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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Leadfoot10
Molon Labe. General Tso's Alliance
3013
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Posted - 2015.01.27 19:20:00 -
[61] - Quote
Ripley Riley wrote:Is CCP losing money on Dust 514 so badly that they must make everything available via AUR or they will go under? Leadfoot10 wrote:Would you prefer a dead game? Yes, how did you guess? I would prefer a game that doesn't throw a "SPEND AUR NAO!" ad on nearly every menu. And this changes your experience as a player how?
That's right -- it doesn't.
It's at worst an annoyance...and at best the way your free game is funded. |
Mobius Wyvern
Sky-FIRE
5722
|
Posted - 2015.01.27 19:22:00 -
[62] - Quote
The AURUM I bought to respec myself 100% into Pythons is the last money I'm spending on this game for the forseeable future.
I'd rather buy Sortie Fuel for Ace Combat Infinity.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Mobius Wyvern
Sky-FIRE
5725
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Posted - 2015.01.27 19:31:00 -
[63] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Every new game feature?
Jesus Christ I'm glad I didn't vote for you, though I'm disgusted that there were clearly enough people who did.
A recent patch to Ace Combat Infinity put in Special Supply Tickets which you can earn in matches and trade for rare items that used to be random drops. With the exception of a group of one-time-purchase Fuel packs they released that have some Tickets in them, the ONLY way to get those Tickets is by logging into the game for the daily rewards, playing matches and getting them as random drops, or completing Challenges in matches that give you some.
So a game that requires you to purchase "tokens" to even play the game released a feature that you can't use money to gain any advantage in.
Last I checked, there aren't many games that say that every single feature they deploy must have an option to pay your way out of investing any time in it, and that's that way for a reason.
Do you really expect anyone to care about anything in this game when no matter how much they work at it, someone with disposable income can just buy their way to everything you worked your ass off for?
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Foo Fighting
Sinq Laison Gendarmes Gallente Federation
150
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Posted - 2015.01.27 19:32:00 -
[64] - Quote
As I see it there are 3 ways of increasing revenue:
1. Sell existing products for higher prices to existing customers. 2. Sell new products to existing customers. 3. Sell products to new customers.
The most successful businesses do all 3 at different times.
I think CCP are too focused on option 2 and people are getting fatigued.
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Iron Wolf Saber
Den of Swords
18502
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Posted - 2015.01.27 19:34:00 -
[65] - Quote
Mobius Wyvern wrote:The AURUM I bought to respec myself 100% into Pythons is the last money I'm spending on this game for the forseeable future.
I'd rather buy Sortie Fuel for Ace Combat Infinity.
Pay to play? which is regarded worse than play to win?
Are you suggesting that we should have to pay for biomass in Dust 514? That is what you are saying is a far better alternative.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1421
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Posted - 2015.01.27 19:35:00 -
[66] - Quote
Mobius Wyvern wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Every new game feature? Jesus Christ I'm glad I didn't vote for you, though I'm disgusted that there were clearly enough people who did. A recent patch to Ace Combat Infinity put in Special Supply Tickets which you can earn in matches and trade for rare items that used to be random drops. With the exception of a group of one-time-purchase Fuel packs they released that have some Tickets in them, the ONLY way to get those Tickets is by logging into the game for the daily rewards, playing matches and getting them as random drops, or completing Challenges in matches that give you some. So a game that requires you to purchase "tokens" to even play the game released a feature that you can't use money to gain any advantage in. Last I checked, there aren't many games that say that every single feature they deploy must have an option to pay your way out of investing any time in it, and that's that way for a reason. Do you really expect anyone to care about anything in this game when no matter how much they work at it, someone with disposable income can just buy their way to everything you worked your ass off for?
You don't play planet side 2 much do you?
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Soraya Xel
Abandoned Privilege Top Men.
5690
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Posted - 2015.01.27 19:35:00 -
[67] - Quote
Foo Fighting wrote:As I see it there are 3 ways of increasing revenue:
1. Sell existing products for higher prices to existing customers. 2. Sell new products to existing customers. 3. Sell products to new customers.
