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Thread Statistics | Show CCP posts - 3 post(s) |
Ripley Riley
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6986
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Posted - 2015.01.27 17:50:00 -
[1] - Quote
I have heard so many complaints regarding recent monetization efforts on CCP's part. It appears that in Warlords 1.0 CCP will be adding even more avenues to extract our money from us.
The Augmented Ammunition Facility provides an up to 5% damage bonus flat. Like a damage mod, but without the slot useage, CPU/PG, or ISK loss. Experimental weapons will also make their debut in this expansion. These weapons are superior to proto weaponry in damage, clip size, ammo capacity, and reload speeds.
These subsystems can be purchased with AUR from the market, but can also be crafted with Construction Components. Since they can be obtained via in-game currency they are not P2W, but they flirt with the idea.
Let's not rehash the key/strongboxes "feature". It causes me physical pain every time one of my missions just rewards me with 15 Encrypted Strongboxes.
CCP Rattati, Rouge, and team,
Please stop this nonsense. Monetization is one thing, but this is becoming a real problem. I get that you must make money on Dust 514. I do. What you are setting a precedent for is that every feature, every new addition to Dust, will ask more aurum of us.
If you improve Dust 514 with optimization, adding new features, iterate on balance, etc. you will notice aurum sales increase as players invite other players and the word spreads of this quality game. You have plenty of ways to make money off of Dust 514 in game already!
Please don't insult us with this rampant monetization. It's disrespectful and a part of you knows it too. Stop it before it's too late.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6988
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Posted - 2015.01.27 18:00:00 -
[2] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win. It doesn't make your accomplishments feel just a bit hollow when you know someone can effectively buy a subsystem that you spend weeks building?
It doesn't breaking your immersion when you get awarded hundreds of strongboxes every day?
C'mon Soraya. This is getting ridiculous.
Soraya Xel wrote:There are improvements every release that do not involve monetization at all. And they comprise a much shorter list. It is very clear which features got more attention during development: the ones that can drive aurum sales.
Petra 222 SoM wrote:If you want this game to continue, they have to make money.
it is that simple. You don't start a business just to make friends. There are already dozens of ways for CCP to make money from us without having to add in more every patch.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6988
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Posted - 2015.01.27 18:05:00 -
[3] - Quote
Soraya Xel wrote:Also false. It's actually very hard to gauge the dev time required for certain things based on how significant they seem in the patch notes. How can you claim something is false without being able to gauge it?
Soraya, please. Are you really supporting this or just trolling? If you are trolling please let us talk this out rationally. The players are upset, you represent them.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6988
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Posted - 2015.01.27 18:09:00 -
[4] - Quote
Bethhy wrote:We are happy to receive any investment in time you make into this game.. We love your content.. There may be opinions on how the content should work.. But in short we all love it.. There is barely ever a credible complaint to the quality of content that you provide us. I think this pretty well describes a lot of player's feelings on Dust 514.
We like your content CCP. Improve the game's overall performance and we will evangelize your game everywhere.
Stop injecting new monetization into every single update and fix.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6989
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Posted - 2015.01.27 18:12:00 -
[5] - Quote
Leadfoot10 wrote:This just in: If DUST doesn't make money, it will die.
I'm all for more ways of DUST making money. I want it to live.
Sure, I dream about full 30 FPS PC battles in my sleep. I rage about getting stuck on the smallest of steps. I'm sick of high-ping players killing me around corners.....but if CCP wants to figure out new ways to allow us to support their game, I'm all for it. I'm actually facepalming. Not /facepalming. My hand shot up and held my face.
My OP states that I know CCP needs monetization. Businesses are not in business for the hell of it, they are here to make money.
What I am saying is that there is a line where monetization is taken to a bad place. Where it's insulting to be nickel and dimed to death around every corner. Dust is fast approaching that scenario and I don't want it to. Many players don't want it to.
Signed, Someone who has spend hundreds of dollars on this game and plans to keep spending money so long as monetization isn't Feature #1 of every major expansion.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6989
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Posted - 2015.01.27 18:13:00 -
[6] - Quote
Joel II X wrote:Everything available for AUR is also available through in-game currency. Using AUR is just a means of acquiring it faster.
Also, monetizion is good. It allows us to keep on receiving content. This game is a free to download, free to play, free to make in-game purchases with in-game money.
A player with 0 AUR can and will be able to achieve anything than what a player using only AUR gear can. Only thing I can think of is the option to respec and Kumora. Again...
THIS IS NOT AN ARGUMENT FOR P2W vs. F2P. It never was.
