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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3779
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Posted - 2015.03.01 20:45:00 -
[121] - Quote
maluble wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. Nova knives cheesey? Your just jelly you cant use them.
Right lol because it's so hard to use
Shield tanking is hard mode /period.
> Check RND out here
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Leonard Nimoy's ghost
whisky tango foxtrot sir
11
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Posted - 2015.03.01 20:48:00 -
[122] - Quote
I don't care when I run through a hallway and get blown up because I didn't flux first or look around for remotes, but when a scout can pop out around a corner, frisbee a remote 20 meters and detonate it before it his the ground there is a problem. Remotes are ruining the game. It's freakin ridiculous.
aka robin williams' ghost
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3779
|
Posted - 2015.03.01 20:56:00 -
[123] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote:
1. you're still reaching
2. Heavies have the advantage if they see a scout and the scout is in front of them. Scouts have the advantage when the heavy does not see them. They are passively scanning heavies and have the ability to run around and get behind them without the heavy knowing. They can get 2 shots off before the heavy starts to turn around. Even if the heavy have enough tank to turn around, he may be down to one more shot. But the scout is right up on him and the closer he his, the faster the strafe appears to be. I find it amazing that you feel the scout is at a disadvantage because the heavy can strafe.
3. The reason we see less scouts is because the assault suits got buffed....period. If the assault suits didn't get buffed, I'm sure there would be more scout suits on the field. People stopped using logi suits for slayer suits because the scout suits got buffed. It's the same cycle. If you nerf heavy suits, I'm sure some people may stop using them. But as long as they are still useful, players will use their heavy suits. They use it because it is easy mode on an objective. It melts people in cqc situations..as intended.
1. If you're saying that a large blaster installation has more killing potential than a heavy, that is a blatant lie. 2. You seem to use a lot of analogy, did you know that heavies get the same passive scans scouts do as long as they're on the same team? It takes about 4.5 seconds for a scout to fire off 3 rounds, where as the heavy only requires 1 second to turn to the scout and another second to blast 792 damage which 3x an ewar scout's hp. The closer a target is the easier it is to hit it because it's closer to you no amount of strafe will prevent a heavy from killing a suit at 1-5m, the range of a shotgun. I don't think that the scouts are at a disadvantage because heavies can strafe, scouts are at a disadvantage to begin with, heavies strafing is just icing on the cake. 3. Nope, E-war was nerfed to shite and when everyone realized the role that the scout was meant to play is no longer effective enough to justify using E-war on a scout. I mean yeah the fotm scrubs left the suit alone, but not even the actual scouts who use e-war can see good reason to use it other than cloak sg, and nks(neither of which involve e-war). I'm fine with the hmg melting at cqc the problem arises when "cqc" is defined as 52 m with a gun that spews upto 3000 damage before overheating, and the risk becomes even smaller when every suit that uses the HMG has 1000 hp minimum. I mean it's so ridiculously OP, even I could be a decent PC heavy, and I have been.
1. You're reaching because you tried to use the speed of a heavy as an asset. And now you are comparing it to a large blaster turret. You have to see the fail in this.
2. I'm not sure what you are trying to do anymore. Now, you are talking about a scenario if a heavy has a scout in his squad to try and help your argument. And you mention "4.5 secs" for a scout to get 3 shots off. Are you accounting for how many shots the scout has placed in the heavy while his back was turned and can't see him? What is up with you an numbers though?
3. Scouts weren't using it for ewar...mostly. They were using it as slayer scouts because you can do so much with them. Who was using gal, min, or amarr scouts for ewar before they got nerfed? I'd say scouts are more ewar now than they've ever been. Because slayers have gone back to assaults because they are better fitted for that role.
Shield tanking is hard mode /period.
> Check RND out here
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1117
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Posted - 2015.03.01 21:51:00 -
[124] - Quote
Leonard Nimoy's ghost wrote:I don't care when I run through a hallway and get blown up because I didn't flux first or look around for remotes, but when a scout can pop out around a corner, frisbee a remote 20 meters and detonate it before it his the ground there is a problem. Remotes are ruining the game. It's freakin ridiculous.
How about projectile weaponry then? Haven't you seen all the spam they produce? I mean seriously? Getting killed by a guy 70+ meters away? OMG I KNOWAMIRITE? LOLOLOLOL?!
Seriously man? Do you even know what spam is? Or are you just awful at realizing your surroundings, but want to blame others for your own shortcomings?