The most successful businesses do all 3 at different times.
I think CCP are too focused on option 2 and people are getting fatigued.
If anything, I think most of the newer AUR spending options like warbarge components and daily mission rerolls are likely to be more catered to new players who need the boost. Boosters are probably by and large mostly also beneficial to new players, as people at the veteran level likely don't need the SP that much. Vanity BPOs, I assume, tend to sell best to obsessive collecting nerds like Dennie and myself, but new players may also find appealing if they're tight on ISK.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Iron Wolf Saber
Den of Swords
18502
|
Posted - 2015.01.27 19:36:00 -
[68] - Quote
Soldner VonKuechle wrote:Mobius Wyvern wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Every new game feature? Jesus Christ I'm glad I didn't vote for you, though I'm disgusted that there were clearly enough people who did. A recent patch to Ace Combat Infinity put in Special Supply Tickets which you can earn in matches and trade for rare items that used to be random drops. With the exception of a group of one-time-purchase Fuel packs they released that have some Tickets in them, the ONLY way to get those Tickets is by logging into the game for the daily rewards, playing matches and getting them as random drops, or completing Challenges in matches that give you some. So a game that requires you to purchase "tokens" to even play the game released a feature that you can't use money to gain any advantage in. Last I checked, there aren't many games that say that every single feature they deploy must have an option to pay your way out of investing any time in it, and that's that way for a reason. Do you really expect anyone to care about anything in this game when no matter how much they work at it, someone with disposable income can just buy their way to everything you worked your ass off for? You don't play planet side 2 much do you?
FFXIV (Metallic Blue Dye! Full armor coat 5$ one use only) WOW (BOOST TO LVL 90!) Elderscrolls (though humorly unsuccessfully) Hell Star Citizen (every damn stretch goal and kick backs)
Just about every mmo under the sun that is still up and kicking has not only tried ot sell something new every expansion or content patch but are contemplating multiple models of approach a hybrid subscription and microtransaction model.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1421
|
Posted - 2015.01.27 19:38:00 -
[69] - Quote
Iron Wolf Saber wrote:Soldner VonKuechle wrote:Mobius Wyvern wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Every new game feature? Jesus Christ I'm glad I didn't vote for you, though I'm disgusted that there were clearly enough people who did. A recent patch to Ace Combat Infinity put in Special Supply Tickets which you can earn in matches and trade for rare items that used to be random drops. With the exception of a group of one-time-purchase Fuel packs they released that have some Tickets in them, the ONLY way to get those Tickets is by logging into the game for the daily rewards, playing matches and getting them as random drops, or completing Challenges in matches that give you some. So a game that requires you to purchase "tokens" to even play the game released a feature that you can't use money to gain any advantage in. Last I checked, there aren't many games that say that every single feature they deploy must have an option to pay your way out of investing any time in it, and that's that way for a reason. Do you really expect anyone to care about anything in this game when no matter how much they work at it, someone with disposable income can just buy their way to everything you worked your ass off for? You don't play planet side 2 much do you? FFXIV WOW Elderscrolls (though unsuccessfully) Hell Star Citizen Just about every mmo under the sun that is still up and kicking
I ment Mobius, since he seems unfamiliar with these concepts
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Big Burns
Dem Durrty Boyz General Tso's Alliance
397
|
Posted - 2015.01.27 19:40:00 -
[70] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all.
Really?! We can earn 30 day omega boosters by completing daily missions? Way to level the playing field.
I'm a try-hard, because half my team sits in the MCC.
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Ripley Riley
Incorruptibles
7015
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Posted - 2015.01.27 19:47:00 -
[71] - Quote
Cat Merc wrote:The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table. This is an excellent point. Where are the new team members? Why aren't we being introduced to CCP New Guy or CCP I'm Going to Draw Up the Minmatar Precision Rifle?
