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Thread Statistics | Show CCP posts - 3 post(s) |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
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Posted - 2015.01.27 18:40:00 -
[1] - Quote
Soraya Xel wrote:Ripley Riley wrote:CCP does not appear to be or one of the features of Warlords 1.0 would be: Framerate improvements and general optimizations. Again, you can't just say "today we're going to fix the frame rate" and do it. It's just not a possible thing. When they figure out a way to improve things, they do it. Which is why you'll see scattered optimizations through various patches. There is no magic bullet fix. Ripley Riley wrote:Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. Nope. No artists are involved in the making of Quafe suits.
Quafe is just a recolor, a "skin"; they're not building the suit from the ground up.
Which they NEEEEDDDDD* to do for the missing weapons.
Im personally torn on the continued moneymaking plans of DUST.
from a financial/desire/satisfied player point: its a perfect wsy to continue to add vanity flair to the game, i can choose to ignore it, or spend my money on it in regards to the suits. lockbox leans towards a cashgrab, yes i will agree there because box/key ratio is kid in candy store outta whack. buying components is the MOST common micro transaction scheme ever, so i view it as falling in line/catering to the casual.
From a bitter vet: yes they are trying to get more outta you because you're the whale, you've already bought all the Quafe available and will buy more, you know this and so do they. I agree that i feel some time could be better spent on bug hunts and actual content. But i guess recolors are super easy, soooo... idk.
Bottem line is do both CCP, add new stuff to reward us and you, and ffs please fix some long standing problems. Im sure you could pay some one to fix the memory leaks and siht. Youre possibly making money
* a personal opinion that i share with a multitude of players it seems
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
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Posted - 2015.01.27 18:48:00 -
[2] - Quote
Cat Merc wrote:Soraya Xel wrote:
And warbarges aren't a "drive monetization" feature. There's the option there, but the primary goal is going to be earning and generating your own components.
We'll see according to how long it takes to get a functioning warbarge just how much what you say is true. A lot of mobile games allow you to achieve everything without paying... But take such mind boggling amounts of time, they drive out anyone who doesn't have a fat wallet. This better not happen to DUST.
If that screencap is ANY indication of how components are produced, you spend them in TWO days or youre wasting them.
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
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Posted - 2015.01.27 19:00:00 -
[3] - Quote
Leovarian L Lavitz wrote:Cat Merc wrote: The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table.
Maybe bring some people in with all of that Aurum? Or maybe move in people into DUST from Legion, because one is dead weight right now and the other is being enjoyed by people at moment and is making money, while being the healthiest it has ever been.
How big is dust's coding team right now? 6-7 people? That small team is working on improving the gameplay, thus increasing aur sales, which means they can afford more members, which means they can work on improving gameplay faster, which means they can sale aur faster, which means more members... dat cycle brozki
Look at the new officer suits.
Im gonna infer that is the total available DUST 514 team currently.
And logihoe doesn't even work on dust anymore. And i think Scotsman left ccp.
So yeah.
Can we shut up and go back to butching about swarms or heavies now?
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
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Posted - 2015.01.27 19:08:00 -
[4] - Quote
Cat Merc wrote:Leovarian L Lavitz wrote:Cat Merc wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. No, that **** would require a proper market. PLEX wouldn't be half as successful in EVE without a proper thriving player market and economy.
What about Corps that will probably now run incentives and contests for boosters or BPOs?
A player run market would be fantastic, but even this ancillary version if we get it will be a boon for both player and dev alike
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1421
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Posted - 2015.01.27 19:35:00 -
[5] - Quote
Mobius Wyvern wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Every new game feature? Jesus Christ I'm glad I didn't vote for you, though I'm disgusted that there were clearly enough people who did. A recent patch to Ace Combat Infinity put in Special Supply Tickets which you can earn in matches and trade for rare items that used to be random drops. With the exception of a group of one-time-purchase Fuel packs they released that have some Tickets in them, the ONLY way to get those Tickets is by logging into the game for the daily rewards, playing matches and getting them as random drops, or completing Challenges in matches that give you some. So a game that requires you to purchase "tokens" to even play the game released a feature that you can't use money to gain any advantage in. Last I checked, there aren't many games that say that every single feature they deploy must have an option to pay your way out of investing any time in it, and that's that way for a reason. Do you really expect anyone to care about anything in this game when no matter how much they work at it, someone with disposable income can just buy their way to everything you worked your ass off for?
