CCP Rattati
C C P C C P Alliance
14598
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Posted - 2015.01.13 07:23:00 -
[1] - Quote
Dear players,
we will be implementing the following change to Skill Point calculations
1) Two formulas, one for New Players and one for Veteran Players.
The New Players will be awarded more SP per BattleSecond and less per War Point, the reverse for Veterans. Now Ceterans have a higher upside, but they need to do something in battle so AFKing will be rather worthless for Veterans. New Players will not be stuck in a situation they can't get out of, while they learn the game.
Attributes: New Player Skill Points/BattleSecond = A (integer) Veteran Player Skill Points/BattleSecond = B (integer) New Player Skill Points/War Point = C (integer) New Player Skill Points/War Point = D (integer)
2) To prevent War Point exploits, there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay
Attributes: War Point Threshold = T (WP) War Point Diminisher = P (%)
3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points.
Attributes: Veteran Minimum War Point Threshold = M (WP)
Please discuss and propose numbers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14604
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Posted - 2015.01.13 08:00:00 -
[2] - Quote
LAVALLOIS Nash wrote:I like the idea as a solution to prevent AFKing by making it worthless, but I just want to add, chasing SP is not the biggest reward or motivator. ISK is. Winning it or losing it motives people to do things.
If this goes though, ISK payments should be better indexed to effort. Right now, the rewards are better for going 10-0 than for going 0-10. Except the guy who went 10-0 was up against under matched opponents and didn't sweat it, whears the guy who went 0-10 put alot of effort in, and also lost 10 suits.
So if SP is adjusted other metrics for payment not tied to WP should be considered. there have been matches where I pushed hard in a losing game, lost 10 suits, and got 70,000ISK for my effort. Trust me, I was not as motivated for several matches afterwards.
I just figured since you want to fix AFKing, you should look at one of the root causes, which is a system that rewards numbers instead of effort and hard work.
Many afk for SP, others for ISK. I am trying to eliminate both as well as figure out a way to make winning rewarding, but trying hard and losing, not the end of the world. It's not an easy problem.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15520
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Posted - 2015.01.23 07:44:00 -
[3] - Quote
Thanks everyone, all feedback appreciated!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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