|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vesta Opalus
Bloodline Rebellion
76
|
Posted - 2014.10.20 23:02:00 -
[1] - Quote
Judge Rhadamanthus wrote:The ADS is useless. We can't even make a tank scared now.
Maybe you're just supposed to be a deterrent. I mean AV cant kill vehicles either and its totally OK, right?
Just chase them off and you've done your job! |
Vesta Opalus
Bloodline Rebellion
80
|
Posted - 2014.10.21 00:44:00 -
[2] - Quote
Judge Rhadamanthus wrote: Did you see that complaints about the bolt pistol? ... Too many things need to be addressed and they are slipping under the carpet.
They have nerfed the bolt pistol twice already, and are still looking at it with dirty eyes. |
Vesta Opalus
Bloodline Rebellion
80
|
Posted - 2014.10.21 00:53:00 -
[3] - Quote
XxGhazbaranxX wrote:yadda yadda The whole being immune to 90% of the damage on the battlefield is also a falacy since every player has a free fit to deal with vehicles but choose not to use it. blah blah
The militia swarm launcher is a bad joke, and the militia fit doesnt even have a navohive.
An AV player cant do his pathetic sad job of not killing a vehicle all game and watching them fly away only to come back in 15 seconds at full health if they dont have nanohives.
But its ok, like most swarmers he probably wont last long enough to notice. |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
85
|
Posted - 2014.10.21 04:11:00 -
[4] - Quote
danthrax martin wrote:TEBOW BAGGINS wrote:judge, can you please review the swarms and show that they are still making 90 degree turns and phasing through any obstacle they encounter- this was supposed to be implemented on top of their buff but they did not implement this, they only buffed the swarms without any rework of their physics, as promised.. How do I get my swarms to do that? I need to KNOW!
I noticed something odd a while back after the turn rate nerf: While firing downward from a high tower, my friends swarms vs. an incoming tank were unable to keep up with the tank going in a straight line below us (couldn't make a > 30 degree turn), but when a drop ship flew by just below our platform, his swarms turned almost 180 degrees to follow and still hit them. The dropship was closer and at a more extreme angle, flying faster than the tank was going, but they were able to track. There is something wrong with the tracking thats making it inconsistent. |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
90
|
Posted - 2014.10.21 14:02:00 -
[5] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Vesta Opalus wrote:XxGhazbaranxX wrote:yadda yadda The whole being immune to 90% of the damage on the battlefield is also a falacy since every player has a free fit to deal with vehicles but choose not to use it. blah blah The militia swarm launcher is a bad joke, and the militia fit doesnt even have a navohive. An AV player cant do his pathetic sad job of not killing a vehicle all game and watching them fly away only to come back in 15 seconds at full health if they dont have nanohives. But its ok, like most swarmers he probably wont last long enough to notice. That's the problem , militia swarmer ( one ) should not just wreak ADS's , their basically advanced vehicles ( the only one currently ) and if you want to swarm , you should invest . You people just don't get it with militia talk involving people who invest in their role . I'll fit a militia swarmer for a month and still wreak , I have swarm to proficiency and I swarm most games so I know what to do for the most part . Half of those who swarm do it wrong anyway if their not in a Commando suit , meaning ... they stand right out in the open and try to swarm , against using the environment to hide and movements to flank . Standing out in the open will get you killed , jump out of a HAV pilot or LAV driver , hell ... I get out of my derp and HMG players , I don't know what they think will happen when a dropship lands next to them . Just makes me wonder if people AV , with what they say .
I've invested in my role, I have prototype forge guns & heavy.
Im not sure what relevance anything you are saying has to a discussion of balance, what bad swarmers do doesnt mean much. Just like what bad ADS pilots do doesnt mean much.
All I know is that at a reasonable level of skill, an ADS pilot in a one on one with AV is invincible unless they choose to risk death. |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
104
|
Posted - 2014.10.24 16:38:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Vesta Opalus wrote:
I've invested in my role, I have prototype forge guns & heavy.
Im not sure what relevance anything you are saying has to a discussion of balance, what bad swarmers do doesnt mean much. Just like what bad ADS pilots do doesnt mean much.
All I know is that at a reasonable level of skill, an ADS pilot in a one on one with AV is invincible unless they choose to risk death.
I'm talking about your militia comment obviously and if you have such an investment then why mention militia.?. , like your trying to make some type of point of comparison , that's what I'm talking about . An ADS pilot should be invincible in a one on one with a single AV unless they risk death , they have a much greater advantage in mobility if their skilled like you mentioned but also like you mentioned , it should depend upon the skill and weapon used by each . Why risk death when you already have a tactical advantage ? That would just be greedy and foolish when I'm sure as a pilot , there are many targets that would need the same amount of attention that would have been given to that one player and would prove to be of more value .
I mentioned militia in response to someone else's comment. The gist of the exchange being that he somehow thinks militia AV is effective, and I do not.
Im glad we agree that under the current AV/ADS dynamic the ADS is entirely in control of its own fate and the AV has no real prospect of winning unless the ADS makes a mistake, Im disappointed that you think this is acceptable.
Why the heck would I ever choose to play a class who cant even defeat the unit it exists to counter? Why would anyone? The only reason I do it is because I hate seeing blueberries being farmed by some jerk who is exploiting an overpowered mechanic. If AV can't kill non-AV infantry, and AV can't kill vehicles... I mean... seriously, do I have to go on?
What you are saying is its ok to have a class where every success it has is based on a mistake by its opponent, and it cant even reliably kill the thing it is meant to directly counter. That's just ******* insane. |
|
|
|