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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ripley Riley
Incorruptibles
6986
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Posted - 2015.01.27 17:50:00 -
[1] - Quote
I have heard so many complaints regarding recent monetization efforts on CCP's part. It appears that in Warlords 1.0 CCP will be adding even more avenues to extract our money from us.
The Augmented Ammunition Facility provides an up to 5% damage bonus flat. Like a damage mod, but without the slot useage, CPU/PG, or ISK loss. Experimental weapons will also make their debut in this expansion. These weapons are superior to proto weaponry in damage, clip size, ammo capacity, and reload speeds.
These subsystems can be purchased with AUR from the market, but can also be crafted with Construction Components. Since they can be obtained via in-game currency they are not P2W, but they flirt with the idea.
Let's not rehash the key/strongboxes "feature". It causes me physical pain every time one of my missions just rewards me with 15 Encrypted Strongboxes.
CCP Rattati, Rouge, and team,
Please stop this nonsense. Monetization is one thing, but this is becoming a real problem. I get that you must make money on Dust 514. I do. What you are setting a precedent for is that every feature, every new addition to Dust, will ask more aurum of us.
If you improve Dust 514 with optimization, adding new features, iterate on balance, etc. you will notice aurum sales increase as players invite other players and the word spreads of this quality game. You have plenty of ways to make money off of Dust 514 in game already!
Please don't insult us with this rampant monetization. It's disrespectful and a part of you knows it too. Stop it before it's too late.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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hfderrtgvcd
1814
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Posted - 2015.01.27 17:53:00 -
[2] - Quote
100% agreed. A lot of amazing features like a sell option, daily missions, and strongboxes were ruined because of monetization.
You can't fight in here! This is the war room.
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Reiki Jubo
Amarr Templars Amarr Empire
454
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Posted - 2015.01.27 17:53:00 -
[3] - Quote
agreed. theres only 1 question. IS THE GAMES QUALITY WORTHY OF ASKING FOR PEOPLE TO PAY FOR IT? the answer should be obvious to anyone with a brain. |
Soraya Xel
Abandoned Privilege Top Men.
5676
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Posted - 2015.01.27 17:56:00 -
[4] - Quote
Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
414
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Posted - 2015.01.27 17:56:00 -
[5] - Quote
Just kill dust and get legion greenlit, CCP is just wasting their time. |
Petra 222 SoM
Opus Arcana Covert Intervention
51
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Posted - 2015.01.27 17:58:00 -
[6] - Quote
If you want this game to continue, they have to make money.
it is that simple. You don't start a business just to make friends. |
hfderrtgvcd
1814
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Posted - 2015.01.27 17:59:00 -
[7] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. It does affect me though. Sell prices were kept obscenely low so that people felt compelled to buy jara. If jara and loyalty rank weren't a thing I'm sure the sell percentage would be something reasonable, like 50.
You can't fight in here! This is the war room.
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Ripley Riley
Incorruptibles
6988
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Posted - 2015.01.27 18:00:00 -
[8] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win. It doesn't make your accomplishments feel just a bit hollow when you know someone can effectively buy a subsystem that you spend weeks building?
It doesn't breaking your immersion when you get awarded hundreds of strongboxes every day?
C'mon Soraya. This is getting ridiculous.
Soraya Xel wrote:There are improvements every release that do not involve monetization at all. And they comprise a much shorter list. It is very clear which features got more attention during development: the ones that can drive aurum sales.
Petra 222 SoM wrote:If you want this game to continue, they have to make money.
it is that simple. You don't start a business just to make friends. There are already dozens of ways for CCP to make money from us without having to add in more every patch.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Maken Tosch
DUST University Ivy League
10892
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Posted - 2015.01.27 18:00:00 -
[9] - Quote
Buying components for AUR doesn't flirt with the idea of P2W especially considering that one day we'll get the option to trade them with other players for ISK which means anyone who is cash poor but ISK rich will be able to get AUR items as well assuming Simple Trading arrives in the 1.1 update.
And as long as I can get the same quality items for ISK or by just playing, I got no problem. Since some of the BPOs being introduced in Warlords 1.0 will be in strongboxes, I was kind of apprehensive at first until I realized I can earn the keys by completing Daily Missions. Of course, my problem now is getting enough Daily Missions that don't require AUR payment which do exist but are as rare as a unicorn with wings.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Soraya Xel
Abandoned Privilege Top Men.
5679
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Posted - 2015.01.27 18:00:00 -
[10] - Quote
hfderrtgvcd wrote:Sell prices were kept obscenely low so that people felt compelled to buy jara. If jara and loyalty rank weren't a thing I'm sure the sell percentage would be something reasonable, like 50.
Incorrect. Most MMOs vendor sellback rate is around 25%. There is no way, shape, or form that CCP would've set the sellback rate at 50.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5679
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Posted - 2015.01.27 18:01:00 -
[11] - Quote
Ripley Riley wrote:Soraya Xel wrote:There are improvements every release that do not involve monetization at all. And they comprise a much shorter list. It is very clear which features got more attention during development: the ones that can drive aurum sales.
Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Bethhy
Ancient Exiles.
3241
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Posted - 2015.01.27 18:03:00 -
[12] - Quote
The only thing that stops me from truly enjoying this product and playing it exclusively... investing regular intervals of aurum into...
Is Game Performance...
This game can't keep up with me.... It never has been able to.. We have had brief glimpses of it through beta's and Early Uprising builds...
I Have been here for years now.. WHat i hear in endless squads to why people quit... What i hear from peers who i have spent years playing on this game...
Is this game cannot keep up. It performs poorly enough that it chases away potential players whom i know have spent hundreds of dollars on this product and would of continued.
There might be a few who say this game runs perfect... But for the masses who i have had the honor to play with compeittively and against.. This game performs poorly... And poorly enough that they have gone now and sought out different alternatives to their main recreational product they play in majority and invest into.
We are happy to receive any investment in time you make into this game.. We love your content.. There may be opinions on how the content should work.. But in short we all love it.. There is barely ever a credible complaint to the quality of content that you provide us.
The Game just cannot deliver it to us in any consistent performing manner.. The game just simply cannot keep up.
We have spent a year on Rattati building spreadsheets and data ques so that the game can be balanced and adjusted based on raw data...
We just ask that atleast 1/3 of the time be solely spent on giving us the BEST DUST 514 experience we could have... We want to enjoy the content we have NOW.. And we can't because the game just simply can't keep up.
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pumping up
Crux Special Tasks Group Gallente Federation
109
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Posted - 2015.01.27 18:04:00 -
[13] - Quote
Soraya Xel wrote:hfderrtgvcd wrote:Sell prices were kept obscenely low so that people felt compelled to buy jara. If jara and loyalty rank weren't a thing I'm sure the sell percentage would be something reasonable, like 50. Incorrect. Most MMOs vendor sellback rate is around 25%. There is no way, shape, or form that CCP would've set the sellback rate at 50. I'd guess you played "most mmos" then and surveyed the exact number. Lel.
Please help me on my quest to get the Recruiter C-II Dropsuit!
https://dust514.com/recruit/S5kDan/ <3
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Ripley Riley
Incorruptibles
6988
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Posted - 2015.01.27 18:05:00 -
[14] - Quote
Soraya Xel wrote:Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes. How can you claim something is false without being able to gauge it?
Soraya, please. Are you really supporting this or just trolling? If you are trolling please let us talk this out rationally. The players are upset, you represent them.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Leadfoot10
Molon Labe. General Tso's Alliance
3005
|
Posted - 2015.01.27 18:06:00 -
[15] - Quote
This just in: If DUST doesn't make money, it will die.
I'm all for more ways of DUST making money. I want it to live.
Sure, I dream about full 30 FPS PC battles in my sleep. I rage about getting stuck on the smallest of steps. I'm sick of high-ping players killing me around corners.....but if CCP wants to figure out new ways to allow us to support their game, I'm all for it. |
Maken Tosch
DUST University Ivy League
10892
|
Posted - 2015.01.27 18:08:00 -
[16] - Quote
Ripley Riley wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win. It doesn't make your accomplishments feel just a bit hollow when you know someone can effectively buy a subsystem that you spend weeks building?It doesn't breaking your immersion when you get awarded hundreds of strongboxes every day? C'mon Soraya. This is getting ridiculous. Soraya Xel wrote:There are improvements every release that do not involve monetization at all. And they comprise a much shorter list. It is very clear which features got more attention during development: the ones that can drive aurum sales. Petra 222 SoM wrote:If you want this game to continue, they have to make money.
it is that simple. You don't start a business just to make friends. There are already dozens of ways for CCP to make money from us without having to add in more every patch.
Regarding that highlighted part there...
Tell that to the Eve Online players who can purchase a skilled-up character for ISK in the Character Bazaar. All a buyer has to do is pay cash for PLEX, sell the PLEX for ISK and then use that ISK to purchase a character. The only catch is that the character you're buying has to already be trained up by the seller. Imagine a kid being able to use Daddy's credit card to spend over a thousand dollars on a Titan Pilot character.
http://www.themittani.com/news/alod-daddy-can-i-have-titan
https://forums.eveonline.com/default.aspx?g=topics&f=277
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Ripley Riley
Incorruptibles
6988
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Posted - 2015.01.27 18:09:00 -
[17] - Quote
Bethhy wrote:We are happy to receive any investment in time you make into this game.. We love your content.. There may be opinions on how the content should work.. But in short we all love it.. There is barely ever a credible complaint to the quality of content that you provide us. I think this pretty well describes a lot of player's feelings on Dust 514.
We like your content CCP. Improve the game's overall performance and we will evangelize your game everywhere.
Stop injecting new monetization into every single update and fix.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Joel II X
Bacon with a bottle of Quafe
5751
|
Posted - 2015.01.27 18:10:00 -
[18] - Quote
Everything available for AUR is also available through in-game currency. Using AUR is just a means of acquiring it faster.
Also, monetizion is good. It allows us to keep on receiving content. This game is a free to download, free to play, free to make in-game purchases with in-game money.
A player with 0 AUR can and will be able to achieve anything than what a player using only AUR gear can. Only thing I can think of is the option to respec and Kumora. |
Soraya Xel
Abandoned Privilege Top Men.
5680
|
Posted - 2015.01.27 18:10:00 -
[19] - Quote
pumping up wrote:I'd guess you played "most mmos" then and surveyed the exact number. Lel.
If you'd like to contest the figure, please provide some contrary examples. Thank you. :)
Ripley Riley wrote:Soraya Xel wrote:Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes. How can you claim something is false without being able to gauge it?
Because the CPM is aware of some of the reasons certain things take longer than others to do. Many of the AUR things are minor, in terms of dev time, in comparison to game improvements. (For example, Quafe suits are a trivial cost that doesn't really require a "real developer" to work on them.)
And warbarges aren't a "drive monetization" feature. There's the option there, but the primary goal is going to be earning and generating your own components.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Ripley Riley
Incorruptibles
6989
|
Posted - 2015.01.27 18:12:00 -
[20] - Quote
Leadfoot10 wrote:This just in: If DUST doesn't make money, it will die.
I'm all for more ways of DUST making money. I want it to live.
Sure, I dream about full 30 FPS PC battles in my sleep. I rage about getting stuck on the smallest of steps. I'm sick of high-ping players killing me around corners.....but if CCP wants to figure out new ways to allow us to support their game, I'm all for it. I'm actually facepalming. Not /facepalming. My hand shot up and held my face.
My OP states that I know CCP needs monetization. Businesses are not in business for the hell of it, they are here to make money.
What I am saying is that there is a line where monetization is taken to a bad place. Where it's insulting to be nickel and dimed to death around every corner. Dust is fast approaching that scenario and I don't want it to. Many players don't want it to.
Signed, Someone who has spend hundreds of dollars on this game and plans to keep spending money so long as monetization isn't Feature #1 of every major expansion.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Iron Wolf Saber
Den of Swords
18495
|
Posted - 2015.01.27 18:12:00 -
[21] - Quote
Optimization and Performance are stated to be amongst the highest end of costs these days of any games budget easily knocking into the million dollar range.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Ripley Riley
Incorruptibles
6989
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Posted - 2015.01.27 18:13:00 -
[22] - Quote
Joel II X wrote:Everything available for AUR is also available through in-game currency. Using AUR is just a means of acquiring it faster.
Also, monetizion is good. It allows us to keep on receiving content. This game is a free to download, free to play, free to make in-game purchases with in-game money.
A player with 0 AUR can and will be able to achieve anything than what a player using only AUR gear can. Only thing I can think of is the option to respec and Kumora. Again...
THIS IS NOT AN ARGUMENT FOR P2W vs. F2P. It never was.
This is about every feature in this game being another source of aurum income for CCP.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Soraya Xel
Abandoned Privilege Top Men.
5680
|
Posted - 2015.01.27 18:16:00 -
[23] - Quote
Ripley Riley wrote:We like your content CCP. Improve the game's overall performance and we will evangelize your game everywhere.
Stop injecting new monetization into every single update and fix.
CCP is well aware that an outright "better game" also equals money (and happy players). This isn't a rocket science thought here, Ripley, I hope you're aware. ;)
But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Ripley Riley
Incorruptibles
6989
|
Posted - 2015.01.27 18:18:00 -
[24] - Quote
Soraya Xel wrote:CCP is well aware that an outright "better game" also equals money (and happy players). This isn't a rocket science thought here, Ripley, I hope you're aware. ;) I'm aware. CCP does not appear to be or one of the features of Warlords 1.0 would be: Framerate improvements and general optimizations.
Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
358
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Posted - 2015.01.27 18:20:00 -
[25] - Quote
Ripley Riley wrote:I have heard so many complaints regarding recent monetization efforts on CCP's part. It appears that in Warlords 1.0 CCP will be adding even more avenues to extract our money from us.
The Augmented Ammunition Facility provides an up to 5% damage bonus flat. Like a damage mod, but without the slot useage, CPU/PG, or ISK loss. Experimental weapons will also make their debut in this expansion. These weapons are superior to proto weaponry in damage, clip size, ammo capacity, and reload speeds.
These subsystems can be purchased with AUR from the market, but can also be crafted with Construction Components. Since they can be obtained via in-game currency they are not P2W, but they flirt with the idea.
Let's not rehash the key/strongboxes "feature". It causes me physical pain every time one of my missions just rewards me with 15 Encrypted Strongboxes.
CCP Rattati, Rouge, and team,
Please stop this nonsense. Monetization is one thing, but this is becoming a real problem. I get that you must make money on Dust 514. I do. What you are setting a precedent for is that every feature, every new addition to Dust, will ask more aurum of us.
If you improve Dust 514 with optimization, adding new features, iterate on balance, etc. you will notice aurum sales increase as players invite other players and the word spreads of this quality game. You have plenty of ways to make money off of Dust 514 in game already!
Please don't insult us with this rampant monetization. It's disrespectful and a part of you knows it too. Stop it before it's too late.
They monetize so they can continue to eat food and live in houses.
This game is doing monetization right, since you can get versions of any monetized item through non-monetized means.
If you dont want to give CCP money for all the stuff they work on, then dont do it. Sure, you wont have a shiny pink STD BPO dropsuit or whatever, but you can buy one that does the exact same thing for ISK. |
Joel II X
Bacon with a bottle of Quafe
5752
|
Posted - 2015.01.27 18:21:00 -
[26] - Quote
Ripley Riley wrote:Joel II X wrote:Everything available for AUR is also available through in-game currency. Using AUR is just a means of acquiring it faster.
Also, monetizion is good. It allows us to keep on receiving content. This game is a free to download, free to play, free to make in-game purchases with in-game money.
A player with 0 AUR can and will be able to achieve anything than what a player using only AUR gear can. Only thing I can think of is the option to respec and Kumora. Again... THIS IS NOT AN ARGUMENT FOR P2W vs. F2P. It never was. This is about every feature in this game being another source of aurum income for CCP. Iron Wolf Saber wrote:Optimization and Performance are stated to be amongst the highest end of costs these days of any games budget easily knocking into the million dollar range. I'm not seeing your point here. Yes, it's expensive. It's also worth it to have a game that runs at a steady 30+ FPS with acceptable levels of lag. Actually, it is. You're just cleverly disguising it without even knowing it. Those new features will be available for everyone, AUR or not. When there are new features, there will be AUR. You know this, as well as I and everyone else does.
When the Combat Rifle came out, so did the AUR variants. Same thing is happening with what's coming out now.
/thread |
Soraya Xel
Abandoned Privilege Top Men.
5680
|
Posted - 2015.01.27 18:23:00 -
[27] - Quote
Ripley Riley wrote:CCP does not appear to be or one of the features of Warlords 1.0 would be: Framerate improvements and general optimizations.
Again, you can't just say "today we're going to fix the frame rate" and do it. It's just not a possible thing. When they figure out a way to improve things, they do it. Which is why you'll see scattered optimizations through various patches. There is no magic bullet fix.
Ripley Riley wrote:Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example.
Nope. No artists are involved in the making of Quafe suits.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Maken Tosch
DUST University Ivy League
10893
|
Posted - 2015.01.27 18:24:00 -
[28] - Quote
Ripley Riley wrote:Let's not rehash the key/strongboxes "feature". It causes me physical pain every time one of my missions just rewards me with 15 Encrypted Strongboxes.
This is probably one thing I agree with here. We are rewarded with too many boxes and not enough keys. I think I can rebuild the Great Firewall of China with these things.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Stefan Stahl
Seituoda Taskforce Command
928
|
Posted - 2015.01.27 18:27:00 -
[29] - Quote
Joel II X wrote:When the Combat Rifle came out, so did the AUR variants. Same thing is happening with what's coming out now.
/thread I think that's the main point here.
As long as the AUR options continue to grow proportionally to the other aspects of the game we're headed in the right direction.
... Even if I still consider Warbarges to be a terrible gamedesign choice. But hey, that's just my opinion. |
Ripley Riley
Incorruptibles
6992
|
Posted - 2015.01.27 18:27:00 -
[30] - Quote
Vesta Opalus wrote:They monetize so they can continue to eat food and live in houses.
This game is doing monetization right, since you can get versions of any monetized item through non-monetized means.
If you dont want to give CCP money for all the stuff they work on, then dont do it. Sure, you wont have a shiny pink STD BPO dropsuit or whatever, but you can buy one that does the exact same thing for ISK.
Joel II X wrote:Actually, it is. You're just cleverly disguising it without even knowing it. Those new features will be available for everyone, AUR or not. When there are new features, there will be AUR. You know this, as well as I and everyone else does.
When the Combat Rifle came out, so did the AUR variants. Same thing is happening with what's coming out now. Since both of you are basically saying the same thing, I can answer with one response.
No, this isn't about P2W. So far, there has not been a new feature that is available for AUR only. The respec token is, but then again, you could just spend your SP better and not need to worry about purchasing one. This is about being asked for money every few minutes while playing a game you are attempting to enjoy. It's shady and irritating. There are already dozens of ways CCP can make money off of Dust 514*.
*: Yes, I am aware I have said this several times now. It seems I'll have to keep saying it until someone is willing to read it.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Adipem Nothi
Nos Nothi
6098
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Posted - 2015.01.27 18:27:00 -
[31] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
Short on time? Short on skill? Purchase Aurum today.
Shoot scout with yes.
- Ripley Riley
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Cat Merc
Fatal Absolution General Tso's Alliance
14715
|
Posted - 2015.01.27 18:29:00 -
[32] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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7th Son 7
BLITZKRIEG7
398
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Posted - 2015.01.27 18:31:00 -
[33] - Quote
You know, I started playing Dust in 2013, and like a lot of other players would love to see CCP's dream become a reality. I really hope CCP is using all this new avail money to invest in Legion ( if not im going to be sooooo pissed!, lol. So yeah i've been sooooo patient ( like many of you) and I really hope this money is being invested in our hopes and dreams :).
Conduct on the battlefield is the ultimate measure of a man
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Ripley Riley
Incorruptibles
6998
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Posted - 2015.01.27 18:32:00 -
[34] - Quote
Soraya Xel wrote:Again, you can't just say "today we're going to fix the frame rate" and do it. It's just not a possible thing. When they figure out a way to improve things, they do it. Which is why you'll see scattered optimizations through various patches. There is no magic bullet fix. From a player perspective, the patch note would simply read: framerate optimizations. I know that from CCP's standpoint it would involve much more work than those two words imply.
That still doesn't mean it shouldn't be focused on heavily. Every single patch. Every single expansion. Until it's satisfactory.
We are getting sidetracked though.
Monetization has reached a saturation point. It needs to stop and soon. Every patch that rolls out with AUR features like Warlords 1.0 cheapens Dust 514 in ways that can't be repaired easily.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Leovarian L Lavitz
KILL-EM-QUICK RISE of LEGION
1367
|
Posted - 2015.01.27 18:35:00 -
[35] - Quote
Cat Merc wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Leadfoot10
Molon Labe. General Tso's Alliance
3008
|
Posted - 2015.01.27 18:36:00 -
[36] - Quote
Quote:Monetization has reached a saturation point. It needs to stop and soon. Every patch that rolls out with AUR features like Warlords 1.0 cheapens Dust 514 in ways that can't be repaired easily.
New ways to support the game are cheapening Dust?
Disagree. Strongly.
Would you prefer a dead game? |
Soraya Xel
Abandoned Privilege Top Men.
5680
|
Posted - 2015.01.27 18:36:00 -
[37] - Quote
Ripley, you're missing my point. Even if they're working on optimizing the game, it doesn't mean they'll actually have an improvement every patch. Just because you're working on it doesn't mean you're getting results, because optimizing things is incredibly time consuming for very small returns on investment.
And if you spend all your effort and resources solely on trying to optimize the game, you end up spending months making little progress, while everyone gets bored of the lack of new features and content. That was a big mistake in Uprising pre-Rattati. Too much focus on neurotically balancing and rebalancing the same stuff rather than building the game further.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Ripley Riley
Incorruptibles
6998
|
Posted - 2015.01.27 18:38:00 -
[38] - Quote
Leovarian L Lavitz wrote:Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. Simple player trading has already been pushed back once. If it ever gets released then we can count it as a AUR and non-AUR spending friendly feature. Until then it is just words on a page.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Soraya Xel
Abandoned Privilege Top Men.
5683
|
Posted - 2015.01.27 18:39:00 -
[39] - Quote
Ripley Riley wrote:Leovarian L Lavitz wrote:Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. Simple player trading has already been pushed back once. If it ever gets released then we can count it as a AUR and non-AUR spending friendly feature. Until then it is just words on a page.
Everything on the roadmap is indeed words on a page until it's delivered. Keep on the lookout for more words on pages and more things delivered in the future!
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
|
Posted - 2015.01.27 18:40:00 -
[40] - Quote
Soraya Xel wrote:Ripley Riley wrote:CCP does not appear to be or one of the features of Warlords 1.0 would be: Framerate improvements and general optimizations. Again, you can't just say "today we're going to fix the frame rate" and do it. It's just not a possible thing. When they figure out a way to improve things, they do it. Which is why you'll see scattered optimizations through various patches. There is no magic bullet fix. Ripley Riley wrote:Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. Nope. No artists are involved in the making of Quafe suits.
Quafe is just a recolor, a "skin"; they're not building the suit from the ground up.
Which they NEEEEDDDDD* to do for the missing weapons.
Im personally torn on the continued moneymaking plans of DUST.
from a financial/desire/satisfied player point: its a perfect wsy to continue to add vanity flair to the game, i can choose to ignore it, or spend my money on it in regards to the suits. lockbox leans towards a cashgrab, yes i will agree there because box/key ratio is kid in candy store outta whack. buying components is the MOST common micro transaction scheme ever, so i view it as falling in line/catering to the casual.
From a bitter vet: yes they are trying to get more outta you because you're the whale, you've already bought all the Quafe available and will buy more, you know this and so do they. I agree that i feel some time could be better spent on bug hunts and actual content. But i guess recolors are super easy, soooo... idk.
Bottem line is do both CCP, add new stuff to reward us and you, and ffs please fix some long standing problems. Im sure you could pay some one to fix the memory leaks and siht. Youre possibly making money
* a personal opinion that i share with a multitude of players it seems
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
142
|
Posted - 2015.01.27 18:41:00 -
[41] - Quote
My two cents:
Get some skills or die. Get in a corp, have fun or die. If you are not being forced to spend money, then its not a problem. If every Aurum item (weapon or tank/dropship) has an equal counterpart that can be bought with ISK, its not a problem.
P.S. To all who talk about optimization and performance, stop please. CCP knows, every player know , you know and I know. It will take time. If you can't stand it, go play something else.
Amarr Victor
|
abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
416
|
Posted - 2015.01.27 18:41:00 -
[42] - Quote
Ripley Riley wrote:Leovarian L Lavitz wrote:Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. Simple player trading has already been pushed back once. If it ever gets released then we can count it as a AUR and non-AUR spending friendly feature. Until then it is just words on a page. Requiring 1000 aur to initiate/finalize a trade, lol |
Ripley Riley
Incorruptibles
7002
|
Posted - 2015.01.27 18:43:00 -
[43] - Quote
Soraya Xel wrote:Ripley, you're missing my point. Even if they're working on optimizing the game, it doesn't mean they'll actually have an improvement every patch. Just because you're working on it doesn't mean you're getting results, because optimizing things is incredibly time consuming for very small returns on investment.
And if you spend all your effort and resources solely on trying to optimize the game, you end up spending months making little progress, while everyone gets bored of the lack of new features and content. That was a big mistake in Uprising pre-Rattati. Too much focus on neurotically balancing and rebalancing the same stuff rather than building the game further. And you are missing my point as well. It's fine if progress is slow, so long as we see some optimizations occurring. Did you see any in the Warlords 1.0 patch notes, because I did not. We still aren't focusing on why every single new feature in Dust 514 is required to have a means to be monetized.
Here's a couple nice, specific questions for you:
Does Dust 514 NEED this level of monetization?
Is CCP losing money on Dust 514 so badly that they must make everything available via AUR or they will go under?
Leadfoot10 wrote:Would you prefer a dead game? Yes, how did you guess? I would prefer a game that doesn't throw a "SPEND AUR NAO!" ad on nearly every menu.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Soraya Xel
Abandoned Privilege Top Men.
5683
|
Posted - 2015.01.27 18:43:00 -
[44] - Quote
abdullah muzaffar wrote:Ripley Riley wrote:Leovarian L Lavitz wrote:Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. Simple player trading has already been pushed back once. If it ever gets released then we can count it as a AUR and non-AUR spending friendly feature. Until then it is just words on a page. Requiring 1000 aur to initiate/finalize a trade, lol
I don't think that'd happen. That'd be universally an awful idea.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Ripley Riley
Incorruptibles
7002
|
Posted - 2015.01.27 18:44:00 -
[45] - Quote
Soraya Xel wrote:I don't think that'd happen. That'd be universally an awful idea. B-b-but development times a-a-and CCP isn't a charity a-a-and it's not P2W if they make it cost 1,000,000 ISK as an option.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Soraya Xel
Abandoned Privilege Top Men.
