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Thread Statistics | Show CCP posts - 3 post(s) |
Cat Merc
Fatal Absolution General Tso's Alliance
14715
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Posted - 2015.01.27 18:29:00 -
[1] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14718
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Posted - 2015.01.27 18:46:00 -
[2] - Quote
Soraya Xel wrote:
And warbarges aren't a "drive monetization" feature. There's the option there, but the primary goal is going to be earning and generating your own components.
We'll see according to how long it takes to get a functioning warbarge just how much what you say is true. A lot of mobile games allow you to achieve everything without paying... But take such mind boggling amounts of time, they drive out anyone who doesn't have a fat wallet.
This better not happen to DUST.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14720
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Posted - 2015.01.27 18:50:00 -
[3] - Quote
Soraya Xel wrote:Ripley Riley wrote:We like your content CCP. Improve the game's overall performance and we will evangelize your game everywhere.
Stop injecting new monetization into every single update and fix.
CCP is well aware that an outright "better game" also equals money (and happy players). This isn't a rocket science thought here, Ripley, I hope you're aware. ;) But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table.
Maybe bring some people in with all of that Aurum? Or maybe move in people into DUST from Legion, because one is dead weight right now and the other is being enjoyed by people at moment and is making money, while being the healthiest it has ever been.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14722
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Posted - 2015.01.27 19:00:00 -
[4] - Quote
Leovarian L Lavitz wrote:Cat Merc wrote: The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table.
Maybe bring some people in with all of that Aurum? Or maybe move in people into DUST from Legion, because one is dead weight right now and the other is being enjoyed by people at moment and is making money, while being the healthiest it has ever been.
How big is dust's coding team right now? 6-7 people? That small team is working on improving the gameplay, thus increasing aur sales, which means they can afford more members, which means they can work on improving gameplay faster, which means they can sale aur faster, which means more members... dat cycle brozki Oh I fully understand that cycle, the thing is, I'm only seeing one part of it. I'm not seeing any increase in patch size or significance.
Half of the stuff added in is hotfixable, and as Soraya said, isn't really done by coders or anything of the sort.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14722
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Posted - 2015.01.27 19:01:00 -
[5] - Quote
Leovarian L Lavitz wrote:Cat Merc wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. No, that **** would require a proper market. PLEX wouldn't be half as successful in EVE without a proper thriving player market and economy.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14724
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Posted - 2015.01.27 19:16:00 -
[6] - Quote
Soldner VonKuechle wrote:Cat Merc wrote:Leovarian L Lavitz wrote:Cat Merc wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. No, that **** would require a proper market. PLEX wouldn't be half as successful in EVE without a proper thriving player market and economy. What about Corps that will probably now run incentives and contests for boosters or BPOs? A player run market would be fantastic, but even this ancillary version if we get it will be a boon for both player and dev alike It will be a boon, but it won't be enough to quell my annoyance with where the dev team is headed. A full player market would.
I already spent hundreds on this game and I'm willing to spend more, but half of the reason I spent so much is because I felt like the game's monetization is fair, and I wanted to support that. Now I'm only being annoyed with every new release.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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