This is about every feature in this game being another source of aurum income for CCP.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6989
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Posted - 2015.01.27 18:18:00 -
[7] - Quote
Soraya Xel wrote:CCP is well aware that an outright "better game" also equals money (and happy players). This isn't a rocket science thought here, Ripley, I hope you're aware. ;) I'm aware. CCP does not appear to be or one of the features of Warlords 1.0 would be: Framerate improvements and general optimizations.
Soraya Xel wrote:But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6992
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Posted - 2015.01.27 18:27:00 -
[8] - Quote
Vesta Opalus wrote:They monetize so they can continue to eat food and live in houses.
This game is doing monetization right, since you can get versions of any monetized item through non-monetized means.
If you dont want to give CCP money for all the stuff they work on, then dont do it. Sure, you wont have a shiny pink STD BPO dropsuit or whatever, but you can buy one that does the exact same thing for ISK.
Joel II X wrote:Actually, it is. You're just cleverly disguising it without even knowing it. Those new features will be available for everyone, AUR or not. When there are new features, there will be AUR. You know this, as well as I and everyone else does.
When the Combat Rifle came out, so did the AUR variants. Same thing is happening with what's coming out now. Since both of you are basically saying the same thing, I can answer with one response.
No, this isn't about P2W. So far, there has not been a new feature that is available for AUR only. The respec token is, but then again, you could just spend your SP better and not need to worry about purchasing one. This is about being asked for money every few minutes while playing a game you are attempting to enjoy. It's shady and irritating. There are already dozens of ways CCP can make money off of Dust 514*.
*: Yes, I am aware I have said this several times now. It seems I'll have to keep saying it until someone is willing to read it.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6998
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Posted - 2015.01.27 18:32:00 -
[9] - Quote
Soraya Xel wrote:Again, you can't just say "today we're going to fix the frame rate" and do it. It's just not a possible thing. When they figure out a way to improve things, they do it. Which is why you'll see scattered optimizations through various patches. There is no magic bullet fix. From a player perspective, the patch note would simply read: framerate optimizations. I know that from CCP's standpoint it would involve much more work than those two words imply.
That still doesn't mean it shouldn't be focused on heavily. Every single patch. Every single expansion. Until it's satisfactory.
We are getting sidetracked though.
Monetization has reached a saturation point. It needs to stop and soon. Every patch that rolls out with AUR features like Warlords 1.0 cheapens Dust 514 in ways that can't be repaired easily.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6998
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Posted - 2015.01.27 18:38:00 -
[10] - Quote
Leovarian L Lavitz wrote:Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. Simple player trading has already been pushed back once. If it ever gets released then we can count it as a AUR and non-AUR spending friendly feature. Until then it is just words on a page.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7002
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Posted - 2015.01.27 18:43:00 -
[11] - Quote
Soraya Xel wrote:Ripley, you're missing my point. Even if they're working on optimizing the game, it doesn't mean they'll actually have an improvement every patch. Just because you're working on it doesn't mean you're getting results, because optimizing things is incredibly time consuming for very small returns on investment.
And if you spend all your effort and resources solely on trying to optimize the game, you end up spending months making little progress, while everyone gets bored of the lack of new features and content. That was a big mistake in Uprising pre-Rattati. Too much focus on neurotically balancing and rebalancing the same stuff rather than building the game further. And you are missing my point as well. It's fine if progress is slow, so long as we see some optimizations occurring. Did you see any in the Warlords 1.0 patch notes, because I did not. We still aren't focusing on why every single new feature in Dust 514 is required to have a means to be monetized.
Here's a couple nice, specific questions for you:
Does Dust 514 NEED this level of monetization?
Is CCP losing money on Dust 514 so badly that they must make everything available via AUR or they will go under?
Leadfoot10 wrote:Would you prefer a dead game? Yes, how did you guess? I would prefer a game that doesn't throw a "SPEND AUR NAO!" ad on nearly every menu.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7002
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Posted - 2015.01.27 18:44:00 -
[12] - Quote
Soraya Xel wrote:I don't think that'd happen. That'd be universally an awful idea. B-b-but development times a-a-and CCP isn't a charity a-a-and it's not P2W if they make it cost 1,000,000 ISK as an option.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7015
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Posted - 2015.01.27 19:47:00 -
[13] - Quote
Cat Merc wrote:The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table. This is an excellent point. Where are the new team members? Why aren't we being introduced to CCP New Guy or CCP I'm Going to Draw Up the Minmatar Precision Rifle?