Is CCP even investing anything back into Dust 514? The patches and hotfixes are staying roughly the same size while the monetization goes up and up.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Gregor stormwalker
Seraphim Auxiliaries
103
|
Posted - 2015.01.27 19:50:00 -
[72] - Quote
let me start by saying I have bought AUR so im not against supporting dust. But lately I have become worried about the modernization currently being implemented, Extra Credits has done a video that I think captures my worry
F2P Whale hunting
now I don't think Dust has gone full "moby ****" but triple stacking skill boosters, lock boxes, skills respec's and Market Agent are all steps towards it (yes respec's where asked for but the back track feels like whale hunting)
Having said this I do believe non paying players can compete it just general takes longer ( 75% of my AUR purchases would be a year+ ago) |
taxi bastard
Amarr Templars Amarr Empire
362
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Posted - 2015.01.27 20:00:00 -
[73] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all.
war barge components?
does this mean that in order to be on a level playing field i will be forced to join a corp? really not liking the sound of this |
Ripley Riley
Incorruptibles
7018
|
Posted - 2015.01.27 20:06:00 -
[74] - Quote
taxi bastard wrote:war barge components?
does this mean that in order to be on a level playing field i will be forced to join a corp? really not liking the sound of this We don't know the details of the corp flotilla yet. That arrives in Warlords 1.1. This is focusing on Warlords 1.0 and the personal warbarges. And yes, a subsys might be upgraded in weeks normal or instantly purchased with some AUR.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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ReGnYuM
Red Star.
3464
|
Posted - 2015.01.27 20:30:00 -
[75] - Quote
Iron Wolf Saber wrote:Optimization and Performance are stated to be amongst the highest end of costs these days of any games budget easily knocking into the million dollar range.
This is not an answer lol.
Its like me asking you what the Film Layer Cake is about, and you answering, it was the film that got Daniel CraigJames Bond
Interesting but completely off the mark, and very nonconstructive. |
ReGnYuM
Red Star.
3464
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Posted - 2015.01.27 20:36:00 -
[76] - Quote
Few Questions?
1. Will I be able to buy the WARBARGE SUBSYSTEMS with straight ISK, or will their be a grinding mechanic to obtain resource X+ISK
2.Will I be able to name my Warbrage?
3.Can I walk in my Warbrage?
4. The more I hear of this warbrage more I think DCUO lairs... Gimmicky comes to mind.
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Ripley Riley
Incorruptibles
7028
|
Posted - 2015.01.27 20:39:00 -
[77] - Quote
ReGnYuM wrote:1. Will I be able to buy the WARBARGE SUBSYSTEMS with straight ISK, or will their be a grinding mechanic to obtain resource X+ISK
2.Will I be able to name my Warbrage?
3.Can I walk in my Warbrage?
4. The more I hear of this warbrage more I think DCUO lairs... Gimmicky comes to mind. 1.Probably not, if I had to guess. You can buy them outright with AUR or those components that your factory produces over time. 2. It's not actually a ship that exists anywhere. It's just a metaphorical place that is supposed to be where your merc quarters are located. 3. Sure can! It looks exactly like your merc quarters 4. Never played DCUO. Did lairs give straight damage bonuses and what not?
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1575
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Posted - 2015.01.27 20:59:00 -
[78] - Quote
we used to say in closed beta, "CCP has the money from EVE to make a hardcore niche` FPS, the first to link a PC game to PS3" and we used to hope for an alternative to AAA shooters. we were lead to believe there would eventually be meta gaming and free roam or some form of "MMO". that's no longer the case and a paradigm shift in philosophy happened sometime. i have no problem with an increase in micro transactions but the problem is it seems like that's really their only focus now is to make money off of a failed experiment.
it is fail to push player trading back to an unknown release, much like they did with the rest of their promises. that was the first small step into pushing dust into slightly more content than just a glorified lobby shooter. i think more players would respond positively to that progress than a quasi space ship that is no more than a glorified SP/isk booster. i dont need to buy a picture of a spaceship for those boosters.. the implant icons were enough of a graphic for me.
