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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
MINA Longstrike
Kirjuun Heiian
1463
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Posted - 2014.10.28 15:49:00 -
[1] - Quote
Yay for arbitrary decisions by devs completely ****ing over certain roles/weapons. Hipfiring more than 15 shots causes the rail rifle to kick uncontrollably, a full magazine has you facing the skybox. There is no reason why an infantry rifle should be unable to hipfire.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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NextDark Knight
Molon Labe. General Tso's Alliance
532
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Posted - 2014.10.28 15:51:00 -
[2] - Quote
The rail riffle is really really off today. I shut my playstation off because something is really wrong with it. Hopefully this is just a bad mistake.
Oh btw, wait until you pull out the bolt pistol. It should be called the Slowmotion pistol
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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MINA Longstrike
Kirjuun Heiian
1463
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Posted - 2014.10.28 15:53:00 -
[3] - Quote
NextDark Knight wrote:The rail riffle is really really off today. I shut my playstation off because something is really wrong with it. Hopefully this is just a bad mistake.
Oh btw, wait until you pull out the bolt pistol. It should be called the Slowmotion pistol
I've turned off my system a few times already and it doesn't seem to have done anything, I've even tried waking up again. Sadly I can confirm, this is not a bad dream, this is just a terrible reality.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jaran Vilktar
CORP SIX KING
34
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Posted - 2014.10.28 15:56:00 -
[4] - Quote
NextDark Knight wrote:The rail riffle is really really off today. I shut my playstation off because something is really wrong with it. Hopefully this is just a bad mistake.
Oh btw, wait until you pull out the bolt pistol. It should be called the Slowmotion pistol Is the Bolt really that bad now? Glad I don't rush to join FOTM trends. I can only imagine the faces of those who fully skilled into a weapon that was simply waiting to get nerfed.
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
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RayRay James
Vengeance Unbound RISE of LEGION
584
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Posted - 2014.10.28 15:59:00 -
[5] - Quote
MINA Longstrike wrote:Yay for arbitrary decisions by devs completely ****ing over certain roles/weapons. Hipfiring more than 15 shots causes the rail rifle to kick uncontrollably, a full magazine has you facing the skybox. There is no reason why an infantry rifle should be unable to hipfire.
Except that infantry should never be hip firing anyways. Hip firing is completely uncontrollable. You want accuracy, bring the gun up and sight it in.
I think hip firing any weapon should be DRASTICALLY inaccurate vs using the scope. |
NextDark Knight
Molon Labe. General Tso's Alliance
532
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Posted - 2014.10.28 15:59:00 -
[6] - Quote
Just a 100% Caldari only player here. No FOTM business here my friend. FYI, Skilled into the bolt pistol weeks before Delta even hit.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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TheD1CK
Dead Man's Game RUST415
1406
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Posted - 2014.10.28 16:07:00 -
[7] - Quote
I like both of them so far it has limited their CQC ability nicely but they are still powerful and accurate in ADS It makes the Assault RR a better choice in close range fights... and will hopefully..
Have CCP condsider a Bolt Pistol variant (iron sights, better RoF, less dmg) ??? |
postapo wastelander
Wasteland Desert Rangers
431
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Posted - 2014.10.28 16:08:00 -
[8] - Quote
And what Cpl. Dwayne Hicks on that
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Ripley Riley
Incorruptibles
4222
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Posted - 2014.10.28 16:10:00 -
[9] - Quote
NextDark Knight wrote:Just a 100% Caldari only player here. No FOTM business here my friend. FYI, Skilled into the bolt pistol weeks before Delta even hit. Adapt and overcome. The RR nerf primarily to prevent CQC usage. Get farther away from your target and aim down sights. Same with the bolt pistol.
My advice to you, playa...
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LT SHANKS
Amarr Templars Amarr Empire
3671
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Posted - 2014.10.28 16:11:00 -
[10] - Quote
The Rail Rifle is perfect! It's funny as hell because I like the believe the kick is so strong that it bends my merc's back 90 degrees.
CCP, leave the RR alone. It's lulzy now and I love it! |
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Fox Gaden
Immortal Guides
4749
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Posted - 2014.10.28 16:16:00 -
[11] - Quote
TheD1CK wrote:I like both of them so far it has limited their CQC ability nicely but they are still powerful and accurate in ADS It makes the Assault RR a better choice in close range fights... and will hopefully.. Have CCP condsider a Bolt Pistol variant (iron sights, better RoF, less dmg) ??? Two good points.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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NextDark Knight
Molon Labe. General Tso's Alliance
533
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Posted - 2014.10.28 16:17:00 -
[12] - Quote
I think you guys on the CPM that are trying to curve the weapon into a role. As a caldari player, there is no point for me to run up and hack an objective if I have to turn around and run 30m away so I can shot at the enemy.
