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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Ripley Riley
Incorruptibles
4234
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Posted - 2014.10.28 18:01:00 -
[61] - Quote
Leadfoot10 wrote:And meanwhile, the most OP weapon of all, the CR, remains untouched.
I don't get it. This confounds me too. The CR is good at many ranges, has a scope, excellent damage, respectable clip size, and low fitting requirements. It's good at just about everything it can do. Where is it's nerf?
My advice to you, playa...
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KenKaniff69
Fatal Absolution
2471
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Posted - 2014.10.28 18:01:00 -
[62] - Quote
Glad to hear the good news.
If I had it my way the hipfire crosshairs would be the size of your screen aswell.
?
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Fox Gaden
Immortal Guides
4753
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Posted - 2014.10.28 18:01:00 -
[63] - Quote
Mexxx Dust-Slayer wrote:I still prefer the old ARR now, with the lower damage and mag size, I'd trade the "buff" for the old ARR hip fire. After a few shots, the weapon goes from anti infantry to anti aircraft. So they nerfed the Assault Rail Rifle too? I would think that a variant that does not have a scope should be better in CQC than a weapon with a Scope. (The Assault is iron sites isn't it? I have not tried it, but I was under the impression that all Assault variants were Iron Site.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ripley Riley
Incorruptibles
4234
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Posted - 2014.10.28 18:03:00 -
[64] - Quote
Fox Gaden wrote:So they nerfed the Assault Rail Rifle too? No. ARR got a slight damage increase, clip size increase, and the spool-up time was not increased.
My advice to you, playa...
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Leadfoot10
Molon Labe. General Tso's Alliance
1854
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Posted - 2014.10.28 18:08:00 -
[65] - Quote
Ripley Riley wrote:Fox Gaden wrote:So they nerfed the Assault Rail Rifle too? No. ARR got a slight damage increase, clip size increase, and the spool-up time was not increased.
I didn't catch that one. Thanks for pointing it out. There is still hope for the RR users amongst us, and FWIW, I always preferred the ARR.
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Ripley Riley
Incorruptibles
4236
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Posted - 2014.10.28 18:10:00 -
[66] - Quote
Leadfoot10 wrote:I didn't catch that one. Thanks for pointing it out. There is still hope for the RR users amongst us, and FWIW, I always preferred the ARR. Exact numbers...
CCP Rattati wrote:ARR kept at same chargeup ARR clip increased from 42 to 58 ARR damage increased to 40 and 42, from 39 and 40
My advice to you, playa...
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postapo wastelander
Wasteland Desert Rangers
443
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Posted - 2014.10.28 18:12:00 -
[67] - Quote
MINA Longstrike wrote:postapo wastelander wrote:Middas Betancore wrote:My thoughts are after using it, yes its hipfire is very bad
Puts it in the same realm as the las rifle, fine for range, but up close you will probably want to give about 1/3 of your mag off the hip then probably switch to a sidearm Most will simply use the AAR (expensive) which works in CQC well u can hip fire most of ur mag if u really have to I foresee a lot of ppl will stop using the RR
Overall I find the nerf to be very harsh, but as a cal player....I can deal with it...just don't expect me to solo everyone with an sb-39
Sidenote: CQC hipfire has been used many times in combat and can never be fully discounted. When breaching a room a trained operatives hip accuracy will be a key factor in the chaotic fast paced firefights that ensue. The first British Army Commando manual strenuously impresses the importance of training in "1/4-3/4 hip stance" essentially snap off the hip shooting. We're not storming an embassy...we're in open combat
(Perhaps not entirely relevant, no this isn't a simulation, but hipfire shouldnt be just dismissed)
My final thought...it's an infantry rifle...not a support weapon Tone it down just a bit
RR overperformed other rifles and big times, this nerf is simple and smart. RRs were made like medium to long range rifles, there is no need to have them strong in CQC too. If you want CQC use ARR or make build with MAGSEC, its easy. I dont know why is here that amount of tears, RR needed balance end of story. There's a difference between 'strong' and 'able to be used'. Yes the rail rifle needed tweaking - quadrupling the kick has overdone it.
