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Thread Statistics | Show CCP posts - 13 post(s) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2212
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Posted - 2014.11.15 13:43:00 -
[1] - Quote
CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile
IMHO, plates should have nothing to do with Sig Profile. They should be balanced solely by their movement penalty, though I do think that the penalty should scale by frame size (Light frames get affected more by adding plates to their stripped down suits, Medium suits are affected normally, Heavys less so).
All Shield mods on the other hand should affect Sig Profile. If you stack nothing but Shield mods you should be exceedingly easy to find (even on a Scout).
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2212
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Posted - 2014.11.15 15:56:00 -
[2] - Quote
Ghost Kaisar wrote:Alaika Arbosa wrote:CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile
IMHO, plates should have nothing to do with Sig Profile. They should be balanced solely by their movement penalty, though I do think that the penalty should scale by frame size (Light frames get affected more by adding plates to their stripped down suits, Medium suits are affected normally, Heavys less so). All Shield mods on the other hand should affect Sig Profile. If you stack nothing but Shield mods you should be exceedingly easy to find (even on a Scout). How would you balance the Cal or Minmatar scout then? Remember, they have VERY little eHP and not too many low slots. Not only that, but the Minmatar scout has a very unique niche. It NEEDS to run at least a single Kincat or Codebreaker if it wants to remain competitive. If you don't balance their skills accordingly, they will be marginalized in favor of the armor tank scouts. Now I'm not saying that shield scouts should happily stack shield mods all day, but what I'm saying is that they still need to be able to fit some health without completely blowing their stealth out of the water. Check my previous posts about scout HP. They should be able to fit 1-2 health mods per scout (Shields or Ferro/Reactive plates) while maintaining proper dampening. This puts typical HP values for each scout within the 250-400 range, which is perfectly acceptable for a scout. Scouts should sig tank with the eHP of a piece of paper, if they're not, they're doing it wrong. If they get spotted, they should be a dead memory.
Tank is meant for those who will be on the front line (uncloaked and possibly not flanking). If Scouts are on the frontline and they aren't cloaked or flanking, they should be Assaults/Commandos.
Despite the QQ, the Scout "meta" is best served by Cloaked/Damped Shotgun/NK Assassins, not "Light Assault" frontline CR/PR/RR/ScR riflemen. The only balancing that they need to not be OP with Cloak/Damp Shotgun/NK is for there to be a real and significant delay between deactivating cloak and swapping to anything else.
Sig tanking is the answer, I even accommodate for armor tanking scouts in my post (increased penalty for stacking plates).
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2213
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Posted - 2014.11.15 17:25:00 -
[3] - Quote
Vitantur Nothus wrote:Alaika Arbosa wrote:
Scouts should sig tank with the eHP of a piece of paper, if they're not, they're doing it wrong. If they get spotted, they should be a dead memory.
Would work if the paper-thin on your heels could kill you without taking damage. Given current Assault and Heavy HP levels, only a Level(5) MinScout with Pro(5) Proto Knives can pull this off consistently. And even then, there is no room for even the slightest error or miscalculation. Scouts who'd otherwise run straight EWAR or Biotics run some HP out of necessity. They take damage even when they do everything right. Which is why Ghost Kaisar's thinking is right. I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2213
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Posted - 2014.11.15 18:18:00 -
[4] - Quote
el OPERATOR wrote:Vitantur Nothus wrote:Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
It would be impossible for me to agree with you more. Please, have all my likes. BS This is worthwhile when scouts are detectable by all frames within their immediate precision radius. Were this a third-person shooter with the ability to roam AND watch the characters' peripherals it wouldn't be so bad. But the idea that the suits with the highest amounts of stealth, fastest sprint and movement speeds, capability to use any weapons except the heavies, use multiple pieces of equipment AND the ability to run/climb/jump into and onto areas of the maps otherwise completely inaccessible to other frames would receive a damage bonus for CQ is I-WIN button TRASH. Hurr durr, I should OHK anyone from behind but if I'm in front of a burst HMG and it evicerates me the HMG is OP, hurrdurr.... One more example of zero interest in balance but deep interest in preserving EZ mode. lulz
I never said it was just for Scouts, I assumed that it would be common sense that it would work for anyone.
If (you'reDumbEnoughToLetMeGetImmediatelyBehindYou) { then you'reDead
Also, I agree with Blueprint for Murder, your alliance has the highest concentration of those desiring EZ mode.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2214
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Posted - 2014.11.15 19:35:00 -
[5] - Quote
Kensai Dragon wrote:Alaika Arbosa wrote:el OPERATOR wrote:Vitantur Nothus wrote:Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
It would be impossible for me to agree with you more. Please, have all my likes. BS This is worthwhile when scouts are detectable by all frames within their immediate precision radius. Were this a third-person shooter with the ability to roam AND watch the characters' peripherals it wouldn't be so bad. But the idea that the suits with the highest amounts of stealth, fastest sprint and movement speeds, capability to use any weapons except the heavies, use multiple pieces of equipment AND the ability to run/climb/jump into and onto areas of the maps otherwise completely inaccessible to other frames would receive a damage bonus for CQ is I-WIN button TRASH. Hurr durr, I should OHK anyone from behind but if I'm in front of a burst HMG and it evicerates me the HMG is OP, hurrdurr.... One more example of zero interest in balance but deep interest in preserving EZ mode. lulz I never said it was just for Scouts, I assumed that it would be common sense that it would work for anyone. If (you'reDumbEnoughToLetMeGetImmediatelyBehindYou) { then you'reDead Also, I agree with Blueprint for Murder, your alliance has the highest concentration of those desiring EZ mode. Your wording certainly makes it sound like you're referring to scouts. Additionally, aside from a few 'special fit' Assaults, do you really think anyone besides scouts will get within 3m before they're seen? I've edited my original post for clarity.
I apologize for not being clearer.
As far as getting within 3m, I never said it should be an everyday thing, though I have done this before in medium suits (Assault and Logi). You'd be surprised how few people actually pay attention to the minimap (It is actually kinda sad).
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2214
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Posted - 2014.11.15 20:31:00 -
[6] - Quote
@CCP Rattati
I apologize for having caused this thread to devolve and spiral off topic.
I stand by my assertion that Plates should not affect profile whatsoever.
I stand by my assertion that all Shield mods should carry a Sig Profile penalty.
I stand by my assertion that Scouts should only be worried about Sig tanking.
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