The death monitor tells you how far away the KILLER is not the remote. Also, remotes from the ground level only travel about 5 meters.
20 meters is like tossing across an entire road, and up an imaginary sidewalk zone. I would like to see you actually do that ingame from the floor, like you advertise.
From a roof it is possible. There has always been a tactical advantage to High ground, but that's not a floor deployment.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
978
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Posted - 2015.03.01 21:56:00 -
[125] - Quote
Ydubbs81 RND wrote:
1. You're reaching because you tried to use the speed of a heavy as an asset. And now you are comparing it to a large blaster turret. You have to see the fail in this.
2. I'm not sure what you are trying to do anymore. Now, you are talking about a scenario if a heavy has a scout in his squad to try and help your argument. And you mention "4.5 secs" for a scout to get 3 shots off. Are you accounting for how many shots the scout has placed in the heavy while his back was turned and can't see him? What is up with you an numbers though?
3. Scouts weren't using it for ewar...mostly. They were using it as slayer scouts because you can do so much with them. Who was using gal, min, or amarr scouts for ewar before they got nerfed? I'd say scouts are more ewar now than they've ever been. Because slayers have gone back to assaults because they are better fitted for that role.
1. Movement is an asset. You're an idiot for not seeing that if a heavy couldn't move they wouldn't be able to kill as much, but they'd be a lot more balanced compared to how they are now.
2. I'm saying in order for a scout to kill a heavy it takes 2x the amount a heavy requires to turn around and spray. Numbers are what separates the literate masses from commoners like yourself.
3. You're right they weren't, but they were nerfed for having E-war not tanking(slaying). E-war is a joke now the only thing it's good for is not being seen on passives if that. It was a ridiculously stupid nerf from ridiculously stupid people who did not see what the real issue with scouts was.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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7th Son 7
BLITZKRIEG7
562
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Posted - 2015.03.01 22:18:00 -
[126] - Quote
FLAYLOCK Steve wrote:7th Son 7 wrote:FLAYLOCK Steve wrote:7th Son 7 wrote:No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh I'll lure you and kill you with then, and you can say that I threw them when I just placed them Spoken like a true Scout, sorry sell your crazy elsewhere. Actually I am a true scout. Respected into it :). And this forums is public I can post here if I want. Use Flux grenades. If "equipment spam" is such an issue. Or learn how to not have tunnel vision. Or not? So I can nk you in the back or just place a RE behind you to make you rage quit.
Sorry, that would never happen, your just not that good unfortunately.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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FLAYLOCK Steve
Kinsho Swords Caldari State
426
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Posted - 2015.03.01 22:23:00 -
[127] - Quote
7th Son 7 wrote:FLAYLOCK Steve wrote:7th Son 7 wrote:FLAYLOCK Steve wrote:7th Son 7 wrote:No spamming of RE's ****** sucks, we have Mass Drivers, Plasma Cannons, Grenades, Shotguns/Knives and other Heavys to deal with Heavys, but let's just keep throwin RE's like there ***** frisbees, ugh I'll lure you and kill you with then, and you can say that I threw them when I just placed them Spoken like a true Scout, sorry sell your crazy elsewhere. Actually I am a true scout. Respected into it :). And this forums is public I can post here if I want. Use Flux grenades. If "equipment spam" is such an issue. Or learn how to not have tunnel vision. Or not? So I can nk you in the back or just place a RE behind you to make you rage quit. Sorry, that would never happen, your just not that good unfortunately. Yet you're complaining? Pretty sure that means that you're the one who isn't that good |
Leadfoot10
Molon Labe. General Tso's Alliance
3363
|
Posted - 2015.03.01 22:25:00 -
[128] - Quote
Would you two please get a room, pack it with REs, and blow each other up already? |
7th Son 7
BLITZKRIEG7
562
|
Posted - 2015.03.01 22:29:00 -
[129] - Quote
See you on the field Stev-O
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3781
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Posted - 2015.03.01 22:46:00 -
[130] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote:
1. You're reaching because you tried to use the speed of a heavy as an asset. And now you are comparing it to a large blaster turret. You have to see the fail in this.
2. I'm not sure what you are trying to do anymore. Now, you are talking about a scenario if a heavy has a scout in his squad to try and help your argument. And you mention "4.5 secs" for a scout to get 3 shots off. Are you accounting for how many shots the scout has placed in the heavy while his back was turned and can't see him? What is up with you an numbers though?
