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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Aeon Amadi
Chimera Core
8000
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Posted - 2015.01.28 02:17:00 -
[1] - Quote
Ripley Riley wrote:
Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example.
Here's the thing dude.
Process to change a shader: - Tweaking a few color values on the materials
Process to design a new weapon: Modeling: - Several variants of concept art ---> Choose concept art you like. - Prepare modeling sheet - Build a base mesh - Separate unique and/or potentially moving pieces for the animator - Adapt the pieces to fit the design - Model the kittener - Sculpt details into model (freaggin ridiculous amounts of time) - Retopologizing
Texturing: - Material identification (concept art) - UV /PreparationUnwrapping - Base texture art (build from scratch, mind you) - Bump mapping - Specularity mapping - Decals - Shaders (colors) - Map baking (things like ambient occlusion and cavity mapping)
Animation (I don't know as much about this): - Rigging (basically the skeleton of the moving parts the animator works with) - Model animation creation and optimization - Particle physics animations (if any)
Optimization: - Reducing model resolution as to not overwhelm the PS3's GPU/CPU/Memory. - Reducing sound viability (sound often has the largest memory take) - Reducing texture resolution
Sound Design: - Material acquisition (a steel plate, for example, to smash against) - Recording - Editing (broad term) - Post effects - Syncing with model dynamic model animation - Cutting - Exporting
Databasing: - Assigning weapon it's own unique ID - Assigning weapon ID to database, etc. - Knowing how many of 'x' weapon are assigned to 'y' player's assets - Traded? Sold? Bought? Salvage? - Balancing statistics and numbers - Adjusting statistics and numbers for intended design as to not break the animations/sound (firing too fast for the animation to handle)
I dunno how CCP does things but that's just a rough outlier of how it's actually handled from start to finish. Thing takes -hours if not days or weeks- to design and implement a new weapon start to finish. Changing a few colors on a shader is no big deal, you just go into the shader values and adjust them, boom. Done. Actually making a brand new weapon takes an entire team -LOTS- of time and as has been discussed a dozen times over, just isn't possible when that team is working on Project Legion.
Could we get a trickle down from Project Legion to Dust 514? Perhaps, all depends on whether or not the weapon can be optimized to go from modern PC specs to out-dated PS3 specs (most PCs now have 8GB-16GB of Memory while the PS3 has 256 MB... Just as an example).
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8002
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Posted - 2015.01.28 02:28:00 -
[2] - Quote
Ripley Riley wrote:Aeon Amadi wrote:Making new weapons is hard. Aeon is going to be pissed when he finds out someone hacked his PSN account to defend CCP's Dust 514 monetization techniques.
Nah, brah. I just know a thing or two about game development because I used to -be- in game development (albeit, text-based RPGs and concept art for larger projects) and am going to school for it beginning this Fall.
Game development is a pain in the kitten, it really is. A lot of people don't realize just how much work goes into that little thing you take for granted. A lot of the stuff is defaulted to the engine now-a-days (lighting and what not) but the stuff listed above doesn't even cover programming the actual gameplay... The GUI... etc.
The amount of work it takes just to get our skills working is insane. We see it as "dump SP into 'x' skill, gain 'y' level" but a programmer sees that as a potential nightmare: What weapon IDs/Tags does that skill affect? How much? For how long? What suits are contributing to those affects? What equipment/modules are attributing to those affects? Do they last after death? etc.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8002
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Posted - 2015.01.28 02:32:00 -
[3] - Quote
If it's one thing I wish CCP would do, if only to make their development time a bit easier, is figure out a way to have multiple Weapon IDs/Tags affected by overarching changes. What I mean by that is, say, if CCP Rattati had to go in and change the damage of all the assault rifles by 10%... With current mechanics he'd have to go in and change every. Single. Freaggin. One.
Militia, STD, ADV, Proto, Experimental, Specialist, Officer BPO, BPC ISK, Aurum, LP, Experimental Event, Monetization Pack
You can tell they have to be done manually because every so often a change will occur to a weapon, dropsuit, or module and one of them (probably some far off one like a closed beta gift or something) will still have the old stats. Imagine how much time could be saved if they figured out a way to just make a single change that applied to all of them within a certain teir or meta level.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8002
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Posted - 2015.01.28 02:37:00 -
[4] - Quote
Eruditus 920 wrote:CCP Rattati wrote:Ripley Riley wrote:Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. No You would have been better served to not reply at all than with this. I can understand being mad, frustrated or whatever which would cause you to want to post "No". I get it. But you just can't. This community has fiercely stuck with this game even when your own company had given up on it. This is a very loyal community. We can be a whiny ungrateful bunch at times but it is only because we enjoy DUST 514 so much. To post a a one word, terse, brusque response,,,well, we deserve more courtesy than that.