5683
|
Posted - 2015.01.27 18:45:00 -
[46] - Quote
Ripley, it appears my explanation went right over your head. It is completely impossible for CCP to assure you that there will be a frame rate optimization every patch. It is impossible for most companies to do the same. ActiBlizzard or EA can do it because they'll just throw 200 devs at the problem until it goes away.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
142
|
Posted - 2015.01.27 18:45:00 -
[47] - Quote
Ripley Riley wrote:Soraya Xel wrote:I don't think that'd happen. That'd be universally an awful idea. B-b-but development times a-a-and CCP isn't a charity a-a-and it's not P2W if they make it cost 1,000,000 ISK as an option.
I know your kinda joking, but stop worrying and enjoy what we got brother.
Amarr Victor
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Cat Merc
Fatal Absolution General Tso's Alliance
14718
|
Posted - 2015.01.27 18:46:00 -
[48] - Quote
Soraya Xel wrote:
And warbarges aren't a "drive monetization" feature. There's the option there, but the primary goal is going to be earning and generating your own components.
We'll see according to how long it takes to get a functioning warbarge just how much what you say is true. A lot of mobile games allow you to achieve everything without paying... But take such mind boggling amounts of time, they drive out anyone who doesn't have a fat wallet.
This better not happen to DUST.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Leovarian L Lavitz
KILL-EM-QUICK RISE of LEGION
1368
|
Posted - 2015.01.27 18:48:00 -
[49] - Quote
Ripley Riley wrote:Soraya Xel wrote:I don't think that'd happen. That'd be universally an awful idea. B-b-but development times a-a-and CCP isn't a charity a-a-and it's not P2W if they make it cost 1,000,000 ISK as an option. It's a terrible idea because it limits how freely aur buying players can sell their aur goodies for isk. That means it slows down mt sales. That means less money for ccp. That means it isn't going to happen. Got it, get it? done.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
|
Posted - 2015.01.27 18:48:00 -
[50] - Quote
Cat Merc wrote:Soraya Xel wrote:
And warbarges aren't a "drive monetization" feature. There's the option there, but the primary goal is going to be earning and generating your own components.
We'll see according to how long it takes to get a functioning warbarge just how much what you say is true. A lot of mobile games allow you to achieve everything without paying... But take such mind boggling amounts of time, they drive out anyone who doesn't have a fat wallet. This better not happen to DUST.
If that screencap is ANY indication of how components are produced, you spend them in TWO days or youre wasting them.
I've seen more bad ideas on these forums than the US Congress over the last decade.
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
418
|
Posted - 2015.01.27 18:49:00 -
[51] - Quote
Only reason to play this game is having fun with friends, but even thats impossible cuz aur whores protostomping pubs 24/7. Now i just log on, say hi, play a match, lag out/get stomped, ragequit. |
Cat Merc
Fatal Absolution General Tso's Alliance
14720
|
Posted - 2015.01.27 18:50:00 -
[52] - Quote
Soraya Xel wrote:Ripley Riley wrote:We like your content CCP. Improve the game's overall performance and we will evangelize your game everywhere.
Stop injecting new monetization into every single update and fix.
CCP is well aware that an outright "better game" also equals money (and happy players). This isn't a rocket science thought here, Ripley, I hope you're aware. ;) But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table.
Maybe bring some people in with all of that Aurum? Or maybe move in people into DUST from Legion, because one is dead weight right now and the other is being enjoyed by people at moment and is making money, while being the healthiest it has ever been.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
358
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Posted - 2015.01.27 18:53:00 -
[53] - Quote
Ripley Riley wrote:Vesta Opalus wrote:They monetize so they can continue to eat food and live in houses.
This game is doing monetization right, since you can get versions of any monetized item through non-monetized means.
If you dont want to give CCP money for all the stuff they work on, then dont do it. Sure, you wont have a shiny pink STD BPO dropsuit or whatever, but you can buy one that does the exact same thing for ISK. Joel II X wrote:Actually, it is. You're just cleverly disguising it without even knowing it. Those new features will be available for everyone, AUR or not. When there are new features, there will be AUR. You know this, as well as I and everyone else does.
When the Combat Rifle came out, so did the AUR variants. Same thing is happening with what's coming out now. Since both of you are basically saying the same thing, I can answer with one response. No, this isn't about P2W. So far, there has not been a new feature that is available for AUR only. The respec token is, but then again, you could just spend your SP better and not need to worry about purchasing one. This is about being asked for money every few minutes while playing a game you are attempting to enjoy. It's shady and irritating. There are already dozens of ways CCP can make money off of Dust 514*. *: Yes, I am aware I have said this several times now. It seems I'll have to keep saying it until someone is willing to read it.
I dont notice anyone asking me for money, and I played this game for a year+ before I spent any money on it at all. Mostly because I said, hey I played this game and **** it lets toss the devs some scraps.
I think the only obvious things is that BUY AUR is at the top of the marketplace and there is a button that says INSTANT BOOST at the end of every match, its not like they have constant popups trying to get you to spend money. I really dont even see the issue.
If you want to crusade about in game monetization there are WAY worse games out there, including but not limited to: 90% of all games on your smartphone; virtually every battlefield game since battlefield 2, where they release new expansions every year or half year that you need to pay for to continue playing with people who get it; a wide variety of MMOs which have some kind of subscription fee; Stupid yearly sports games which for some reason people keep buying; and on and on.
You can literally get away with playing this game for absolutely nothing and you will be able to achieve the exact same performance as someone who has paid a million bucks into it. What are you crying about? |
Leovarian L Lavitz
KILL-EM-QUICK RISE of LEGION
1369
|
Posted - 2015.01.27 18:56:00 -
[54] - Quote
Cat Merc wrote: The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table.
Maybe bring some people in with all of that Aurum? Or maybe move in people into DUST from Legion, because one is dead weight right now and the other is being enjoyed by people at moment and is making money, while being the healthiest it has ever been.
How big is dust's coding team right now? 6-7 people? That small team is working on improving the gameplay, thus increasing aur sales, which means they can afford more members, which means they can work on improving gameplay faster, which means they can sale aur faster, which means more members... dat cycle brozki
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
|
Cat Merc
Fatal Absolution General Tso's Alliance
14722
|
Posted - 2015.01.27 19:00:00 -
[55] - Quote
Leovarian L Lavitz wrote:Cat Merc wrote: The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table.
Maybe bring some people in with all of that Aurum? Or maybe move in people into DUST from Legion, because one is dead weight right now and the other is being enjoyed by people at moment and is making money, while being the healthiest it has ever been.
How big is dust's coding team right now? 6-7 people? That small team is working on improving the gameplay, thus increasing aur sales, which means they can afford more members, which means they can work on improving gameplay faster, which means they can sale aur faster, which means more members... dat cycle brozki Oh I fully understand that cycle, the thing is, I'm only seeing one part of it. I'm not seeing any increase in patch size or significance.
Half of the stuff added in is hotfixable, and as Soraya said, isn't really done by coders or anything of the sort.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
|
Posted - 2015.01.27 19:00:00 -
[56] - Quote
Leovarian L Lavitz wrote:Cat Merc wrote: The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table.
Maybe bring some people in with all of that Aurum? Or maybe move in people into DUST from Legion, because one is dead weight right now and the other is being enjoyed by people at moment and is making money, while being the healthiest it has ever been.
How big is dust's coding team right now? 6-7 people? That small team is working on improving the gameplay, thus increasing aur sales, which means they can afford more members, which means they can work on improving gameplay faster, which means they can sale aur faster, which means more members... dat cycle brozki
Look at the new officer suits.
Im gonna infer that is the total available DUST 514 team currently.
And logihoe doesn't even work on dust anymore. And i think Scotsman left ccp.
So yeah.
Can we shut up and go back to butching about swarms or heavies now?
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Cat Merc
Fatal Absolution General Tso's Alliance
14722
|
Posted - 2015.01.27 19:01:00 -
[57] - Quote
Leovarian L Lavitz wrote:Cat Merc wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. No, that **** would require a proper market. PLEX wouldn't be half as successful in EVE without a proper thriving player market and economy.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
|
Posted - 2015.01.27 19:08:00 -
[58] - Quote
Cat Merc wrote:Leovarian L Lavitz wrote:Cat Merc wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. No, that **** would require a proper market. PLEX wouldn't be half as successful in EVE without a proper thriving player market and economy.
What about Corps that will probably now run incentives and contests for boosters or BPOs?
A player run market would be fantastic, but even this ancillary version if we get it will be a boon for both player and dev alike
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Mobius Wyvern
Sky-FIRE
5722
|
Posted - 2015.01.27 19:16:00 -
[59] - Quote
CashGrab 514
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Cat Merc
Fatal Absolution General Tso's Alliance
14724
|
Posted - 2015.01.27 19:16:00 -
[60] - Quote
Soldner VonKuechle wrote:Cat Merc wrote:Leovarian L Lavitz wrote:Cat Merc wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. No, that **** would require a proper market. PLEX wouldn't be half as successful in EVE without a proper thriving player market and economy. What about Corps that will probably now run incentives and contests for boosters or BPOs? A player run market would be fantastic, but even this ancillary version if we get it will be a boon for both player and dev alike It will be a boon, but it won't be enough to quell my annoyance with where the dev team is headed. A full player market would.
I already spent hundreds on this game and I'm willing to spend more, but half of the reason I spent so much is because I felt like the game's monetization is fair, and I wanted to support that. Now I'm only being annoyed with every new release.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Leadfoot10
Molon Labe. General Tso's Alliance
3013
|
Posted - 2015.01.27 19:20:00 -
[61] - Quote
Ripley Riley wrote:Is CCP losing money on Dust 514 so badly that they must make everything available via AUR or they will go under? Leadfoot10 wrote:Would you prefer a dead game? Yes, how did you guess? I would prefer a game that doesn't throw a "SPEND AUR NAO!" ad on nearly every menu. And this changes your experience as a player how?
That's right -- it doesn't.
It's at worst an annoyance...and at best the way your free game is funded. |
Mobius Wyvern
Sky-FIRE
5722
|
Posted - 2015.01.27 19:22:00 -
[62] - Quote
The AURUM I bought to respec myself 100% into Pythons is the last money I'm spending on this game for the forseeable future.
I'd rather buy Sortie Fuel for Ace Combat Infinity.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
|
Mobius Wyvern
Sky-FIRE
5725
|
Posted - 2015.01.27 19:31:00 -
[63] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Every new game feature?
Jesus Christ I'm glad I didn't vote for you, though I'm disgusted that there were clearly enough people who did.
A recent patch to Ace Combat Infinity put in Special Supply Tickets which you can earn in matches and trade for rare items that used to be random drops. With the exception of a group of one-time-purchase Fuel packs they released that have some Tickets in them, the ONLY way to get those Tickets is by logging into the game for the daily rewards, playing matches and getting them as random drops, or completing Challenges in matches that give you some.
So a game that requires you to purchase "tokens" to even play the game released a feature that you can't use money to gain any advantage in.
Last I checked, there aren't many games that say that every single feature they deploy must have an option to pay your way out of investing any time in it, and that's that way for a reason.
Do you really expect anyone to care about anything in this game when no matter how much they work at it, someone with disposable income can just buy their way to everything you worked your ass off for?
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Foo Fighting
Sinq Laison Gendarmes Gallente Federation
150
|
Posted - 2015.01.27 19:32:00 -
[64] - Quote
As I see it there are 3 ways of increasing revenue:
1. Sell existing products for higher prices to existing customers. 2. Sell new products to existing customers. 3. Sell products to new customers.
The most successful businesses do all 3 at different times.
I think CCP are too focused on option 2 and people are getting fatigued.
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Iron Wolf Saber
Den of Swords
18502
|
Posted - 2015.01.27 19:34:00 -
[65] - Quote
Mobius Wyvern wrote:The AURUM I bought to respec myself 100% into Pythons is the last money I'm spending on this game for the forseeable future.
I'd rather buy Sortie Fuel for Ace Combat Infinity.
Pay to play? which is regarded worse than play to win?
Are you suggesting that we should have to pay for biomass in Dust 514? That is what you are saying is a far better alternative.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1421
|
Posted - 2015.01.27 19:35:00 -
[66] - Quote
Mobius Wyvern wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Every new game feature? Jesus Christ I'm glad I didn't vote for you, though I'm disgusted that there were clearly enough people who did. A recent patch to Ace Combat Infinity put in Special Supply Tickets which you can earn in matches and trade for rare items that used to be random drops. With the exception of a group of one-time-purchase Fuel packs they released that have some Tickets in them, the ONLY way to get those Tickets is by logging into the game for the daily rewards, playing matches and getting them as random drops, or completing Challenges in matches that give you some. So a game that requires you to purchase "tokens" to even play the game released a feature that you can't use money to gain any advantage in. Last I checked, there aren't many games that say that every single feature they deploy must have an option to pay your way out of investing any time in it, and that's that way for a reason. Do you really expect anyone to care about anything in this game when no matter how much they work at it, someone with disposable income can just buy their way to everything you worked your ass off for?
