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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
postapo wastelander
Wasteland Desert Rangers
447
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Posted - 2014.10.28 18:58:00 -
[91] - Quote
MINA Longstrike wrote:^Shitpost elsewhere please.
Its something for you, because now you are officialy in our club (LR nerf, Flaylock nerf, AR nerf, CR nerf etc.), i found that usefull maybe you will feel same after that nonsence rage
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Leadfoot10
Molon Labe. General Tso's Alliance
1858
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Posted - 2014.10.28 19:01:00 -
[92] - Quote
John Demonsbane wrote:One thing needs to be understood: The rail rifle SHOULD be, without question, no arguments, plain as day to everyone within a very short time of using it, the absolute worst weapon in CQC. Terrible to the point you would not consider it to be a smart decision to enter a building with it as your primary option.
It already is.
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MINA Longstrike
Kirjuun Heiian
1465
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Posted - 2014.10.28 19:03:00 -
[93] - Quote
postapo wastelander wrote:MINA Longstrike wrote:^Shitpost elsewhere please. Its something for you, because now you are officialy in our club (LR nerf, Flaylock nerf, AR nerf, CR nerf etc.), i found that usefull maybe you will feel same after that nonsence rage
If you want to discuss the topic go ahead, if you want to be an idiot go post somewhere else.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Blueprint For Murder
Immortal Guides
189
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Posted - 2014.10.28 19:06:00 -
[94] - Quote
I am a little surprised they did not nerf both at the same time if the RR change is as effective as you guys say. I guess you make less mistakes with baby steps this will also help to shift public perception on rifle balance, but we all knew the CR was a rockstar with that damage profile, the rep changes however are suppose to increase shield tanking some how.?.? which would have a effect and that is probably the reason they did not change it.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
117
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Posted - 2014.10.28 19:09:00 -
[95] - Quote
MINA Longstrike wrote:CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit So rather than strive for actual balance, let's just make the rail rifle the old laser? cool beans ratman, good to know I can always count on you for another kick in the teeth. By the way I don't even *like* the rail rifle, despite me identifying as a caldari loyalist. I just so happen to be one of those people that tries to only use racial weapons with racial fits.
Which rifle do you actually like, Mina? Maybe you can be convinced to use it and this whole situation won't feel so bad. Caldari pride themselves in their tech, but their resourcefulness is also something to be proud of.
Which rifle feels most comfortable to you? |
postapo wastelander
Wasteland Desert Rangers
448
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Posted - 2014.10.28 19:18:00 -
[96] - Quote
MINA Longstrike wrote:postapo wastelander wrote:MINA Longstrike wrote:^Shitpost elsewhere please. Its something for you, because now you are officialy in our club (LR nerf, Flaylock nerf, AR nerf, CR nerf etc.), i found that usefull maybe you will feel same after that nonsence rage If you want to discuss the topic go ahead, if you want to be an idiot go post somewhere else.
Still negative and still in rage, there is no reasson to discuss if you want just throwing dirt due something what isnt even real. I think im out, its better for both side, trust me it will be better have a great day and good game and dont be too negaitivistic about people who have different view of somethink, it making you really bitchy. Dont forget its just a game, why that stress and honestly before i leave i give you reassons why RR was OP.
It was great weapon for long range. It was eve better weapon for medium range. And finaly that obscur CQC, dispersion with its dmg was too big what makes it really good for CQC situations. U told nerf ammo or rate, with its damage you need few shots to shoot anything (there is even combo with nano hives ergo nerf is futile), rate of fire to not make any difference aswell with its damage count. Finally by the lore Caladari using shielding and prefering LONG RANGED fights and why overcome lore itself?! You want be a purist, oki i understand but what is purism without understanding the core of you philosophy, answer is - its nothing. Only one thing is here ana that think you dont accept that balance because you want win due advantage and thats not too sporty vision of playing, just saying
But oki i ahould go, then once more try to enjoy the game and dont be that bitchy about game, its still just a game. The unreal piece of virtual reality. Do you want be that ass to people who plwying game with you, just because something unreal?! Think about it
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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MINA Longstrike
Kirjuun Heiian
1466
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Posted - 2014.10.28 19:19:00 -
[97] - Quote
Kaeru Nayiri wrote:Which rifle do you actually like, Mina? Maybe you can be convinced to use it and this whole situation won't feel so bad. Caldari pride themselves in their tech, but their resourcefulness is also something to be proud of.
Which rifle feels most comfortable to you?