3. Scouts weren't using it for ewar...mostly. They were using it as slayer scouts because you can do so much with them. Who was using gal, min, or amarr scouts for ewar before they got nerfed? I'd say scouts are more ewar now than they've ever been. Because slayers have gone back to assaults because they are better fitted for that role.
1. Movement is an asset. You're an idiot for not seeing that if a heavy couldn't move they wouldn't be able to kill as much, but they'd be a lot more balanced compared to how they are now. 2. I'm saying in order for a scout to kill a heavy it takes 2x the amount a heavy requires to turn around and spray. Numbers are what separates the literate masses from commoners like yourself. 3. You're right they weren't, but they were nerfed for having E-war not tanking(slaying). E-war is a joke now the only thing it's good for is not being seen on passives if that. It was a ridiculously stupid nerf from ridiculously stupid people who did not see what the real issue with scouts was.
1. You're an idiot for trying using speed as an asset for a heavy when comparing it to a scout. You should have just conceded that it was a fail point but you look even more foolish trying to back it up. I mean, seriously....you're comparing speed of a blaster turret to back up your statement.
Shield tanking is hard mode /period.
> Check RND out here
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gustavo acosta
Capital Acquisitions LLC Bad Intention
978
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Posted - 2015.03.01 22:55:00 -
[131] - Quote
Ydubbs81 RND wrote: 1. You're an idiot for trying using speed as an asset for a heavy when comparing it to a scout. You should have just conceded that it was a fail point but you look even more foolish trying to back it up. I mean, seriously....you're comparing speed of a blaster turret to back up your statement.
And you're right..I'm an even bigger idiot for debating you....so take care :)
1. (I think you meant to say, "You're and idiot for trying to use speed as an asset for a heavy when comparing it to a scout," but that sentence is a very unattractive read.)I never said that speed for a heavy was an asset when comparing it to a scout. I said the speed of a heavy is an asset period. The point is still valid because you have not provided sufficient evidence or reasoning behind why the speed of a heavy is not an asset at all. If a blaster installation could move it would have just as much killing potential as a heavy if not more, but it doesn't. I don't see how that's an invalid point, but maybe you'll try to explain.
I will concede that you are ignorant. At least we can agree on that.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Kayla Michael
Tactical Logistics and Cargo
85
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Posted - 2015.03.01 22:58:00 -
[132] - Quote
I love remote explosives, they have always been beneficial against Heavies. (Unless they're smart enough to toss a flux grenade.)
I eat drahp uplink, me thinks this isn't a cookie. ~
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Big miku
Nation of Miku
431
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Posted - 2015.03.01 23:03:00 -
[133] - Quote
Just thought I'd mention the number APEX suits that come with REs, thanks CCP. Now I can have an Okay suit with REs completely for free. |
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3781
|
Posted - 2015.03.01 23:04:00 -
[134] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote: 1. You're an idiot for trying using speed as an asset for a heavy when comparing it to a scout. You should have just conceded that it was a fail point but you look even more foolish trying to back it up. I mean, seriously....you're comparing speed of a blaster turret to back up your statement.
And you're right..I'm an even bigger idiot for debating you....so take care :)
1. (I think you meant to say, "You're and idiot for trying to use speed as an asset for a heavy when comparing it to a scout," but that sentence is a very unattractive read.) ]
I meant to write "You're an idiot for using speed as an asset....." I may have been thinking of writing, "trying to use" and didn't realize I actually typed it. But thanks for being catty.
Shield tanking is hard mode /period.
> Check RND out here
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FLAYLOCK Steve
Kinsho Swords Caldari State
426
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Posted - 2015.03.01 23:05:00 -
[135] - Quote
7th Son 7 wrote:See you on the field Stev-O Or maybe not? It seems like you're taking it personal. All I'm saying is RE isn't a big issue, easy counter. Flux. But if you'r ever in game message me. |
gustavo acosta
Capital Acquisitions LLC Bad Intention
978
|
Posted - 2015.03.01 23:06:00 -
[136] - Quote
Ydubbs81 RND wrote:
I meant to write "You're an idiot for using speed as an asset....." I may have been thinking of writing, "trying to use" and didn't realize I actually typed it. But thanks for being catty.