You don't play planet side 2 much do you?
I've seen more bad ideas on these forums than the US Congress over the last decade.
|
Soraya Xel
Abandoned Privilege Top Men.
5690
|
Posted - 2015.01.27 19:35:00 -
[67] - Quote
Foo Fighting wrote:As I see it there are 3 ways of increasing revenue:
1. Sell existing products for higher prices to existing customers. 2. Sell new products to existing customers. 3. Sell products to new customers.
The most successful businesses do all 3 at different times.
I think CCP are too focused on option 2 and people are getting fatigued.
If anything, I think most of the newer AUR spending options like warbarge components and daily mission rerolls are likely to be more catered to new players who need the boost. Boosters are probably by and large mostly also beneficial to new players, as people at the veteran level likely don't need the SP that much. Vanity BPOs, I assume, tend to sell best to obsessive collecting nerds like Dennie and myself, but new players may also find appealing if they're tight on ISK.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Iron Wolf Saber
Den of Swords
18502
|
Posted - 2015.01.27 19:36:00 -
[68] - Quote
Soldner VonKuechle wrote:Mobius Wyvern wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Every new game feature? Jesus Christ I'm glad I didn't vote for you, though I'm disgusted that there were clearly enough people who did. A recent patch to Ace Combat Infinity put in Special Supply Tickets which you can earn in matches and trade for rare items that used to be random drops. With the exception of a group of one-time-purchase Fuel packs they released that have some Tickets in them, the ONLY way to get those Tickets is by logging into the game for the daily rewards, playing matches and getting them as random drops, or completing Challenges in matches that give you some. So a game that requires you to purchase "tokens" to even play the game released a feature that you can't use money to gain any advantage in. Last I checked, there aren't many games that say that every single feature they deploy must have an option to pay your way out of investing any time in it, and that's that way for a reason. Do you really expect anyone to care about anything in this game when no matter how much they work at it, someone with disposable income can just buy their way to everything you worked your ass off for? You don't play planet side 2 much do you?
FFXIV (Metallic Blue Dye! Full armor coat 5$ one use only) WOW (BOOST TO LVL 90!) Elderscrolls (though humorly unsuccessfully) Hell Star Citizen (every damn stretch goal and kick backs)
Just about every mmo under the sun that is still up and kicking has not only tried ot sell something new every expansion or content patch but are contemplating multiple models of approach a hybrid subscription and microtransaction model.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1421
|
Posted - 2015.01.27 19:38:00 -
[69] - Quote
Iron Wolf Saber wrote:Soldner VonKuechle wrote:Mobius Wyvern wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Every new game feature? Jesus Christ I'm glad I didn't vote for you, though I'm disgusted that there were clearly enough people who did. A recent patch to Ace Combat Infinity put in Special Supply Tickets which you can earn in matches and trade for rare items that used to be random drops. With the exception of a group of one-time-purchase Fuel packs they released that have some Tickets in them, the ONLY way to get those Tickets is by logging into the game for the daily rewards, playing matches and getting them as random drops, or completing Challenges in matches that give you some. So a game that requires you to purchase "tokens" to even play the game released a feature that you can't use money to gain any advantage in. Last I checked, there aren't many games that say that every single feature they deploy must have an option to pay your way out of investing any time in it, and that's that way for a reason. Do you really expect anyone to care about anything in this game when no matter how much they work at it, someone with disposable income can just buy their way to everything you worked your ass off for? You don't play planet side 2 much do you? FFXIV WOW Elderscrolls (though unsuccessfully) Hell Star Citizen Just about every mmo under the sun that is still up and kicking
I ment Mobius, since he seems unfamiliar with these concepts
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Big Burns
Dem Durrty Boyz General Tso's Alliance
397
|
Posted - 2015.01.27 19:40:00 -
[70] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all.
Really?! We can earn 30 day omega boosters by completing daily missions? Way to level the playing field.
I'm a try-hard, because half my team sits in the MCC.
|
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Ripley Riley
Incorruptibles
7015
|
Posted - 2015.01.27 19:47:00 -
[71] - Quote
Cat Merc wrote:The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table. This is an excellent point. Where are the new team members? Why aren't we being introduced to CCP New Guy or CCP I'm Going to Draw Up the Minmatar Precision Rifle?
Is CCP even investing anything back into Dust 514? The patches and hotfixes are staying roughly the same size while the monetization goes up and up.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Gregor stormwalker
Seraphim Auxiliaries
103
|
Posted - 2015.01.27 19:50:00 -
[72] - Quote
let me start by saying I have bought AUR so im not against supporting dust. But lately I have become worried about the modernization currently being implemented, Extra Credits has done a video that I think captures my worry
F2P Whale hunting
now I don't think Dust has gone full "moby ****" but triple stacking skill boosters, lock boxes, skills respec's and Market Agent are all steps towards it (yes respec's where asked for but the back track feels like whale hunting)
Having said this I do believe non paying players can compete it just general takes longer ( 75% of my AUR purchases would be a year+ ago) |
taxi bastard
Amarr Templars Amarr Empire
362
|
Posted - 2015.01.27 20:00:00 -
[73] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all.
war barge components?
does this mean that in order to be on a level playing field i will be forced to join a corp? really not liking the sound of this |
Ripley Riley
Incorruptibles
7018
|
Posted - 2015.01.27 20:06:00 -
[74] - Quote
taxi bastard wrote:war barge components?
does this mean that in order to be on a level playing field i will be forced to join a corp? really not liking the sound of this We don't know the details of the corp flotilla yet. That arrives in Warlords 1.1. This is focusing on Warlords 1.0 and the personal warbarges. And yes, a subsys might be upgraded in weeks normal or instantly purchased with some AUR.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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ReGnYuM
Red Star.
3464
|
Posted - 2015.01.27 20:30:00 -
[75] - Quote
Iron Wolf Saber wrote:Optimization and Performance are stated to be amongst the highest end of costs these days of any games budget easily knocking into the million dollar range.
This is not an answer lol.
Its like me asking you what the Film Layer Cake is about, and you answering, it was the film that got Daniel CraigJames Bond
Interesting but completely off the mark, and very nonconstructive. |
ReGnYuM
Red Star.
3464
|
Posted - 2015.01.27 20:36:00 -
[76] - Quote
Few Questions?
1. Will I be able to buy the WARBARGE SUBSYSTEMS with straight ISK, or will their be a grinding mechanic to obtain resource X+ISK
2.Will I be able to name my Warbrage?
3.Can I walk in my Warbrage?
4. The more I hear of this warbrage more I think DCUO lairs... Gimmicky comes to mind.
|
Ripley Riley
Incorruptibles
7028
|
Posted - 2015.01.27 20:39:00 -
[77] - Quote
ReGnYuM wrote:1. Will I be able to buy the WARBARGE SUBSYSTEMS with straight ISK, or will their be a grinding mechanic to obtain resource X+ISK
2.Will I be able to name my Warbrage?
3.Can I walk in my Warbrage?
4. The more I hear of this warbrage more I think DCUO lairs... Gimmicky comes to mind. 1.Probably not, if I had to guess. You can buy them outright with AUR or those components that your factory produces over time. 2. It's not actually a ship that exists anywhere. It's just a metaphorical place that is supposed to be where your merc quarters are located. 3. Sure can! It looks exactly like your merc quarters 4. Never played DCUO. Did lairs give straight damage bonuses and what not?
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1575
|
Posted - 2015.01.27 20:59:00 -
[78] - Quote
we used to say in closed beta, "CCP has the money from EVE to make a hardcore niche` FPS, the first to link a PC game to PS3" and we used to hope for an alternative to AAA shooters. we were lead to believe there would eventually be meta gaming and free roam or some form of "MMO". that's no longer the case and a paradigm shift in philosophy happened sometime. i have no problem with an increase in micro transactions but the problem is it seems like that's really their only focus now is to make money off of a failed experiment.
it is fail to push player trading back to an unknown release, much like they did with the rest of their promises. that was the first small step into pushing dust into slightly more content than just a glorified lobby shooter. i think more players would respond positively to that progress than a quasi space ship that is no more than a glorified SP/isk booster. i dont need to buy a picture of a spaceship for those boosters.. the implant icons were enough of a graphic for me.
tho the weapon lab system is somewhat interesting i suppose.. what would be more interesting is a simple crafting system where we break down our salvage into parts and rebuild it into a different or more powerful weapon..
tho the idea of owning a BPO dropship has been somewhat of a dream for me but i doubt i'll play enough strongbox 514 to own one
AKA Zirzo Valcyn
AFKing since 2012
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Ripley Riley
Incorruptibles
7029
|
Posted - 2015.01.27 21:01:00 -
[79] - Quote
TEBOW BAGGINS wrote:tho the idea of owning a BPO dropship has been somewhat of a dream for me but i doubt i'll play enough strongbox 514 to own one There aren't dropship BPO's. They are BPC's. God willing, there will never be BPO's for HAVs or dropships.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Foo Fighting
Sinq Laison Gendarmes Gallente Federation
152
|
Posted - 2015.01.27 22:07:00 -
[80] - Quote
Soraya Xel wrote:Foo Fighting wrote:As I see it there are 3 ways of increasing revenue:
1. Sell existing products for higher prices to existing customers. 2. Sell new products to existing customers. 3. Sell products to new customers.
The most successful businesses do all 3 at different times.
I think CCP are too focused on option 2 and people are getting fatigued. If anything, I think most of the newer AUR spending options like warbarge components and daily mission rerolls are likely to be more catered to new players who need the boost. Boosters are probably by and large mostly also beneficial to new players, as people at the veteran level likely don't need the SP that much. Vanity BPOs, I assume, tend to sell best to obsessive collecting nerds like Dennie and myself, but new players may also find appealing if they're tight on ISK.
I agree that they cater for new players, but where are these new players? Just spent over 7 minutes queueing for a match. |
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bathtubist
Eternal Beings General Tso's Alliance
10
|
Posted - 2015.01.27 22:59:00 -
[81] - Quote
Ripley Riley wrote:I have heard so many complaints regarding recent monetization efforts on CCP's part. It appears that in Warlords 1.0 CCP will be adding even more avenues to extract our money from us.
The Augmented Ammunition Facility provides an up to 5% damage bonus flat. Like a damage mod, but without the slot useage, CPU/PG, or ISK loss. Experimental weapons will also make their debut in this expansion. These weapons are superior to proto weaponry in damage, clip size, ammo capacity, and reload speeds.
These subsystems can be purchased with AUR from the market, but can also be crafted with Construction Components. Since they can be obtained via in-game currency they are not P2W, but they flirt with the idea.
Let's not rehash the key/strongboxes "feature". It causes me physical pain every time one of my missions just rewards me with 15 Encrypted Strongboxes.
Strongboxes shivers
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Wilhelm Klingspor
DUST University Ivy League
587
|
Posted - 2015.01.27 23:26:00 -
[82] - Quote
Don't Ask me why but i read the entire thread, so i might as well reply to it.
First, i only spent money on this game because i was playing it for a year so i thought i would chip in. The rest i did without spending a dime. And had a blast doing it all this time. You don't have to spend money, but a free LAV is a fair deal right?
There are people trying to prove Riley wrong but the fact that he is feeling this way, and probably a lot with him, is bad in itself right? If dust is, instead of "Make your own story/career/fortune/reputation" giving off a vibe of "we want your money" we are on the wrong path. It doesn't matter if he is right, if the vibe is there with people they will leave.
I thought the whole strongboxes idea was was awesome. Salvage and all, element of surprise, daily missions, pretty nice idea to keep me engaged with the game. But i do have to agree that 4/5 AUR missions left a bad taste in my mouth.
Will it stop me from playing the game? No, not even when it turns out to be wAURlords.
I think what this game needs is... An AI controlled LAV with a trunk full of KEYS that pops up every now an then. An friend and foe chase it around the map.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Gregor stormwalker
Seraphim Auxiliaries
103
|
Posted - 2015.01.27 23:36:00 -
[83] - Quote
Wilhelm Klingspor wrote:I think what this game needs is... An AI controlled LAV with a trunk full of KEYS that pops up every now an then. An friend and foe chase it around the map.
Lol that just makes me think of the gnome with a big bag in golden axe that ran around the screen and you beat up to get magic potions
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1426
|
Posted - 2015.01.27 23:38:00 -
[84] - Quote
Gregor stormwalker wrote:Wilhelm Klingspor wrote:I think what this game needs is... An AI controlled LAV with a trunk full of KEYS that pops up every now an then. An friend and foe chase it around the map.
Lol that just makes me think of the gnome with a big bag in golden axe that ran around the screen and you beat up to get magic potions
LOOT FAIRY!
I've seen more bad ideas on these forums than the US Congress over the last decade.
|
Wilhelm Klingspor
DUST University Ivy League
587
|
Posted - 2015.01.27 23:39:00 -
[85] - Quote
Gregor stormwalker wrote:Wilhelm Klingspor wrote:I think what this game needs is... An AI controlled LAV with a trunk full of KEYS that pops up every now an then. An friend and foe chase it around the map.
Lol that just makes me think of the gnome with a big bag in golden axe that ran around the screen and you beat up to get magic potions
oh, the memories...
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Onesimus Tarsus
is-a-Corporation
2879
|
Posted - 2015.01.28 00:22:00 -
[86] - Quote
I thought it was monetization enough to red-flag the "you have strongborxxes! Quick, buy keys!" as some sort of shamefully unfinished task for what is arguably the most anal-retentive FPS crowd ever assembled.