U r kiddin' right, RR was powerfull even withou skillin' in to, hell i was beast for short/medium/long range. My spider sense tellin' me ypu just want YOUR RR OP nothing else. You should read info about weapon on market or read something about caldari lore on eve for sure.
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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KenKaniff69
Fatal Absolution
2471
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Posted - 2014.10.28 18:14:00 -
[68] - Quote
Ripley Riley wrote:Leadfoot10 wrote:And meanwhile, the most OP weapon of all, the CR, remains untouched.
I don't get it. This confounds me too. The CR is good at many ranges, has a scope, excellent damage, respectable clip size, and low fitting requirements. It's good at just about everything it can do. Where is it's nerf? this
?
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Fox Gaden
Immortal Guides
4753
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Posted - 2014.10.28 18:15:00 -
[69] - Quote
MINA Longstrike wrote:Fox Gaden wrote:NextDark Knight wrote:I think you guys on the CPM that are trying to curve the weapon into a role. As a caldari player, there is no point for me to run up and hack an objective if I have to turn around and run 30m away so I can shot at the enemy.
You guys been riding the Rail Riffle hate since it came out the door and forced a overnerf. I assume the Magsec SMG and the Assault Rail Rifle would be the Caldari tools for Close Quarter combat. They may not work as well as some of the other Faction's weapons, but they should be serviceable at close range. So instead of simply being able to enter a room to hack a point I should have to run back to a supply depot to grab an assault rail rifle and/or magsec? How is this not the laser rifle problem (y'know the reason that weapon rarely ever sees actual play?) Use the Magsec on Assault suits with your Rail Rifle, or use the Assault Rail Rifle in urban environments where you expect a lot of CQC action. Assault Rail Rifle for Cal Logi. Cal Scouts should run from CQC fights if they are not equipped for them. Cal Commando has options.
Magsec should cover those times when you GÇ£have toGÇ¥ run in to hack, if you are primarily playing a ranged tactical approach.
It is hard to believe that someone who runs Caldari fitting doctrines would be dissing the Laser Rifle. Those things a deadly against Shield suits.
The best weapon in CQC and the best weapon at 60+ m should not be the same weapon! How can you possibly consider that to be balanced?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Dreis Shadowweaver
Storm Wind Strikeforce Caldari State
488
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Posted - 2014.10.28 18:15:00 -
[70] - Quote
MINA Longstrike wrote:CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit I just so happen to be one of those people that tries to only use racial weapons with racial fits. ^ Such hipster
Creator of the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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RayRay James
Vengeance Unbound RISE of LEGION
602
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Posted - 2014.10.28 18:16:00 -
[71] - Quote
Ripley Riley wrote:Leadfoot10 wrote:And meanwhile, the most OP weapon of all, the CR, remains untouched.
I don't get it. This confounds me too. The CR is good at many ranges, has a scope, excellent damage, respectable clip size, and low fitting requirements. It's good at just about everything it can do. Where is it's nerf?
