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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Adipem Nothi
Nos Nothi
6098
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Posted - 2015.01.27 18:27:00 -
[31] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
Short on time? Short on skill? Purchase Aurum today.
Shoot scout with yes.
- Ripley Riley
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Cat Merc
Fatal Absolution General Tso's Alliance
14715
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Posted - 2015.01.27 18:29:00 -
[32] - Quote
Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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7th Son 7
BLITZKRIEG7
398
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Posted - 2015.01.27 18:31:00 -
[33] - Quote
You know, I started playing Dust in 2013, and like a lot of other players would love to see CCP's dream become a reality. I really hope CCP is using all this new avail money to invest in Legion ( if not im going to be sooooo pissed!, lol. So yeah i've been sooooo patient ( like many of you) and I really hope this money is being invested in our hopes and dreams :).
Conduct on the battlefield is the ultimate measure of a man
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Ripley Riley
Incorruptibles
6998
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Posted - 2015.01.27 18:32:00 -
[34] - Quote
Soraya Xel wrote:Again, you can't just say "today we're going to fix the frame rate" and do it. It's just not a possible thing. When they figure out a way to improve things, they do it. Which is why you'll see scattered optimizations through various patches. There is no magic bullet fix. From a player perspective, the patch note would simply read: framerate optimizations. I know that from CCP's standpoint it would involve much more work than those two words imply.
That still doesn't mean it shouldn't be focused on heavily. Every single patch. Every single expansion. Until it's satisfactory.
We are getting sidetracked though.
Monetization has reached a saturation point. It needs to stop and soon. Every patch that rolls out with AUR features like Warlords 1.0 cheapens Dust 514 in ways that can't be repaired easily.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Leovarian L Lavitz
KILL-EM-QUICK RISE of LEGION
1367
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Posted - 2015.01.27 18:35:00 -
[35] - Quote
Cat Merc wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Leadfoot10
Molon Labe. General Tso's Alliance
3008
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Posted - 2015.01.27 18:36:00 -
[36] - Quote
Quote:Monetization has reached a saturation point. It needs to stop and soon. Every patch that rolls out with AUR features like Warlords 1.0 cheapens Dust 514 in ways that can't be repaired easily.
New ways to support the game are cheapening Dust?
Disagree. Strongly.
Would you prefer a dead game? |
Soraya Xel
Abandoned Privilege Top Men.
5680
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Posted - 2015.01.27 18:36:00 -
[37] - Quote
Ripley, you're missing my point. Even if they're working on optimizing the game, it doesn't mean they'll actually have an improvement every patch. Just because you're working on it doesn't mean you're getting results, because optimizing things is incredibly time consuming for very small returns on investment.
And if you spend all your effort and resources solely on trying to optimize the game, you end up spending months making little progress, while everyone gets bored of the lack of new features and content. That was a big mistake in Uprising pre-Rattati. Too much focus on neurotically balancing and rebalancing the same stuff rather than building the game further.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Ripley Riley
Incorruptibles
6998
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Posted - 2015.01.27 18:38:00 -
[38] - Quote
Leovarian L Lavitz wrote:Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. Simple player trading has already been pushed back once. If it ever gets released then we can count it as a AUR and non-AUR spending friendly feature. Until then it is just words on a page.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Soraya Xel
Abandoned Privilege Top Men.
5683
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Posted - 2015.01.27 18:39:00 -
[39] - Quote
Ripley Riley wrote:Leovarian L Lavitz wrote:Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. Simple player trading has already been pushed back once. If it ever gets released then we can count it as a AUR and non-AUR spending friendly feature. Until then it is just words on a page.
Everything on the roadmap is indeed words on a page until it's delivered. Keep on the lookout for more words on pages and more things delivered in the future!