tho the weapon lab system is somewhat interesting i suppose.. what would be more interesting is a simple crafting system where we break down our salvage into parts and rebuild it into a different or more powerful weapon..
tho the idea of owning a BPO dropship has been somewhat of a dream for me but i doubt i'll play enough strongbox 514 to own one
AKA Zirzo Valcyn
AFKing since 2012
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Ripley Riley
Incorruptibles
7029
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Posted - 2015.01.27 21:01:00 -
[79] - Quote
TEBOW BAGGINS wrote:tho the idea of owning a BPO dropship has been somewhat of a dream for me but i doubt i'll play enough strongbox 514 to own one There aren't dropship BPO's. They are BPC's. God willing, there will never be BPO's for HAVs or dropships.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Foo Fighting
Sinq Laison Gendarmes Gallente Federation
152
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Posted - 2015.01.27 22:07:00 -
[80] - Quote
Soraya Xel wrote:Foo Fighting wrote:As I see it there are 3 ways of increasing revenue:
1. Sell existing products for higher prices to existing customers. 2. Sell new products to existing customers. 3. Sell products to new customers.
The most successful businesses do all 3 at different times.
I think CCP are too focused on option 2 and people are getting fatigued. If anything, I think most of the newer AUR spending options like warbarge components and daily mission rerolls are likely to be more catered to new players who need the boost. Boosters are probably by and large mostly also beneficial to new players, as people at the veteran level likely don't need the SP that much. Vanity BPOs, I assume, tend to sell best to obsessive collecting nerds like Dennie and myself, but new players may also find appealing if they're tight on ISK.
I agree that they cater for new players, but where are these new players? Just spent over 7 minutes queueing for a match. |
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bathtubist
Eternal Beings General Tso's Alliance
10
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Posted - 2015.01.27 22:59:00 -
[81] - Quote
Ripley Riley wrote:I have heard so many complaints regarding recent monetization efforts on CCP's part. It appears that in Warlords 1.0 CCP will be adding even more avenues to extract our money from us.
The Augmented Ammunition Facility provides an up to 5% damage bonus flat. Like a damage mod, but without the slot useage, CPU/PG, or ISK loss. Experimental weapons will also make their debut in this expansion. These weapons are superior to proto weaponry in damage, clip size, ammo capacity, and reload speeds.
These subsystems can be purchased with AUR from the market, but can also be crafted with Construction Components. Since they can be obtained via in-game currency they are not P2W, but they flirt with the idea.
Let's not rehash the key/strongboxes "feature". It causes me physical pain every time one of my missions just rewards me with 15 Encrypted Strongboxes.
Strongboxes shivers
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Wilhelm Klingspor
DUST University Ivy League
587
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Posted - 2015.01.27 23:26:00 -
[82] - Quote
Don't Ask me why but i read the entire thread, so i might as well reply to it.
First, i only spent money on this game because i was playing it for a year so i thought i would chip in. The rest i did without spending a dime. And had a blast doing it all this time. You don't have to spend money, but a free LAV is a fair deal right?
There are people trying to prove Riley wrong but the fact that he is feeling this way, and probably a lot with him, is bad in itself right? If dust is, instead of "Make your own story/career/fortune/reputation" giving off a vibe of "we want your money" we are on the wrong path. It doesn't matter if he is right, if the vibe is there with people they will leave.
I thought the whole strongboxes idea was was awesome. Salvage and all, element of surprise, daily missions, pretty nice idea to keep me engaged with the game. But i do have to agree that 4/5 AUR missions left a bad taste in my mouth.
Will it stop me from playing the game? No, not even when it turns out to be wAURlords.
I think what this game needs is... An AI controlled LAV with a trunk full of KEYS that pops up every now an then. An friend and foe chase it around the map.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Gregor stormwalker
Seraphim Auxiliaries
103
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Posted - 2015.01.27 23:36:00 -
[83] - Quote
Wilhelm Klingspor wrote:I think what this game needs is... An AI controlled LAV with a trunk full of KEYS that pops up every now an then. An friend and foe chase it around the map.
