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Thread Statistics | Show CCP posts - 2 post(s) |
Fox Gaden
Immortal Guides
4749
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Posted - 2014.10.28 16:16:00 -
[1] - Quote
TheD1CK wrote:I like both of them so far it has limited their CQC ability nicely but they are still powerful and accurate in ADS It makes the Assault RR a better choice in close range fights... and will hopefully.. Have CCP condsider a Bolt Pistol variant (iron sights, better RoF, less dmg) ??? Two good points.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4752
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Posted - 2014.10.28 17:35:00 -
[2] - Quote
NextDark Knight wrote:I think you guys on the CPM that are trying to curve the weapon into a role. As a caldari player, there is no point for me to run up and hack an objective if I have to turn around and run 30m away so I can shot at the enemy.
You guys been riding the Rail Riffle hate since it came out the door and forced a overnerf. I assume the Magsec SMG and the Assault Rail Rifle would be the Caldari tools for Close Quarter combat. They may not work as well as some of the other Faction's weapons, but they should be serviceable at close range.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4753
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Posted - 2014.10.28 18:01:00 -
[3] - Quote
Mexxx Dust-Slayer wrote:I still prefer the old ARR now, with the lower damage and mag size, I'd trade the "buff" for the old ARR hip fire. After a few shots, the weapon goes from anti infantry to anti aircraft. So they nerfed the Assault Rail Rifle too? I would think that a variant that does not have a scope should be better in CQC than a weapon with a Scope. (The Assault is iron sites isn't it? I have not tried it, but I was under the impression that all Assault variants were Iron Site.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4753
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Posted - 2014.10.28 18:15:00 -
[4] - Quote
MINA Longstrike wrote:Fox Gaden wrote:NextDark Knight wrote:I think you guys on the CPM that are trying to curve the weapon into a role. As a caldari player, there is no point for me to run up and hack an objective if I have to turn around and run 30m away so I can shot at the enemy.
You guys been riding the Rail Riffle hate since it came out the door and forced a overnerf. I assume the Magsec SMG and the Assault Rail Rifle would be the Caldari tools for Close Quarter combat. They may not work as well as some of the other Faction's weapons, but they should be serviceable at close range. So instead of simply being able to enter a room to hack a point I should have to run back to a supply depot to grab an assault rail rifle and/or magsec? How is this not the laser rifle problem (y'know the reason that weapon rarely ever sees actual play?) Use the Magsec on Assault suits with your Rail Rifle, or use the Assault Rail Rifle in urban environments where you expect a lot of CQC action. Assault Rail Rifle for Cal Logi. Cal Scouts should run from CQC fights if they are not equipped for them. Cal Commando has options.
Magsec should cover those times when you GÇ£have toGÇ¥ run in to hack, if you are primarily playing a ranged tactical approach.
It is hard to believe that someone who runs Caldari fitting doctrines would be dissing the Laser Rifle. Those things a deadly against Shield suits.
The best weapon in CQC and the best weapon at 60+ m should not be the same weapon! How can you possibly consider that to be balanced?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4753
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Posted - 2014.10.28 18:17:00 -
[5] - Quote
MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:So rather than strive for actual balance, let's just make the rail rifle the old laser? cool beans ratman, good to know I can always count on you for another kick in the teeth. By the way I don't even *like* the rail rifle, despite me identifying as a caldari loyalist. I just so happen to be one of those people that tries to only use racial weapons with racial fits. If Rattati nerfed your weapon it is probably because it needed it. If you want a CQC weapon I suggest trying the ARR or magsec SMG. Better yet, try a race who specializes in CQC like the Gallente plasma rifle or shotgun. It's almost like you're missing the point on purpose. The point being that you want your weapon to be the best at 5m, the best at 15m, the best at 30m, the best at 50m, and the best at 80m?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4760
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Posted - 2014.10.28 18:47:00 -
[6] - Quote
CeeJ Mantis wrote:I tried the RR today, and I say this as someone who HATES the RR and am glad to see it be nerfed, I think it went a bit too far. I have 1 level in the weapon from when 1.7 came out, and after trying it out (I tried it again a few weeks ago and hated it) it seemed almost not worth using just because I can't reliably use it in CQC. I hear the assault variant is worth using, but with such an inverse effectiveness/range ratio, it seems like a laser rifle, but without the cool damage or inherent cache of lasers.
I ran into a proto Cal Logi, and he started shooting at me, and after 2 seconds, he just decided to cloak up and try to run away. I chased him down and shot him dead, but the engagement took many seconds, and he didn't bother to fight back. I saw a few more examples after that as well. It is one thing to go into a fight and know you have an advantage, it's another to say "I WILL win this fight" because you know they are incapable of meaningful retaliation. I suppose it is the inverse of what I experience at range with my blaster rifles, but it kinda make me sad to see that poor logi just give up. I think the change is good, and I like how well it seems to work, but I dislike the extent to witch it happens. Perhaps nerf the max kick so that it only gets as bad as it does after around 20 rounds fired. Fire 15 rounds with fair accuracy, and at 20 it becomes bad and stays bad, but is not literally uncontrollable. Tone it down just enough so one's rounds go in the general direction of where one aims.
Also, the bolt pistol is FINE. Like the changes, and it feels good, and balanced compared with the to other pistols. A logi equipping a Rail Rifle or Sniper Rifle is doing so at their own risk. The Assault Rail Rifle is now the appropriate weapon for Cal Logi.