Doesn't matter. Racial weaponry should be used with racial suits, and to that extent they should be capable of functioning at most tasks without needing special variants.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides
4760
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Posted - 2014.10.28 19:20:00 -
[98] - Quote
MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:It's almost like you're missing the point on purpose. I must be using an RR... my 'b There's other, better ways to balance something than to straight up break the arms of anyone who in this case tries to hipfire it. Lower magazine size for example can drastically affect a weapons performance at CQC, instead of having extended fire durations break your spine and point you at the skybox. Except that Dramatically lowered magazine size would also nerfs the Rail Rifle at range, and they did not want to nerf itGÇÖs ranged capabilities.
Is your point that they over nerfed it, or are you upset because the longest ranged Rifle was your go-to weapon for CQC and now it does not work so good in CQC?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MINA Longstrike
Kirjuun Heiian
1466
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Posted - 2014.10.28 19:25:00 -
[99] - Quote
Fox Gaden wrote:MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:It's almost like you're missing the point on purpose. I must be using an RR... my 'b There's other, better ways to balance something than to straight up break the arms of anyone who in this case tries to hipfire it. Lower magazine size for example can drastically affect a weapons performance at CQC, instead of having extended fire durations break your spine and point you at the skybox. Except that Dramatically lowered magazine size would also nerfs the Rail Rifle at range, and they did not want to nerf itGÇÖs ranged capabilities. Is your point that they over nerfed it, or are you upset because the longest ranged Rifle was your go-to weapon for CQC and now it does not work so good in CQC?
The nerf was incorrectly targeted, charge time would have been by far the most appropriate, and failing that some combination of charge time, ammo capacity and kick. There's a big difference between tweaking a stat upwards (like kick) or quadrupling the effect of it.
The goal should have been to make the rail less desirable to use at close quarters, not break it completely and I think that's the part that you've missed, it has been broken completely.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Iron Wolf Saber
Den of Swords
17531
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Posted - 2014.10.28 19:29:00 -
[100] - Quote
MINA Longstrike wrote:RayRay James wrote:MINA Longstrike wrote:Yay for arbitrary decisions by devs completely ****ing over certain roles/weapons. Hipfiring more than 15 shots causes the rail rifle to kick uncontrollably, a full magazine has you facing the skybox. There is no reason why an infantry rifle should be unable to hipfire. Except that infantry should never be hip firing anyways. Hip firing is completely uncontrollable. You want accuracy, bring the gun up and sight it in. I think hip firing any weapon should be DRASTICALLY inaccurate vs using the scope. Also, they don't make "arbitrary" decisions on nerfs and buffs. They have access to untolds amount of data that we couldn't ever see. It shows every aspect of every weapon, kill, death, etc. They use that data to balance everything in the game. No one goes around saying "you know what? Let's f#ck over Rail Rifles and Scouts today, see how many tears we can collect." Except maybe LogiBro, he seem's like that kind of guy "I don't like that it can be used as a weapon in close quarters" Is by its definition arbitrary. Sure they may have data, but this isn't the first time they've broken something completely in trying to 'fix' it. Also, talking to a former military buddy - standard procedure is to hipfire several shots if you see a threat when breaching a room. Operating off of your 'logic' here, should hipfire dispersion/kick get so bad on every weapon when hipfired that they may as well fly out of our hands and murder our entire team? Real world logic need not apply, we're immortal mercenaries in suits of powered armor - our clones have '10hp' and they're highly enhanced, a commando could easily kill 40-80 (assuming non-superenhanced people have between 3-6 HP) individuals in one punch before myofibrils. A heavy can easily handle a 225k heavy machine gun in one hand while reloading it. Hipfiring should be incredibly easy, not 'gun becomes uncontrollable a second in'.
More non game logic
Said Rail Rifle would break most turret mounts and is completely unsuitable for standard infantry use.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
299
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Posted - 2014.10.28 19:29:00 -
[101] - Quote
NextDark Knight wrote:I think you guys on the CPM that are trying to curve the weapon into a role. As a caldari player, there is no point for me to run up and hack an objective if I have to turn around and run 30m away so I can shot at the enemy.
You guys been riding the Rail Riffle hate since it came out the door and forced a overnerf. I run lr has same weakness have u heard of sidearms ? that's what I use
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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MINA Longstrike
Kirjuun Heiian
1467
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Posted - 2014.10.28 19:32:00 -
[102] - Quote
Maiden selena MORTIMOR wrote:NextDark Knight wrote:I think you guys on the CPM that are trying to curve the weapon into a role. As a caldari player, there is no point for me to run up and hack an objective if I have to turn around and run 30m away so I can shot at the enemy.