You're welcome
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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FLAYLOCK Steve
Kinsho Swords Caldari State
426
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Posted - 2015.03.01 23:14:00 -
[137] - Quote
Big miku wrote:Just thought I'd mention the number APEX suits that come with REs, thanks CCP. Now I can have an Okay suit with REs completely for free. Got the tiger scout suit, and already proto CR and proto minja. |
Leonard Nimoy's ghost
whisky tango foxtrot sir
11
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Posted - 2015.03.02 00:41:00 -
[138] - Quote
Dovallis Martan JenusKoll wrote:Leonard Nimoy's ghost wrote:I don't care when I run through a hallway and get blown up because I didn't flux first or look around for remotes, but when a scout can pop out around a corner, frisbee a remote 20 meters and detonate it before it his the ground there is a problem. Remotes are ruining the game. It's freakin ridiculous. How about projectile weaponry then? Haven't you seen all the spam they produce? I mean seriously? Getting killed by a guy 70+ meters away? OMG I KNOWAMIRITE? LOLOLOLOL?! Seriously man? Do you even know what spam is? Or are you just awful at realizing your surroundings, but want to blame others for your own shortcomings? The death monitor tells you how far away the KILLER is not the remote. ( I had to learn that here on the forums cause I am unfamiliar with dying by explosives) Also, remotes from the ground level only travel about 5 meters. 20 meters is like tossing across an entire road, and up an imaginary sidewalk zone. I would like to see you actually do that ingame from the floor, like you advertise. From a roof it is possible. There has always been a tactical advantage to High ground, but that's not a floor deployment. Obviously you're a noob if you're unfamiliar with dying from remotes. I bet you've never played as a heavy against scouts. Have you ever played in a pc and seen the way scouts spam remotes? No. So stfu and come back and apologise in a couple months once you've learned. Also, no heavy is killing you from 70 meters with an hmg unless you had 20 armor left and were standing still. I believe this is probably what happened to you. I see other noobs do it all the time.
aka robin williams' ghost
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1842
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Posted - 2015.03.02 00:51:00 -
[139] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it?
So you are saying that some people actually want to remove the one of the very very few counters to the heavy-logi combo?
Acquire Currency, Disregard Female Canis lupus familiaris
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BlackWinter RND
Ahrendee Inc.
111
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Posted - 2015.03.02 02:10:00 -
[140] - Quote
XD! People talk like killing the heavy is impossible without RE. They both need adjustments but it's not going to be heavy 514 without REs. You see more scouts than anything tbh.
They either lack common sense or complain about it.
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FLAYLOCK Steve
Kinsho Swords Caldari State
427
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Posted - 2015.03.02 02:29:00 -
[141] - Quote
BlackWinter RND wrote:XD! People talk like killing the heavy is impossible without RE. They both need adjustments but it's not going to be heavy 514 without REs. You see more scouts than anything tbh. I do agree with what you're saying, heavies are not hard to kill. You have to attack them by abusing their faults, slow turning speed, slow movements, long reload and overheat possibility. |
DEZKA DIABLO
THE FOOTCLAN
828
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Posted - 2015.03.02 02:32:00 -
[142] - Quote
Ydubbs81 RND wrote:out of curiosity...is everyone ok with it? Still crying in your schoolgirl outfit eh.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3782
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Posted - 2015.03.02 03:25:00 -
[143] - Quote
Sir Dukey wrote:Ydubbs81 RND wrote:out of curiosity...is everyone ok with it? So you are saying that some people actually want to remove the one of the very very few counters to the heavy-logi combo?
lol How did you come up with that from what I said?
Shield tanking is hard mode /period.
> Check RND out here
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Balistyc Farshot
The Exemplars RISE of LEGION
78
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Posted - 2015.03.02 16:27:00 -
[144] - Quote
FLAYLOCK Steve wrote:Balistyc Farshot wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. The best approach IMO, make them un-triggerable. The RE then is motion activated. So this is a trap, not a weapon. Otherwise they need to make shields more resistant to REs so there is a counter. Trap REs require you to draw enemies to your trap. You don't throw it at them, you run around a corner and lure them in. If they want to keep them like they exist, then they need to make the timer super long so it is trap not a thrown weapon. So someone was able to get 20 kills from supposedly just RE? Even if this did hhappen, guess what? So what, same can happen wit a freaking assault rifle, **** nova knifes even. I bet most of those kills was done by placing them where there is multiple reds trying to advance. It's just tactics, so nerf tatics?
Ok, I am getting hate for thumbs downing REs. Back trolls! Back! I have fire!