And yes, my Logi fit does have a Rail Rifle, and yes, I will be changing it to another rifle now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4760
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Posted - 2014.10.28 19:20:00 -
[7] - Quote
MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:It's almost like you're missing the point on purpose. I must be using an RR... my 'b There's other, better ways to balance something than to straight up break the arms of anyone who in this case tries to hipfire it. Lower magazine size for example can drastically affect a weapons performance at CQC, instead of having extended fire durations break your spine and point you at the skybox. Except that Dramatically lowered magazine size would also nerfs the Rail Rifle at range, and they did not want to nerf itGÇÖs ranged capabilities.
Is your point that they over nerfed it, or are you upset because the longest ranged Rifle was your go-to weapon for CQC and now it does not work so good in CQC?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4763
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Posted - 2014.10.28 19:33:00 -
[8] - Quote
MINA Longstrike wrote:Aeon Amadi wrote:Yeah, actually. That's exactly how it should work. I use the Gallente Assault Rifle and that's what I have to do every-time the battle changes to long range. Long range is where Caldari excel and rightly so, you should -ABSOLUTELY- have to go and switch weapons for CQC. Rail Rifle dominated at every range for the longest time and I'm glad they finally hit it's CQC ability even if it was almost an entire year later. Starting to feel like making flaylock / mass driver comparisons. Apparently the blind hatred for the RR greatly exceeds the desire to see balance done in reasonable measured steps. It's starting to sound a lot less like "This was a reasonable nerf" and a lot more like "I NEVER WANT TO SEE SOMEONE USE ONE OF THESE ****ING GUNS AGAIN". Exactly how often do you shoot the Rail Rifle from the hip? I only hip fired it about 10% of the time before the nerf. And that was when using it on a Logi where I did not have a sidearm to switch to in CQC. Post nerf I would not put a RR on a Logi, just as I would not put a Sniper Rifle or Laser Rifle on a Logi. If you have skills in RR then use an ARR on your logi suits.
I only have Level 1 Rail Rifle Operation, because that is all I needed to make it the most powerful all round Rifle prior to the nerf, but I will still probably give the ARR a try.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4763
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Posted - 2014.10.28 19:35:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:postapo wastelander wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I keep telling you Cal brothers and sisters , we are this game punching bag ... they want Caldari at the bottom of the pole so they can take that same pole and shove it up our @$$es .
It's sad , just sad .
They should kill hip fire on all weapons .
Honestly B*shate most of techie ingame is caldari ergo caldari is loved son of CCP for sure I think Cal Sentinels , Logistics , Sniper Rifles , De-pleated shield time on the extenders , One or Two low slots on most fits and now the RR would disagree with you . Gunnlogi and Cal dropships . Now that all suits will have native passive armor regen, there is nothing wrong with Cal Sentinels.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4763
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Posted - 2014.10.28 19:41:00 -
[10] - Quote
MINA Longstrike wrote:postapo wastelander wrote:Middas Betancore wrote:My thoughts are after using it, yes its hipfire is very bad
Puts it in the same realm as the las rifle, fine for range, but up close you will probably want to give about 1/3 of your mag off the hip then probably switch to a sidearm Most will simply use the AAR (expensive) which works in CQC well u can hip fire most of ur mag if u really have to I foresee a lot of ppl will stop using the RR
Overall I find the nerf to be very harsh, but as a cal player....I can deal with it...just don't expect me to solo everyone with an sb-39
Sidenote: CQC hipfire has been used many times in combat and can never be fully discounted. When breaching a room a trained operatives hip accuracy will be a key factor in the chaotic fast paced firefights that ensue. The first British Army Commando manual strenuously impresses the importance of training in "1/4-3/4 hip stance" essentially snap off the hip shooting. We're not storming an embassy...we're in open combat
(Perhaps not entirely relevant, no this isn't a simulation, but hipfire shouldnt be just dismissed)
My final thought...it's an infantry rifle...not a support weapon Tone it down just a bit
RR overperformed other rifles and big times, this nerf is simple and smart. RRs were made like medium to long range rifles, there is no need to have them strong in CQC too. If you want CQC use ARR or make build with MAGSEC, its easy. I dont know why is here that amount of tears, RR needed balance end of story. There's a difference between 'strong' and 'able to be used'. Yes the rail rifle needed tweaking - quadrupling the kick has overdone it. Then your original post should have read something like this:
Quote:The nerf to Rail Rifle hip fire was overdone. It went beyond making it difficult to use for hip fire and crossed the line into impossible to use from the hip. The kick is so great that it will quickly leave you looking at the skybox.
The kick needs to be toned down to a somewhat more manageable level so that in those emergency situations when you find yourself in CQC unexpectedly you have some chance to defend yourself. Your original post sounded like you were upset that they nerfed it at all.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4763
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Posted - 2014.10.28 20:09:00 -
[11] - Quote
MINA Longstrike wrote:Maiden selena MORTIMOR wrote:NextDark Knight wrote:I think you guys on the CPM that are trying to curve the weapon into a role. As a caldari player, there is no point for me to run up and hack an objective if I have to turn around and run 30m away so I can shot at the enemy.
You guys been riding the Rail Riffle hate since it came out the door and forced a overnerf. I run lr has same weakness have u heard of sidearms ? that's what I use So assuming caldari loadouts here (to get the most out of cal assault, and because each race should be using their respective weapons) we've got the bolt pistol with 4 shots and a crazy long chargeup... or we've got a magsec which has almost zero dispersion and really bad hit detection issues and it's also designed to be used at long ranges. So... what sidearms should we be using? Or are we just supposed to use variant weapons all the time? I would pair it with an SMG, but then I am not purist. You have to make some sacrifices to be a purist, no matter what race you run.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4779
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Posted - 2014.10.30 11:08:00 -
[12] - Quote
What the Fox says: about RR hip fire
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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