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
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Posted - 2015.01.27 18:40:00 -
[40] - Quote
Soraya Xel wrote:Ripley Riley wrote:CCP does not appear to be or one of the features of Warlords 1.0 would be: Framerate improvements and general optimizations. Again, you can't just say "today we're going to fix the frame rate" and do it. It's just not a possible thing. When they figure out a way to improve things, they do it. Which is why you'll see scattered optimizations through various patches. There is no magic bullet fix. Ripley Riley wrote:Couldn't the time spent on 'Quafe' things be spent on developing art assets for the missing weapons? How about the missing vehicles? That's just one example. Nope. No artists are involved in the making of Quafe suits.
Quafe is just a recolor, a "skin"; they're not building the suit from the ground up.
Which they NEEEEDDDDD* to do for the missing weapons.
Im personally torn on the continued moneymaking plans of DUST.
from a financial/desire/satisfied player point: its a perfect wsy to continue to add vanity flair to the game, i can choose to ignore it, or spend my money on it in regards to the suits. lockbox leans towards a cashgrab, yes i will agree there because box/key ratio is kid in candy store outta whack. buying components is the MOST common micro transaction scheme ever, so i view it as falling in line/catering to the casual.
From a bitter vet: yes they are trying to get more outta you because you're the whale, you've already bought all the Quafe available and will buy more, you know this and so do they. I agree that i feel some time could be better spent on bug hunts and actual content. But i guess recolors are super easy, soooo... idk.
Bottem line is do both CCP, add new stuff to reward us and you, and ffs please fix some long standing problems. Im sure you could pay some one to fix the memory leaks and siht. Youre possibly making money
* a personal opinion that i share with a multitude of players it seems
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
142
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Posted - 2015.01.27 18:41:00 -
[41] - Quote
My two cents:
Get some skills or die. Get in a corp, have fun or die. If you are not being forced to spend money, then its not a problem. If every Aurum item (weapon or tank/dropship) has an equal counterpart that can be bought with ISK, its not a problem.
P.S. To all who talk about optimization and performance, stop please. CCP knows, every player know , you know and I know. It will take time. If you can't stand it, go play something else.
Amarr Victor
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
416
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Posted - 2015.01.27 18:41:00 -
[42] - Quote
Ripley Riley wrote:Leovarian L Lavitz wrote:Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. Simple player trading has already been pushed back once. If it ever gets released then we can count it as a AUR and non-AUR spending friendly feature. Until then it is just words on a page. Requiring 1000 aur to initiate/finalize a trade, lol |
Ripley Riley
Incorruptibles
7002
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Posted - 2015.01.27 18:43:00 -
[43] - Quote
Soraya Xel wrote:Ripley, you're missing my point. Even if they're working on optimizing the game, it doesn't mean they'll actually have an improvement every patch. Just because you're working on it doesn't mean you're getting results, because optimizing things is incredibly time consuming for very small returns on investment.
And if you spend all your effort and resources solely on trying to optimize the game, you end up spending months making little progress, while everyone gets bored of the lack of new features and content. That was a big mistake in Uprising pre-Rattati. Too much focus on neurotically balancing and rebalancing the same stuff rather than building the game further. And you are missing my point as well. It's fine if progress is slow, so long as we see some optimizations occurring. Did you see any in the Warlords 1.0 patch notes, because I did not. We still aren't focusing on why every single new feature in Dust 514 is required to have a means to be monetized.
Here's a couple nice, specific questions for you:
Does Dust 514 NEED this level of monetization?
Is CCP losing money on Dust 514 so badly that they must make everything available via AUR or they will go under?
Leadfoot10 wrote:Would you prefer a dead game? Yes, how did you guess? I would prefer a game that doesn't throw a "SPEND AUR NAO!" ad on nearly every menu.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Soraya Xel
Abandoned Privilege Top Men.
