scout crowd sickened me. Even I wanted Scout spam reduced...
./quote]
....totally irrelevant because my point was about trying to nerf the number of scouts or assaults on the field. I wasn't referring to nerfing the scout's roles.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3773
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Posted - 2015.03.01 03:30:00 -
[11] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote:
Because you were talking pure theoretical and not practical. There are many objectives where you can create distance and kill a heavy before running for the hack. Just thinking off of the top (without doing the actual research), I believe there are way more objectives where you can do so.
And then you say that shotguns are not a good counter for heavies. Scouts can get 2 to 3 shots off before a heavy can turn and find out what the hell is going on. But usually, if the scout is a competent, it's too late.
....totally irrelevant because my point was about trying to nerf the number of scouts or assaults on the field. I wasn't referring to nerfing the scout's roles.
1. No there are not, a heavy can still move 3 m/s and covers 52m with the hmg. It effecitively covers 156 square meters per second with a 6,037 hp clip. It doesn't even need to worry about overheating until after it has unloaded 2250 hp of damage which is 5 scouts, 3 logis, 2 assaults, or 1.5 heavies. 2. Shotguns are not a hard counter to heavies because there is more risk in a scout shotgunning than a heavy using an HMG. A rock of hp that spouts a butt load of damage in less than a second, vs a twig of hp that has to get 3 shots off to down most things. And no, all suits turn at the same speed so heavies aren't the only ones that can turn around and spray a scout dead. 3. Nerfing the role of the scout reduced the amount of the scouts on the field genius.
You appear to be one of those guys that are just fascinating with the math and nothing else.
1. You mentioned the speed of a heavy as an asset...lulz
2. A scout can see a heavy on its map and flank around and 3 shot him in the back. They will definitely get 2 shots off before the heavy can react. By the time the heavy turns around, it is over. Not to mention that the heavy is huge and has a bigger hitbox (unless something was changed) than other suits. Couple that with the fact that even if the heavy can turn around, the scout is strafing like a madman and the heavy is down to one shot.
3. The reason you see less scouts is because assault suits got buffed. Now, if you guys actually read instead of skimming, then you would understand my point. Do people want to nerf the heavy suits or do they want to nerf the heavy spam? It sounds like people want to nerf the spam and my question was how can you nerf spam of a suit (without nerfing the suit)? If 11 people in a match are specced into heavy suits, how can you stop that? I compared it to trying to stop 12 people in a game from going scout or going assault.
Shield tanking is hard mode /period.
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Ydubbs81 RND
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Posted - 2015.03.01 03:39:00 -
[12] - Quote
TIGER SHARK1501 wrote:Ydubbs81 RND wrote:Mortishai Belmont wrote:Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it. Well, there would have to be a community outroar for the change or it won't happen. I saw the same issue with contact nades and nades in general. That's why they nerfed the number of grenades one can carry Because they are explosives and you aren't supposed to walk away from one if you're in the blast radius. People have been asking for locks on vehicles. Don't see those either do we?
Well, everything isn't going to be changed...especially if it isn't game-breaking.
I've seen many things get nerfed or removed from community outroar. Daily cap removed, lasers nerfed, rifles nerfed, cloak nerfed, OP missiles, etc just to name a few.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
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Posted - 2015.03.01 07:26:00 -
[13] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote: You appear to be one of those guys that are just fascinating with the math and nothing else.
1. You mentioned the speed of a heavy as an asset...lulz
2. A scout can see a heavy on its map and flank around and 3 shot him in the back. They will definitely get 2 shots off before the heavy can react. By the time the heavy turns around, it is over. Not to mention that the heavy is huge and has a bigger hitbox (unless something was changed) than other suits. Couple that with the fact that even if the heavy can turn around, the scout is strafing like a madman and the heavy is down to one shot.
3. The reason you see less scouts is because assault suits got buffed. Now, if you guys actually read instead of skimming, then you would understand my point. Do people want to nerf the heavy suits or do they want to nerf the heavy spam? It sounds like people want to nerf the spam and my question was how can you nerf spam of a suit (without nerfing the suit)? If 11 people in a match are specced into heavy suits, how can you stop that? I compared it to trying to stop 12 people in a game from going scout or going assault.