You don't play planet side 2 much do you?
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1421
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Posted - 2015.01.27 19:38:00 -
[6] - Quote
Iron Wolf Saber wrote:Soldner VonKuechle wrote:Mobius Wyvern wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Every new game feature? Jesus Christ I'm glad I didn't vote for you, though I'm disgusted that there were clearly enough people who did. A recent patch to Ace Combat Infinity put in Special Supply Tickets which you can earn in matches and trade for rare items that used to be random drops. With the exception of a group of one-time-purchase Fuel packs they released that have some Tickets in them, the ONLY way to get those Tickets is by logging into the game for the daily rewards, playing matches and getting them as random drops, or completing Challenges in matches that give you some. So a game that requires you to purchase "tokens" to even play the game released a feature that you can't use money to gain any advantage in. Last I checked, there aren't many games that say that every single feature they deploy must have an option to pay your way out of investing any time in it, and that's that way for a reason. Do you really expect anyone to care about anything in this game when no matter how much they work at it, someone with disposable income can just buy their way to everything you worked your ass off for? You don't play planet side 2 much do you? FFXIV WOW Elderscrolls (though unsuccessfully) Hell Star Citizen Just about every mmo under the sun that is still up and kicking
I ment Mobius, since he seems unfamiliar with these concepts
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1426
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Posted - 2015.01.27 23:38:00 -
[7] - Quote
Gregor stormwalker wrote:Wilhelm Klingspor wrote:I think what this game needs is... An AI controlled LAV with a trunk full of KEYS that pops up every now an then. An friend and foe chase it around the map.
Lol that just makes me think of the gnome with a big bag in golden axe that ran around the screen and you beat up to get magic potions
LOOT FAIRY!
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1428
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Posted - 2015.01.28 01:37:00 -
[8] - Quote
Ripley Riley wrote:K Glad we could work that out.
Riley bud, i usually back up most of what you're saying, but this time you're refusing to accept the answer. The reasons have been mentioned a few times, and by a few different CPMs. I know it wasn't Ratattis word, but its the truth.
Rat's being curt because this is a done, non negotiating issue.
It sucks but it is what it is.
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1429
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Posted - 2015.01.28 02:37:00 -
[9] - Quote
Eruditus 920 wrote:CCP Rattati wrote:Ripley Riley wrote:Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. No You would have been better served to not reply at all than with this. I can understand being mad, frustrated or whatever which would cause you to want to post "No". I get it. But you just can't. This community has fiercley stuck with this game even when your own company had given up on it. This is a very loyal community. We can be a whiny ungrateful bunch at times but it is only because we enjoy DUST 514 so much. To post a a one word, terse, brusque response,,,well, we deserve more courtesy than that.
Read my above post to Ripley
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1429
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Posted - 2015.01.28 03:03:00 -
[10] - Quote
CCP Rattati wrote:Eruditus 920 wrote:CCP Rattati wrote:Ripley Riley wrote:Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. No You would have been better served to not reply at all than with this. I can understand being mad, frustrated or whatever which would cause you to want to post "No". I get it. But you just can't. This community has fiercely stuck with this game even when your own company had given up on it. This is a very loyal community. We can be a whiny ungrateful bunch at times but it is only because we enjoy DUST 514 so much. To post a a one word, terse, brusque response,,,well, we deserve more courtesy/respect than that. Do you really think, that I and the team, would not make new weapons and vehicles, if it was a straight up "one to one" trade between Faction skins and an Amarr tank, for example? When the answer is no, I am going to say no, not maybe. The Warbarge is a foundation for the future of dust, PC, crafting, corporation, it is the base, your pride, your fixed point in New Eden. Creating and developing this modular concept is the only way forward and I am very proud of it and the team. Monetization for it is hindsight, and intended for play-on-the-weekend-3-kid-dads like me that can't play every day, but would love to upgrade to get some experimental weapons one day.
Effing Pwned Eruditus.
Now just let the man work!
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1432
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Posted - 2015.01.28 04:51:00 -
[11] - Quote
Iron Wolf Saber wrote:Uhm the restaurant example is all wrong.
The customer asked for fish
The restaurant said no; we only serve stake because we have nobody to cook the fish.
STOP MAKING ME LIKE YOU!
I've seen more bad ideas on these forums than the US Congress over the last decade.
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