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Green Means Go
Kameira Lodge Amarr Empire
16
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Posted - 2015.02.27 18:01:00 -
[31] - Quote
Lmao. My FREE logic suit has 3 sets of re"s. After I kill 8 guys with it, suicide and repeat. I have had some of the best battles ever using re"s. There's nothing better then killing 5 clones at once.. BLAME CCP! I am forced to remain I'm my logic suits the entire match. I have a logi thale, swarm, re, and even a medic (though I hardly ever use/not fun). The logi is a one stop shop. I use to be a victim...... adapt or die! I made 20 mill this week.. woot |
Joel II X
Bacon with a bottle of Quafe
6395
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Posted - 2015.02.27 18:07:00 -
[32] - Quote
Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. I'm not calling it a counter. I'm calling it a weapon of mass destruction. |
Mejt0
Dead Man's Game RUST415
898
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Posted - 2015.02.27 18:10:00 -
[33] - Quote
You can nerf them so hard that they'll disappear, but firstly give me another valid tactic to fight with : Heavy spam Heavy/Assault on a core rep
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Onesimus Tarsus
is-a-Corporation
3072
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Posted - 2015.02.27 18:11:00 -
[34] - Quote
Green Means Go wrote:Lmao. My FREE logic suit has 3 sets of re"s. After I kill 8 guys with it, suicide and repeat. I have had some of the best battles ever using re"s. There's nothing better then killing 5 clones at once.. BLAME CCP! I am forced to remain I'm my logic suits the entire match. I have a logi thale, swarm, re, and even a medic (though I hardly ever use/not fun). The logi is a one stop shop. I use to be a victim...... adapt or die! I made 20 mill this week.. woot KDR matchmaking fixes this.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Mejt0
Dead Man's Game RUST415
898
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Posted - 2015.02.27 18:16:00 -
[35] - Quote
Green Means Go wrote:Lmao. My FREE logic suit has 3 sets of re"s. After I kill 8 guys with it, suicide and repeat. I have had some of the best battles ever using re"s. There's nothing better then killing 5 clones at once.. BLAME CCP! I am forced to remain I'm my logic suits the entire match. I have a logi thale, swarm, re, and even a medic (though I hardly ever use/not fun). The logi is a one stop shop. I use to be a victim...... adapt or die! I made 20 mill this week.. woot
I've made 20m+ this week using full proto, losing up to 1m a battle. Isn't that cool?
Ps. Callogi lv5 with 2 gauged hives and boundless RE with Core Locus is a better option.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Sinboto Simmons
Dead Man's Game RUST415
7810
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Posted - 2015.02.27 18:20:00 -
[36] - Quote
Besides the bug on the timers, and proximity mines being pretty bad, in a good place.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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axis alpha
Ostrakon Agency Gallente Federation
651
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Posted - 2015.02.27 18:47:00 -
[37] - Quote
I still say make an animation where u gotta stand in place still, then you can drop it. Make it like 2.5 secs then on top of the detonation delay.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Booby Tuesdays
Ahrendee Mercenaries
1342
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Posted - 2015.02.27 18:56:00 -
[38] - Quote
Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Onesimus Tarsus
is-a-Corporation
3072
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Posted - 2015.02.27 18:58:00 -
[39] - Quote
axis alpha wrote:I still say make an animation where u gotta stand in place still, then you can drop it. Make it like 2.5 secs then on top of the detonation delay. You should have to hack them into position. Grenades are the toss and boom in this game.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Sinboto Simmons
Dead Man's Game RUST415
7810
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Posted - 2015.02.27 18:59:00 -
[40] - Quote
Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. I love how everyone ignores the fact that you get less than you can deploy, no other equipment but explosives has that balance, and the solution: can't restock
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Booby Tuesdays
Ahrendee Mercenaries
1344
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Posted - 2015.02.27 19:42:00 -
[41] - Quote
Sinboto Simmons wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. I love how everyone ignores the fact that you get less than you can deploy, no other equipment but explosives has that balance, and the solution: can't restock Then why not change the amount of carried per tier? I agree that would be a huge oversight and nerf to remotes if you were still stuck with only 3.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3152
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Posted - 2015.02.27 20:01:00 -
[42] - Quote
Ydubbs81 RND wrote:I just don't know how you could change them because they are explosives. I guess not being able to hurl them so far is cool or maybe even limiting the number that you can have.....just ilke how they did with the grenades when the nade spam was ridiculous.
My issue is people are using it as a primary weapon and spamming it.
I really really dont think they need any sort of nerfs.