So the dude isn't allowed to answer the question with brevity..? He has to spend time explaining why everything has/hasn't a reason when we can do it just the same?
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8003
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Posted - 2015.01.28 02:39:00 -
[5] - Quote
CCP Rattati wrote:Aeon Amadi wrote:If it's one thing I wish CCP would do, if only to make their development time a bit easier, is figure out a way to have multiple Weapon IDs/Tags affected by overarching changes. What I mean by that is, say, if CCP Rattati had to go in and change the damage of all the assault rifles by 10%... With current mechanics he'd have to go in and change every. Single. Freaggin. One.
Militia, STD, ADV, Proto, Experimental, Specialist, Officer BPO, BPC ISK, Aurum, LP, Experimental Event, Monetization Pack
You can tell they have to be done manually because every so often a change will occur to a weapon, dropsuit, or module and one of them (probably some far off one like a closed beta gift or something) will still have the old stats. Imagine how much time could be saved if they figured out a way to just make a single change that applied to all of them within a certain teir or meta level. We actually have a system, called CATMA, but it is not perfect...
Could perhaps set aside some dev time to optimize it? I'm just spitballing here, honestly. Think it'd be a much better use of Dev Time in the long-term, especially if those optimizations can cross over to Legion.
I know the guys working on Eve Online were really adamant about ship skins because of the same reason (having to balance every single one individually) but I believe they recently had some revelation that allowed it to happen.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8007
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Posted - 2015.01.28 03:11:00 -
[6] - Quote
Eruditus 920 wrote:
Rattati seems tho think he is "one of the guys." He is not.
He is an employee of the company which makes this game and like it or not, is the de facto liaison and voice of CCP to this community.
Simply typing "No" sans punctuation makes it clear to anyone with a brain what his meaning is.
You seem to think that Game Developers and their Consumers are like some Government Entity and the People where the govenrment is going to paid whether the people are happy or not. It's anything but. They're people as well, they have families to feed and dinner ot put on the table whether you like it or not, and a lot of them genuinely have the best interests of their consumers in mind -BECAUSE- they don't gain anything from it unless our best interests are met.
This isn't some "hurrr he's the representative of his entire company and HIS COMAPNY IS DEH DEVIL" it's a dude trying to do his job and is upfront with his clients when something can't be done. It doesn't need some long drawn out explanation, it doesn't require some shy/apprehensive apology where the dude is terrified of the consequences of being real with you.
This isn't some "I don't mean to be disrespectful, and I apologize, but we really... can't... do it... I hope you understand but if you don't I'll totally recant my statement and get RIGHT ON THAT."
Dude said no. That's the final word on it. No. If you can't deal with that and you need some petty explanation or apologetic letter with a long drawn out explanation then you're in the -WRONG- field bro. Need to be on the front-lines of some feminist protest or something.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8013
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Posted - 2015.01.28 04:55:00 -
[7] - Quote
bolsh lee wrote:Aeon Amadi wrote:Eruditus 920 wrote:
Rattati seems tho think he is "one of the guys." He is not.
He is an employee of the company which makes this game and like it or not, is the de facto liaison and voice of CCP to this community.
Simply typing "No" sans punctuation makes it clear to anyone with a brain what his meaning is.