5683
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Posted - 2015.01.27 18:43:00 -
[44] - Quote
abdullah muzaffar wrote:Ripley Riley wrote:Leovarian L Lavitz wrote:Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. Simple player trading has already been pushed back once. If it ever gets released then we can count it as a AUR and non-AUR spending friendly feature. Until then it is just words on a page. Requiring 1000 aur to initiate/finalize a trade, lol
I don't think that'd happen. That'd be universally an awful idea.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Ripley Riley
Incorruptibles
7002
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Posted - 2015.01.27 18:44:00 -
[45] - Quote
Soraya Xel wrote:I don't think that'd happen. That'd be universally an awful idea. B-b-but development times a-a-and CCP isn't a charity a-a-and it's not P2W if they make it cost 1,000,000 ISK as an option.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Soraya Xel
Abandoned Privilege Top Men.
5683
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Posted - 2015.01.27 18:45:00 -
[46] - Quote
Ripley, it appears my explanation went right over your head. It is completely impossible for CCP to assure you that there will be a frame rate optimization every patch. It is impossible for most companies to do the same. ActiBlizzard or EA can do it because they'll just throw 200 devs at the problem until it goes away.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
142
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Posted - 2015.01.27 18:45:00 -
[47] - Quote
Ripley Riley wrote:Soraya Xel wrote:I don't think that'd happen. That'd be universally an awful idea. B-b-but development times a-a-and CCP isn't a charity a-a-and it's not P2W if they make it cost 1,000,000 ISK as an option.
I know your kinda joking, but stop worrying and enjoy what we got brother.
Amarr Victor
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Cat Merc
Fatal Absolution General Tso's Alliance
14718
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Posted - 2015.01.27 18:46:00 -
[48] - Quote
Soraya Xel wrote:
And warbarges aren't a "drive monetization" feature. There's the option there, but the primary goal is going to be earning and generating your own components.
We'll see according to how long it takes to get a functioning warbarge just how much what you say is true. A lot of mobile games allow you to achieve everything without paying... But take such mind boggling amounts of time, they drive out anyone who doesn't have a fat wallet.
This better not happen to DUST.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Leovarian L Lavitz
KILL-EM-QUICK RISE of LEGION
1368
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Posted - 2015.01.27 18:48:00 -
[49] - Quote
Ripley Riley wrote:Soraya Xel wrote:I don't think that'd happen. That'd be universally an awful idea. B-b-but development times a-a-and CCP isn't a charity a-a-and it's not P2W if they make it cost 1,000,000 ISK as an option. It's a terrible idea because it limits how freely aur buying players can sell their aur goodies for isk. That means it slows down mt sales. That means less money for ccp. That means it isn't going to happen. Got it, get it? done.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
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Posted - 2015.01.27 18:48:00 -
[50] - Quote
Cat Merc wrote:Soraya Xel wrote:
And warbarges aren't a "drive monetization" feature. There's the option there, but the primary goal is going to be earning and generating your own components.
We'll see according to how long it takes to get a functioning warbarge just how much what you say is true. A lot of mobile games allow you to achieve everything without paying... But take such mind boggling amounts of time, they drive out anyone who doesn't have a fat wallet. This better not happen to DUST.
If that screencap is ANY indication of how components are produced, you spend them in TWO days or youre wasting them.
I've seen more bad ideas on these forums than the US Congress over the last decade.
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
418
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Posted - 2015.01.27 18:49:00 -
[51] - Quote
Only reason to play this game is having fun with friends, but even thats impossible cuz aur whores protostomping pubs 24/7. Now i just log on, say hi, play a match, lag out/get stomped, ragequit. |
Cat Merc
Fatal Absolution General Tso's Alliance
14720
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Posted - 2015.01.27 18:50:00 -
[52] - Quote
Soraya Xel wrote:Ripley Riley wrote:We like your content CCP. Improve the game's overall performance and we will evangelize your game everywhere.
Stop injecting new monetization into every single update and fix.