If the data shows the the CR is OP after the RR balance it will get the hammer too. Honestly, though, I used the CR for a long time before switching to the ACR. Don't use the CR anymore and don't see a lot of people using it either. That being said and if memory serves, close range the CR wasn't great. If you managed to connect with it a close range, it damaged you, but the scope on it made it difficult at close range. It was more of a med to long range weapon while the ACR is a close to mid range weapon. |
Fox Gaden
Immortal Guides
4753
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Posted - 2014.10.28 18:17:00 -
[72] - Quote
MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:So rather than strive for actual balance, let's just make the rail rifle the old laser? cool beans ratman, good to know I can always count on you for another kick in the teeth. By the way I don't even *like* the rail rifle, despite me identifying as a caldari loyalist. I just so happen to be one of those people that tries to only use racial weapons with racial fits. If Rattati nerfed your weapon it is probably because it needed it. If you want a CQC weapon I suggest trying the ARR or magsec SMG. Better yet, try a race who specializes in CQC like the Gallente plasma rifle or shotgun. It's almost like you're missing the point on purpose. The point being that you want your weapon to be the best at 5m, the best at 15m, the best at 30m, the best at 50m, and the best at 80m?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MINA Longstrike
Kirjuun Heiian
1465
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Posted - 2014.10.28 18:19:00 -
[73] - Quote
Fox Gaden wrote:MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:So rather than strive for actual balance, let's just make the rail rifle the old laser? cool beans ratman, good to know I can always count on you for another kick in the teeth. By the way I don't even *like* the rail rifle, despite me identifying as a caldari loyalist. I just so happen to be one of those people that tries to only use racial weapons with racial fits. If Rattati nerfed your weapon it is probably because it needed it. If you want a CQC weapon I suggest trying the ARR or magsec SMG. Better yet, try a race who specializes in CQC like the Gallente plasma rifle or shotgun. It's almost like you're missing the point on purpose. The point being that you want your weapon to be the best at 5m, the best at 15m, the best at 30m, the best at 50m, and the best at 80m?
Please put words I didn't actually say into my mouth, it really demonstrates the strength of your argument.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Leadfoot10
Molon Labe. General Tso's Alliance
1854
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Posted - 2014.10.28 18:24:00 -
[74] - Quote
Fox Gaden wrote:The best weapon in CQC and the best weapon at 60+ m should not be the same weapon! How can you possibly consider that to be balanced?
But that's just it.... The RR hasn't been the best weapon in CQC for a long time now. To the contrary, it's easily the worst of all the light weapons. The CR has always owned it in CQC, and the recent buffs to AR make that weapon clearly superior. Even the ScR is in a better place than the RR once you get used to the overheat mechanic/timing.
And FWIW, I've used the RR almost exclusively since it's introduction and play both public and PC matches with it. Hell, I can kill more efficiently with sidarms now in CQC, the RR is that bad already. |
Gaius Calinus
Incarnation Soldiers
15
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Posted - 2014.10.28 18:30:00 -
[75] - Quote
Thank you very much Rattati, you really managed to f*** the shi** out of the the Cal's, of all of us!!! Congratulation, target achieved!! But u want us to run racial suits, using the matching racial wapons, hmmm??? GTFO!!!
Hail Caldari !!
Hail to the Caldari State !!!
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Bright Steel
Horizons' Edge Proficiency V.
178
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Posted - 2014.10.28 18:31:00 -
[76] - Quote
RR was nerfered and rightly so. Was it hit too hard? Perhaps but the numbers will tell and we can trust Rattati to adjust as need just like he has continuously done in the past.
U were OP for a long time so I will just have to deal with the nerfing process
The Best Worst game you can't stop playing..... DUST
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6796
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Posted - 2014.10.28 18:31:00 -
[77] - Quote
Leadfoot10 wrote:Fox Gaden wrote:The best weapon in CQC and the best weapon at 60+ m should not be the same weapon! How can you possibly consider that to be balanced?
But that's just it.... The RR hasn't been the best weapon in CQC for a long time now. To the contrary, it's easily the worst of all the light weapons. The CR has always owned it in CQC, and the recent buffs to AR make that weapon clearly superior (have you tried the BrAR or GEK/Duoville recently?). Even the ScR is in a better place than the RR once you get used to the overheat mechanic/timing. And FWIW, I've used the RR almost exclusively since it's introduction and play both public and PC matches with it. Hell, I can kill more efficiently with sidarms now in CQC, the RR is that bad already.
Clearly, that's why Rattati took a look at the data, said it was the most over-used, and then nerfed it. Because it's the worst at CQC.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
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NextDark Knight
Molon Labe. General Tso's Alliance
536
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Posted - 2014.10.28 18:32:00 -
[78] - Quote
The ARR fails at CQC.. it does not have enough ammo to last most engagements.
