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Thread Statistics | Show CCP posts - 3 post(s) |
el OPERATOR
Capital Acquisitions LLC Bad Intention
740
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Posted - 2015.01.14 19:01:00 -
[1] - Quote
CCP Rattati wrote:Dear players,
we will be implementing the following change to Skill Point calculations
1) Two formulas, one for New Players and one for Veteran Players.
The New Players will be awarded more SP per BattleSecond and less per War Point, the reverse for Veterans. Now Veterans have a higher upside, but they need to do something in battle so AFKing will be rather worthless for Veterans. New Players will not be stuck in a situation they can't get out of, while they learn the game.
Attributes: New Player Skill Points/BattleSecond = A (integer) Veteran Player Skill Points/BattleSecond = B (integer) New Player Skill Points/War Point = C (integer) New Player Skill Points/War Point = D (integer)
2) To prevent War Point exploits, there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay
Attributes: War Point Threshold = T (WP) War Point Diminisher = P (%)
3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points.
Attributes: Veteran Minimum War Point Threshold = M (WP)
Please discuss and propose numbers
I really, really, really don't like this idea. Why, as an Open Beta Veteran, who has spent the time and made the effort to excel, am I suddenly being penalized for being a Veteran?
NPE/Newberries need a boost? Ok, give them a boost that decreases over time/SP accrual level. I received no such "boost" when I started, no "Academy" ezmode to learn in but whatever. Newberries need some help, I'm okay with them getting some help.
But penalizing my SP payout, based on my "Veteran" status? Wtf is that ****? Not every match needs uplinks spammed out or every person on the field to be doing every possible WP farming action available for the match to be a win. Why should MY SP takeaway be reduced if "all" I had to do way post out some scans, if that's "all" the team needed to be succesful? If all the team "needed" was to have the enemy homepoint hacked once or twice to divide their attention and render them conquered? My Veteran expertise recognized the keys to winning but isn't rewarded at the same scale as a Veteran who's poseuring around in their NewbieAlt? That is some Bullshit right there.
Help the ones who need it, but don't discriminately balance that help on the backs of those who don't. The farther this game and its mechanics get dumbed down the stupider and less engrossing, appealing, and investment-worthy it becomes.
Don't do this.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
740
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Posted - 2015.01.14 19:08:00 -
[2] - Quote
Fox Gaden wrote:Breakin Stuff wrote:I rarely hit below 250 even during a stomp.
If you're new then you would be on a different value scale than myself.
I literally have no justifiable excuse for performance that poor even if I were solo against 16 nyain san. I managed to get 0 WP in a battle recently and there were only 8 Nyan San on the other team. But that was a very rare occurrence resulting from a chain of really bad luck and circumstance. I think 250 WP is the most reasonable minimum. Vet's trying their best will still fall under it sometimes, but it would be very unusual, while an AFK'er would have to exert a lot of effort to get 250 WP, which hopefully would be enough to undermine the whole point of AFKing. Of course someone Dropping an Uplink under the MCC would probably get the 250 WP, but if that proves to be a problem, it can be dealt with separately.
This touches on what I predict to become the newest version of afking , dude just does some menial task (random link drop in the redline, safe installation hacking etc) to get the "minimum threshold" then goes right back to being afk, little to no change in pay. Whereas an active player, maybe doing other menial tasks (like, say, actively hunting and destroying redlinks [high risk for +5 a pop]) that actually are key to enemy suppression now gets a reduced in some manner or other reward at the end.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
745
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Posted - 2015.01.17 22:53:00 -
[3] - Quote
That this idea is still a "thing" is beyond pathetic.
New players who begin a DUST careerpath have significantly more ways and option for significantly accelerated SP gains vs. what Vets have had.
I'm talking about- Daily Login Bonuses (6k/day, 40k/week potential). Daily Mission Rewards (2k-20k individually, way more if you do them all). A 700k (!) weekly cap coupled with The ability to TRIPLE STACK (!) boosters of the player's choice. A Loyalty Market ripe with Suits, Weapons, Equipment and Mods that allow for advance use w/out skills. An Academy gamemode that allows for learning of basic gameplay elements against other no/low skill noobs instead of the fully protoed TeamPlayers or Imperfects pubteams.