Is CCP even investing anything back into Dust 514? The patches and hotfixes are staying roughly the same size while the monetization goes up and up.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7018
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Posted - 2015.01.27 20:06:00 -
[14] - Quote
taxi bastard wrote:war barge components?
does this mean that in order to be on a level playing field i will be forced to join a corp? really not liking the sound of this We don't know the details of the corp flotilla yet. That arrives in Warlords 1.1. This is focusing on Warlords 1.0 and the personal warbarges. And yes, a subsys might be upgraded in weeks normal or instantly purchased with some AUR.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7028
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Posted - 2015.01.27 20:39:00 -
[15] - Quote
ReGnYuM wrote:1. Will I be able to buy the WARBARGE SUBSYSTEMS with straight ISK, or will their be a grinding mechanic to obtain resource X+ISK
2.Will I be able to name my Warbrage?
3.Can I walk in my Warbrage?
4. The more I hear of this warbrage more I think DCUO lairs... Gimmicky comes to mind. 1.Probably not, if I had to guess. You can buy them outright with AUR or those components that your factory produces over time. 2. It's not actually a ship that exists anywhere. It's just a metaphorical place that is supposed to be where your merc quarters are located. 3. Sure can! It looks exactly like your merc quarters 4. Never played DCUO. Did lairs give straight damage bonuses and what not?
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7029
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Posted - 2015.01.27 21:01:00 -
[16] - Quote
TEBOW BAGGINS wrote:tho the idea of owning a BPO dropship has been somewhat of a dream for me but i doubt i'll play enough strongbox 514 to own one There aren't dropship BPO's. They are BPC's. God willing, there will never be BPO's for HAVs or dropships.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7041
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Posted - 2015.01.28 01:28:00 -
[17] - Quote
K
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7050
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Posted - 2015.01.28 01:57:00 -
[18] - Quote
Soldner VonKuechle wrote:It sucks but it is what it is. I'm under no illusions that Warlords 1.0'sl features and AUR monetization can be changed now. I'm just hoping that the future expansions and updates could feature less prominent gold sales tactics. Empress willing, maybe even a ln update without monetization... One can hope. One can dream.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7055
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Posted - 2015.01.28 02:23:00 -
[19] - Quote
Aeon Amadi wrote:Making new weapons is hard. Aeon is going to be pissed when he finds out someone hacked his PSN account to defend CCP's Dust 514 monetization techniques.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7058
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Posted - 2015.01.28 04:54:00 -
[20] - Quote
LT SHANKS wrote:Damn, I didn't understand anything in the OP. All I got from it was: SHOOT SCOUT WITH YES!!!
I'm dumb... No, my friend, you are smarter than us all.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7068
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Posted - 2015.01.28 13:13:00 -
[21] - Quote
I just wanted to follow-up on this post with my final thoughts on the matter.
After playing a few pub matches last night I decided to investigate a few F2P game's monetization strategies. I reviewed games that are similar to DUST 514, like Planetside 2. I also reviewed games that were very different from DUST 514, like League of Legends. My personal opinion, as of Uprising Warlords 1.0, is that Dust's current levels of monetization are acceptable.
If Dust 514 had a larger playerbase perhaps CCP would be satisfied with boosters, instant boosters, mission rerolls, aurum gear, and vanity BPOs. Sadly, it does not have a large playerbase so CCP is doing what is must do to ensure the game doesn't die.
BUT
There is one glaring, irritating, and all around poorly executed "cash grab" that is unacceptable: Encrypted Strongboxes / Keys
I will begrudgingly accept the other forms of monetization, but not this one.
Key drop rate, and appearance as a mission reward, needs to be increased a great deal.
or
Encrypted strongboxes need an alternative use. Allow us to melt them down for scrap (ISK). Allow us to convert them into that nanite sludge you mentioned in a prior post.
or
Allow us to generate keys with a new subsystem in our warbarge.
Something else besides accumulate in our assets and make that stupid little orange circle persist forever.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7075
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Posted - 2015.01.28 13:57:00 -
[22] - Quote
DJINN Jecture wrote:On the note of stupid Circles that persist forever the booster and character augmentation ones need to go. There is nothing there that needs my attention, I don't have anything wrong on that tab and no, after the first 2.5 years (estimate) I won't use boosters any more. I pay for a service that service should improve. Agreed. The orange circle is a psychological ploy aimed at triggering that innate "I must check all the boxes!" desire some gamers have.
I'm fine with the 24 hour reminder, but after viewing the augmentations page the circle should disappear until my boosters once again have less than 24 hours remaining.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7075
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Posted - 2015.01.28 14:07:00 -
[23] - Quote
DJINN Jecture wrote:You do realize Aeon Amadi only trolls players till they agree with her right? I see what you are saying and it is spot on. Yeah I know Aeon is a CPM. Aeon is a dude and not a CPM officer.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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