Lol that just makes me think of the gnome with a big bag in golden axe that ran around the screen and you beat up to get magic potions
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1426
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Posted - 2015.01.27 23:38:00 -
[84] - Quote
Gregor stormwalker wrote:Wilhelm Klingspor wrote:I think what this game needs is... An AI controlled LAV with a trunk full of KEYS that pops up every now an then. An friend and foe chase it around the map.
Lol that just makes me think of the gnome with a big bag in golden axe that ran around the screen and you beat up to get magic potions
LOOT FAIRY!
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Wilhelm Klingspor
DUST University Ivy League
587
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Posted - 2015.01.27 23:39:00 -
[85] - Quote
Gregor stormwalker wrote:Wilhelm Klingspor wrote:I think what this game needs is... An AI controlled LAV with a trunk full of KEYS that pops up every now an then. An friend and foe chase it around the map.
Lol that just makes me think of the gnome with a big bag in golden axe that ran around the screen and you beat up to get magic potions
oh, the memories...
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Onesimus Tarsus
is-a-Corporation
2879
|
Posted - 2015.01.28 00:22:00 -
[86] - Quote
I thought it was monetization enough to red-flag the "you have strongborxxes! Quick, buy keys!" as some sort of shamefully unfinished task for what is arguably the most anal-retentive FPS crowd ever assembled.
I also like the idea that if I don't have a booster running, I should be alerted that somehow my character in-game is fatally flawed.
I for one am patiently waiting for a blinking row of eye-gouging neon lights on the merc-quarters screen that announce how much better this game would be if I just kept shoveling money after it. I could use the tan.
Behold! The Blue Crater!
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Duke Noobiam
The Dukes of Death
353
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Posted - 2015.01.28 00:45:00 -
[87] - Quote
Ripley Riley wrote:Soraya Xel wrote:Again, you can't just say "today we're going to fix the frame rate" and do it. It's just not a possible thing. When they figure out a way to improve things, they do it. Which is why you'll see scattered optimizations through various patches. There is no magic bullet fix. From a player perspective, the patch note would simply read: framerate optimizations. I know that from CCP's standpoint it would involve much more work than those two words imply. That still doesn't mean it shouldn't be focused on heavily. Every single patch. Every single expansion. Until it's satisfactory. We are getting sidetracked though. Monetization has reached a saturation point. It needs to stop and soon. Every patch that rolls out with AUR features like Warlords 1.0 cheapens Dust 514 in ways that can't be repaired easily.
Hi Rip, I get what you're saying about not wanting to be over monetized. That said the only thing that really irks me in this regard is the strong box feature. 1. I don't want to spend Aurum without knowing what I'm going to get. 2. There is no way I could afford to open all the boxes I receive (and I am a player who regularly buys and spends Aurum).
As for making big gains in performance, (speaking from experience as a software developer) these types of issues (Scalability and performance) often require changes to the overall architecture of the code in order to see significant improvements. As you can imagine this is prohibitively expensive in both time and money. I think the best we can hope for on this front is for small improvements as optimizations within the current codebase are found. |
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CCP Rattati
C C P C C P Alliance
15876
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Posted - 2015.01.28 01:27:00 -
[88] - Quote
Ripley Riley wrote:Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example.
No
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ripley Riley
Incorruptibles
7041
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Posted - 2015.01.28 01:28:00 -
[89] - Quote
K
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1428
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Posted - 2015.01.28 01:37:00 -
[90] - Quote
Ripley Riley wrote:K Glad we could work that out.
Riley bud, i usually back up most of what you're saying, but this time you're refusing to accept the answer. The reasons have been mentioned a few times, and by a few different CPMs. I know it wasn't Ratattis word, but its the truth.
Rat's being curt because this is a done, non negotiating issue.
It sucks but it is what it is.
I've seen more bad ideas on these forums than the US Congress over the last decade.
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