You seem to think that Game Developers and their Consumers are like some Government Entity and the People where the govenrment is going to paid whether the people are happy or not. It's anything but. They're people as well, they have families to feed and dinner ot put on the table whether you like it or not, and a lot of them genuinely have the best interests of their consumers in mind -BECAUSE- they don't gain anything from it unless our best interests are met. This isn't some "hurrr he's the representative of his entire company and HIS COMAPNY IS DEH DEVIL" it's a dude trying to do his job and is upfront with his clients when something can't be done. It doesn't need some long drawn out explanation, it doesn't require some shy/apprehensive apology where the dude is terrified of the consequences of being real with you. This isn't some "I don't mean to be disrespectful, and I apologize, but we really... can't... do it... I hope you understand but if you don't I'll totally recant my statement and get RIGHT ON THAT." Dude said no. That's the final word on it. No. If you can't deal with that and you need some petty explanation or apologetic letter with a long drawn out explanation then you're in the -WRONG- field bro. Need to be on the front-lines of some feminist protest or something. I have to disagree Aeon Its pretty simple.. He, as in Ratatti, is a face of the company expecting money (Seriously expecting money with this update) from us the customers of his company, since he works for said company we are investing in... There is something called humility and when you're a public figure for any business it's best to practice it more so then not. The nature of using a "No" for a reply to a thread can be relative depending on the nature of the thread or comment. In this case it was basically a spit in the face to the people concerned over the current state of micro transactions.. If I as a customer ordered food and my food came out wrong, when I asked for it to be corrected and the waitress simply said "NO" and walked away.. Anyone would flip ****, post multiple bad reviews on every social media outlet available and never return to that restaurant again. But if the lady apologized and explained why my food was messed up and that it couldn't be corrected because they were out of olives I would probably be ok with that and understanding about the situation.. In a respectable business model that company would of told me "No" they are out of olives when I ordered the dish this is something CCP doesn't do. They expect us to keep eating regardless of whats in it or where it came from... EDIT: The more I read your post the more ignorant it sounds... Take this from someone that spent 3years in HR and 4years in marketing and communications, I have to tell you sir you have a lot to learn.. (Not to sound cocky just telling you my background) Look at a game like Star Citizen for example, probably one of the most humble and transparent gaming companies to date and they are reaching 70+ Million solely in crowdfunding. Breaking records purely because of the dedicated and supportive fanbase that they continue to bend over backwards for. So I dare you to go tell Chris Roberts and crew that they need to join a feminist movement and are in the wrong field because of the way they treat their community... ?
Than I'm ignorant, but at least I'm thick skinned enough to take 'no' for an answer when asking a direct, specific question without following up with, "why?". I personally think the need for explanation and apologetic responses is derived from the further dependency on 'niceness' and this misconstrued ideal of 'compassion'. It's something I continually pondered on the modern age.
The hilarious part is when I was up here fighting for an explanation for every little thing, not a single one of you kittens were up there with me. Things like asking for updates on Project Legion, further transparency on long-term goals and what not. Where were you when no-one was saying anything? What about the olives then, eh?
But no, when it comes to 'Quafe' suits (changing color values on shaders, relatively simple) versus full on brand new weapon design (requiring an entire team to work at) you guys are the first ones to jump and call foul, pandering to this ideal that somehow a dude simply saying 'no' is some great overarching biblical sign that he's a kitten-hole.
Kittening priorities, man.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8018
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Posted - 2015.01.28 05:03:00 -
[8] - Quote
bolsh lee wrote:Iron Wolf Saber wrote:Uhm the restaurant example is all wrong.
The customer asked for fish
The restaurant said no; we only serve stake because we have nobody to cook the fish. I said the restaurant should tell it's customer what it had or didn't have before hand.. Unfortunately the restaurant CCP runs doesn't even have a menu or positive reviews for that matter to suggest otherwise..
And yet, here you are, complaining about the service.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8018
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Posted - 2015.01.28 05:06:00 -
[9] - Quote
bolsh lee wrote:Aeon Amadi wrote:[ The hilarious part is when I was up here fighting for an explanation for every little thing, not a single one of you kittens were up there with me. Things like asking for updates on Project Legion, further transparency on long-term goals and what not. Where were you when no-one was saying anything? What about the olives then, eh?
But no, when it comes to 'Quafe' suits (changing color values on shaders, relatively simple) versus full on brand new weapon design (requiring an entire team to work at) you guys are the first ones to jump and call foul, pandering to this ideal that somehow a dude simply saying 'no' is some great overarching biblical sign that he's a kitten-hole.
Kittening priorities, man. Pretty sure I was with you on all of that if I wasn't it was because that was my time I spent away from the forums and game but due to lack of transparency on those issues the current has gotten worse...
Well then, thank you for that.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8026
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Posted - 2015.01.28 05:19:00 -
[10] - Quote
bolsh lee wrote:Aeon Amadi wrote:bolsh lee wrote:Iron Wolf Saber wrote:Uhm the restaurant example is all wrong.
The customer asked for fish
The restaurant said no; we only serve stake because we have nobody to cook the fish. I said the restaurant should tell it's customer what it had or didn't have before hand.. Unfortunately the restaurant CCP runs doesn't even have a menu or positive reviews for that matter to suggest otherwise.. And yet, here you are, complaining about the service. Because at one point in time they had a menu and I continued to eat because I was optimistic on what gourmet meals the chef had to offer. Now we're both just sitting here drinking stale coffee being force fed leftovers from last week's buffet
This argument seems a lot less appealing now that I've had Honey Chipotle Chicken Crispers from Chili's.
In fact, it kinda makes my stomach hurt :<
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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