That's because math is how suits die, if a suit has 300 hp and a gun out puts 37 damage at a 800 rpm said suit will be dead in less than a second. It works in practice, as it does in theory. Sure there are more factors to be considered, but those are the basics of playing the game. Math is how you balance suits, not stupid things like " a scout can jump and 360 and ohk things do sturff nurf plz." 1. A heavy has more potential to kill than a large blaster installation because it can move. 2.(*shoot) Considering the shotgun can only shoot one bullet per 1.5 seconds and an hmg effectively sprays the same amount of damage in 1 second the heavy obviously has the advantage. The dispersion of the hmg allows for the hmg to be as inaccurate as it wants, all it needs to do is have 20 shots hit and the scout will be dead. Heavies strafe too, so even the scout is also left at a disadvantage in that aspect but seeing as how the most a scout suit can effectively tank is 400hp (ineffectively 500hp) the percentage of error for a heavy is exponentially larger than a scout(considering they hold a 1000 base hp suit). 3. The reason we see less scouts is because active scanners are way more effective than passive scanning, and every other scrub has figured it out. Not to mention the scout was nerfed in terms of role and nothing else(i.e. tanked scouts weren't hit). People see more heavies within matches because it is dis-proportionally more powerful than the other suits. If the heavy suit is nerfed, then fewer people will run it that's how things work. Scout was nerfed fewer people use scout, logi was nerfed fewer people use logi etc etc. If all roles are equally viable the spamming of certain suits will no longer become common place because people will run what they want, not what can be abused. It's not a coincidence that x amount of people in a match are using the same suit.
1. you're still reaching
2. Heavies have the advantage if they see a scout and the scout is in front of them. Scouts have the advantage when the heavy does not see them. They are passively scanning heavies and have the ability to run around and get behind them without the heavy knowing. They can get 2 shots off before the heavy starts to turn around. Even if the heavy have enough tank to turn around, he may be down to one more shot. But the scout is right up on him and the closer he his, the faster the strafe appears to be. I find it amazing that you feel the scout is at a disadvantage because the heavy can strafe.
3. The reason we see less scouts is because the assault suits got buffed....period. If the assault suits didn't get buffed, I'm sure there would be more scout suits on the field. People stopped using logi suits for slayer suits because the scout suits got buffed. It's the same cycle. If you nerf heavy suits, I'm sure some people may stop using them. But as long as they are still useful, players will use their heavy suits. They use it because it is easy mode on an objective. It melts people in cqc situations..as intended.
Shield tanking is hard mode /period.
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Ydubbs81 RND
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Posted - 2015.03.01 20:45:00 -
[14] - Quote
maluble wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. Nova knives cheesey? Your just jelly you cant use them.
Right lol because it's so hard to use
Shield tanking is hard mode /period.
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Ydubbs81 RND
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Posted - 2015.03.01 20:56:00 -
[15] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote:
1. you're still reaching
2. Heavies have the advantage if they see a scout and the scout is in front of them. Scouts have the advantage when the heavy does not see them. They are passively scanning heavies and have the ability to run around and get behind them without the heavy knowing. They can get 2 shots off before the heavy starts to turn around. Even if the heavy have enough tank to turn around, he may be down to one more shot. But the scout is right up on him and the closer he his, the faster the strafe appears to be. I find it amazing that you feel the scout is at a disadvantage because the heavy can strafe.
3. The reason we see less scouts is because the assault suits got buffed....period. If the assault suits didn't get buffed, I'm sure there would be more scout suits on the field. People stopped using logi suits for slayer suits because the scout suits got buffed. It's the same cycle. If you nerf heavy suits, I'm sure some people may stop using them. But as long as they are still useful, players will use their heavy suits. They use it because it is easy mode on an objective. It melts people in cqc situations..as intended.