I also like the idea that if I don't have a booster running, I should be alerted that somehow my character in-game is fatally flawed.
I for one am patiently waiting for a blinking row of eye-gouging neon lights on the merc-quarters screen that announce how much better this game would be if I just kept shoveling money after it. I could use the tan.
Behold! The Blue Crater!
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Duke Noobiam
The Dukes of Death
353
|
Posted - 2015.01.28 00:45:00 -
[87] - Quote
Ripley Riley wrote:Soraya Xel wrote:Again, you can't just say "today we're going to fix the frame rate" and do it. It's just not a possible thing. When they figure out a way to improve things, they do it. Which is why you'll see scattered optimizations through various patches. There is no magic bullet fix. From a player perspective, the patch note would simply read: framerate optimizations. I know that from CCP's standpoint it would involve much more work than those two words imply. That still doesn't mean it shouldn't be focused on heavily. Every single patch. Every single expansion. Until it's satisfactory. We are getting sidetracked though. Monetization has reached a saturation point. It needs to stop and soon. Every patch that rolls out with AUR features like Warlords 1.0 cheapens Dust 514 in ways that can't be repaired easily.
Hi Rip, I get what you're saying about not wanting to be over monetized. That said the only thing that really irks me in this regard is the strong box feature. 1. I don't want to spend Aurum without knowing what I'm going to get. 2. There is no way I could afford to open all the boxes I receive (and I am a player who regularly buys and spends Aurum).
As for making big gains in performance, (speaking from experience as a software developer) these types of issues (Scalability and performance) often require changes to the overall architecture of the code in order to see significant improvements. As you can imagine this is prohibitively expensive in both time and money. I think the best we can hope for on this front is for small improvements as optimizations within the current codebase are found. |
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CCP Rattati
C C P C C P Alliance
15876
|
Posted - 2015.01.28 01:27:00 -
[88] - Quote
Ripley Riley wrote:Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example.
No
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
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Ripley Riley
Incorruptibles
7041
|
Posted - 2015.01.28 01:28:00 -
[89] - Quote
K
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1428
|
Posted - 2015.01.28 01:37:00 -
[90] - Quote
Ripley Riley wrote:K Glad we could work that out.
Riley bud, i usually back up most of what you're saying, but this time you're refusing to accept the answer. The reasons have been mentioned a few times, and by a few different CPMs. I know it wasn't Ratattis word, but its the truth.
Rat's being curt because this is a done, non negotiating issue.
It sucks but it is what it is.
I've seen more bad ideas on these forums than the US Congress over the last decade.
|
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bolsh lee
Ahrendee Mercenaries
1311
|
Posted - 2015.01.28 01:41:00 -
[91] - Quote
Ripley Riley wrote:K Glad we could work that out.
I didn't expect much when I seen a blue tag on this post Rattati will seemingly do what he wants and the CPM will continue to make excuses..
Keep giving people that have a valid complaint the cold shoulder Rattati and see where that gets the dwindling community you claim you care about... |
sir RAVEN WING
Horizons' Edge
2794
|
Posted - 2015.01.28 01:44:00 -
[92] - Quote
Soldner VonKuechle wrote:Ripley Riley wrote:K Glad we could work that out. Riley bud, i usually back up most of what you're saying, but this time you're refusing to accept the answer. The reasons have been mentioned a few times, and by a few different CPMs. I know it wasn't Ratattis word, but its the truth. Rat's being curt because this is a done, non negotiating issue. It sucks but it is what it is. Damn that's depressing.
Just make a PS4 port! Please for the love of everything holy give this game it's deserved 10 years.
Keshava for Gallente Vehicle!
.
a+¬a¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë a+¬a¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+¬a¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Sequal's Back
Intara Direct Action Caldari State
206
|
Posted - 2015.01.28 01:49:00 -
[93] - Quote
Last time I made a thread asking to deal with the real problems of this game (hit detection, lag issues), I mentionnened the fact that the reason why CCP wasn't fixing them was because it would be a hard work that could not be monetize in any way. It was just a thought I had. And one of the CPM (can't remember who) told me that it was "nonsense".
Yet, when I read the patch note, I see cool stuffs about warbarges, I see very few minor bug fixed and reintroduction of already existing features AND A HUGE CASHGRAB AGAIN.
80% of this patch note is about AUR stuffs/ items impossible to get without AUR or insane luck.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Ripley Riley
Incorruptibles
7050
|
Posted - 2015.01.28 01:57:00 -
[94] - Quote
Soldner VonKuechle wrote:It sucks but it is what it is. I'm under no illusions that Warlords 1.0'sl features and AUR monetization can be changed now. I'm just hoping that the future expansions and updates could feature less prominent gold sales tactics. Empress willing, maybe even a ln update without monetization... One can hope. One can dream.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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bolsh lee
Ahrendee Mercenaries
1311
|
Posted - 2015.01.28 02:01:00 -
[95] - Quote
sir RAVEN WING wrote:Soldner VonKuechle wrote:Ripley Riley wrote:K Glad we could work that out. Riley bud, i usually back up most of what you're saying, but this time you're refusing to accept the answer. The reasons have been mentioned a few times, and by a few different CPMs. I know it wasn't Ratattis word, but its the truth. Rat's being curt because this is a done, non negotiating issue. It sucks but it is what it is. Damn that's depressing. Just make a PS4 port! Please for the love of everything holy give this game it's deserved 10 years.
This is what I think the majority of us vets are so upset over..
Regardless of the complaint, we complain because we know Dust could be 10x better then where it's heading. Sure these are neat additions but it's not the vision we all had and we think CCP had at the start of this ride.
If Rattati and team just want to turn this into a temporary cash shop before the big dog Legion is released (if even) then let us know or give us some news on Legion. But with very little transparency on where Dust is going besides into your back pocket it's hard not to complain about trivial content but massive cash grab updates.. |
THUNDERGROOVE
Fatal Absolution
1338
|
Posted - 2015.01.28 02:02:00 -
[96] - Quote
Ripley Riley wrote:K Glad we could work that out. The way the colors on assets works makes it very easy for CCP to just change colors of different portions of the suits.
It really wouldn't take more than a day or so, for everything.
Dual tanking is for bad players.
21 day EVE trial.
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Aeon Amadi
Chimera Core
8000
|
Posted - 2015.01.28 02:17:00 -
[97] - Quote
Ripley Riley wrote:
Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example.
Here's the thing dude.
Process to change a shader: - Tweaking a few color values on the materials
Process to design a new weapon: Modeling: - Several variants of concept art ---> Choose concept art you like. - Prepare modeling sheet - Build a base mesh - Separate unique and/or potentially moving pieces for the animator - Adapt the pieces to fit the design - Model the kittener - Sculpt details into model (freaggin ridiculous amounts of time) - Retopologizing
Texturing: - Material identification (concept art) - UV /PreparationUnwrapping - Base texture art (build from scratch, mind you) - Bump mapping - Specularity mapping - Decals - Shaders (colors) - Map baking (things like ambient occlusion and cavity mapping)
Animation (I don't know as much about this): - Rigging (basically the skeleton of the moving parts the animator works with) - Model animation creation and optimization - Particle physics animations (if any)
Optimization: - Reducing model resolution as to not overwhelm the PS3's GPU/CPU/Memory. - Reducing sound viability (sound often has the largest memory take) - Reducing texture resolution
Sound Design: - Material acquisition (a steel plate, for example, to smash against) - Recording - Editing (broad term) - Post effects - Syncing with model dynamic model animation - Cutting - Exporting
Databasing: - Assigning weapon it's own unique ID - Assigning weapon ID to database, etc. - Knowing how many of 'x' weapon are assigned to 'y' player's assets - Traded? Sold? Bought? Salvage? - Balancing statistics and numbers - Adjusting statistics and numbers for intended design as to not break the animations/sound (firing too fast for the animation to handle)
I dunno how CCP does things but that's just a rough outlier of how it's actually handled from start to finish. Thing takes -hours if not days or weeks- to design and implement a new weapon start to finish. Changing a few colors on a shader is no big deal, you just go into the shader values and adjust them, boom. Done. Actually making a brand new weapon takes an entire team -LOTS- of time and as has been discussed a dozen times over, just isn't possible when that team is working on Project Legion.
Could we get a trickle down from Project Legion to Dust 514? Perhaps, all depends on whether or not the weapon can be optimized to go from modern PC specs to out-dated PS3 specs (most PCs now have 8GB-16GB of Memory while the PS3 has 256 MB... Just as an example).
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
Ripley Riley
Incorruptibles
7055
|
Posted - 2015.01.28 02:23:00 -
[98] - Quote
Aeon Amadi wrote:Making new weapons is hard. Aeon is going to be pissed when he finds out someone hacked his PSN account to defend CCP's Dust 514 monetization techniques.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Aeon Amadi
Chimera Core
8002
|
Posted - 2015.01.28 02:28:00 -
[99] - Quote
Ripley Riley wrote:Aeon Amadi wrote:Making new weapons is hard. Aeon is going to be pissed when he finds out someone hacked his PSN account to defend CCP's Dust 514 monetization techniques.
Nah, brah. I just know a thing or two about game development because I used to -be- in game development (albeit, text-based RPGs and concept art for larger projects) and am going to school for it beginning this Fall.
Game development is a pain in the kitten, it really is. A lot of people don't realize just how much work goes into that little thing you take for granted. A lot of the stuff is defaulted to the engine now-a-days (lighting and what not) but the stuff listed above doesn't even cover programming the actual gameplay... The GUI... etc.
The amount of work it takes just to get our skills working is insane. We see it as "dump SP into 'x' skill, gain 'y' level" but a programmer sees that as a potential nightmare: What weapon IDs/Tags does that skill affect? How much? For how long? What suits are contributing to those affects? What equipment/modules are attributing to those affects? Do they last after death? etc.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
Aeon Amadi
Chimera Core
8002
|
Posted - 2015.01.28 02:32:00 -
[100] - Quote
If it's one thing I wish CCP would do, if only to make their development time a bit easier, is figure out a way to have multiple Weapon IDs/Tags affected by overarching changes. What I mean by that is, say, if CCP Rattati had to go in and change the damage of all the assault rifles by 10%... With current mechanics he'd have to go in and change every. Single. Freaggin. One.
Militia, STD, ADV, Proto, Experimental, Specialist, Officer BPO, BPC ISK, Aurum, LP, Experimental Event, Monetization Pack
You can tell they have to be done manually because every so often a change will occur to a weapon, dropsuit, or module and one of them (probably some far off one like a closed beta gift or something) will still have the old stats. Imagine how much time could be saved if they figured out a way to just make a single change that applied to all of them within a certain teir or meta level.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
|
Eruditus 920
Nemo Malus Felix
1191
|
Posted - 2015.01.28 02:36:00 -
[101] - Quote
CCP Rattati wrote:Ripley Riley wrote:Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. No
You would have been better served to not reply at all than with this.
I can understand being mad, frustrated or whatever which would cause you to want to post "No". I get it. But you just can't.
This community has fiercely stuck with this game even when your own company had given up on it. This is a very loyal community.
We can be a whiny ungrateful bunch at times but it is only because we enjoy DUST 514 so much.
To post a a one word, terse, brusque response,,,well, we deserve more courtesy/respect than that.
"Stay gold, Ponyboy..."
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1429
|
Posted - 2015.01.28 02:37:00 -
[102] - Quote
Eruditus 920 wrote:CCP Rattati wrote:Ripley Riley wrote:Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. No You would have been better served to not reply at all than with this. I can understand being mad, frustrated or whatever which would cause you to want to post "No". I get it. But you just can't. This community has fiercley stuck with this game even when your own company had given up on it. This is a very loyal community. We can be a whiny ungrateful bunch at times but it is only because we enjoy DUST 514 so much. To post a a one word, terse, brusque response,,,well, we deserve more courtesy than that.
Read my above post to Ripley
I've seen more bad ideas on these forums than the US Congress over the last decade.
|
|
CCP Rattati
C C P C C P Alliance
15889
|
Posted - 2015.01.28 02:37:00 -
[103] - Quote
Aeon Amadi wrote:If it's one thing I wish CCP would do, if only to make their development time a bit easier, is figure out a way to have multiple Weapon IDs/Tags affected by overarching changes. What I mean by that is, say, if CCP Rattati had to go in and change the damage of all the assault rifles by 10%... With current mechanics he'd have to go in and change every. Single. Freaggin. One.
Militia, STD, ADV, Proto, Experimental, Specialist, Officer BPO, BPC ISK, Aurum, LP, Experimental Event, Monetization Pack
You can tell they have to be done manually because every so often a change will occur to a weapon, dropsuit, or module and one of them (probably some far off one like a closed beta gift or something) will still have the old stats. Imagine how much time could be saved if they figured out a way to just make a single change that applied to all of them within a certain teir or meta level. We actually have a hierarchical item authoring database, called CATMA, but it is not perfect.... We fix the hierarchy with every update, it's getting a lot better.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Aeon Amadi
Chimera Core
8002
|
Posted - 2015.01.28 02:37:00 -
[104] - Quote
Eruditus 920 wrote:CCP Rattati wrote:Ripley Riley wrote:Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. No You would have been better served to not reply at all than with this. I can understand being mad, frustrated or whatever which would cause you to want to post "No". I get it. But you just can't. This community has fiercely stuck with this game even when your own company had given up on it. This is a very loyal community. We can be a whiny ungrateful bunch at times but it is only because we enjoy DUST 514 so much. To post a a one word, terse, brusque response,,,well, we deserve more courtesy than that.