You guys been riding the Rail Riffle hate since it came out the door and forced a overnerf. I run lr has same weakness have u heard of sidearms ? that's what I use
So assuming caldari loadouts here (to get the most out of cal assault, and because each race should be using their respective weapons) we've got the bolt pistol with 4 shots and a crazy long chargeup... or we've got a magsec which has almost zero dispersion and really bad hit detection issues and it's also designed to be used at long ranges.
So... what sidearms should we be using? Or are we just supposed to use variant weapons all the time?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides
4763
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Posted - 2014.10.28 19:33:00 -
[103] - Quote
MINA Longstrike wrote:Aeon Amadi wrote:Yeah, actually. That's exactly how it should work. I use the Gallente Assault Rifle and that's what I have to do every-time the battle changes to long range. Long range is where Caldari excel and rightly so, you should -ABSOLUTELY- have to go and switch weapons for CQC. Rail Rifle dominated at every range for the longest time and I'm glad they finally hit it's CQC ability even if it was almost an entire year later. Starting to feel like making flaylock / mass driver comparisons. Apparently the blind hatred for the RR greatly exceeds the desire to see balance done in reasonable measured steps. It's starting to sound a lot less like "This was a reasonable nerf" and a lot more like "I NEVER WANT TO SEE SOMEONE USE ONE OF THESE ****ING GUNS AGAIN". Exactly how often do you shoot the Rail Rifle from the hip? I only hip fired it about 10% of the time before the nerf. And that was when using it on a Logi where I did not have a sidearm to switch to in CQC. Post nerf I would not put a RR on a Logi, just as I would not put a Sniper Rifle or Laser Rifle on a Logi. If you have skills in RR then use an ARR on your logi suits.
I only have Level 1 Rail Rifle Operation, because that is all I needed to make it the most powerful all round Rifle prior to the nerf, but I will still probably give the ARR a try.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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KEROSIINI-TERO
The Rainbow Effect
1428
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Posted - 2014.10.28 19:33:00 -
[104] - Quote
CommanderBolt wrote:A little devil inside me wants to scream - About Time you scrubs!!
However I know how it feels when CCP goes a little over board with nerfs. That being said the nerfs proposed are right in what they are meant to accomplish. I might have to give them a try to see how they feel as I want balance, not excessive nerfs.
15 shots (at RR rof and damage) is helluva long full auto sequence. The best players did know to release the trigger even before this tune down.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Taskanoss
IMPERIAL INFANTRY GROUP
5
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Posted - 2014.10.28 19:33:00 -
[105] - Quote
MINA Longstrike wrote:Yay for arbitrary decisions by devs completely ****ing over certain roles/weapons. Hipfiring more than 15 shots causes the rail rifle to kick uncontrollably, a full magazine has you facing the skybox. There is no reason why an infantry rifle should be unable to hipfire.
This is what you look like.
I got your back Bro Beans!
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Fox Gaden
Immortal Guides
4763
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Posted - 2014.10.28 19:35:00 -
[106] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:postapo wastelander wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I keep telling you Cal brothers and sisters , we are this game punching bag ... they want Caldari at the bottom of the pole so they can take that same pole and shove it up our @$$es .
It's sad , just sad .
They should kill hip fire on all weapons .
Honestly B*shate most of techie ingame is caldari ergo caldari is loved son of CCP for sure I think Cal Sentinels , Logistics , Sniper Rifles , De-pleated shield time on the extenders , One or Two low slots on most fits and now the RR would disagree with you . Gunnlogi and Cal dropships . Now that all suits will have native passive armor regen, there is nothing wrong with Cal Sentinels.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MINA Longstrike
Kirjuun Heiian
1467
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Posted - 2014.10.28 19:36:00 -
[107] - Quote
Fox Gaden wrote:MINA Longstrike wrote:Aeon Amadi wrote:Yeah, actually. That's exactly how it should work. I use the Gallente Assault Rifle and that's what I have to do every-time the battle changes to long range. Long range is where Caldari excel and rightly so, you should -ABSOLUTELY- have to go and switch weapons for CQC. Rail Rifle dominated at every range for the longest time and I'm glad they finally hit it's CQC ability even if it was almost an entire year later. Starting to feel like making flaylock / mass driver comparisons. Apparently the blind hatred for the RR greatly exceeds the desire to see balance done in reasonable measured steps. It's starting to sound a lot less like "This was a reasonable nerf" and a lot more like "I NEVER WANT TO SEE SOMEONE USE ONE OF THESE ****ING GUNS AGAIN". Exactly how often do you shoot the Rail Rifle from the hip? I only hip fired it about 10% of the time before the nerf. And that was when using it on a Logi where I did not have a sidearm to switch to in CQC. Post nerf I would not put a RR on a Logi, just as I would not put a Sniper Rifle or Laser Rifle on a Logi. If you have skills in RR then use an ARR on your logi suits. I only have Level 1 Rail Rifle Operation, because that is all I needed to make it the most powerful all round Rifle prior to the nerf, but I will still probably give the ARR a try.
