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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Bright Steel
Horizons' Edge
750
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Posted - 2015.01.13 15:27:00 -
[1] - Quote
Min WP threshold should be equated based off median team score which would allow it to more accurately respond to varying battle scenarios.
Perhaps even a combination of mean and median calculations, perhaps preferencing the lower of the two.
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
754
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Posted - 2015.01.13 18:00:00 -
[2] - Quote
Iria Gren wrote:Bright Steel wrote:Min WP threshold should be equated based off median team score which would allow it to more accurately respond to varying battle scenarios.
Perhaps even a combination of mean and median calculations, perhaps preferencing the lower of the two. so how about ten percent of the median value of all non zero wp results for your team ie if wp == 0 no rewards if wp =< 10/(Twp/{T-0wpT}) Yes, the mean/median would be your reference point for the match and we can adjust from there as we see fit. Not sure 10% is the right number.
Proto squad all putting up 1500+ WP makes the mean (average) go way up but then the median (middle) of 8th place comes in. The lower of the two figures would be your point of reference.
How often is a "vet" not in the too 8?
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
754
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Posted - 2015.01.13 18:08:00 -
[3] - Quote
Example of pub stomp: 1) 2500 2) 2100 3) 1800 4) 1500 5) 1500 6)1300 7) 1100 8) 900 9) 850 10) 750 11) 600 12) 550 13) 500 14) 350 15) 250 16) 75
Median= 909 and mean= 1123
A vet should be easily within 50% of the lowest, being the median
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
754
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Posted - 2015.01.13 18:29:00 -
[4] - Quote
voidfaction wrote:Bright Steel wrote:Example of pub stomp: 1) 2500 2) 2100 3) 1800 4) 1500 5) 1500 6)1300 7) 1100 8) 900 9) 850 10) 750 11) 600 12) 550 13) 500 14) 350 15) 250 16) 75
Median= 909 and mean= 1123
A vet should be easily within 50% of the lowest, being the median I guess you have not seen a real pub stomp. I have been in matches were nobody on the team had over 1000. Or is your example showing the team doing the pub stomping? This would the stomping side showing that it would work even for vets not on the stomping squad.
The stompee side would have those score variations but cut in half or possible a thirds. The mean/median would still work...
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
754
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Posted - 2015.01.13 18:33:00 -
[5] - Quote
Unit-775 wrote:no Skill Points granted to Veterans with less than minimum War Points ?
and Scotty putting us in matches wich are neraly done ?
so if a Team stomps the other and people start leaving what would i do if i get put into this match ?
Quit the Match asap because its a waste of time ! An additional variable could be time in battle.
Say threshold for particle battle was 500
You joined for the last 25% of match (half Sheilds) that's only 125WP for a vet.
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
754
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Posted - 2015.01.13 18:37:00 -
[6] - Quote
pumping up wrote:Bright Steel wrote:voidfaction wrote:Bright Steel wrote:Example of pub stomp: 1) 2500 2) 2100 3) 1800 4) 1500 5) 1500 6)1300 7) 1100 8) 900 9) 850 10) 750 11) 600 12) 550 13) 500 14) 350 15) 250 16) 75
Median= 909 and mean= 1123
A vet should be easily within 50% of the lowest, being the median I guess you have not seen a real pub stomp. I have been in matches were nobody on the team had over 1000. Or is your example showing the team doing the pub stomping? This would the stomping side showing that it would work even for vets not on the stomping squad. The stompee side would have those score variations but cut in half or possible a thirds. The mean/median would still work... This still assumes that there are no people who are just plain bad. Not the best myself but I'm sure there are people who just CAN'T get that much WP. What about them? Also I made my char in closed beta and collected 17m sp passively - I would have been a "vet" by that standard. First 20 games or so I was surely horrible!!! That is assuming a vet is classified by X amount of SP
Could use MU or lifetime WP or all the above. Though I do believe WP would be the better gauge of vet status, either lifetime or battle average...
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
754
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Posted - 2015.01.13 18:42:00 -
[7] - Quote
voidfaction wrote:Unit-775 wrote:no Skill Points granted to Veterans with less than minimum War Points ?
and Scotty putting us in matches wich are neraly done ?
so if a Team stomps the other and people start leaving what would i do if i get put into this match ?