1. If you're saying that a large blaster installation has more killing potential than a heavy, that is a blatant lie. 2. You seem to use a lot of analogy, did you know that heavies get the same passive scans scouts do as long as they're on the same team? It takes about 4.5 seconds for a scout to fire off 3 rounds, where as the heavy only requires 1 second to turn to the scout and another second to blast 792 damage which 3x an ewar scout's hp. The closer a target is the easier it is to hit it because it's closer to you no amount of strafe will prevent a heavy from killing a suit at 1-5m, the range of a shotgun. I don't think that the scouts are at a disadvantage because heavies can strafe, scouts are at a disadvantage to begin with, heavies strafing is just icing on the cake. 3. Nope, E-war was nerfed to shite and when everyone realized the role that the scout was meant to play is no longer effective enough to justify using E-war on a scout. I mean yeah the fotm scrubs left the suit alone, but not even the actual scouts who use e-war can see good reason to use it other than cloak sg, and nks(neither of which involve e-war). I'm fine with the hmg melting at cqc the problem arises when "cqc" is defined as 52 m with a gun that spews upto 3000 damage before overheating, and the risk becomes even smaller when every suit that uses the HMG has 1000 hp minimum. I mean it's so ridiculously OP, even I could be a decent PC heavy, and I have been.
1. You're reaching because you tried to use the speed of a heavy as an asset. And now you are comparing it to a large blaster turret. You have to see the fail in this.
2. I'm not sure what you are trying to do anymore. Now, you are talking about a scenario if a heavy has a scout in his squad to try and help your argument. And you mention "4.5 secs" for a scout to get 3 shots off. Are you accounting for how many shots the scout has placed in the heavy while his back was turned and can't see him? What is up with you an numbers though?
3. Scouts weren't using it for ewar...mostly. They were using it as slayer scouts because you can do so much with them. Who was using gal, min, or amarr scouts for ewar before they got nerfed? I'd say scouts are more ewar now than they've ever been. Because slayers have gone back to assaults because they are better fitted for that role.
Shield tanking is hard mode /period.
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Ydubbs81 RND
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Posted - 2015.03.01 22:46:00 -
[16] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote:
1. You're reaching because you tried to use the speed of a heavy as an asset. And now you are comparing it to a large blaster turret. You have to see the fail in this.
2. I'm not sure what you are trying to do anymore. Now, you are talking about a scenario if a heavy has a scout in his squad to try and help your argument. And you mention "4.5 secs" for a scout to get 3 shots off. Are you accounting for how many shots the scout has placed in the heavy while his back was turned and can't see him? What is up with you an numbers though?
3. Scouts weren't using it for ewar...mostly. They were using it as slayer scouts because you can do so much with them. Who was using gal, min, or amarr scouts for ewar before they got nerfed? I'd say scouts are more ewar now than they've ever been. Because slayers have gone back to assaults because they are better fitted for that role.
1. Movement is an asset. You're an idiot for not seeing that if a heavy couldn't move they wouldn't be able to kill as much, but they'd be a lot more balanced compared to how they are now. 2. I'm saying in order for a scout to kill a heavy it takes 2x the amount a heavy requires to turn around and spray. Numbers are what separates the literate masses from commoners like yourself. 3. You're right they weren't, but they were nerfed for having E-war not tanking(slaying). E-war is a joke now the only thing it's good for is not being seen on passives if that. It was a ridiculously stupid nerf from ridiculously stupid people who did not see what the real issue with scouts was.
1. You're an idiot for trying using speed as an asset for a heavy when comparing it to a scout. You should have just conceded that it was a fail point but you look even more foolish trying to back it up. I mean, seriously....you're comparing speed of a blaster turret to back up your statement.
Shield tanking is hard mode /period.
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Ydubbs81 RND
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Posted - 2015.03.01 23:04:00 -
[17] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote: 1. You're an idiot for trying using speed as an asset for a heavy when comparing it to a scout. You should have just conceded that it was a fail point but you look even more foolish trying to back it up. I mean, seriously....you're comparing speed of a blaster turret to back up your statement.
And you're right..I'm an even bigger idiot for debating you....so take care :)
1. (I think you meant to say, "You're and idiot for trying to use speed as an asset for a heavy when comparing it to a scout," but that sentence is a very unattractive read.) ]
I meant to write "You're an idiot for using speed as an asset....." I may have been thinking of writing, "trying to use" and didn't realize I actually typed it. But thanks for being catty.