What they do probably need however, if we are to be honest about them is a reduction to thrown range. They need to keep their power as a trap and as a placeable explosive to be put on tanks etc... but I have always felt that the thrown range is the thing that gets people most ticked off.
Personally I have no real problem with them at all but I can see peoples points about them being used like Frisbee's.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Leadfoot10
Molon Labe. General Tso's Alliance
3336
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Posted - 2015.02.27 20:04:00 -
[43] - Quote
Dreis Shadowweaver wrote:Simply, RE's should be used as traps, not grenades. The reason why RE's are spammed is partly that grenades are too weak. A Sentinel with reps can tank, like, three of them, yet only two can be carried. This is my suggestion:
- Buff Core Locus damage to 800.
- Buff grenade capacity to three.
- Implement timer before RE's can be detonated (the one that was meant to be implemented last update).
- Adjust Sentinels' and HMG's base stats accordingly.
While I would sure love another 200hp of damage and another one of my beloved core locus grenades, I'm not sure that would help reduce RE spamming so much as it would make core locus grenades OP.
I agree 100%, however, with your thought on REs being traps and not short range throwable grenades. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2439
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Posted - 2015.02.27 20:24:00 -
[44] - Quote
I think the biggest gripe people have with them is the way that they can be thrown at some bodies feet and exploded. I personally don't have any issues with them at all, as they are currently only filling the role of the useless grenades we have, but it seems many think they aren't fair.
Maybe they should get a grenades indicator for the first 1-2 seconds after they are thrown?
Home at Last <3
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1113
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Posted - 2015.02.27 20:31:00 -
[45] - Quote
Dreis Shadowweaver wrote:RE spam is just ridiculous; just watch thisAnd thisAnd thisNot attacking Jake personally, it's just that he's most notable for his RE spam.
I see a bunch of people with poor awareness being killed by RE's.
In those videos I saw people who were literally tunnel-visioned on a point. 1000% reliant on their allies to have the other direction secure, and not even a thought of turning around to look.
None of them thought "Oh, my allies behind me just died, I better turn around to find out why ALL of them are dead." Nope. They just focused around a corner and kept firing away waiting for a damage indicator to pop up onscreen,
Seriously, If you need a Damage Indicator to tell you that someone is attacking nearby, you really need to rethink how you play.
Another few portions were, "A scout just ran through here without firing a single shot, maybe we should check for remotes now? Naahhh couldn't possibly be any in the area we killed it at."
The quality of loss these players have for their surroundings because they are in a squad is astounding. I wish that pubbie players were this blind to behind attacks. Holy cow, I'd make a killing on the field.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Balistyc Farshot
The Exemplars RISE of LEGION
72
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Posted - 2015.02.27 20:43:00 -
[46] - Quote
Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
Um, yeah. I can out scout most heavies (Use a shotgun and run circles around them). The problem is that like in the PC I was in last night, someone racked up 20+ kills, all from REs in the city. Not 14 guys slowly plodding around, 1 guy which is unbalanced. Heavies have to reload and are slow. Plus they suck at range beyond 20 meters. Scout's should use knives or shotguns to be 2 second killers. Assaults stand at 20+ meters and watch a heavy try to find cover, he is too slow and has no range. REs need some work because everything dies to them without enough risk to the user. They are super grenades.
The best approach IMO, make them un-triggerable. The RE then is motion activated. So this is a trap, not a weapon. Otherwise they need to make shields more resistant to REs so there is a counter. Trap REs require you to draw enemies to your trap. You don't throw it at them, you run around a corner and lure them in. If they want to keep them like they exist, then they need to make the timer super long so it is trap not a thrown weapon.
Heavy with a massive bullet hose called Lola (Burst HMG).
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One Eyed King
Nos Nothi
8077
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Posted - 2015.02.27 21:05:00 -
[47] - Quote
Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree?
Ydubbs81 RND wrote:
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Were you oblivious to the last few patches and hotfixes? What do you think EWAR Circles, Cloak Blindness, Cloak Delay, and Armor strafing penalties were for?
I have always been a scout, and the FotM scout crowd sickened me. Even I wanted Scout spam reduced...
Ydubbs81 RND wrote: REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
So, counter with the same? Its ok if its not the only counter. Shotguns? Which have to 3 and 4 hit Heavies that can Insta spin with a massive DPS weapon?
Create Distance? How can you find distance in the little tiny rooms and areas they put a majority of the Objectives in? You can't!
Knives are cheesy? A weapon and play style which objective data from CCP has shown to be underperforming is cheesy?
