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Ydubbs81 RND
Ahrendee Inc.
3750
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Posted - 2015.02.27 16:16:00 -
[1] - Quote
out of curiosity...is everyone ok with it?
Shield tanking is hard mode /period.
> Check RND out here
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postapo wastelander
Corrosive Synergy RISE of LEGION
948
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Posted - 2015.02.27 16:19:00 -
[2] - Quote
Ydubbs81 RND wrote: out of curiosity...is everyone ok with it?
I brought up idea about "placeable only" item to make RE more tactical. After whole that time we still have spamm of explosive frisbees and i still do not like it, honestly.
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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Leadfoot10
Molon Labe. General Tso's Alliance
3332
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Posted - 2015.02.27 16:21:00 -
[3] - Quote
No, but I've given up QQing about it. |
Xocoyol Zaraoul
Superior Genetics
3408
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Posted - 2015.02.27 16:22:00 -
[4] - Quote
I'd be perfectly fine with it if you could only drop it like Proxies already drop. Hurling them is a bit ridiculous at times.
I honestly don't die too often to them though as I keep myself fairly mobile.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
535
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Posted - 2015.02.27 16:24:00 -
[5] - Quote
Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Ydubbs81 RND
Ahrendee Inc.
3751
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Posted - 2015.02.27 16:26:00 -
[6] - Quote
I just don't know how you could change them because they are explosives. I guess not being able to hurl them so far is cool or maybe even limiting the number that you can have.....just ilke how they did with the grenades when the nade spam was ridiculous.
My issue is people are using it as a primary weapon and spamming it.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Inc.
3751
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Posted - 2015.02.27 16:26:00 -
[7] - Quote
Mortishai Belmont wrote:Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it.
Well, there would have to be a community outroar for the change or it won't happen. I saw the same issue with contact nades and nades in general. That's why they nerfed the number of grenades one can carry
Because they are explosives and you aren't supposed to walk away from one if you're in the blast radius.
Shield tanking is hard mode /period.
> Check RND out here
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postapo wastelander
Corrosive Synergy RISE of LEGION
948
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Posted - 2015.02.27 16:27:00 -
[8] - Quote
Mortishai Belmont wrote:Kinda been that way for a looooong time, clearly not going to change no matter how we feel about it.
Community was long time withou implement of BPOs too and situation is different now. We should push more for ideas for improvements what we have and they can become reality.
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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Bright Steel
Horizons' Edge VP Gaming Alliance
986
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Posted - 2015.02.27 16:28:00 -
[9] - Quote
Treating them like equipment and having to restock at the supply depot would help a lot
Dust 514, the BEST WORST game you can't stop playing.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
3044
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Posted - 2015.02.27 16:28:00 -
[10] - Quote
Im personally not a fan of them being restockable by nanohives. I think that would solve all the "problems" there are with RE spam.
Other than that, I have no problems with them. You can see when some one threws one in front of you, they're easy to predict (tight passage ways, around corners, where youre all grouped up, etc), and if someone lays a good trap and you fall for it, well that's just bad luck.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Ydubbs81 RND
Ahrendee Inc.
3751
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Posted - 2015.02.27 16:31:00 -
[11] - Quote
Vulpes Dolosus wrote:Im personally not a fan of them being restockable by nanohives. I think that would solve all the "problems" there are with RE spam.
Other than that, I have no problems with them. You can see when some one threws one in front of you, they're easy to predict (thight passage ways, around corners, where youre all grouped up, etc), and if someone lays a good trap and you fall for it, well that's just bad luck.
I don't know about being able to "always" see them.....but I think the restocking idea @ supply depot is a pretty good start.
Also...the remotes doesn't seem to do as much damage to the player that throws it down. I've seen players survive blasts where they were closer to the remote than the enemy was.
Shield tanking is hard mode /period.
> Check RND out here
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postapo wastelander
Corrosive Synergy RISE of LEGION
949
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Posted - 2015.02.27 16:32:00 -
[12] - Quote
Ydubbs81 RND wrote:I just don't know how you could change them because they are explosives. I guess not being able to hurl them so far is cool or maybe even limiting the number that you can have.....just ilke how they did with the grenades when the nade spam was ridiculous.
My issue is people are using it as a primary weapon and spamming it.
I actually had idea what was basicaly like preparing whole RE even for placing.
If you take them out you will have small timer (similar to hacking one) what will represent time needed to "cook it" for place. Speed of this timer will depend on skill in RE higher skill equal faster place.