Now to my point. I simply hate how 3 heavies maxed out on EHP and a logi can be dropped by one boundless RE, then refilled from a nano to be done again at a uplink. This is why scouts are using them, they can take a whole point with one skilled scout. I have done this so don't tell me it isn't true! If you want this but in a more tactical way, then bring back contact grenades, they did this as a weapon better IMO. They were a better option and require you to fight after you rip away most of their EHP. Just up them back to carrying 2 and those with a shotgun would be how a scout wrecks a heavy.
REs are a satchel charge. My push is to change their role in battle (Tactics) and make them equipment for all classes not a weapon for scouts. Give them a wider area but less damage or set them up as a placed trap with motion sensitivity. Either way will change the tactic to detonate, then mop up, and assaults/heavies would want them as well. I am not just pulling this from my backside. Name another game that this weapon would not be seen as unbalanced in, TF2 makes sappers for gear only like fluxes, PS2 uses C4 and it is more for vehicles than people due to the smaller blast radius. PS2 also has mines for vehicles or personnel. BO2 has the claymores, Betties, and the C4.
The issue is having 3, they kill everything, they fill from nano hives, and they can be thrown (Don't give me any BS on this, I know the tricks).
Like I always say, "Come with other game examples" BO2 - reduce ammo to 1, which is a hard nerf, but is more inline with this being a thrown weapon. Make them planted at your feet only directly to the ground, PS2 C4. Make them a trap that is motion activated, Claymore, Betty, PS2 Mines. This stops throwing and makes them traps not grenades. Make them refill like uplinks and nanohives. This will slow down the amount on the battlefield but isn't like any other games.
Let me know if this balancing sounds out of line. Don't flame about them not being balanced. I want them to be useful as a tactic!
Heavy with a massive bullet hose called Lola (Burst HMG).
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Balistyc Farshot
The Exemplars RISE of LEGION
78
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Posted - 2015.03.02 18:37:00 -
[145] - Quote
FLAYLOCK Steve wrote:Ydubbs81 RND wrote:JARREL THOMAS wrote:Ydubbs81 RND wrote: (although nova knives are cheesy as well)
*Walks away* because it takes a lot of skill to OHK knife someone in the back. *closes the door behind him* Actually it does, when you're using it on a suit that dies when you sneeze. You're the one who has tunnel vision and ain't looking around you. If you get knifed during a gun fight, you deserve to die. Nova knifes does take a lot of skill, it's not just stabbing someone in the back. It's finding that idiot that isn't paying attention, so don't say it doesn't take skill.....
I agree with this. I use a shotgun and I think both super CQC weapons require skill. It is actually a little hard to one hit people with knives. Plus knife fighting another scout is always a good fight. you both are paper thin and know the first blow is death.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
444
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Posted - 2015.03.02 21:50:00 -
[146] - Quote
Balistyc Farshot wrote:FLAYLOCK Steve wrote:Balistyc Farshot wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. The best approach IMO, make them un-triggerable. The RE then is motion activated. So this is a trap, not a weapon. Otherwise they need to make shields more resistant to REs so there is a counter. Trap REs require you to draw enemies to your trap. You don't throw it at them, you run around a corner and lure them in. If they want to keep them like they exist, then they need to make the timer super long so it is trap not a thrown weapon. So someone was able to get 20 kills from supposedly just RE? Even if this did hhappen, guess what? So what, same can happen wit a freaking assault rifle, **** nova knifes even. I bet most of those kills was done by placing them where there is multiple reds trying to advance. It's just tactics, so nerf tatics? Ok, I am getting hate for thumbs downing REs. Back trolls! Back! I have fire! Now to my point. I simply hate how 3 heavies maxed out on EHP and a logi can be dropped by one boundless RE, then refilled from a nano to be done again at a uplink. This is why scouts are using them, they can take a whole point with one skilled scout. I have done this so don't tell me it isn't true! If you want this but in a more tactical way, then bring back contact grenades, they did this as a weapon better IMO. They were a better option and require you to fight after you rip away most of their EHP. Just up them back to carrying 2 and those with a shotgun would be how a scout wrecks a heavy. REs are a satchel charge. My push is to change their role in battle (Tactics) and make them equipment for all classes not a weapon for scouts. Give them a wider area but less damage or set them up as a placed trap with motion sensitivity. Either way will change the tactic to detonate, then mop up, and assaults/heavies would want them as well. I am not just pulling this from my backside. Name another game that this weapon would not be seen as unbalanced in, TF2 makes sappers for gear only like fluxes, PS2 uses C4 and it is more for vehicles than people due to the smaller blast radius. PS2 also has mines for vehicles or personnel. BO2 has the claymores, Betties, and the C4. The issue is having 3, they kill everything, they fill from nano hives, and they can be thrown (Don't give me any BS on this, I know the tricks). Like I always say, "Come with other game examples" BO2 - reduce ammo to 1, which is a hard nerf, but is more inline with this being a thrown weapon. Make them planted at your feet only directly to the ground, PS2 C4. Make them a trap that is motion activated, Claymore, Betty, PS2 Mines. This stops throwing and makes them traps not grenades. Make them refill like uplinks and nanohives. This will slow down the amount on the battlefield but isn't like any other games. Let me know if this balancing sounds out of line. Don't flame about them not being balanced. I want them to be useful as a tactic!
