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Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
Fatal Absolution General Tso's Alliance
6794
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Posted - 2014.10.28 17:44:00 -
[1] - Quote
MINA Longstrike wrote:Fox Gaden wrote:NextDark Knight wrote:I think you guys on the CPM that are trying to curve the weapon into a role. As a caldari player, there is no point for me to run up and hack an objective if I have to turn around and run 30m away so I can shot at the enemy.
You guys been riding the Rail Riffle hate since it came out the door and forced a overnerf. I assume the Magsec SMG and the Assault Rail Rifle would be the Caldari tools for Close Quarter combat. They may not work as well as some of the other Faction's weapons, but they should be serviceable at close range. So instead of simply being able to enter a room to hack a point I should have to run back to a supply depot to grab an assault rail rifle and/or magsec? How is this not the laser rifle problem (y'know the reason that weapon rarely ever sees actual play?)
Yeah, actually. That's exactly how it should work. I use the Gallente Assault Rifle and that's what I have to do every-time the battle changes to long range. Long range is where Caldari excel and rightly so, you should -ABSOLUTELY- have to go and switch weapons for CQC. Rail Rifle dominated at every range for the longest time and I'm glad they finally hit it's CQC ability even if it was almost an entire year later.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6794
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Posted - 2014.10.28 17:46:00 -
[2] - Quote
NextDark Knight wrote:CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit Make these stats public on a web dump. Stats like hours guns are fielded, kills by weapons, engagement ranges. Don't have to make it pretty you got the community to do that for you.
Lol, I've been arguing for that for months now.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6795
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Posted - 2014.10.28 17:58:00 -
[3] - Quote
MINA Longstrike wrote:Aeon Amadi wrote:Yeah, actually. That's exactly how it should work. I use the Gallente Assault Rifle and that's what I have to do every-time the battle changes to long range. Long range is where Caldari excel and rightly so, you should -ABSOLUTELY- have to go and switch weapons for CQC. Rail Rifle dominated at every range for the longest time and I'm glad they finally hit it's CQC ability even if it was almost an entire year later. Starting to feel like making flaylock / mass driver comparisons. Apparently the blind hatred for the RR greatly exceeds the desire to see balance done in reasonable measured steps. It's starting to sound a lot less like "This was a reasonable nerf" and a lot more like "I NEVER WANT TO SEE SOMEONE USE ONE OF THESE ****ING GUNS AGAIN".
Waaay back when it was first revealed they said that this thing's recoil would break the arms of the user unless they were in one of the power-suits we're using. It never -quite- felt like it was actually doing that. It's not blind hatred, it's just the way it should have worked from the very beginning. I got Gal Assault 5 and all my Assault Rifle skills to 5 but since the RR was released it always felt like it was a toss-up as to whether or not I'd win in CQC.
And sure, you can compare the Flaylock/Mass Driver all you want. Both of those have at least -some- splash damage (the MD is really more for crowd control) but they're geared toward armor-users... In essence: CQC masters. They also have a pretty hefty flight time which gives a player time to get out of the way if they see it coming. They're absolutely nothing like a Rail Rifle in any way shape or form.
Thing is dude, Rail Rifle -needs- to be bad at CQC so that the AR and the ARR can overshadow it. Otherwise there's really no benefit in having them. If the hipfire is terrible, that's fine - as long as the ADS mechanics are good or superb. There should be a definite disadvantage to the RR's power in CQC and from what I'm hearing, it sounds spot on.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6795
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Posted - 2014.10.28 17:59:00 -
[4] - Quote
STYLIE77 wrote:Confirmed, half way through magazine you are facing the sky.
AR and CR are NOTHING like this in terms of hip fire kick.
It is ridiculous tbh...
-Because they are CQC weapons which depend on hipfire-................................
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6796
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Posted - 2014.10.28 18:31:00 -
[5] - Quote
Leadfoot10 wrote:Fox Gaden wrote:The best weapon in CQC and the best weapon at 60+ m should not be the same weapon! How can you possibly consider that to be balanced?
But that's just it.... The RR hasn't been the best weapon in CQC for a long time now. To the contrary, it's easily the worst of all the light weapons. The CR has always owned it in CQC, and the recent buffs to AR make that weapon clearly superior (have you tried the BrAR or GEK/Duoville recently?). Even the ScR is in a better place than the RR once you get used to the overheat mechanic/timing. And FWIW, I've used the RR almost exclusively since it's introduction and play both public and PC matches with it. Hell, I can kill more efficiently with sidarms now in CQC, the RR is that bad already.
Clearly, that's why Rattati took a look at the data, said it was the most over-used, and then nerfed it. Because it's the worst at CQC.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6796
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Posted - 2014.10.28 18:53:00 -
[6] - Quote
MINA Longstrike wrote:Leadfoot10 wrote:Turn up your sarcasm sensitivity, Mina. I think you missed Aeon's point. Sorry, misquoted. It was a reply to aeon not you lead. Edit: No, wait, I quoted exactly who I meant to.
The 'Correct' way to do things is always both relative and subjective. The sooner you understand that, the better off you'll be.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6815
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Posted - 2014.10.29 19:29:00 -
[7] - Quote
MINA Longstrike wrote:XxGhazbaranxX wrote:MINA Longstrike wrote:XxGhazbaranxX wrote:Rail tech is, by New Eden lore, supposed to be great at a distance and horrible in cqc. The nerf was needed to keep it in line. It was too good and was stepping into the roles of other weaponry that cannot fight from long ranges like the assault rifle. The nerf has turned it from a standard service weapon into what essentially amounts to a specialist weapon. You can look back in the thread to Ceej Mantis' post and Fox Gaden's reply. Specialist weapons imply it can only do one thing and to that i sat you are right. This question should clear things up quite nicely. Can i kill efficiently with an assault rifle at 70+ meters? The answer is no. So then why must we assume that we ahould be able to kill efficiently with a rail rifle at less than say 20 or 30? Every rifle has is optimal and so they are specialized in that optimal role. Its not a bad thing. Players wanted variety; here it is. Each tech has its specialized role in the battlefield. Accept it. Its the way of New Eden. You're making an intentional fallacy here with the statement that the rail rifle killed efficiently at short ranges - it didn't, it was one of the worst weapons for short range. just because it was capable of getting the job done didn't mean it was 'efficient' at it.
Do you have any evidence to back this up other than anecdotal evidence? Because that there is a logical fallacy as well.
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