CCP is well aware that an outright "better game" also equals money (and happy players). This isn't a rocket science thought here, Ripley, I hope you're aware. ;) But you can't "just fix it" something. Not releasing more Quafe things would not equal more fixes for the game, nor would not adding the ability to buy components. The programmers have worked on some key issues this patch, with SP changes, fixes for vehicle glitches like the MCRU bug and the glitch with falling through the map, and not bringing players into completed matches. There is a lot of stuff to fix and a limited number of people to fix it. And there's other sought-after things the devs are working on as well. The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table.
Maybe bring some people in with all of that Aurum? Or maybe move in people into DUST from Legion, because one is dead weight right now and the other is being enjoyed by people at moment and is making money, while being the healthiest it has ever been.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
358
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Posted - 2015.01.27 18:53:00 -
[53] - Quote
Ripley Riley wrote:Vesta Opalus wrote:They monetize so they can continue to eat food and live in houses.
This game is doing monetization right, since you can get versions of any monetized item through non-monetized means.
If you dont want to give CCP money for all the stuff they work on, then dont do it. Sure, you wont have a shiny pink STD BPO dropsuit or whatever, but you can buy one that does the exact same thing for ISK. Joel II X wrote:Actually, it is. You're just cleverly disguising it without even knowing it. Those new features will be available for everyone, AUR or not. When there are new features, there will be AUR. You know this, as well as I and everyone else does.
When the Combat Rifle came out, so did the AUR variants. Same thing is happening with what's coming out now. Since both of you are basically saying the same thing, I can answer with one response. No, this isn't about P2W. So far, there has not been a new feature that is available for AUR only. The respec token is, but then again, you could just spend your SP better and not need to worry about purchasing one. This is about being asked for money every few minutes while playing a game you are attempting to enjoy. It's shady and irritating. There are already dozens of ways CCP can make money off of Dust 514*. *: Yes, I am aware I have said this several times now. It seems I'll have to keep saying it until someone is willing to read it.
I dont notice anyone asking me for money, and I played this game for a year+ before I spent any money on it at all. Mostly because I said, hey I played this game and **** it lets toss the devs some scraps.
I think the only obvious things is that BUY AUR is at the top of the marketplace and there is a button that says INSTANT BOOST at the end of every match, its not like they have constant popups trying to get you to spend money. I really dont even see the issue.
If you want to crusade about in game monetization there are WAY worse games out there, including but not limited to: 90% of all games on your smartphone; virtually every battlefield game since battlefield 2, where they release new expansions every year or half year that you need to pay for to continue playing with people who get it; a wide variety of MMOs which have some kind of subscription fee; Stupid yearly sports games which for some reason people keep buying; and on and on.
You can literally get away with playing this game for absolutely nothing and you will be able to achieve the exact same performance as someone who has paid a million bucks into it. What are you crying about? |
Leovarian L Lavitz
KILL-EM-QUICK RISE of LEGION
1369
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Posted - 2015.01.27 18:56:00 -
[54] - Quote
Cat Merc wrote: The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table.
Maybe bring some people in with all of that Aurum? Or maybe move in people into DUST from Legion, because one is dead weight right now and the other is being enjoyed by people at moment and is making money, while being the healthiest it has ever been.
How big is dust's coding team right now? 6-7 people? That small team is working on improving the gameplay, thus increasing aur sales, which means they can afford more members, which means they can work on improving gameplay faster, which means they can sale aur faster, which means more members... dat cycle brozki
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Cat Merc
Fatal Absolution General Tso's Alliance
14722
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Posted - 2015.01.27 19:00:00 -
[55] - Quote
Leovarian L Lavitz wrote:Cat Merc wrote: The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table.
Maybe bring some people in with all of that Aurum? Or maybe move in people into DUST from Legion, because one is dead weight right now and the other is being enjoyed by people at moment and is making money, while being the healthiest it has ever been.