Gallente can always switch to a extra damped scout and go sneak past all the long range Caldari users. If that doesn't work they just bust the line with a Maddie.
Edit : I feel bad for any newberries that pick caldari. After the hipfire kick happens on that frontline suit they will think they are playing skyward sword.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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MINA Longstrike
Kirjuun Heiian
1465
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Posted - 2014.10.28 18:35:00 -
[79] - Quote
Aeon Amadi wrote:Leadfoot10 wrote:Fox Gaden wrote:The best weapon in CQC and the best weapon at 60+ m should not be the same weapon! How can you possibly consider that to be balanced?
But that's just it.... The RR hasn't been the best weapon in CQC for a long time now. To the contrary, it's easily the worst of all the light weapons. The CR has always owned it in CQC, and the recent buffs to AR make that weapon clearly superior (have you tried the BrAR or GEK/Duoville recently?). Even the ScR is in a better place than the RR once you get used to the overheat mechanic/timing. And FWIW, I've used the RR almost exclusively since it's introduction and play both public and PC matches with it. Hell, I can kill more efficiently with sidarms now in CQC, the RR is that bad already. Clearly, that's why Rattati took a look at the data, said it was the most over-used, and then nerfed it. Because it's the worst at CQC.
Round peg square hole stupid. The nerf it got wasn't the 'correct' one.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Leadfoot10
Molon Labe. General Tso's Alliance
1857
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Posted - 2014.10.28 18:40:00 -
[80] - Quote
Turn up your sarcasm sensitivity, Mina. |
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NextDark Knight
Molon Labe. General Tso's Alliance
536
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Posted - 2014.10.28 18:41:00 -
[81] - Quote
Leadfoot10 wrote:
I'd love to see the data that suggests anything to the contrary. Rattati has been the best thing to ever happen to Dust and he has my confidence, but I must admit that I'm skeptical on this one. Overused != Overpowered.
I think when they fix the combat riffle they will have a small bomb detonate from the riffle if they look down sites at a long range target. Wait wait wait.. Maybe when weapons get to OP (By some magical formula triggered by CCP forum word cloud).. the audio from the rifle changes to this https://www.youtube.com/watch?v=qb_hqexKkw8
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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MINA Longstrike
Kirjuun Heiian
1465
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Posted - 2014.10.28 18:41:00 -
[82] - Quote
Leadfoot10 wrote:Turn up your sarcasm sensitivity, Mina. I think you missed Aeon's point.
Sorry, misquoted. It was a reply to aeon not you lead.
Edit: No, wait, I quoted exactly who I meant to.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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postapo wastelander
Wasteland Desert Rangers
445
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Posted - 2014.10.28 18:43:00 -
[83] - Quote
The 5 Stages of Loss and Grief
1. Denial and Isolation
The first reaction to learning of terminal illness or death of a cherished loved one is to deny the reality of the situation. It is a normal reaction to rationalize overwhelming emotions. It is a defense mechanism that buffers the immediate shock. We block out the words and hide from the facts. This is a temporary response that carries us through the first wave of pain.
2. Anger
As the masking effects of denial and isolation begin to wear, reality and its pain re-emerge. We are not ready. The intense emotion is deflected from our vulnerable core, redirected and expressed instead as anger. The anger may be aimed at inanimate objects, complete strangers, friends or family. Anger may be directed at our dying or deceased loved one. Rationally, we know the person is not to be blamed. Emotionally, however, we may resent the person for causing us pain or for leaving us. We feel guilty for being angry, and this makes us more angry.
Remember, grieving is a personal process that has no time limit, nor one GÇ£rightGÇ¥ way to do it.
The doctor who diagnosed the illness and was unable to cure the disease might become a convenient target. Health professionals deal with death and dying every day. That does not make them immune to the suffering of their patients or to those who grieve for them.