So the dude isn't allowed to answer the question with brevity..? He has to spend time explaining why everything has/hasn't a reason when we can do it just the same?
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
Aeon Amadi
Chimera Core
8003
|
Posted - 2015.01.28 02:39:00 -
[105] - Quote
CCP Rattati wrote:Aeon Amadi wrote:If it's one thing I wish CCP would do, if only to make their development time a bit easier, is figure out a way to have multiple Weapon IDs/Tags affected by overarching changes. What I mean by that is, say, if CCP Rattati had to go in and change the damage of all the assault rifles by 10%... With current mechanics he'd have to go in and change every. Single. Freaggin. One.
Militia, STD, ADV, Proto, Experimental, Specialist, Officer BPO, BPC ISK, Aurum, LP, Experimental Event, Monetization Pack
You can tell they have to be done manually because every so often a change will occur to a weapon, dropsuit, or module and one of them (probably some far off one like a closed beta gift or something) will still have the old stats. Imagine how much time could be saved if they figured out a way to just make a single change that applied to all of them within a certain teir or meta level. We actually have a system, called CATMA, but it is not perfect...
Could perhaps set aside some dev time to optimize it? I'm just spitballing here, honestly. Think it'd be a much better use of Dev Time in the long-term, especially if those optimizations can cross over to Legion.
I know the guys working on Eve Online were really adamant about ship skins because of the same reason (having to balance every single one individually) but I believe they recently had some revelation that allowed it to happen.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
Iria Gren
Liquid Swords
90
|
Posted - 2015.01.28 02:40:00 -
[106] - Quote
to be fare this update brought exactly what i wanted a commando bpo |
|
CCP Rattati
C C P C C P Alliance
15892
|
Posted - 2015.01.28 02:48:00 -
[107] - Quote
Eruditus 920 wrote:CCP Rattati wrote:Ripley Riley wrote:Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. No You would have been better served to not reply at all than with this. I can understand being mad, frustrated or whatever which would cause you to want to post "No". I get it. But you just can't. This community has fiercely stuck with this game even when your own company had given up on it. This is a very loyal community. We can be a whiny ungrateful bunch at times but it is only because we enjoy DUST 514 so much. To post a a one word, terse, brusque response,,,well, we deserve more courtesy/respect than that. Do you really think, that I and the team, would not make new weapons and vehicles, if it was a straight up "one to one" trade between Faction skins and an Amarr tank, for example?
When the answer is no, I am going to say no, not maybe.
The Warbarge is a foundation for the future of dust, PC, crafting, corporation, it is the base, your pride, your fixed point in New Eden. Creating and developing this modular concept is the only way forward and I am very proud of it and the team. Monetization for it is hindsight, and intended for play-on-the-weekend-3-kid-dads like me that can't play every day, but would love to upgrade to get some experimental weapons one day.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Eruditus 920
Nemo Malus Felix
1192
|
Posted - 2015.01.28 02:49:00 -
[108] - Quote
Aeon Amadi wrote:Eruditus 920 wrote:CCP Rattati wrote:Ripley Riley wrote:Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. No You would have been better served to not reply at all than with this. I can understand being mad, frustrated or whatever which would cause you to want to post "No". I get it. But you just can't. This community has fiercely stuck with this game even when your own company had given up on it. This is a very loyal community. We can be a whiny ungrateful bunch at times but it is only because we enjoy DUST 514 so much. To post a a one word, terse, brusque response,,,well, we deserve more courtesy than that. So the dude isn't allowed to answer the question with brevity..? He has to spend time explaining why everything has/hasn't a reason when we can do it just the same?
Rattati seems tho think he is "one of the guys." He is not.
He is an employee of the company which makes this game and like it or not, is the de facto liaison and voice of CCP to this community.
Simply typing "No" sans punctuation makes it clear to anyone with a brain what his meaning is.
"Stay gold, Ponyboy..."
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1429
|
Posted - 2015.01.28 03:03:00 -
[109] - Quote
CCP Rattati wrote:Eruditus 920 wrote:CCP Rattati wrote:Ripley Riley wrote:Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. No You would have been better served to not reply at all than with this. I can understand being mad, frustrated or whatever which would cause you to want to post "No". I get it. But you just can't. This community has fiercely stuck with this game even when your own company had given up on it. This is a very loyal community. We can be a whiny ungrateful bunch at times but it is only because we enjoy DUST 514 so much. To post a a one word, terse, brusque response,,,well, we deserve more courtesy/respect than that. Do you really think, that I and the team, would not make new weapons and vehicles, if it was a straight up "one to one" trade between Faction skins and an Amarr tank, for example? When the answer is no, I am going to say no, not maybe. The Warbarge is a foundation for the future of dust, PC, crafting, corporation, it is the base, your pride, your fixed point in New Eden. Creating and developing this modular concept is the only way forward and I am very proud of it and the team. Monetization for it is hindsight, and intended for play-on-the-weekend-3-kid-dads like me that can't play every day, but would love to upgrade to get some experimental weapons one day.
Effing Pwned Eruditus.
Now just let the man work!
I've seen more bad ideas on these forums than the US Congress over the last decade.
|
Aeon Amadi
Chimera Core
8007
|
Posted - 2015.01.28 03:11:00 -
[110] - Quote
Eruditus 920 wrote:
Rattati seems tho think he is "one of the guys." He is not.
He is an employee of the company which makes this game and like it or not, is the de facto liaison and voice of CCP to this community.
Simply typing "No" sans punctuation makes it clear to anyone with a brain what his meaning is.
You seem to think that Game Developers and their Consumers are like some Government Entity and the People where the govenrment is going to paid whether the people are happy or not. It's anything but. They're people as well, they have families to feed and dinner ot put on the table whether you like it or not, and a lot of them genuinely have the best interests of their consumers in mind -BECAUSE- they don't gain anything from it unless our best interests are met.
This isn't some "hurrr he's the representative of his entire company and HIS COMAPNY IS DEH DEVIL" it's a dude trying to do his job and is upfront with his clients when something can't be done. It doesn't need some long drawn out explanation, it doesn't require some shy/apprehensive apology where the dude is terrified of the consequences of being real with you.
This isn't some "I don't mean to be disrespectful, and I apologize, but we really... can't... do it... I hope you understand but if you don't I'll totally recant my statement and get RIGHT ON THAT."
Dude said no. That's the final word on it. No. If you can't deal with that and you need some petty explanation or apologetic letter with a long drawn out explanation then you're in the -WRONG- field bro. Need to be on the front-lines of some feminist protest or something.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
|
bolsh lee
Ahrendee Mercenaries
1313
|
Posted - 2015.01.28 03:35:00 -
[111] - Quote
Aeon Amadi wrote:Eruditus 920 wrote:
Rattati seems tho think he is "one of the guys." He is not.
He is an employee of the company which makes this game and like it or not, is the de facto liaison and voice of CCP to this community.
Simply typing "No" sans punctuation makes it clear to anyone with a brain what his meaning is.
You seem to think that Game Developers and their Consumers are like some Government Entity and the People where the govenrment is going to paid whether the people are happy or not. It's anything but. They're people as well, they have families to feed and dinner ot put on the table whether you like it or not, and a lot of them genuinely have the best interests of their consumers in mind -BECAUSE- they don't gain anything from it unless our best interests are met. This isn't some "hurrr he's the representative of his entire company and HIS COMAPNY IS DEH DEVIL" it's a dude trying to do his job and is upfront with his clients when something can't be done. It doesn't need some long drawn out explanation, it doesn't require some shy/apprehensive apology where the dude is terrified of the consequences of being real with you. This isn't some "I don't mean to be disrespectful, and I apologize, but we really... can't... do it... I hope you understand but if you don't I'll totally recant my statement and get RIGHT ON THAT." Dude said no. That's the final word on it. No. If you can't deal with that and you need some petty explanation or apologetic letter with a long drawn out explanation then you're in the -WRONG- field bro. Need to be on the front-lines of some feminist protest or something.
I have to disagree Aeon
Its pretty simple.. He, as in Ratatti, is a face of the company expecting money (Seriously expecting money with this update) from us the customers of his company, since he works for said company we are investing in... There is something called humility and when you're a public figure for any business it's best to practice it more so then not.
The nature of using a "No" for a reply to a thread can be relative depending on the nature of the thread or comment. In this case it was basically a spit in the face to the people concerned over the current state of micro transactions..
If I as a customer ordered food and my food came out wrong, when I asked for it to be corrected and the waitress simply said "NO" and walked away.. Anyone would flip ****, post multiple bad reviews on every social media outlet available and never return to that restaurant again.
But if the lady apologized and explained why my food was messed up and that it couldn't be corrected because they were out of olives I would probably be ok with that and understanding about the situation..
In a respectable business model that company would of told me "No" they are out of olives when I ordered the dish this is something CCP doesn't do. They expect us to keep eating regardless of whats in it or where it came from... |
Timtron Victory
Horizons' Edge
292
|
Posted - 2015.01.28 04:32:00 -
[112] - Quote
I do understand posts like this, Dust 514 is not seen as mainstream but having more of a cult following and I get why you would want it to be exclusive but please it is first and foremost a business. Posts like this are what kill small businesses. I would prefer if Dust has more than a 100 new ways to make money because it will increase the life of this product
ISK Weekly Lottery
Proud Christian
Jesus Loves You
|
Eruditus 920
Nemo Malus Felix
1193
|
Posted - 2015.01.28 04:34:00 -
[113] - Quote
Aeon Amadi wrote:Eruditus 920 wrote:
Rattati seems tho think he is "one of the guys." He is not.
He is an employee of the company which makes this game and like it or not, is the de facto liaison and voice of CCP to this community.
Simply typing "No" sans punctuation makes it clear to anyone with a brain what his meaning is.
You seem to think that Game Developers and their Consumers are like some Government Entity and the People where the govenrment is going to paid whether the people are happy or not. It's anything but. They're people as well, they have families to feed and dinner ot put on the table whether you like it or not, and a lot of them genuinely have the best interests of their consumers in mind -BECAUSE- they don't gain anything from it unless our best interests are met. This isn't some "hurrr he's the representative of his entire company and HIS COMAPNY IS DEH DEVIL" it's a dude trying to do his job and is upfront with his clients when something can't be done. It doesn't need some long drawn out explanation, it doesn't require some shy/apprehensive apology where the dude is terrified of the consequences of being real with you. This isn't some "I don't mean to be disrespectful, and I apologize, but we really... can't... do it... I hope you understand but if you don't I'll totally recant my statement and get RIGHT ON THAT." Dude said no. That's the final word on it. No. If you can't deal with that and you need some petty explanation or apologetic letter with a long drawn out explanation then you're in the -WRONG- field bro. Need to be on the front-lines of some feminist protest or something.
"Feminist protest"??
I am not sure why you feel the need to attack me personally.
I stand by my opinions without needing to demean others personally.
"Stay gold, Ponyboy..."
|
LT SHANKS
Amarr Templars Amarr Empire
4854
|
Posted - 2015.01.28 04:37:00 -
[114] - Quote
Damn, I didn't understand anything in the OP. All I got from it was: SHOOT SCOUT WITH YES!!!
I'm dumb... |
Iron Wolf Saber
Den of Swords
18526
|
Posted - 2015.01.28 04:49:00 -
[115] - Quote
Uhm the restaurant example is all wrong.
The customer asked for fish
The restaurant said no; we only serve stake because we have nobody to cook the fish.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1432
|
Posted - 2015.01.28 04:51:00 -
[116] - Quote
Iron Wolf Saber wrote:Uhm the restaurant example is all wrong.
The customer asked for fish
The restaurant said no; we only serve stake because we have nobody to cook the fish.
STOP MAKING ME LIKE YOU!
I've seen more bad ideas on these forums than the US Congress over the last decade.
|
Ripley Riley
Incorruptibles
7058
|
Posted - 2015.01.28 04:54:00 -
[117] - Quote
LT SHANKS wrote:Damn, I didn't understand anything in the OP. All I got from it was: SHOOT SCOUT WITH YES!!!
I'm dumb... No, my friend, you are smarter than us all.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Aeon Amadi
Chimera Core
8013
|
Posted - 2015.01.28 04:55:00 -
[118] - Quote
bolsh lee wrote:Aeon Amadi wrote:Eruditus 920 wrote:
Rattati seems tho think he is "one of the guys." He is not.
He is an employee of the company which makes this game and like it or not, is the de facto liaison and voice of CCP to this community.
Simply typing "No" sans punctuation makes it clear to anyone with a brain what his meaning is.