You guys been riding the Rail Riffle hate since it came out the door and forced a overnerf.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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Jack McReady
DUST University Ivy League
1540
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Posted - 2014.10.28 16:20:00 -
[13] - Quote
1.9 brings AUR respecs, you can just skill into amarr scrambler rifle melting machine: 3 complex damage mods 5 complex reactive plates 1 proto scrambler rifle rest does not matter, you can fit full proto though
almost 1k base dps ~780 dps against armor over 1k dps against shields
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MINA Longstrike
Kirjuun Heiian
1464
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Posted - 2014.10.28 16:21:00 -
[14] - Quote
RayRay James wrote:MINA Longstrike wrote:Yay for arbitrary decisions by devs completely ****ing over certain roles/weapons. Hipfiring more than 15 shots causes the rail rifle to kick uncontrollably, a full magazine has you facing the skybox. There is no reason why an infantry rifle should be unable to hipfire. Except that infantry should never be hip firing anyways. Hip firing is completely uncontrollable. You want accuracy, bring the gun up and sight it in. I think hip firing any weapon should be DRASTICALLY inaccurate vs using the scope. Also, they don't make "arbitrary" decisions on nerfs and buffs. They have access to untolds amount of data that we couldn't ever see. It shows every aspect of every weapon, kill, death, etc. They use that data to balance everything in the game. No one goes around saying "you know what? Let's f#ck over Rail Rifles and Scouts today, see how many tears we can collect." Except maybe LogiBro, he seem's like that kind of guy
"I don't like that it can be used as a weapon in close quarters" Is by its definition arbitrary.
Sure they may have data, but this isn't the first time they've broken something completely in trying to 'fix' it. Also, talking to a former military buddy - standard procedure is to hipfire several shots if you see a threat when breaching a room. Operating off of your 'logic' here, should hipfire dispersion/kick get so bad on every weapon when hipfired that they may as well fly out of our hands and murder our entire team?
Real world logic need not apply, we're immortal mercenaries in suits of powered armor - our clones have '10hp' and they're highly enhanced, a commando could easily kill 40-80 (assuming non-superenhanced people have between 3-6 HP) individuals in one punch before myofibrils. A heavy can easily handle a 225k heavy machine gun in one hand while reloading it. Hipfiring should be incredibly easy, not 'gun becomes uncontrollable a second in'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Blueprint For Murder
Immortal Guides
187
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Posted - 2014.10.28 16:24:00 -
[15] - Quote
After 15 shots.. that seams like a lot lol.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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postapo wastelander
Wasteland Desert Rangers
432
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Posted - 2014.10.28 16:25:00 -
[16] - Quote
Honestly i see this like awesome balance. Yup how was told perfection is in simplicity (CCP was inspired by Mataris for sure)
And BTW its by Caldari lore aswell (hardkickin' and long range)
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Duke Noobiam
Molon Labe. General Tso's Alliance
231
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Posted - 2014.10.28 16:28:00 -
[17] - Quote
MINA Longstrike wrote:Yay for arbitrary decisions by devs completely ****ing over certain roles/weapons. Hipfiring more than 15 shots causes the rail rifle to kick uncontrollably, a full magazine has you facing the skybox. There is no reason why an infantry rifle should be unable to hipfire.
Just shoot in bursts and you will be fine.
How do you kill that which has no life?
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MINA Longstrike
Kirjuun Heiian
1464
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Posted - 2014.10.28 16:29:00 -
[18] - Quote
Blueprint For Murder wrote:After 15 shots.. that seams like a lot lol.
~2 seconds of fire on a weapon that had notoriously wonky hit detection before.
Maybe to make this 'fair and balanced' all other weapons should become completely ****ing uncontrollable in 2 seconds of fire.
That would be 26 rounds for standard AR or about 35 for cr (works better on ACR cause we all know how dispersion resets on CR between shots).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CamClarke
KILL-EM-QUICK RISE of LEGION
219
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Posted - 2014.10.28 16:44:00 -
[19] - Quote
Time to hang up the Rail Rifle, get a turbo controller, and use the Combat Rifle. |
postapo wastelander
Wasteland Desert Rangers
433
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Posted - 2014.10.28 16:45:00 -
[20] - Quote
MINA Longstrike wrote:Blueprint For Murder wrote:After 15 shots.. that seams like a lot lol. ~2 seconds of fire on a weapon that had notoriously wonky hit detection before. Maybe to make this 'fair and balanced' all other weapons should become completely ****ing uncontrollable in 2 seconds of fire. That would be 26 rounds for standard AR or about 35 for cr (works better on ACR cause we all know how dispersion resets on CR between shots).