NewBerries need more? Fine. But don't penalize me because they can't handle their ****.
This is a Persistent RPG Universe. That inherently means that a beginner will be SOL facing experienced vets. Just like any other game that pits a weaker character vs a stronger one.
DO NOT reward MY starting the game at its introduction, STAYING through all the "patches" and "hotfixes" that flip-flopped stats and values almost weekly, CONTINUING through even the craziest videogame debacle of recent industry history (looking at YOU, Rouge Wedding) with a now diminished ability to proceed forward. If I or ColdbloodedMax or ANYONE else, whatever their veteranstatus is, has an excellent game and posts up 10million-jillion WP we DESERVE the concurrent SP. Not some reduced total because of some social-science theory bs about advancement compared to those who HAVEN'T put in the time and energy.
I am astounded that as proposed this even made it off the drawing board and into the proposal pile.
If I order a hundred large pizzas from a pizza shop over time and then order a medium they DON'T send me a small, because I've always ordered larges. If I go to the bar and order a hundred pitchers over time and then order a pint, they don't give me an 8oz glass. If I study at a University, get a BS then an MS then a PHD, when I get my second PHD, they don't give me a Bachelors-they give me my second PHD!!
It has NEVER been EASIER to make huge SP gains in a short amount of time in DUST for "New" Players. Don't make it harder for Old Players now or you will find that in remodeling the restaraunt to attract more seasonal traffic you alienate and kill the local, regular traffic that KEEPS YOU IN BUSINESS LONG-TERM.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
747
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Posted - 2015.01.18 04:54:00 -
[4] - Quote
voidfaction wrote:
Do you not also benefit from all the faster ways to gain SP? Or do you have EVERYTHING at lvl 5 Yes, just like everyone else, I benefit from the methods I choose to make the effort for.
When you started did you need an academy to teach you how to play because so many others had 50+ million SP? Need? Hell yeah it was needed. Did I learn to adapt and make do without it BY facing what were essentially the games beta testers and their significant SP advantage on a regular basis in pubs? Yes, I did.
If your playing for the RPG value should you not be in FW or PC? You know where winning and losing matters? I am active in both, regularly. Also, I am a member of the "NoFullProtoInPubs" minority of gameplayers, and have been for a very, very long time.
If you order a large pizza do they bring you a extra large? FW and PC matches are having squad size increased If you order a pint do they bring you a pitcher? FW and PC matches are having squad size increased Do they give you a 2nd phd for only getting 1? FW and PC matches are having squad size increased None of this makes any relevant sense to the topic here. Is the comparison that somehow increasing the number of people in a squad will offset or compensate for the loss of SP accrual for being an experienced player? I wasn't aware of squad size changes but aside from OB aquisition (which experienced squads don't have a ton of issue with) the point is ? insofar as diminshed SP rewards go?
Some times you need to alienate those regulars because they are douche bags and running off new potential paying customers as they hang out all day and only order a soda. [b] Newsflash, business 101: You NEVER eliminate an existing revenue stream in favor of a hypothetical one. Will new people MAYBE come, MAYBE pay? MAYBE. Are the existing guys there paying? Yes, so don't **** them off OR No, in which case f' em.
[Wrong thread but still fits a little with the topic] Noobs need a way to catch up and I see nothing wrong with changes to be made to allow it.
Noobs have more ways to catch up than ever. Do they need more? Ok, then, give them more. Go read my posting history, you'll find me repeatedly advocating on helping noobs, both in supporting adding SP acceleration, adding that CORE SKILLS should be visibly prioritized in the skilltree as well as being a part of the current "Last District Rule" in PC. Just a couple of examples, off the top of my head.
I am not saying that noobs don't need help. I'm not saying there shouldn't be some mechanism that gets them up and running faster.
I'm saying don't stifle my progression as a method of stimulating theirs. I spend my time, I spend my money, I deserve to progress uninhibited.
Financial Investing 101: Once returns begin to diminish over time, investment funds are reallocated to other, more rewarding investments. Investor gets back less, dollar for dollar, Investor puts in less. Period.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
747
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Posted - 2015.01.18 05:22:00 -
[5] - Quote
Vitantur Nothus wrote:voidfaction wrote:Vitantur Nothus wrote:Thought this thread was about eliminating AFK. Who would moan about that? I thought I hit the suggestion squad size thread notification. I was referring to El Operator. He seems really upset.