Quit the Match asap because its a waste of time ! I seem to get put in the same match after quiting them. 2 days ago I quit the same match 4 times in a row. Learning to use the playstation Quit Game option and playing something else works best. CCP is not going to fix match making. Fixing match making will depend much on fixing risk/reward. If I'm up against a stomp, why will I run good gear and loose it? You could have a well balanced match, but if one side loses will to fight then you have a stomp...
I've had good even fights turn into stomps cause my team lost the will to push and scattered.
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
754
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Posted - 2015.01.13 18:57:00 -
[8] - Quote
pumping up wrote:Bright Steel wrote: How often is a "vet" not in the too 8?
How often do you personally join a game in the last 3-5 minutes? Referring to individuals playing full matches.
See post ^ about additional variable based on time in match.
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
759
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Posted - 2015.01.13 22:31:00 -
[9] - Quote
We also need to be careful not to punish low WP play styles too harshly. Currently with the vet getting active skill points for being in battle it doesn't hurt to pursue viable and meaningful roles that help your team win but leave you with low WP.
Such as true scouts. If I have an EWAR scout that I use to infiltrate behind enemy lines and take key objectives (CRU & SD) and destroy uplinks I may only reach about 750-1000 WP on a slow round.
Snipers, true snipers, are an incredibly valuable asset but are at times low WP roles.
Running commando as support is not very rewarding, I have had some very good games with the right conditions where I will get 1500+ WP but not often.
Even sentinels who defend objectives in a slow skirmish instead of riding around in their murder taxi can have some very low WP rounds.
I have the SP to switch to the role most need, or in this case most profitable. But not newER players that only have one role or maybe two.
I would rather see the integers either be variable based on total/mean/median WP generated per round or Have a high multiplier with an aggressive diminishing return to allow respectable SP rewarded for some of our lower yield roles. (Caution: may have unintended side effect of encouraging varying roles)
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
765
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Posted - 2015.01.14 14:36:00 -
[10] - Quote
This highlights he WP disparity between roles that has been mentioned many times. Some roles generally get MUCH more WP and this system would exacerbate the problem.
We either need to equalize W p gain between roles (will be very difficult and I don't recommend)
Or we could give a high multiplier SP/WP with drastic deterioration
Example: (based on Celus Ivara's numbers)
15 min skirmish 1400 SP from match time
0-1000 has multiplier of 5 (500WP=2500SP and 1000WP=5000SP)
By 2000 multiplier deteriorates to 4 graudually (8000SP)
By 3000 it's down to 3 (9000SP)
By 4000 it's down to 2.5 (10000SP) hard cap
Average vets with 1000-2000 WP and some of those low WP roles still get reasonable rewards while high WP roles don't completely take Advantage of the system.
Numbers are for reference to idea as example only:)
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
765
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Posted - 2015.01.14 14:40:00 -
[11] - Quote
After seeing others ideas I think vet status should be determined by lifetime WP/battle average
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
768
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Posted - 2015.01.14 17:58:00 -
[12] - Quote
Fox Gaden wrote:It occurs to me that if WP directly effect how many Skill Points you earn, this may go a long way to reducing HMG Sentinel and Sniper spam. Only those who truly loved the role, or are really good at it would do it. It might be good for the game. We would probably end up with a massive number of bad Logi, but that is not as big a problem, as Logi are not a Slayer class. But then their won't be a need for the logis and they won't get much points and will move on. Any more then two logis or maybe three is too much and unneeded.
Rather I think we would see slayer logis. It's what I call my dragonfly scout with pro needles and adv rep tool and adv CR
This will hurt the dedicated logis, but not as bad...
It will also encourage dainamic game play helping to merge roles (one would have links/hives, hack, AV, slay) which vets are set up to do with their higher skill points.
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
768
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Posted - 2015.01.14 18:17:00 -
[13] - Quote
Jakkal Shoobah wrote:Really interesting ideas CCP. I like the whole separation of sp earning for vets.
My recommendation for a threshold is 750.
It is an extremely easy score to earn for a vet player, even as an commando. I can't think of a role that wont earn this by the end of match if they are playing their role correctly.
1000 is not ridiculous but may be more difficult for sentinels, commandos, and drop ship pilots.
As an assault I struggle to break the points of any decent logi so being rewarded for trying will make me very happy. If ANY min threshold is used it should be variable based on battle conditions. (% of mean/median score)
Dust 514, the BEST WORST game you can't stop playing.
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