RE will be used like placeable ergo not throwing but placing only, with this timer idea it will push player for more tactical play than just "throw2eplode" what we have now.
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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Michael Epic
Horizons' Edge VP Gaming Alliance
518
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Posted - 2015.02.27 16:33:00 -
[13] - Quote
The problem in my opinion is heavy spam. Remote explosives are often the only way to deal with 8 heavy's on the map in one spot with HMG's that can kill you in 2 seconds.
I carry them on every dropsuit version I have for that specific reason, plus they're just fun to play with. I've noticed in my time that people complain about getting killed with them because people complain about being killed period.
Everyone in this community seems to believe they are invincible and no one should be able to kill them so anything that gets the job done like a dime is QQ'd about and a nerf cry is heard...
I mean seriously....last night, me and the guys from Horizons' Edge were in a map where I counted 13 of the 16 players were heavy's at one point....they were moving in a pack. That is b.s. in my opinion because that pretty much causes no chance for the other team.
So if you want to make a thread about spam....make the heavy spam thread. RE's are the only way to deal with heavy's because you can knock 4-5 of those bastards out in one RE shot and in my opinion, that allows things to be evened up A LOT. |
Joel II X
Bacon with a bottle of Quafe
6391
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Posted - 2015.02.27 16:38:00 -
[14] - Quote
It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. |
Ydubbs81 RND
Ahrendee Inc.
3751
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Posted - 2015.02.27 16:39:00 -
[15] - Quote
Michael Epic wrote:The problem in my opinion is heavy spam. Remote explosives are often the only way to deal with 8 heavy's on the map in one spot with HMG's that can kill you in 2 seconds.
I carry them on every dropsuit version I have for that specific reason, plus they're just fun to play with. I've noticed in my time that people complain about getting killed with them because people complain about being killed period.
Everyone in this community seems to believe they are invincible and no one should be able to kill them so anything that gets the job done like a dime is QQ'd about and a nerf cry is heard...
I mean seriously....last night, me and the guys from Horizons' Edge were in a map where I counted 13 of the 16 players were heavy's at one point....they were moving in a pack. That is b.s. in my opinion because that pretty much causes no chance for the other team.
So if you want to make a thread about spam....make the heavy spam thread. RE's are the only way to deal with heavy's because you can knock 4-5 of those bastards out in one RE shot and in my opinion, that allows things to be evened up A LOT.
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Now, I've felt like you when it comes to the heavy spam..especially when CCP decided to nerf all of the rifle damage and mods and keep the HMG the same AND give sentinels resistances to these weapons. My only counter for this was to spec heavy. Now, when they bring in heavies, I bring out my HMG.
Also, to note.....not saying that you shouldn't have REs but when ONE person can spam something as cheesy as an RE, there lies an issue.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Inc.
3752
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Posted - 2015.02.27 16:41:00 -
[16] - Quote
Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything.
REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
Shield tanking is hard mode /period.
> Check RND out here
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TerranKnight87
Seituoda Taskforce Command Caldari State
207
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Posted - 2015.02.27 16:41:00 -
[17] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it?
"It's a valid tactic"
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
2003
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Posted - 2015.02.27 16:53:00 -
[18] - Quote
RE spam is just ridiculous; just watch this
And this
And this
Not attacking Jake personally, it's just that he's most notable for his RE spam.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
You got gud - DAAAA BEAST
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postapo wastelander
Corrosive Synergy RISE of LEGION
951
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Posted - 2015.02.27 16:55:00 -
[19] - Quote
Boykos i started Remote Explosive thread in sugestion already. If you want to bring/ad another ideas you are welcome there.
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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Ydubbs81 RND
Ahrendee Inc.
3753
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Posted - 2015.02.27 16:58:00 -
[20] - Quote
postapo wastelander wrote:Boykos i started Remote Explosive thread in sugestion already. If you want to bring/ad another ideas you are welcome there.
I didn't have any ideas when I made the thread....was just curious about how the general population felt about RE spam. But there are some decent ones in this thread that should be thought about
Shield tanking is hard mode /period.
> Check RND out here
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TerranKnight87
Seituoda Taskforce Command Caldari State
207
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Posted - 2015.02.27 17:00:00 -
[21] - Quote
Ydubbs81 RND wrote:postapo wastelander wrote:Boykos i started Remote Explosive thread in sugestion already. If you want to bring/ad another ideas you are welcome there. I didn't have any ideas when I made the thread....was just curious about how the general population felt about RE spam. But there are some decent ones in this thread that should be thought about
I dislike any and all that cheesy sht. Just like when the 'leet' vanu outfits on my server on pc start getting owned because they are just run and gun trash and spam light assault with c4.