Honestly? about 30% of the time. I like being able to play the objective and I don't think anyone should be forced to resort to variant weapons to do so - Variants should be sidegrades not 'required if you don't want to be terrible'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
299
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Posted - 2014.10.28 19:37:00 -
[108] - Quote
CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit Not like the masses havnt been telling you it was op since it came out i made several threads personally..
Anyway bitter comment aside good job ratatti g ******* g (serious not sarcasm )
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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John Demonsbane
Unorganized Ninja Infantry Tactics
4293
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Posted - 2014.10.28 19:38:00 -
[109] - Quote
And neither should the best ranged weapon be viable in CQC.
(The godfather of tactical logistics)
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MINA Longstrike
Kirjuun Heiian
1467
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Posted - 2014.10.28 19:40:00 -
[110] - Quote
John Demonsbane wrote:And neither should the best ranged weapon be viable in CQC.
You are misrepresenting information into something that hasn't ever been said. It should be viable, it should be useable. It shouldn't be the best option.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides
4763
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Posted - 2014.10.28 19:41:00 -
[111] - Quote
MINA Longstrike wrote:postapo wastelander wrote:Middas Betancore wrote:My thoughts are after using it, yes its hipfire is very bad
Puts it in the same realm as the las rifle, fine for range, but up close you will probably want to give about 1/3 of your mag off the hip then probably switch to a sidearm Most will simply use the AAR (expensive) which works in CQC well u can hip fire most of ur mag if u really have to I foresee a lot of ppl will stop using the RR
Overall I find the nerf to be very harsh, but as a cal player....I can deal with it...just don't expect me to solo everyone with an sb-39
Sidenote: CQC hipfire has been used many times in combat and can never be fully discounted. When breaching a room a trained operatives hip accuracy will be a key factor in the chaotic fast paced firefights that ensue. The first British Army Commando manual strenuously impresses the importance of training in "1/4-3/4 hip stance" essentially snap off the hip shooting. We're not storming an embassy...we're in open combat
(Perhaps not entirely relevant, no this isn't a simulation, but hipfire shouldnt be just dismissed)
My final thought...it's an infantry rifle...not a support weapon Tone it down just a bit
RR overperformed other rifles and big times, this nerf is simple and smart. RRs were made like medium to long range rifles, there is no need to have them strong in CQC too. If you want CQC use ARR or make build with MAGSEC, its easy. I dont know why is here that amount of tears, RR needed balance end of story. There's a difference between 'strong' and 'able to be used'. Yes the rail rifle needed tweaking - quadrupling the kick has overdone it. Then your original post should have read something like this:
Quote:The nerf to Rail Rifle hip fire was overdone. It went beyond making it difficult to use for hip fire and crossed the line into impossible to use from the hip. The kick is so great that it will quickly leave you looking at the skybox.
The kick needs to be toned down to a somewhat more manageable level so that in those emergency situations when you find yourself in CQC unexpectedly you have some chance to defend yourself. Your original post sounded like you were upset that they nerfed it at all.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13887
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Posted - 2014.10.28 19:41:00 -
[112] - Quote
John Demonsbane wrote:And neither should the best ranged weapon be viable in CQC.
100% of the reason the ScR was reamed.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Blueprint For Murder
Immortal Guides
189
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Posted - 2014.10.28 19:43:00 -
[113] - Quote
lol so many tears because the strongest weapon in the game got a nerf lol.. I wonder how many of these guys were fot6m at least you guys didn't get your bonus given to every other race like gk suit rep. As far as side arms it must be nice to be able to complain about side arms with a positive damage profile that can actually be used as a racial set without damage loss.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
300
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Posted - 2014.10.28 19:43:00 -
[114] - Quote
MINA Longstrike wrote:Fox Gaden wrote:NextDark Knight wrote:I think you guys on the CPM that are trying to curve the weapon into a role. As a caldari player, there is no point for me to run up and hack an objective if I have to turn around and run 30m away so I can shot at the enemy.