You seem to think that Game Developers and their Consumers are like some Government Entity and the People where the govenrment is going to paid whether the people are happy or not. It's anything but. They're people as well, they have families to feed and dinner ot put on the table whether you like it or not, and a lot of them genuinely have the best interests of their consumers in mind -BECAUSE- they don't gain anything from it unless our best interests are met. This isn't some "hurrr he's the representative of his entire company and HIS COMAPNY IS DEH DEVIL" it's a dude trying to do his job and is upfront with his clients when something can't be done. It doesn't need some long drawn out explanation, it doesn't require some shy/apprehensive apology where the dude is terrified of the consequences of being real with you. This isn't some "I don't mean to be disrespectful, and I apologize, but we really... can't... do it... I hope you understand but if you don't I'll totally recant my statement and get RIGHT ON THAT." Dude said no. That's the final word on it. No. If you can't deal with that and you need some petty explanation or apologetic letter with a long drawn out explanation then you're in the -WRONG- field bro. Need to be on the front-lines of some feminist protest or something. I have to disagree Aeon Its pretty simple.. He, as in Ratatti, is a face of the company expecting money (Seriously expecting money with this update) from us the customers of his company, since he works for said company we are investing in... There is something called humility and when you're a public figure for any business it's best to practice it more so then not. The nature of using a "No" for a reply to a thread can be relative depending on the nature of the thread or comment. In this case it was basically a spit in the face to the people concerned over the current state of micro transactions.. If I as a customer ordered food and my food came out wrong, when I asked for it to be corrected and the waitress simply said "NO" and walked away.. Anyone would flip ****, post multiple bad reviews on every social media outlet available and never return to that restaurant again. But if the lady apologized and explained why my food was messed up and that it couldn't be corrected because they were out of olives I would probably be ok with that and understanding about the situation.. In a respectable business model that company would of told me "No" they are out of olives when I ordered the dish this is something CCP doesn't do. They expect us to keep eating regardless of whats in it or where it came from... EDIT: The more I read your post the more ignorant it sounds... Take this from someone that spent 3years in HR and 4years in marketing and communications, I have to tell you sir you have a lot to learn.. (Not to sound cocky just telling you my background) Look at a game like Star Citizen for example, probably one of the most humble and transparent gaming companies to date and they are reaching 70+ Million solely in crowdfunding. Breaking records purely because of the dedicated and supportive fanbase that they continue to bend over backwards for. So I dare you to go tell Chris Roberts and crew that they need to join a feminist movement and are in the wrong field because of the way they treat their community... ?
Than I'm ignorant, but at least I'm thick skinned enough to take 'no' for an answer when asking a direct, specific question without following up with, "why?". I personally think the need for explanation and apologetic responses is derived from the further dependency on 'niceness' and this misconstrued ideal of 'compassion'. It's something I continually pondered on the modern age.
The hilarious part is when I was up here fighting for an explanation for every little thing, not a single one of you kittens were up there with me. Things like asking for updates on Project Legion, further transparency on long-term goals and what not. Where were you when no-one was saying anything? What about the olives then, eh?
But no, when it comes to 'Quafe' suits (changing color values on shaders, relatively simple) versus full on brand new weapon design (requiring an entire team to work at) you guys are the first ones to jump and call foul, pandering to this ideal that somehow a dude simply saying 'no' is some great overarching biblical sign that he's a kitten-hole.
Kittening priorities, man.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
Joel II X
Bacon with a bottle of Quafe
5774
|
Posted - 2015.01.28 04:58:00 -
[119] - Quote
Aeon Amadi wrote:Pretty cool stuff. Fight the good fight, Amadi o7
I felt like posting stuff, too, but you're pretty much handling it pretty well. Great work. |
bolsh lee
Ahrendee Mercenaries
1315
|
Posted - 2015.01.28 04:58:00 -
[120] - Quote
Iron Wolf Saber wrote:Uhm the restaurant example is all wrong.
The customer asked for fish
The restaurant said no; we only serve stake because we have nobody to cook the fish.
I said the restaurant should tell it's customer what it had or didn't have before hand..
Unfortunately the restaurant CCP runs doesn't even have a menu or positive reviews for that matter to suggest otherwise.. |
|
Aeon Amadi
Chimera Core
8018
|
Posted - 2015.01.28 05:03:00 -
[121] - Quote
bolsh lee wrote:Iron Wolf Saber wrote:Uhm the restaurant example is all wrong.
The customer asked for fish
The restaurant said no; we only serve stake because we have nobody to cook the fish. I said the restaurant should tell it's customer what it had or didn't have before hand.. Unfortunately the restaurant CCP runs doesn't even have a menu or positive reviews for that matter to suggest otherwise..
And yet, here you are, complaining about the service.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
bolsh lee
Ahrendee Mercenaries
1315
|
Posted - 2015.01.28 05:03:00 -
[122] - Quote
Aeon Amadi wrote:[ The hilarious part is when I was up here fighting for an explanation for every little thing, not a single one of you kittens were up there with me. Things like asking for updates on Project Legion, further transparency on long-term goals and what not. Where were you when no-one was saying anything? What about the olives then, eh?
But no, when it comes to 'Quafe' suits (changing color values on shaders, relatively simple) versus full on brand new weapon design (requiring an entire team to work at) you guys are the first ones to jump and call foul, pandering to this ideal that somehow a dude simply saying 'no' is some great overarching biblical sign that he's a kitten-hole.
Kittening priorities, man.
Pretty sure I was with you on all of that if I wasn't it was because that was my time I spent away from the forums and game but due to lack of transparency on those issues the current has gotten worse...
|
Aeon Amadi
Chimera Core
8018
|
Posted - 2015.01.28 05:06:00 -
[123] - Quote
bolsh lee wrote:Aeon Amadi wrote:[ The hilarious part is when I was up here fighting for an explanation for every little thing, not a single one of you kittens were up there with me. Things like asking for updates on Project Legion, further transparency on long-term goals and what not. Where were you when no-one was saying anything? What about the olives then, eh?
But no, when it comes to 'Quafe' suits (changing color values on shaders, relatively simple) versus full on brand new weapon design (requiring an entire team to work at) you guys are the first ones to jump and call foul, pandering to this ideal that somehow a dude simply saying 'no' is some great overarching biblical sign that he's a kitten-hole.
Kittening priorities, man. Pretty sure I was with you on all of that if I wasn't it was because that was my time I spent away from the forums and game but due to lack of transparency on those issues the current has gotten worse...
Well then, thank you for that.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
bolsh lee
Ahrendee Mercenaries
1315
|
Posted - 2015.01.28 05:09:00 -
[124] - Quote
Aeon Amadi wrote:bolsh lee wrote:Iron Wolf Saber wrote:Uhm the restaurant example is all wrong.
The customer asked for fish
The restaurant said no; we only serve stake because we have nobody to cook the fish. I said the restaurant should tell it's customer what it had or didn't have before hand.. Unfortunately the restaurant CCP runs doesn't even have a menu or positive reviews for that matter to suggest otherwise.. And yet, here you are, complaining about the service.
Because at one point in time they had a menu and I continued to eat because I was optimistic on what gourmet meals the chef had to offer. Know we're both just sitting here drinking stale coffee waiting for the chef to warm up left overs from last week's buffet
|
Aeon Amadi
Chimera Core
8026
|
Posted - 2015.01.28 05:19:00 -
[125] - Quote
bolsh lee wrote:Aeon Amadi wrote:bolsh lee wrote:Iron Wolf Saber wrote:Uhm the restaurant example is all wrong.
The customer asked for fish
The restaurant said no; we only serve stake because we have nobody to cook the fish. I said the restaurant should tell it's customer what it had or didn't have before hand.. Unfortunately the restaurant CCP runs doesn't even have a menu or positive reviews for that matter to suggest otherwise.. And yet, here you are, complaining about the service. Because at one point in time they had a menu and I continued to eat because I was optimistic on what gourmet meals the chef had to offer. Now we're both just sitting here drinking stale coffee being force fed leftovers from last week's buffet
This argument seems a lot less appealing now that I've had Honey Chipotle Chicken Crispers from Chili's.
In fact, it kinda makes my stomach hurt :<
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
iKILLu osborne
Dead Man's Game RUST415
623
|
Posted - 2015.01.28 07:24:00 -
[126] - Quote
when i get a key (about 1 or 2 each week), i'm so excited i nearly poop myself,just to see x52 hives when i open it..........
i then look at remaining boxes and see 1242...........
then on the market page i see key bundle get 10 in 1..........
then i remember all the hype about what we could get in strongboxes........
then i scream at the t.v. "YOU fUCKNG CASH-GRAB"...........
then i play match after match, day after day, never seeing officer in salvage on the eom screen..........
i then announce my retirement...........
catch word that uprising is over so i come back...........
if warlords is cash grap i'm biomassing to free myself of this torterous addiction.
if you shoot me from the redline i will ensure your death will be a swift one
|
rpastry
Dead Man's Game
267
|
Posted - 2015.01.28 09:56:00 -
[127] - Quote
I've got 50+mil SP and 400+mil ISK. I dont need to buy aurum.
I have bought aurum because I want to invest in this game.
I didn't invest for ages because although I wanted to invest there was no aurum stuff I wanted, and i'm not so altruistic that I hand my cash to CCP for nothing.
Now there is, and I'm happy to hand over my cash, and that's due to the increasing variety of 'monetization' options (i prefer 'revenue streams').
No its not lockbox keys, but what if it was?
Yes some aurum features are tacky, but they're not so intrusive that they're anything other that a minor irritation, and have been the source of some amusing chat.
The point is the variety of revenue streams caters for investment by the player base in the widest possible manner. As long as that doesn't veer into p2w territory, or intrude while in battle, i'm happy.
[Removed ASCII Art - CCP Logibro]
|
Miokai Zahou
WarRavens Capital Punishment.
452
|
Posted - 2015.01.28 10:11:00 -
[128] - Quote
Ripley Riley wrote:Soraya Xel wrote:Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes. How can you claim something is false without being able to gauge it? Soraya, please. Are you really supporting this or just trolling? If you are trolling please let us talk this out rationally. The players are upset, you represent them.
Pfft I'm not upset so don't speak for me.
All I see here is a new patch and content coming in with AURUM options that I may buy into because, guess what? I can. So don't say that this is going down the wrong path because it isn't - just another option if you choose to buy into it or not.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
|
Sequal's Back
Intara Direct Action Caldari State
210
|
Posted - 2015.01.28 12:27:00 -
[129] - Quote
Miokai Zahou wrote:Ripley Riley wrote:Soraya Xel wrote:Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes. How can you claim something is false without being able to gauge it? Soraya, please. Are you really supporting this or just trolling? If you are trolling please let us talk this out rationally. The players are upset, you represent them. Pfft I'm not upset so don't speak for me. All I see here is a new patch and content coming in with AURUM options that I may buy into because, guess what? I can. So don't say that this is going down the wrong path because it isn't - just another option if you choose to buy into it or not. As I said before, very few things in this patch note dont contain an AUR part. It seems like CCP takes the whole community for bank accounts more than players.
Sorry to say that, but the Player experience isn't gonna change after that patch. The few bugs that are fixed are minor ones (falling through the map while in a tank/spawning easily in a mobile CRU), and inertia damp/squad leader WP are just reintroduction of already existing features.
Watlord 1.0 is just another cashgrab.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
|
bathtubist
Eternal Beings General Tso's Alliance
11
|
Posted - 2015.01.28 12:39:00 -
[130] - Quote
Sequal's Back wrote:Miokai Zahou wrote:Ripley Riley wrote:Soraya Xel wrote:Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes. How can you claim something is false without being able to gauge it? Soraya, please. Are you really supporting this or just trolling? If you are trolling please let us talk this out rationally. The players are upset, you represent them. Pfft I'm not upset so don't speak for me. All I see here is a new patch and content coming in with AURUM options that I may buy into because, guess what? I can. So don't say that this is going down the wrong path because it isn't - just another option if you choose to buy into it or not. As I said before, very few things in this patch note dont contain an AUR part. It seems like CCP takes the whole community for bank accounts more than players. Sorry to say that, but the Player experience isn't gonna change after that patch. The few bugs that are fixed are minor ones (falling through the map while in a tank/spawning easily in a mobile CRU), and inertia damp/squad leader WP are just reintroduction of already existing features. Watlord 1.0 is just another cashgrab. Just hope they patch that torture techinque kd sound |
|
Echo 1991
Titans of Phoenix VP Gaming Alliance
706
|
Posted - 2015.01.28 12:41:00 -
[131] - Quote
Sequal's Back wrote:Miokai Zahou wrote:Ripley Riley wrote:Soraya Xel wrote:Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes. How can you claim something is false without being able to gauge it? Soraya, please. Are you really supporting this or just trolling? If you are trolling please let us talk this out rationally. The players are upset, you represent them. Pfft I'm not upset so don't speak for me. All I see here is a new patch and content coming in with AURUM options that I may buy into because, guess what? I can. So don't say that this is going down the wrong path because it isn't - just another option if you choose to buy into it or not. As I said before, very few things in this patch note dont contain an AUR part. It seems like CCP takes the whole community for bank accounts more than players. Sorry to say that, but the Player experience isn't gonna change after that patch. The few bugs that are fixed are minor ones (falling through the map while in a tank/spawning easily in a mobile CRU), and inertia damp/squad leader WP are just reintroduction of already existing features. Watlord 1.0 is just another cashgrab. I'm sorry, at the end of the day, CCP is a company. Their job is sell you a product, the more they sell the more likely it is they will invest more money into the game. If they do not make money the game becomes a waste of resources and they will stop supporting it. I won't pretend that CCP do need to fix certain things about Dust and add all things that are missing, but in order for that to happen they need to see that the game is worth putting money into. You can't blame a business for trying to make money. Also no one is forced to spend any money on the game, if they do it's because:
a. they wanted something shiny or a respec or b. they want to support a game they play. or c. both of the above. |
pumping up
Crux Special Tasks Group Gallente Federation
113
|
Posted - 2015.01.28 12:42:00 -
[132] - Quote
Sequal's Back wrote: Watlord 1.0 is just another cashgrab.