It is a valid tactic but it is really fking easy to do all that stuff i think.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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JARREL THOMAS
Dead Man's Game RUST415
457
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Posted - 2015.02.27 17:07:00 -
[22] - Quote
Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away*
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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Michael Epic
Horizons' Edge VP Gaming Alliance
519
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Posted - 2015.02.27 17:08:00 -
[23] - Quote
Ydubbs81 RND wrote:Michael Epic wrote:The problem in my opinion is heavy spam. Remote explosives are often the only way to deal with 8 heavy's on the map in one spot with HMG's that can kill you in 2 seconds.
I carry them on every dropsuit version I have for that specific reason, plus they're just fun to play with. I've noticed in my time that people complain about getting killed with them because people complain about being killed period.
Everyone in this community seems to believe they are invincible and no one should be able to kill them so anything that gets the job done like a dime is QQ'd about and a nerf cry is heard...
I mean seriously....last night, me and the guys from Horizons' Edge were in a map where I counted 13 of the 16 players were heavy's at one point....they were moving in a pack. That is b.s. in my opinion because that pretty much causes no chance for the other team.
So if you want to make a thread about spam....make the heavy spam thread. RE's are the only way to deal with heavy's because you can knock 4-5 of those bastards out in one RE shot and in my opinion, that allows things to be evened up A LOT. There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam. Now, I've felt like you when it comes to the heavy spam..especially when CCP decided to nerf all of the rifle damage and mods and keep the HMG the same AND give sentinels resistances to these weapons. My only counter for this was to spec heavy. Now, when they bring in heavies, I bring out my HMG. Also, to note.....not saying that you shouldn't have REs but when ONE person can spam something as cheesy as an RE, there lies an issue.
I've played this game so long and used them so much for so many things I know how to hide them in plain sight...that's basically my main weapon. I mean I carry my Duvolle proto AR and I'm decent with it (until the super strafing like theyr'e shufflin' in an LMFAO video starts happening) but I mainly use RE's because they work.
I'll give you an example of a practical Michael Epic application. You know that new map we all like with the 2 CRU's on the outer perimeter, the dome in the lower right hand center and the buildings and roads in a big square? I'm sure you do.
The raspberries were holed up in one of the risen platforms with like 4 droplinks and they were spamming heavy's and LMFAO shufflin' min assaults, so 'ol Michael Epic got out his profile dampened suit full of 10 RE's (re, f/45, boundless) and a nano and dropped the nano and just kept throwing them up over the ledge by jumping and throwing them and every time a few spawned, I'd kill them with the RE's
I also threw flux's in there so the kills would be more effective and I ran through 15 of them in a row before the RE's got all the uplinks and took care of 2-3 who spilled out with my Duvolle.
So that many heavy's and super strafing assaults SILENCED by Michael Epic and his remote explosives.
That's a typical RE "spam" situation from me....if you put yourself in a vulnerable position and you bring in dancing assaults and meatgrinder heavys, I'm going to be a douche to you because that many of those suits on the field to me is a d!ck move in of itself. |
TerranKnight87
Seituoda Taskforce Command Caldari State
209
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Posted - 2015.02.27 17:12:00 -
[24] - Quote
Michael Epic wrote:Ydubbs81 RND wrote:Michael Epic wrote:The problem in my opinion is heavy spam. Remote explosives are often the only way to deal with 8 heavy's on the map in one spot with HMG's that can kill you in 2 seconds.
I carry them on every dropsuit version I have for that specific reason, plus they're just fun to play with. I've noticed in my time that people complain about getting killed with them because people complain about being killed period.
Everyone in this community seems to believe they are invincible and no one should be able to kill them so anything that gets the job done like a dime is QQ'd about and a nerf cry is heard...
I mean seriously....last night, me and the guys from Horizons' Edge were in a map where I counted 13 of the 16 players were heavy's at one point....they were moving in a pack. That is b.s. in my opinion because that pretty much causes no chance for the other team.