Do not hesitate to ask your doctor to give you extra time or to explain just once more the details of your loved oneGÇÖs illness. Arrange a special appointment or ask that he telephone you at the end of his day. Ask for clear answers to your questions regarding medical diagnosis and treatment. Understand the options available to you. Take your time.
3. Bargaining
The normal reaction to feelings of helplessness and vulnerability is often a need to regain controlGÇô
If only we had sought medical attention soonerGǪ If only we got a second opinion from another doctorGǪ If only we had tried to be a better person toward themGǪ
Secretly, we may make a deal with God or our higher power in an attempt to postpone the inevitable. This is a weaker line of defense to protect us from the painful reality.
4. Depression
Two types of depression are associated with mourning. The first one is a reaction to practical implications relating to the loss. Sadness and regret predominate this type of depression. We worry about the costs and burial. We worry that, in our grief, we have spent less time with others that depend on us. This phase may be eased by simple clarification and reassurance. We may need a bit of helpful cooperation and a few kind words. The second type of depression is more subtle and, in a sense, perhaps more private. It is our quiet preparation to separate and to bid our loved one farewell. Sometimes all we really need is a hug.
5. Acceptance
Reaching this stage of mourning is a gift not afforded to everyone. Death may be sudden and unexpected or we may never see beyond our anger or denial. It is not necessarily a mark of bravery to resist the inevitable and to deny ourselves the opportunity to make our peace. This phase is marked by withdrawal and calm. This is not a period of happiness and must be distinguished from depression.
Loved ones that are terminally ill or aging appear to go through a final period of withdrawal. This is by no means a suggestion that they are aware of their own impending death or such, only that physical decline may be sufficient to produce a similar response. Their behavior implies that it is natural to reach a stage at which social interaction is limited. The dignity and grace shown by our dying loved ones may well be their last gift to us.
Coping with loss is a ultimately a deeply personal and singular experience GÇö nobody can help you go through it more easily or understand all the emotions that youGÇÖre going through. But others can be there for you and help comfort you through this process. The best thing you can do is to allow yourself to feel the grief as it comes over you. Resisting it only will prolong the natural process of healing
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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MINA Longstrike
Kirjuun Heiian
1465
|
Posted - 2014.10.28 18:43:00 -
[84] - Quote
^Shitpost elsewhere please.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides
4760
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Posted - 2014.10.28 18:47:00 -
[85] - Quote
CeeJ Mantis wrote:I tried the RR today, and I say this as someone who HATES the RR and am glad to see it be nerfed, I think it went a bit too far. I have 1 level in the weapon from when 1.7 came out, and after trying it out (I tried it again a few weeks ago and hated it) it seemed almost not worth using just because I can't reliably use it in CQC. I hear the assault variant is worth using, but with such an inverse effectiveness/range ratio, it seems like a laser rifle, but without the cool damage or inherent cache of lasers.
I ran into a proto Cal Logi, and he started shooting at me, and after 2 seconds, he just decided to cloak up and try to run away. I chased him down and shot him dead, but the engagement took many seconds, and he didn't bother to fight back. I saw a few more examples after that as well. It is one thing to go into a fight and know you have an advantage, it's another to say "I WILL win this fight" because you know they are incapable of meaningful retaliation. I suppose it is the inverse of what I experience at range with my blaster rifles, but it kinda make me sad to see that poor logi just give up. I think the change is good, and I like how well it seems to work, but I dislike the extent to witch it happens. Perhaps nerf the max kick so that it only gets as bad as it does after around 20 rounds fired. Fire 15 rounds with fair accuracy, and at 20 it becomes bad and stays bad, but is not literally uncontrollable. Tone it down just enough so one's rounds go in the general direction of where one aims.
Also, the bolt pistol is FINE. Like the changes, and it feels good, and balanced compared with the to other pistols. A logi equipping a Rail Rifle or Sniper Rifle is doing so at their own risk. The Assault Rail Rifle is now the appropriate weapon for Cal Logi.