Two things to consider. First its the start of more stuff coming like corp barges. Second paying is optional. Wait for 1.1 and see how that changes the perspective.
Please help me on my quest to get the Recruiter C-II Dropsuit!
https://dust514.com/recruit/S5kDan/ <3
|
Sequal's Back
Intara Direct Action Caldari State
210
|
Posted - 2015.01.28 12:56:00 -
[133] - Quote
pumping up wrote:Sequal's Back wrote: Watlord 1.0 is just another cashgrab.
Two things to consider. First its the start of more stuff coming like corp barges. Second paying is optional. Wait for 1.1 and see how that changes the perspective. I understand that a business needs to make money, it's the purpose of every business. But there's a moment where you have to stop focusing on getting the most money out of your players, and focus on fixing and improving the actual content.
All this warbage thing is cool, really cool. But what's gonna change when you'll start playing? Absolutely nothing. You'll still pray that the battle dont get overlagged, you'll still stomp random MLT redberries and get stomped by proto squad, you'll still pray for your shots to deal damages, etc etc.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
|
DJINN Jecture
BurgezzE.T.F General Tso's Alliance
225
|
Posted - 2015.01.28 13:06:00 -
[134] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. I didn't buy any encrypted strongboxes, yet I have well over 200 of them from the time I returned to game. I have yet to see a single blasted decryptor and no I refuse to pay money for them. Can I ask one of my 5 eve pilots to decrypt them for me? Or better yet, actually give the decryptors as salvage rather than just mission rewards ffs.
BTW: Already I have put more money into this game than what a top of the line computer costs...
Promoting Teamwork, Join a Squad Today!
|
Ripley Riley
Incorruptibles
7068
|
Posted - 2015.01.28 13:13:00 -
[135] - Quote
I just wanted to follow-up on this post with my final thoughts on the matter.
After playing a few pub matches last night I decided to investigate a few F2P game's monetization strategies. I reviewed games that are similar to DUST 514, like Planetside 2. I also reviewed games that were very different from DUST 514, like League of Legends. My personal opinion, as of Uprising Warlords 1.0, is that Dust's current levels of monetization are acceptable.
If Dust 514 had a larger playerbase perhaps CCP would be satisfied with boosters, instant boosters, mission rerolls, aurum gear, and vanity BPOs. Sadly, it does not have a large playerbase so CCP is doing what is must do to ensure the game doesn't die.
BUT
There is one glaring, irritating, and all around poorly executed "cash grab" that is unacceptable: Encrypted Strongboxes / Keys
I will begrudgingly accept the other forms of monetization, but not this one.
Key drop rate, and appearance as a mission reward, needs to be increased a great deal.
or
Encrypted strongboxes need an alternative use. Allow us to melt them down for scrap (ISK). Allow us to convert them into that nanite sludge you mentioned in a prior post.
or
Allow us to generate keys with a new subsystem in our warbarge.
Something else besides accumulate in our assets and make that stupid little orange circle persist forever.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
906
|
Posted - 2015.01.28 13:20:00 -
[136] - Quote
Vesta Opalus wrote: You can literally get away with playing this game for absolutely nothing and you will be able to achieve the exact same performance as someone who has paid a million bucks into it. What are you crying about?
Yeah, this is pretty much spot on, surprising this thread has gone this far. If you've played any other "Free-to-Play" games then Dust is pretty timid compared to them. Go and play Hawken and see how long it takes you to unlock all the mechs... it's ridiculous. Mobile games are probably the worst offenders. The best thing, there is no "paywall" in dust. You'll get everything in the end without paying (but with more time), that the other guy who just paid for everything gets... there's no content that is locked unless you pay... so without enough time investment, you can effectively enjoy the same for nothing. Absolutely nothing....
And of course, the "Free-to-play" is a business model, not a charity model.
|
DJINN Jecture
BurgezzE.T.F General Tso's Alliance
225
|
Posted - 2015.01.28 13:36:00 -
[137] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. PTW is exactly as you say, access things faster by throwing cash at the problem. Especially with the rampant avoidance of many of the issues the game currently has no one has yet addressed any of the concerns about the Market (soon TM), Missing weapons or lack of Mechs and other CCP proposed assets coming to game, nor has there seemed to be any connection between the players and their Eve counterparts. Please stop talking about fixing stupid colour schemes that in the end just look Gray any ways, for the most part and stand up and ask some questions for which I am sure someone has answers to, and send them our way.
Your point about making money is valid, but like some of the other people in here have said, if there is no progress on optimization that is noticeable to go along with the cash grab then not only do the players lose out but CCP as well. Not in game time lost but rather in player base lost. In fact I seriously consider turning off my machine (dust) when I see this kind of stuff on the forums after looking at the blogs the devs put out.
Lots of stuff was said in the latest blog that led me to believe that good things were coming. I believed this game was being revitalized but lets face it if you (CCP) don't fix the broken parts adding more broken parts to the problem is going to make it worse.
Promoting Teamwork, Join a Squad Today!
|
DJINN Jecture
BurgezzE.T.F General Tso's Alliance
226
|
Posted - 2015.01.28 13:52:00 -
[138] - Quote
Ripley Riley wrote:I just wanted to follow-up on this post with my final thoughts on the matter.
After playing a few pub matches last night I decided to investigate a few F2P game's monetization strategies. I reviewed games that are similar to DUST 514, like Planetside 2. I also reviewed games that were very different from DUST 514, like League of Legends. My personal opinion, as of Uprising Warlords 1.0, is that Dust's current levels of monetization are acceptable.
If Dust 514 had a larger playerbase perhaps CCP would be satisfied with boosters, instant boosters, mission rerolls, aurum gear, and vanity BPOs. Sadly, it does not have a large playerbase so CCP is doing what is must do to ensure the game doesn't die.
BUT
There is one glaring, irritating, and all around poorly executed "cash grab" that is unacceptable: Encrypted Strongboxes / Keys
I will begrudgingly accept the other forms of monetization, but not this one.
Key drop rate, and appearance as a mission reward, needs to be increased a great deal.
or
Encrypted strongboxes need an alternative use. Allow us to melt them down for scrap (ISK). Allow us to convert them into that nanite sludge you mentioned in a prior post.
or
Allow us to generate keys with a new subsystem in our warbarge.
Something else besides accumulate in our assets and make that stupid little orange circle persist forever. On the note of stupid Circles that persist forever the booster and character augmentation ones need to go. There is nothing there that needs my attention, I don't have anything wrong on that tab and no, after the first 2.5 years (estimate) I won't use boosters any more. I pay for a service that service should improve.
Promoting Teamwork, Join a Squad Today!
|
Ripley Riley
Incorruptibles
7075
|
Posted - 2015.01.28 13:57:00 -
[139] - Quote
DJINN Jecture wrote:On the note of stupid Circles that persist forever the booster and character augmentation ones need to go. There is nothing there that needs my attention, I don't have anything wrong on that tab and no, after the first 2.5 years (estimate) I won't use boosters any more. I pay for a service that service should improve. Agreed. The orange circle is a psychological ploy aimed at triggering that innate "I must check all the boxes!" desire some gamers have.
I'm fine with the 24 hour reminder, but after viewing the augmentations page the circle should disappear until my boosters once again have less than 24 hours remaining.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
DJINN Jecture
BurgezzE.T.F General Tso's Alliance
226
|
Posted - 2015.01.28 14:06:00 -
[140] - Quote
bolsh lee wrote:Aeon Amadi wrote:bolsh lee wrote:Iron Wolf Saber wrote:Uhm the restaurant example is all wrong.
The customer asked for fish
The restaurant said no; we only serve stake because we have nobody to cook the fish. I said the restaurant should tell it's customer what it had or didn't have before hand.. Unfortunately the restaurant CCP runs doesn't even have a menu or positive reviews for that matter to suggest otherwise.. And yet, here you are, complaining about the service. Because at one point in time they had a menu and I continued to eat because I was optimistic on what gourmet meals the chef had to offer. Now we're both just sitting here drinking stale coffee being force fed leftovers from last week's buffet You do realize Aeon Amadi only trolls players till they agree with her right? I see what you are saying and it is spot on. Yeah I know Aeon is a CPM, no disrespect Aeon but stop trying to tell the players they are wrong, you need to tell the other people you represent that said player is unhappy and why.
Player = CCP Piggy Bank CCP=Candy Store
Promoting Teamwork, Join a Squad Today!
|
|
Ripley Riley
Incorruptibles
7075
|
Posted - 2015.01.28 14:07:00 -
[141] - Quote
DJINN Jecture wrote:You do realize Aeon Amadi only trolls players till they agree with her right? I see what you are saying and it is spot on. Yeah I know Aeon is a CPM. Aeon is a dude and not a CPM officer.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
DJINN Jecture
BurgezzE.T.F General Tso's Alliance
226
|
Posted - 2015.01.28 14:11:00 -
[142] - Quote
Ripley Riley wrote:DJINN Jecture wrote:On the note of stupid Circles that persist forever the booster and character augmentation ones need to go. There is nothing there that needs my attention, I don't have anything wrong on that tab and no, after the first 2.5 years (estimate) I won't use boosters any more. I pay for a service that service should improve. Agreed. The orange circle is a psychological ploy aimed at triggering that innate "I must check all the boxes!" desire some gamers have. I'm fine with the 24 hour reminder, but after viewing the augmentations page the circle should disappear until my boosters once again have less than 24 hours remaining. Yeah I know, its something I check every time I log in and sometimes I expect it to be something different but it usually is not and then I go about my business restocking suits.
Promoting Teamwork, Join a Squad Today!
|
DJINN Jecture
BurgezzE.T.F General Tso's Alliance
226
|
Posted - 2015.01.28 14:13:00 -
[143] - Quote
Ripley Riley wrote:DJINN Jecture wrote:You do realize Aeon Amadi only trolls players till they agree with her right? I see what you are saying and it is spot on. Yeah I know Aeon is a CPM. Aeon is a dude and not a CPM officer. I stand corrected maybe my memory is going thats good to know
Promoting Teamwork, Join a Squad Today!
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THE DRiZZLE AQUA TEEN
Mikramurka Shock Troop Minmatar Republic
208
|
Posted - 2015.01.28 15:59:00 -
[144] - Quote
KILL DUST AND MAKE LEGION AND GIVE US **** FOR LEGION FOR THE HUNDREDS I SPENT AND OTHERS. PROBLEM SOLVED.
Beta Vet " Dust warrior not A forum warrior " noob tears make the world go round
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1918
|
Posted - 2015.01.28 16:15:00 -
[145] - Quote
Ripley Riley wrote:I have heard so many complaints regarding recent monetization efforts on CCP's part. It appears that in Warlords 1.0 CCP will be adding even more avenues to extract our money from us.
The Augmented Ammunition Facility provides an up to 5% damage bonus flat. Like a damage mod, but without the slot useage, CPU/PG, or ISK loss. Experimental weapons will also make their debut in this expansion. These weapons are superior to proto weaponry in damage, clip size, ammo capacity, and reload speeds.
These subsystems can be purchased with AUR from the market, but can also be crafted with Construction Components. Since they can be obtained via in-game currency they are not P2W, but they flirt with the idea.
Let's not rehash the key/strongboxes "feature". It causes me physical pain every time one of my missions just rewards me with 15 Encrypted Strongboxes.
CCP Rattati, Rouge, and team,
Please stop this nonsense. Monetization is one thing, but this is becoming a real problem. I get that you must make money on Dust 514. I do. What you are setting a precedent for is that every feature, every new addition to Dust, will ask more aurum of us.
If you improve Dust 514 with optimization, adding new features, iterate on balance, etc. you will notice aurum sales increase as players invite other players and the word spreads of this quality game. You have plenty of ways to make money off of Dust 514 in game already!
Please don't insult us with this rampant monetization. It's disrespectful and a part of you knows it too. Stop it before it's too late.
Lets be honest. If there was a halfway decent NPE they would not have to keep coming up with ways to suck money out of the same people. For some reason NPE has gone totally over looked for most of the life of this game and as long as this continues the crazy cash grabs are only going to get worse. Players stop spending once they reach a certain point, this is a simple fact with the pay for shortcuts model. Instead of creating new short cuts there should be some efforts to atleast make a whole hearted effort to keep new players around.
Missions were a great start to this and I very much applaud this but so much more needs to be done.
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ZDub 303
Internal Error. Negative-Feedback
3351
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Posted - 2015.01.28 16:36:00 -
[146] - Quote
Sequal's Back wrote:Last time I made a thread asking to deal with the real problems of this game (hit detection, lag issues), I mentionnened the fact that the reason why CCP wasn't fixing them was because it would be a hard work that could not be monetize in any way. It was just a thought I had. And one of the CPM (can't remember who) told me that it was "nonsense".
CCP Rouge has already announced plans in 2014 to fix hit detection and lag issues. What do you think Legion is?
The reason Dust has lag issues is because it doesn't have enough memory to run this game at a proper framerate. Simply put, its a hardware issue.
Sure, you could rebuild the entire game from the ground up again for the PS3 and try to optimize better for the antiquated hardware on the PS3 but that is just a colossal waste of time. |
Grimmiers
770
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Posted - 2015.01.28 16:57:00 -
[147] - Quote
The only payed feature that isn't just a "get there quicker if you pay setup" to me is the loyalty ranks. I understand it's good for weeding out alts, but I honestly think you would die before getting to rank 15 without using any aurum. |
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