Once more its caldari, it should kick hard and be arm prefered for long range ergo you should use that for aimed shootin' more that hipfirin'
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2191
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Posted - 2014.10.28 16:53:00 -
[21] - Quote
A little devil inside me wants to scream - About Time you scrubs!!
However I know how it feels when CCP goes a little over board with nerfs. That being said the nerfs proposed are right in what they are meant to accomplish. I might have to give them a try to see how they feel as I want balance, not excessive nerfs.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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RayRay James
Vengeance Unbound RISE of LEGION
587
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Posted - 2014.10.28 16:58:00 -
[22] - Quote
MINA Longstrike wrote:Blueprint For Murder wrote:After 15 shots.. that seams like a lot lol. ~2 seconds of fire on a weapon that had notoriously wonky hit detection before. Maybe to make this 'fair and balanced' all other weapons should become completely ****ing uncontrollable in 2 seconds of fire. That would be 26 rounds for standard AR or about 35 for cr (works better on ACR cause we all know how dispersion resets on CR between shots).
Sounds perfect to me.
As I said, hip firing should be highly inaccurate.
Also, your military buddies are trained to do that as a distraction. I don't really see SWAT, Seal Team 6 or Delta Force breaching a room that way. They go in, guns up, looking down sight. |
Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1301
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Posted - 2014.10.28 17:01:00 -
[23] - Quote
I keep telling you Cal brothers and sisters , we are this game punching bag ... they want Caldari at the bottom of the pole so they can take that same pole and shove it up our @$$es .
It's sad , just sad .
They should kill hip fire on all weapons .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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postapo wastelander
Wasteland Desert Rangers
437
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Posted - 2014.10.28 17:02:00 -
[24] - Quote
RayRay James wrote:MINA Longstrike wrote:Blueprint For Murder wrote:After 15 shots.. that seams like a lot lol. ~2 seconds of fire on a weapon that had notoriously wonky hit detection before. Maybe to make this 'fair and balanced' all other weapons should become completely ****ing uncontrollable in 2 seconds of fire. That would be 26 rounds for standard AR or about 35 for cr (works better on ACR cause we all know how dispersion resets on CR between shots). Sounds perfect to me. As I said, hip firing should be highly inaccurate. Also, your military buddies are trained to do that as a distraction. I don't really see SWAT, Seal Team 6 or Delta Force breaching a room that way. They go in, guns up, looking down sight.
What i remember from my army training, first boyo checkin' doors, second kickin' doors third one is behin ambushing second one, forth one checkin' backside with fifth one Sorry deformation from my times
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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postapo wastelander
Wasteland Desert Rangers
437
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Posted - 2014.10.28 17:04:00 -
[25] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I keep telling you Cal brothers and sisters , we are this game punching bag ... they want Caldari at the bottom of the pole so they can take that same pole and shove it up our @$$es .
It's sad , just sad .
They should kill hip fire on all weapons .
Honestly B*shate most of techie ingame is caldari ergo caldari is loved son of CCP for sure
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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CCP Rattati
C C P C C P Alliance
9420
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Posted - 2014.10.28 17:07:00 -
[26] - Quote
I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Apothecary Za'ki
Biomass Positive
1401
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Posted - 2014.10.28 17:09:00 -
[27] - Quote
finally the RR isnt the OP king of rifles no more
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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RayRay James
Vengeance Unbound RISE of LEGION
591
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Posted - 2014.10.28 17:09:00 -
[28] - Quote
CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit
You, I like you.
Coming into a thread where people are complaining about their favorite toy getting ****-knocked and basically says "Good, glad you feel that way" |
postapo wastelander
Wasteland Desert Rangers
437
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Posted - 2014.10.28 17:10:00 -
[29] - Quote
CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit
Yup you hit nail on the head, RR was to perfect and honestly i see this nerf (kickback) like basicaly most perfect and most smart in my eyes. How i told before you basicaly show us your matari side with implementation "Perfection is in simplicity" this way on nerf of RR
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Koch Rosenzweig
Bloodline Rebellion Capital Punishment.
14
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Posted - 2014.10.28 17:15:00 -
[30] - Quote
You end shooting at the sky lol
Huh, what a pretty biotic a$$. *Slap*
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