4/10
A good heavy will be able to see an RE plopped in front of them.
Besides, REs are one of the few counters to heavy spam.
Not to mention that us scouts have about 1/10th of your health... If we shoot you and play "fair," you turn around and melt us.
I'm not saying that REs are the ONLY solution to heavy spam, but against 4 heavies...? Pretty much.
Gû¼+¦GòÉGòÉn¦ñ
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JAKE REDBLOOD
T.H.I.R.D R.O.C.K RISE of LEGION
42
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Posted - 2015.03.02 23:00:00 -
[147] - Quote
Dreis Shadowweaver wrote:RE spam is just ridiculous; just watch thisAnd thisAnd thisNot attacking Jake personally, it's just that he's most notable for his RE spam.
Hey bruh, I can shoot as well :p Lawl Don't nurf my babies :D
My YouTube Channel
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Balistyc Farshot
The Exemplars RISE of LEGION
78
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Posted - 2015.03.02 23:47:00 -
[148] - Quote
Mex-0 wrote:
4/10
A good heavy will be able to see an RE plopped in front of them.
Besides, REs are one of the few counters to heavy spam.
Not to mention that us scouts have about 1/10th of your health... If we shoot you and play "fair," you turn around and melt us.
I'm not saying that REs are the ONLY solution to heavy spam, but against 4 heavies...? Pretty much.
Thanks for giving me a solid response. +1 for that.
BTW - I run a CAL Scout (Yes, hate me and my stupid hit box, but I love the color blending better (Really the only cammo scout fittings that aren't proto or AUR) and shields are better on a scout IMO because you only have 5 seconds to get back into the fight so often.)
The main problem is that REs are even making scout vs scout stupid (I eat those guys but it is not a gun game there).
Motion sensitive I see being so much more effective as a trap and equipment I would even use as a logi. Then they are no longer frisbees and they add a new level to the game. Imagine placing them on stair wells and not having to worry about watching them to push the button. You place one on the point and those silly guys trying to counter hack you have to watch for on the mini map now feel the pain by running up to the point instead. This makes them no longer thrown but a trap you place. My assault would lay his 3 and stand behind them waiting for heavies trying to close the gap. Logis would lay 16 of them inside to make scout's sneaking up on them just hate that they aren't running PEs.
What is coming with the addition of the packed REs being made for vehicle sapping, naturally they will nerf regular REs eventually. I want it sooner than later because in PCs this is getting just stupid. Scouts only run REs because they don't use shotguns due to the assaults with Kins being superior as slayers. I would love to see scouts as the only suits to be given SGs and Knives plus given lower profiles. Oh, and I run the breach shotgun for heavy hunting in pubs, this 3 shot game you guys are discussing doesn't exist with a breach so stop arguing there.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Ghost Kaisar
Negative-Feedback
10182
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Posted - 2015.03.02 23:56:00 -
[149] - Quote
Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc.
Did you just call Nova Knives "Cheesy"?
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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FLAYLOCK Steve
Kinsho Swords Caldari State
431
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Posted - 2015.03.03 00:41:00 -
[150] - Quote
Ghost Kaisar wrote:Ydubbs81 RND wrote:Joel II X wrote:It's not that I'm okay with it, I just don't think it's ridiculous. I don't see it every match.
A ratio I'm about to pull out of my a** of heavy spam to RE spam frequency would be 25:3.
They have a short delay, and require manual detonation which is a delay in of itself.
Sentinels move around (believe it or not) and have the potential to kill almost as fast as an RE could. Instantaneously. However, they have a much larger area of effect, and don't die to a single flux or shot from anything. REs are not the only counter to heavies though. Counters include......heavies on your team, shotguns, create distance, double teaming, knives (although nova knives are cheesy as well), etc. Did you just call Nova Knives "Cheesy"? Yes he did |
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