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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
RayRay James
Vengeance Unbound RISE of LEGION
584
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Posted - 2014.10.28 15:59:00 -
[1] - Quote
MINA Longstrike wrote:Yay for arbitrary decisions by devs completely ****ing over certain roles/weapons. Hipfiring more than 15 shots causes the rail rifle to kick uncontrollably, a full magazine has you facing the skybox. There is no reason why an infantry rifle should be unable to hipfire.
Except that infantry should never be hip firing anyways. Hip firing is completely uncontrollable. You want accuracy, bring the gun up and sight it in.
I think hip firing any weapon should be DRASTICALLY inaccurate vs using the scope. |
RayRay James
Vengeance Unbound RISE of LEGION
587
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Posted - 2014.10.28 16:58:00 -
[2] - Quote
MINA Longstrike wrote:Blueprint For Murder wrote:After 15 shots.. that seams like a lot lol. ~2 seconds of fire on a weapon that had notoriously wonky hit detection before. Maybe to make this 'fair and balanced' all other weapons should become completely ****ing uncontrollable in 2 seconds of fire. That would be 26 rounds for standard AR or about 35 for cr (works better on ACR cause we all know how dispersion resets on CR between shots).
Sounds perfect to me.
As I said, hip firing should be highly inaccurate.
Also, your military buddies are trained to do that as a distraction. I don't really see SWAT, Seal Team 6 or Delta Force breaching a room that way. They go in, guns up, looking down sight. |
RayRay James
Vengeance Unbound RISE of LEGION
591
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Posted - 2014.10.28 17:09:00 -
[3] - Quote
CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit
You, I like you.
Coming into a thread where people are complaining about their favorite toy getting ****-knocked and basically says "Good, glad you feel that way" |
RayRay James
Vengeance Unbound RISE of LEGION
602
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Posted - 2014.10.28 18:16:00 -
[4] - Quote
Ripley Riley wrote:Leadfoot10 wrote:And meanwhile, the most OP weapon of all, the CR, remains untouched.
I don't get it. This confounds me too. The CR is good at many ranges, has a scope, excellent damage, respectable clip size, and low fitting requirements. It's good at just about everything it can do. Where is it's nerf?
If the data shows the the CR is OP after the RR balance it will get the hammer too. Honestly, though, I used the CR for a long time before switching to the ACR. Don't use the CR anymore and don't see a lot of people using it either. That being said and if memory serves, close range the CR wasn't great. If you managed to connect with it a close range, it damaged you, but the scope on it made it difficult at close range. It was more of a med to long range weapon while the ACR is a close to mid range weapon. |
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