There are a few situations and circumstances in which REs can be abused. I don't care for them being thrown from a height and being able to instantly detonate. I think they should receive a slight increase to their weight so they are not thrown quite so far.
Those things aside, they are fine. They aren't the problem everyone thinks they are. If you are heavy, of course you will see more of them because in many situations they are the best counter.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mejt0
Dead Man's Game RUST415
901
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Posted - 2015.02.27 21:08:00 -
[48] - Quote
Balistyc Farshot wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. Um, yeah. I can out scout most heavies (Use a shotgun and run circles around them). The problem is that like in the PC I was in last night, someone racked up 20+ kills, all from REs in the city. Not 14 guys slowly plodding around, 1 guy which is unbalanced. Heavies have to reload and are slow. Plus they suck at range beyond 20 meters. Scout's should use knives or shotguns to be 2 second killers. Assaults stand at 20+ meters and watch a heavy try to find cover, he is too slow and has no range. REs need some work because everything dies to them without enough risk to the user. They are super grenades.
Are you high? Sentinels with HMG can kill up to 40m without any problems.
Scout is dead in under 0.5 sec from HMG wall of bullets.
And lastly. Hmg reload is fast. Even without reload skill. Sprint bug makes up for it.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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FLAYLOCK Steve
Kinsho Swords Caldari State
418
|
Posted - 2015.02.27 21:15:00 -
[49] - Quote
One Eyed King wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree? Ydubbs81 RND wrote:
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Were you oblivious to the last few patches and hotfixes? What do you think EWAR Circles, Cloak Blindness, Cloak Delay, and Armor strafing penalties were for? I have always been a scout, and the FotM scout crowd sickened me. Even I wanted Scout spam reduced...Ydubbs81 RND wrote: REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
So, counter with the same? Its ok if its not the only counter. Shotguns? Which have to 3 and 4 hit Heavies that can Insta spin with a massive DPS weapon? Create Distance? How can you find distance in the little tiny rooms and areas they put a majority of the Objectives in? You can't! Knives are cheesy? A weapon and play style which objective data from CCP has shown to be underperforming is cheesy? There are a few situations and circumstances in which REs can be abused. I don't care for them being thrown from a height and being able to instantly detonate. I think they should receive a slight increase to their weight so they are not thrown quite so far. Those things aside, they are fine. They aren't the problem everyone thinks they are. If you are heavy, of course you will see more of them because in many situations they are the best counter. I agree, I don't think they're really a problem. I've seen people who seen me without a weapon out and go around the long way to kill me. But of course if it isn't point and click, it's OP. That's what this game is turning into. People constantly cry for the nerf hammer. It's getting real old, every time they "balance" something they end up making tthings useless until 1 or 2 updates after the fact. It's so easy to take out these RE, carry a Flux grenade and destroy it. Since most of you are saying regular grenades are useless then carry a freaking Flux grenade, you see a scout? Flux the area get points and live to kill the scout. But instead you all just cry about everything that kills you. |
FLAYLOCK Steve
Kinsho Swords Caldari State
418
|
Posted - 2015.02.27 21:19:00 -
[50] - Quote
Balistyc Farshot wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. Um, yeah. I can out scout most heavies (Use a shotgun and run circles around them). The problem is that like in the PC I was in last night, someone racked up 20+ kills, all from REs in the city. Not 14 guys slowly plodding around, 1 guy which is unbalanced. Heavies have to reload and are slow. Plus they suck at range beyond 20 meters. Scout's should use knives or shotguns to be 2 second killers. Assaults stand at 20+ meters and watch a heavy try to find cover, he is too slow and has no range. REs need some work because everything dies to them without enough risk to the user. They are super grenades. The best approach IMO, make them un-triggerable. The RE then is motion activated. So this is a trap, not a weapon. Otherwise they need to make shields more resistant to REs so there is a counter. Trap REs require you to draw enemies to your trap. You don't throw it at them, you run around a corner and lure them in. If they want to keep them like they exist, then they need to make the timer super long so it is trap not a thrown weapon. So someone was able to get 20 kills from supposedly just RE? Even if this did hhappen, guess what? So what, same can happen wit a freaking assault rifle, **** nova knifes even. I bet most of those kills was done by placing them where there is multiple reds trying to advance. It's just tactics, so nerf tatics? |
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Nothing Certain
Bioshock Rejects
1553
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Posted - 2015.02.27 21:41:00 -
[51] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it?
I hate it but CCP has already heard the complaints. I'd be satisfied if they just weren't restockable.
Because, that's why.
