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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
280
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Posted - 2014.12.09 20:48:00 -
[1] - Quote
Fox Gaden wrote: I agree, but the activation time should not be so great that you can't drop a RE as you round a corner to take out someone chasing you. What was the delay time on RE before? 5 seconds seems quite high.
The delay before an RE can be activated needs to be high enough so that if you see an RE thrown down you have time to get out of the blast radius before it can be activated, but short enough for a RE user to be able to catch someone chasing them, provided that the chaser is not right on their tail.
+1 |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
280
|
Posted - 2014.12.09 21:04:00 -
[2] - Quote
CCP Rattati wrote: [...] * Stacking Hit Point Modules * Tweaks on Rifles based on Efficiency Data [...] Armor Plates STD/ADV/PRO from 85/110/135 to 60/80/100 Strafe speed penalty of regular plates doubled on scouts [...]
Add in your HP = Mass idea
Allow this new mass stat to affect speed differently based on frame. Light frames are meant to move less mass. Heavy frames are already made to move more mass.
Leave current armor penalties in place as extra. This balances them against shields.
Do not simply double a module penalty for a specific suit. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
280
|
Posted - 2014.12.09 23:10:00 -
[3] - Quote
True Adamance wrote:Cat Merc wrote: You don't seem to understand me. I am all for vehicle weapons being primarily anti vehicle.
The problem is that he wants his own enclosed little box within DUST 514, vehicles will essentially fight their own battle without affecting anything else. What's the point of that?
There's not point but I think as a pilot of one of the, arguably, most hated vehicles know to this game...... there has to be a point where I step back and say.... I'm not designed to do this.... The issue is that when tanks do help infantry, the other infantry whine that HAV are OP, and the friendlies whine that the HAV stole their kills..... When we want to drop other vehicles AV whine that their role is not THE most effective means of dealing with vehicles, and other vehicles complain that we ARE the best means of destroying other vehicles..... With a current mind set like this where else can we go but our own little line battles if infantry won't let us help them, and other vehicles won't let us destroy them?
So much truth here. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
287
|
Posted - 2014.12.10 20:04:00 -
[4] - Quote
On the topic of REs.
I feel that 5 second arm time will be too long to set a trap while being chased. If you are being chased down a corridor, turn the corner, set an RE and wait, 5 seconds is too long to be able to use it when the chaser comes around the way. If 5 seconds would've been enough, you could've just kept running and lost them completely. I propose a 3 second arm time in this case, what do you think? |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
295
|
Posted - 2014.12.10 22:25:00 -
[5] - Quote
Arkena Wyrnspire wrote:I feel that it is a good thing for sudden RE frisbee death to be nerfed.
I agree ! |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
301
|
Posted - 2014.12.11 17:12:00 -
[6] - Quote
CCP Rattati wrote:Jotun Izalaru wrote:not too late to just reduce strafe speeds 15 percent (or whatever) across the board
it worked well for Dust before! That thought definitely crosses my mind, every other minute.
Reduce all strafe speed to 85% of what it currently is.
Reduce all back peddle speed to 50% of what it currently is.
So many birds in one stone. Watch the Heavy meta change on it's own as well. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
303
|
Posted - 2014.12.11 20:28:00 -
[7] - Quote
CCP Rattati wrote:We are working on a hotfix as a followup to 1.10, both to fix any issues as well as set us up well for the holidays.
These are our thoughts, but we will not be able to do all of them, based on the following Community feedback:
In order of priority of importance, in order to help you gauge what must come in echo vs what can wait:
Quote: * Missing Gear from Loyalty Store - #1 * [...]strafe speeds - #2 * Vehicles - #3 * Tweaks on Rifles based on Efficiency Data - #4 * [Remote Explosives] - #5
That is how I would prioritize the changes you mention.
On the topic of remotes, I do believe that a 3 second arm time is more reasonable for setting traps while being chased. 3 Seconds is also long enough to make it impossible for someone to toss it amidst a crowd and detonate without getting killed themselves.
The new Packed Remotes seem interesting, though I would like to point out that very few field remotes with the INTENT to use them as AV. They are traps for choke points and control points with the possibility of being AV through a bit of difficulty. If I had to choose between one or the other, I would probably stick with standard remotes simply because it can do both. If I specifically wanted to take out a tank, I would field my swarms. I would also like to add that this just makes it even worse for armor vehicles right now compared to shield. It's just one more explosive type AV weapon. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
376
|
Posted - 2014.12.21 21:36:00 -
[8] - Quote
Kallas Hallytyr wrote:BL4CKST4R wrote:One parameter that we can look at is making shields passive but slightly faster than armor repair, and making armor repair slightly slower but higher in bigger cycles, for example an armor rep would do 8 hp in 3 seconds while a shield rep would do 3 hp in one. Then, like in EVE, we could have modules that lower the intervals for armor, we then move rechargers, death to regulators, to the low slot which would also end up increasing overall shield hp and now everybody is happy! You might also like this instead of nerfing hp stacking, https://forums.dust514.com/default.aspx?g=posts&m=2514287#post2514287 it is a lot more work to implement than just a raw hp stacking nerf but the end result of this would make the game so much fun! This needs more attention. Passive shield regen and better armour regen would help the imbalances immensely.
+1 |
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