Shield tanking is hard mode /period.
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Ydubbs81 RND
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Posted - 2015.03.02 03:25:00 -
[18] - Quote
Sir Dukey wrote:Ydubbs81 RND wrote:out of curiosity...is everyone ok with it? So you are saying that some people actually want to remove the one of the very very few counters to the heavy-logi combo?
lol How did you come up with that from what I said?
Shield tanking is hard mode /period.
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Ydubbs81 RND
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Posted - 2015.03.03 05:09:00 -
[19] - Quote
Balistyc Farshot wrote:FLAYLOCK Steve wrote:Ydubbs81 RND wrote:JARREL THOMAS wrote:Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away* because it takes a lot of skill to OHK knife someone in the back. *closes the door behind him* Actually it does, when you're using it on a suit that dies when you sneeze. You're the one who has tunnel vision and ain't looking around you. If you get knifed during a gun fight, you deserve to die. Nova knifes does take a lot of skill, it's not just stabbing someone in the back. It's finding that idiot that isn't paying attention, so don't say it doesn't take skill..... I agree with this. I use a shotgun and I think both super CQC weapons require skill. It is actually a little hard to one hit people with knives. Plus knife fighting another scout is always a good fight. you both are paper thin and know the first blow is death.
I find it funny when guys say that if you get knifed in the back then you weren't paying attention, etc. As if, you can spot these guys on the map as a heavy. Or, as if you don't have reds or some other situation that you need to pay attention to that's in front of you.
It really isn't hard to sneak up on a heavy as a scout. They can not see you on the map, so it really isn't hard to flank behind them. You don't even have to cloak or put dampeners on to flank behind heavies. A scout can knife them in the back before the heavy can even think about killing their skinny suit.
I'm pretty sure that rooftop campers will say that it takes skill to camp roofs because you have to dodge snipers, ADS pilots, etc. Or, blaster tankers like duna that used to spam ambush and murder infantry might say that it took great skill to do so (although the tankers may have some validity because dodging a team of AV isn't easy). I'm saying that most OHK weapons/mechanics are usually cheesy because they are OHK weapons. It's not a dig on the person that's using it....if you're a skilled player then you are skilled player, no matter what. But some of these cheesy mechanics and weapons really do help out some that aren't. Because it is harder to pick up a rifle and be fairly successful as opposed to stabbing people in the back.
I use HMGs and I believe that they can be cheesy sometimes as well. But being a heavy isn't easy either.
I don't understand how a community that pleaded for CCP to raise the TTK (because they felt it was toooo fast) can support OHK weapons at the same time.
Edit: I went on a wild tangent just now.
tl;dr my intent is not to insult players but to just state my opinion on OHK and really high damage weapons.
Shield tanking is hard mode /period.
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Ydubbs81 RND
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Posted - 2015.03.03 12:19:00 -
[20] - Quote
FLAYLOCK Steve wrote:And playing as a scout isn't easy. So you just supported my statement. I've literally played every role, bought the elite pack just to test them out. Playing scout is by far the hardest role, and it isn't always OHK. I've played heavy, with one clip I can spray a sqaud. Using a freaking gun is not harder than using NK, even shotguns(with bad hit-detection., randomly shooting blanks). Yes you may not "spot" us. But your team sure can, we don't spray and prey. We stalk and prey, waiting for that chance to get you when tunnel vision hits you. If we **** up we're good as dead. Everyone knows that, so for you to call us cheesy, is lame. Think about all the effort it takes us just to sneak up on you, so our CQC kill is well deserved
What I don't like is when I post my negative attitude about one thing and people insinuate that I'm insulting the entire class. Being a scout (and a true scout) is not easy. I also think the rep tool repping through damage is cheesy but life as a logi isn't easy either.
I'm saying that trying to flank players that can't spot you in on the map isn't the hardest thing to do especially when you can spot them on your map. I am also saying that one or two hit stabbing someone in the back doesn't require the best eye-hand coordination.
Shield tanking is hard mode /period.
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