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Booby Tuesdays
Ahrendee Mercenaries
1344
|
Posted - 2015.02.27 21:48:00 -
[52] - Quote
One Eyed King wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree? I have wondered about this for 2 years.
Either make it actual equipment, or put it in the grenade slot. It can't be both.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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gustavo acosta
Capital Acquisitions LLC Bad Intention
962
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Posted - 2015.02.27 21:50:00 -
[53] - Quote
Booby Tuesdays wrote:One Eyed King wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree? I have wondered about this for 2 years. Either make it actual equipment, or put it in the grenade slot. It can't be both. Actually it can because it has.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Piercing Serenity
PFB Pink Fluffy Bunnies
852
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Posted - 2015.02.27 22:05:00 -
[54] - Quote
Here are a few suggestions that I came up with:
- Activation timer does not start until RE is on a solid surface - i.e, the RE does not arm while sailing through the air. (Could be paired with a reduction to arming time as a result)
- RE is "heavier", reducing the range it can be thrown (Not sure if this is a changeable parameter)
- RE must be placed and armed via 'hacking' - modified by RE skill - but is instantly armed after the hacking sequence is complete. RE's would probably require some sort of profile change and/or your crosshairs must be on the RE for X seconds before the RE icon comes up
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
438
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Posted - 2015.02.27 22:13:00 -
[55] - Quote
Remote spam is the counter to proto squads all being holed up in the objective room.
Gû¼+¦GòÉGòÉn¦ñ
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3757
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Posted - 2015.02.27 23:43:00 -
[56] - Quote
JARREL THOMAS wrote:Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away*
because it takes a lot of skill to OHK knife someone in the back.
*closes the door behind him*
Shield tanking is hard mode /period.
> Check RND out here
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FLAYLOCK Steve
Kinsho Swords Caldari State
419
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Posted - 2015.02.27 23:48:00 -
[57] - Quote
Might as well nerf everything, and give everyone godmode. Because if you die to something to mucv, it's a problem and obviously needs to be rremoved/nerfed. There is a simple counter to RE. Flux grenades. Easy as that |
Bremen van Equis
BASTARDS OF BEDLAM
191
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Posted - 2015.02.27 23:50:00 -
[58] - Quote
Make the detonator require clear line of siteGǪas in you have to be looking at the RE to splode it.
Boom.
That wasn't an RE, that was your mind being blown.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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FLAYLOCK Steve
Kinsho Swords Caldari State
419
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Posted - 2015.02.27 23:51:00 -
[59] - Quote
Ydubbs81 RND wrote:JARREL THOMAS wrote:Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away* because it takes a lot of skill to OHK knife someone in the back. *closes the door behind him* Actually it does, when you're using it on a suit that dies when you sneeze. You're the one who has tunnel vision and ain't looking around you. If you get knifed during a gun fight, you deserve to die. Nova knifes does take a lot of skill, it's not just stabbing someone in the back. It's finding that idiot that isn't paying attention, so don't say it doesn't take skill..... |
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3757
|
Posted - 2015.02.27 23:52:00 -
[60] - Quote
One Eyed King wrote:Booby Tuesdays wrote:Bright Steel wrote:Treating them like equipment and having to restock at the supply depot would help a lot This is the only and best solution imo. It's a piece of equipment, not a grenade. Then why is the SP for it in the Weapon tree? Ydubbs81 RND wrote:
There is no practical way to nerf heavy spam. People choose to play with whatever role they've specced into. It would be like asking to nerf scout or assault spam.
Were you oblivious to the last few patches and hotfixes? What do you think EWAR Circles, Cloak Blindness, Cloak Delay, and Armor strafing penalties were for? I have always been a scout, and the FotM scout crowd sickened me. Even I wanted Scout spam reduced...Ydubbs81 RND wrote: REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
So, counter with the same? Its ok if its not the only counter. Shotguns? Which have to 3 and 4 hit Heavies that can Insta spin with a massive DPS weapon? Create Distance? How can you find distance in the little tiny rooms and areas they put a majority of the Objectives in? You can't! Knives are cheesy? A weapon and play style which objective data from CCP has shown to be underperforming is cheesy? There are a few situations and circumstances in which REs can be abused. I don't care for them being thrown from a height and being able to instantly detonate. I think they should receive a slight increase to their weight so they are not thrown quite so far. Those things aside, they are fine. They aren't the problem everyone thinks they are. If you are heavy, of course you will see more of them because in many situations they are the best counter.
Reading this....makes me believe that you don't play this game.
Shield tanking is hard mode /period.
> Check RND out here
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