How big is dust's coding team right now? 6-7 people? That small team is working on improving the gameplay, thus increasing aur sales, which means they can afford more members, which means they can work on improving gameplay faster, which means they can sale aur faster, which means more members... dat cycle brozki Oh I fully understand that cycle, the thing is, I'm only seeing one part of it. I'm not seeing any increase in patch size or significance.
Half of the stuff added in is hotfixable, and as Soraya said, isn't really done by coders or anything of the sort.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
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Posted - 2015.01.27 19:00:00 -
[56] - Quote
Leovarian L Lavitz wrote:Cat Merc wrote: The game is monetizing so fricking hard you could think it has a triple A developer behind it. Instead we have a tiny team that, while I understand is working their asses off, are asking far too much for what they're bringing to the table.
Maybe bring some people in with all of that Aurum? Or maybe move in people into DUST from Legion, because one is dead weight right now and the other is being enjoyed by people at moment and is making money, while being the healthiest it has ever been.
How big is dust's coding team right now? 6-7 people? That small team is working on improving the gameplay, thus increasing aur sales, which means they can afford more members, which means they can work on improving gameplay faster, which means they can sale aur faster, which means more members... dat cycle brozki
Look at the new officer suits.
Im gonna infer that is the total available DUST 514 team currently.
And logihoe doesn't even work on dust anymore. And i think Scotsman left ccp.
So yeah.
Can we shut up and go back to butching about swarms or heavies now?
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Cat Merc
Fatal Absolution General Tso's Alliance
14722
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Posted - 2015.01.27 19:01:00 -
[57] - Quote
Leovarian L Lavitz wrote:Cat Merc wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. No, that **** would require a proper market. PLEX wouldn't be half as successful in EVE without a proper thriving player market and economy.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1420
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Posted - 2015.01.27 19:08:00 -
[58] - Quote
Cat Merc wrote:Leovarian L Lavitz wrote:Cat Merc wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. No, that **** would require a proper market. PLEX wouldn't be half as successful in EVE without a proper thriving player market and economy.
What about Corps that will probably now run incentives and contests for boosters or BPOs?
A player run market would be fantastic, but even this ancillary version if we get it will be a boon for both player and dev alike
I've seen more bad ideas on these forums than the US Congress over the last decade.
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Mobius Wyvern
Sky-FIRE
5722
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Posted - 2015.01.27 19:16:00 -
[59] - Quote
CashGrab 514
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Cat Merc
Fatal Absolution General Tso's Alliance
14724
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Posted - 2015.01.27 19:16:00 -
[60] - Quote
Soldner VonKuechle wrote:Cat Merc wrote:Leovarian L Lavitz wrote:Cat Merc wrote:Soraya Xel wrote:Warbarge component availability is really no different than SP boosters: Earn them in game, or pay to get them faster.
I'd say that yes, every new game feature should have a completely optional monetization aspect that carries no benefit than allowing you to access things faster. Because that means the game can make money without having to entertain really awful ideas that are distinctly pay-to-win. If you do not want the monetization component, do not buy the things, and it does not affect you, because it is not pay-to-win.
There are improvements every release that do not involve monetization at all. Before the current team, boosters got you SP 50% faster, which meant that even booster people aren't that far ahead. Now it's up to 150% (or 300% with Omega), so even that doesn't work as an excuse anymore lol Simple trading will fix that, Cat. I firmly believe that simple trading will massively drive aur sales. That would mean that finally, there is honestly nothing that cannot be bought with isk. No, that **** would require a proper market. PLEX wouldn't be half as successful in EVE without a proper thriving player market and economy. What about Corps that will probably now run incentives and contests for boosters or BPOs? A player run market would be fantastic, but even this ancillary version if we get it will be a boon for both player and dev alike It will be a boon, but it won't be enough to quell my annoyance with where the dev team is headed. A full player market would.
I already spent hundreds on this game and I'm willing to spend more, but half of the reason I spent so much is because I felt like the game's monetization is fair, and I wanted to support that. Now I'm only being annoyed with every new release.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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