So if you want to make a thread about spam....make the heavy spam thread. RE's are the only way to deal with heavy's because you can knock 4-5 of those bastards out in one RE shot and in my opinion, that allows things to be evened up A LOT. There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam. Now, I've felt like you when it comes to the heavy spam..especially when CCP decided to nerf all of the rifle damage and mods and keep the HMG the same AND give sentinels resistances to these weapons. My only counter for this was to spec heavy. Now, when they bring in heavies, I bring out my HMG. Also, to note.....not saying that you shouldn't have REs but when ONE person can spam something as cheesy as an RE, there lies an issue. I've played this game so long and used them so much for so many things I know how to hide them in plain sight...that's basically my main weapon. I mean I carry my Duvolle proto AR and I'm decent with it (until the super strafing like theyr'e shufflin' in an LMFAO video starts happening) but I mainly use RE's because they work. I'll give you an example of a practical Michael Epic application. You know that new map we all like with the 2 CRU's on the outer perimeter, the dome in the lower right hand center and the buildings and roads in a big square? I'm sure you do. The raspberries were holed up in one of the risen platforms with like 4 droplinks and they were spamming heavy's and LMFAO shufflin' min assaults, so 'ol Michael Epic got out his profile dampened suit full of 10 RE's (re, f/45, boundless) and a nano and dropped the nano and just kept throwing them up over the ledge by jumping and throwing them and every time a few spawned, I'd kill them with the RE's I also threw flux's in there so the kills would be more effective and I ran through 15 of them in a row before the RE's got all the uplinks and took care of 2-3 who spilled out with my Duvolle. So that many heavy's and super strafing assaults SILENCED by Michael Epic and his remote explosives. That's a typical RE "spam" situation from me....if you put yourself in a vulnerable position and you bring in dancing assaults and meatgrinder heavys, I'm going to be a douche to you because that many of those suits on the field to me is a d!ck move in of itself.
I am guilty of going through an RE phase lol.
They are just dirty lol.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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Michael Epic
Horizons' Edge VP Gaming Alliance
522
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Posted - 2015.02.27 17:19:00 -
[25] - Quote
TerranKnight87 wrote:
I am guilty of going through an RE phase lol.
They are just dirty lol.
I've been doing it for two years |
TerranKnight87
Seituoda Taskforce Command Caldari State
209
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Posted - 2015.02.27 17:19:00 -
[26] - Quote
Michael Epic wrote:TerranKnight87 wrote:
I am guilty of going through an RE phase lol.
They are just dirty lol.
I've been doing it for two years
You filthy bstrd lol.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
2003
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Posted - 2015.02.27 17:41:00 -
[27] - Quote
Simply, RE's should be used as traps, not grenades. The reason why RE's are spammed is partly that grenades are too weak. A Sentinel with reps can tank, like, three of them, yet only two can be carried. This is my suggestion:
- Buff Core Locus damage to 800.
- Buff grenade capacity to three.
- Implement timer before RE's can be detonated (the one that was meant to be implemented last update).
- Adjust Sentinels' and HMG's base stats accordingly.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
You got gud - DAAAA BEAST
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2940
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Posted - 2015.02.27 17:49:00 -
[28] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it?
Absolutely no, but right now is the only way to effectively take out OP Sentinels (besides another OP Sentinel).
Guinea Dust Bunnies are watching you, CCP Rouge.
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TerranKnight87
Seituoda Taskforce Command Caldari State
210
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Posted - 2015.02.27 17:51:00 -
[29] - Quote
Dreis Shadowweaver wrote:Simply, RE's should be used as traps, not grenades. The reason why RE's are spammed is partly that grenades are too weak. A Sentinel with reps can tank, like, three of them, yet only two can be carried. This is my suggestion:
- Buff Core Locus damage to 800.
- Buff grenade capacity to three.
- Implement timer before RE's can be detonated (the one that was meant to be implemented last update).
- Adjust Sentinels' and HMG's base stats accordingly.
So get rid of RE spam that happens and go back to constant core locus grenade spam?.
And a nerf to sentinels as well.
10/10
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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Heimdallr69
Negative-Feedback. Negative-Feedback
4719
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Posted - 2015.02.27 17:56:00 -
[30] - Quote
Have been talking about it 1 solution make it so re's have to be placed on something so you can't toss them 10-30m.. Imagine it like cod's bouncing Betty's I guess, or keep it manual that's cool too but just make it so they can only be placed on things not tossed.. Solution 2 remove them Solution 3 increase the timer to 10 Solution 4 can only carry 1-2, hives can't resupply them.
Removed inappropriate content - CCP Logibro
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