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Thread Statistics | Show CCP posts - 3 post(s) |
Soraya Xel
Abandoned Privilege Top Men.
5676
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Posted - 2015.01.27 17:56:00 -
[1] - Quote
Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5679
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Posted - 2015.01.27 18:00:00 -
[2] - Quote
hfderrtgvcd wrote:Sell prices were kept obscenely low so that people felt compelled to buy jara. If jara and loyalty rank weren't a thing I'm sure the sell percentage would be something reasonable, like 50.
Incorrect. Most MMOs vendor sellback rate is around 25%. There is no way, shape, or form that CCP would've set the sellback rate at 50.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5679
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Posted - 2015.01.27 18:01:00 -
[3] - Quote
Ripley Riley wrote:Soraya Xel wrote:There are improvements every release that do not involve monetization at all. And they comprise a much shorter list. It is very clear which features got more attention during development: the ones that can drive aurum sales.
Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5680
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Posted - 2015.01.27 18:10:00 -
[4] - Quote
pumping up wrote:I'd guess you played "most mmos" then and surveyed the exact number. Lel.
If you'd like to contest the figure, please provide some contrary examples. Thank you. :)
Ripley Riley wrote:Soraya Xel wrote:Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes. How can you claim something is false without being able to gauge it?
Because the CPM is aware of some of the reasons certain things take longer than others to do. Many of the AUR things are minor, in terms of dev time, in comparison to game improvements. (For example, Quafe suits are a trivial cost that doesn't really require a "real developer" to work on them.)
And warbarges aren't a "drive monetization" feature. There's the option there, but the primary goal is going to be earning and generating your own components.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5680
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Posted - 2015.01.27 18:16:00 -
[5] - Quote
Ripley Riley wrote:We like your content CCP. Improve the game's overall performance and we will evangelize your game everywhere.
Stop injecting new monetization into every single update and fix.
CCP is well aware that an outright "better game" also equals money (and happy players). This isn't a rocket science thought here, Ripley, I hope you're aware. ;)
But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5680
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Posted - 2015.01.27 18:23:00 -
[6] - Quote
Ripley Riley wrote:CCP does not appear to be or one of the features of Warlords 1.0 would be: Framerate improvements and general optimizations.
Again, you can't just say "today we're going to fix the frame rate" and do it. It's just not a possible thing. When they figure out a way to improve things, they do it. Which is why you'll see scattered optimizations through various patches. There is no magic bullet fix.
Ripley Riley wrote:Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example.
Nope. No artists are involved in the making of Quafe suits.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5680
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Posted - 2015.01.27 18:36:00 -
[7] - Quote
Ripley, you're missing my point. Even if they're working on optimizing the game, it doesn't mean they'll actually have an improvement every patch. Just because you're working on it doesn't mean you're getting results, because optimizing things is incredibly time consuming for very small returns on investment.
And if you spend all your effort and resources solely on trying to optimize the game, you end up spending months making little progress, while everyone gets bored of the lack of new features and content. That was a big mistake in Uprising pre-Rattati. Too much focus on neurotically balancing and rebalancing the same stuff rather than building the game further.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5683
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Posted - 2015.01.27 18:39:00 -
[8] - Quote
Ripley Riley wrote:Leovarian L Lavitz wrote:Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. Simple player trading has already been pushed back once. If it ever gets released then we can count it as a AUR and non-AUR spending friendly feature. Until then it is just words on a page.
Everything on the roadmap is indeed words on a page until it's delivered. Keep on the lookout for more words on pages and more things delivered in the future!
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5683
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Posted - 2015.01.27 18:43:00 -
[9] - Quote
abdullah muzaffar wrote:Ripley Riley wrote:Leovarian L Lavitz wrote:Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. Simple player trading has already been pushed back once. If it ever gets released then we can count it as a AUR and non-AUR spending friendly feature. Until then it is just words on a page. Requiring 1000 aur to initiate/finalize a trade, lol
I don't think that'd happen. That'd be universally an awful idea.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5683
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Posted - 2015.01.27 18:45:00 -
[10] - Quote
Ripley, it appears my explanation went right over your head. It is completely impossible for CCP to assure you that there will be a frame rate optimization every patch. It is impossible for most companies to do the same. ActiBlizzard or EA can do it because they'll just throw 200 devs at the problem until it goes away.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5690
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Posted - 2015.01.27 19:35:00 -
[11] - Quote
Foo Fighting wrote:As I see it there are 3 ways of increasing revenue:
1. Sell existing products for higher prices to existing customers. 2. Sell new products to existing customers. 3. Sell products to new customers.
The most successful businesses do all 3 at different times.
I think CCP are too focused on option 2 and people are getting fatigued.
If anything, I think most of the newer AUR spending options like warbarge components and daily mission rerolls are likely to be more catered to new players who need the boost. Boosters are probably by and large mostly also beneficial to new players, as people at the veteran level likely don't need the SP that much. Vanity BPOs, I assume, tend to sell best to obsessive collecting nerds like Dennie and myself, but new players may also find appealing if they're tight on ISK.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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