This thread is about restructuring SP generation to both help the NPE as well as punish AFK. Both of which are entirely noble and worthwhile goals. I'm upset, yes, because the proposal as is presents as a conerstone the idea that "Veteran" players will accrue SP at a slower ratio per WarPoint once their WP total exceeds a certain amount. That is my problem with this proposal. I am being penalized for having spent the last 2 years playing this game and supporting CCP financially through this game. And its crazy to me that anyone who can think past what happens at 15 or 25M SP, or w/e the final definition of a "Vet" becomes, would consider this a good idea. You idiots are perpetuating the grind onto yourselves which I wouldn't care about EXCEPT you're perpetuating it for me too! You folks are advocating to have your own progression hamstrung at the higher levels on some false premise that doing so will suddenly 180-¦ the NPE!! You want to 180-¦ the NPE? Add those guides that were proposed that were ideafarmed for content a couple months back!! Even out the matchmaking!! AutoSquad Noobs based on their SP! And a hundred other ideas the forums have proposed in the last two years. Extend the Academy some more, add a tier to it that noobs can go back into which is Meta-controlled and SP capped until they're farther along! Add Meta-level capped gamemodes!! etc etc etc. But don't start ******* with my progression or it's rate, I earned my progress and deserve to be able to continue progressing unimpeded moving forward. Unless these "New Players" are automatically allocated 50million SP and 2 years familiarity and experience in the game they aren't going to be evenly keeled with me or Vets like me anyways . What there'll be, is New Players paying less in both time and MONEY to receive more while individuals such as myself STOP paying altogether, since continuing progression will NOT be worth it. We'll just rack our passive (till that dissappears b/c, y' know, passive SP is OP) so we have something to spend on the rare occasion we actually decide to turn the game on and play.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
747
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Posted - 2015.01.18 05:38:00 -
[6] - Quote
One Eyed King wrote:@ El Operator
Many of us vets didn't have to contend with people who had 40, 50, and 60 million SP and millions and billions of ISK stashed away.
The NPE is attrocious, and I think that fixing skill points in this way prevents vets from AFKing, and gives noobs some legs to stand on.
As a vet, you should be happy CCP is trying to make this game better. That they are trying to retain new people and bring in vets who have left because the game was so imperfect.
CCP has given vets who have stuck around through all the problems hope that our time and efforts in game were not in vain.
Being upset because improvements are being made and that new players won't have to go through the same was inevitable if any progress whatsoever was made, and is the result of our continued efforts.
Being indignant about that eventuality, in my opinion, is petty and small minded.
I am all about the NPE being improved upon and noobs getting more help and resources made available to them than were even possible to me when I was among them.
I am NOT about the part of the proposal that looks to limit Veteran player SP accrual by introducing some decending SP return on WarPoints past a certain point. THAT is my problem with this idea.
Accelerate Noob SP accrual to some value (8, 10, 12Million SP)? SURE. Cap "Veteran" SP accrual potential after some certain threshold ( 10M, 25M, 40Million lifetime)? **** No! THAT is NOT an "Improvement". THAT is an albatross, slung around the neck of every player who persists in what is supposed to be a " persistent universe". Congratulations, You've made it so far that now you get go the rest of the way [ b] slower [/b] for no other reason than that you've been able to get this far! How is it "small minded " to NOT like that idea? How is it "large minded" to approve of that?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
747
|
Posted - 2015.01.18 05:51:00 -
[7] - Quote
Vitantur Nothus wrote:I still don't understand what all the fuss is about ...
* Implement a baseline activity requirement to deter AFK * Safeguard the newbros from said baseline requirement
^ What is fundamentally wrong with this concept?
I have 0 problem with that. I am exceptionally leery of the
The Proposal wrote: "... there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay..."
part for Veterans, since CCP has shown time after time, patch after patch, fix after fix, that they have little to no real concept of what goes for "normal gameplay" outside of the test server. You want to cap SP after a certain WP level for the guys who spent the time to learn AND the time to be able to build the fits to succeed? That is some garbage right there. But a "New" player accrues hand over fist? I'm calling BS on this part of this idea, right now.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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