You guys been riding the Rail Riffle hate since it came out the door and forced a overnerf. I assume the Magsec SMG and the Assault Rail Rifle would be the Caldari tools for Close Quarter combat. They may not work as well as some of the other Faction's weapons, but they should be serviceable at close range. So instead of simply being able to enter a room to hack a point I should have to run back to a supply depot to grab an assault rail rifle and/or magsec? How is this not the laser rifle problem (y'know the reason that weapon rarely ever sees actual play?) It sees plenty of play and will see more now that the ranged rifles are balanced ..long range support shouldn't close on the point ..we let the cqc pleb do that n if not SIDEARMS magsec works great smg is brilliant
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Lloyd Orfay
Commando Perkone Caldari State
123
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Posted - 2014.10.28 19:43:00 -
[115] - Quote
You're complaining about not being able to hipfire a precision weapon, which is exactly like complaining not being able to hipfire/use an anti tank ssniper rifle in CQC in reality.
Get good or die trying.
People that can't achieve greatness without exploitation don't deserve to exist. Enroll in scout erradication today.
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Mike Ox Bigger
Extremely Wicked
301
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Posted - 2014.10.28 19:47:00 -
[116] - Quote
Sorry I'm late to the party... WTF happened today? I've never understood the hate on the RR as I have it with pro 5 and I have CR pro 3 and my CR rips people apart twice as fast... |
Jack 3enimble
Vengeance Unbound RISE of LEGION
457
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Posted - 2014.10.28 19:53:00 -
[117] - Quote
I like how some people in this thread want the Caldari ASSAULT to play long range but those same people cry and ask for a AR range buff, but when you tell them they cant because the Gal are CQC brawler the bring up the "rifle means range".
Also the people that say use the magsec don't know what they're talking about.
To rattati: Now with the RR nerf when will you strip the commando's of my racial assault bonus since you know, the Gal, Amarr and Minmando all are equally effective with my weapon but my Cal assault is not equally effective with theirs? |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
300
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Posted - 2014.10.28 19:53:00 -
[118] - Quote
MINA Longstrike wrote:Maiden selena MORTIMOR wrote:NextDark Knight wrote:I think you guys on the CPM that are trying to curve the weapon into a role. As a caldari player, there is no point for me to run up and hack an objective if I have to turn around and run 30m away so I can shot at the enemy.
You guys been riding the Rail Riffle hate since it came out the door and forced a overnerf. I run lr has same weakness have u heard of sidearms ? that's what I use So assuming caldari loadouts here (to get the most out of cal assault, and because each race should be using their respective weapons) we've got the bolt pistol with 4 shots and a crazy long chargeup... or we've got a magsec which has almost zero dispersion and really bad hit detection issues and it's also designed to be used at long ranges. So... what sidearms should we be using? Or are we just supposed to use variant weapons all the time? Personally ide go with smg ..but if your a purest I guess magsec ....smg will likely serve you better though..
I was pushing for a nerf to rr charge time..would equally cripple it in cqc..but what's done is done ..
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Fox Gaden
Immortal Guides
4763
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Posted - 2014.10.28 20:09:00 -
[119] - Quote
MINA Longstrike wrote:Maiden selena MORTIMOR wrote:NextDark Knight wrote:I think you guys on the CPM that are trying to curve the weapon into a role. As a caldari player, there is no point for me to run up and hack an objective if I have to turn around and run 30m away so I can shot at the enemy.
You guys been riding the Rail Riffle hate since it came out the door and forced a overnerf. I run lr has same weakness have u heard of sidearms ? that's what I use So assuming caldari loadouts here (to get the most out of cal assault, and because each race should be using their respective weapons) we've got the bolt pistol with 4 shots and a crazy long chargeup... or we've got a magsec which has almost zero dispersion and really bad hit detection issues and it's also designed to be used at long ranges. So... what sidearms should we be using? Or are we just supposed to use variant weapons all the time? I would pair it with an SMG, but then I am not purist. You have to make some sacrifices to be a purist, no matter what race you run.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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XxGhazbaranxX
Eternal Beings Dark Taboo
1776
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Posted - 2014.10.28 20:22:00 -
[120] - Quote
Rail tech is, by New Eden lore, supposed to be great at a distance and horrible in cqc. The nerf was needed to keep it in line. It was too good and was stepping into the roles of other weaponry that cannot fight from long ranges like the assault rifle.
Plasma Cannon Advocate
Dust 514 Survivor
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