And yes, my Logi fit does have a Rail Rifle, and yes, I will be changing it to another rifle now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4291
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Posted - 2014.10.28 18:48:00 -
[86] - Quote
So, ACR IS getting nerfed too, for the people who somehow missed that. CR got toned down a bit in delta also. They might still need some work but let's not pretend we've flaylocked the RR and the other rifles have been left untouched. Hell, the assault scrambler rifle had been hit worse than the RR until recently.
One thing needs to be understood: The rail rifle SHOULD be, without question, no arguments, plain as day to everyone within a very short time of using it, the absolute worst weapon in CQC. Terrible to the point you would not consider it to be a smart decision to enter a builidng with it as your primary option.
If that is not the case, then it's basically de facto OP because it outclasses everything at range with the possible exception of a skilled LR user in the narrow range of 90-105m. This has never been debatable, and so neither should it's usefulness in CQC (or lack thereof) have been in question.
The argument made about swapping at supply depots in order to hack boils down to: "Hey, why can't I use this one weapon very effectively in every situation against every other weapon?" I'm sorry, but that's simply not the statement of someone objectively looking at weapon balance.
(The godfather of tactical logistics)
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NextDark Knight
Molon Labe. General Tso's Alliance
536
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Posted - 2014.10.28 18:52:00 -
[87] - Quote
Publish the statics each day, time fielded for items on battlefield. Kills and weapon damage values so we can do the calculations. Create a datadump from the SQL and upload that to a web layer.
EDIT : Oh yeah, and times spawned for each item onto the battlefield.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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MINA Longstrike
Kirjuun Heiian
1465
|
Posted - 2014.10.28 18:53:00 -
[88] - Quote
^an infantry rifle should be effective throughout its range - look at the scrambler for example. If you want to nerf a rail rifles ability to perform in CQC hit its charge time or magazine size, because that has the most effect on its ability to act upon or react to close range threats. The kick changes make it unusably inaccurate two seconds in when hipfire is a thing that should be available to all weapons.
As I've stated this is the exact same thing as the 'laser rifle problem', it doesn't see play simply because it is more often than not entirely useless as a weapon if you want to actually play the objective on domination or skirmish, which is outright bad design or an improperly targeted nerf.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6796
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Posted - 2014.10.28 18:53:00 -
[89] - Quote
MINA Longstrike wrote:Leadfoot10 wrote:Turn up your sarcasm sensitivity, Mina. I think you missed Aeon's point. Sorry, misquoted. It was a reply to aeon not you lead. Edit: No, wait, I quoted exactly who I meant to.
The 'Correct' way to do things is always both relative and subjective. The sooner you understand that, the better off you'll be.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
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postapo wastelander
Wasteland Desert Rangers
447
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Posted - 2014.10.28 18:55:00 -
[90] - Quote
John Demonsbane wrote:So, ACR IS getting nerfed too, for the people who somehow missed that. CR got toned down a bit in delta also. They might still need some work but let's not pretend we've flaylocked the RR and the other rifles have been left untouched. Hell, the assault scrambler rifle had been hit worse than the RR until recently.
One thing needs to be understood: The rail rifle SHOULD be, without question, no arguments, plain as day to everyone within a very short time of using it, the absolute worst weapon in CQC. Terrible to the point you would not consider it to be a smart decision to enter a building with it as your primary option.
If that is not the case, then it's basically de facto OP because it outclasses everything at range with the possible exception of a skilled LR user in the narrow range of 90-105m. This has never been debatable, and so neither should it's usefulness in CQC (or lack thereof) have been in question.
The argument made about swapping at supply depots in order to hack boils down to: "Hey, why can't I use this one weapon very effectively in every situation against every other weapon?" I'm sorry, but that's simply not the statement of someone objectively looking at weapon balance.
I still dont get why everyone crying, they can make a combo of RR and MAGSEC (if they are purists) or RR and SMG (if they are not purists) or put some skill in Calmando and have ARR with RR (if they want purism to extremes) Or try any other weaponry better for CQC like gallentean or matirian
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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