|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
Red Star. EoN.
2217
|
Posted - 2014.10.21 02:10:00 -
[1] - Quote
Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. See? We told you. This is what it's like to get bent over. Only, think of it for 2 years running, many times over.
I really hope you've learned your lesson.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2221
|
Posted - 2014.10.23 15:47:00 -
[2] - Quote
General Mosquito wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. You killed tanks, which gave your precious dropships free reign. What did you think was going to happen? LOL Thank you for that. He had railgun range cut in half, insanely mostly by himself.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2221
|
Posted - 2014.10.23 16:26:00 -
[3] - Quote
Fox Gaden wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. A lot of righteous indignation from a CPM member who was AWAL when he was needed most. Rattati needed to change the bonus because having a turret fire 50% faster on one platform than any other made it too difficult to balance, as balancing small turrets on HAVGÇÖs, LAVGÇÖs, and standard Dropships would make them OP on ADS; and balancing them on ADS would make them UP on other platforms. He was not able to get any constructive feedback from the ADS community, so he overnerfed them to insure that he would get plenty of feedback for the next balance pass. So fare his strategy seems to be working. I have seen a lot more analysis and creative ideas out of the ADS community since. Now that you are back, maybe you can coordinate all that and come up with a proper fix. What are you talking about? He didn't take any feedback from any ADS pilot, no matter how long they've been flying.
He said he had the sole decision. That's means he didn't take any feedback.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2221
|
Posted - 2014.10.23 16:29:00 -
[4] - Quote
Cass Caul wrote:. . . did any of you see Rattati's "post Delta Dropships" post?
Python is very strong. Myron sucks Grimsnes is good Incubus is alright.
"something" needs to change on the Incubus. Myron needs a few tweaks.
Either way, you'll never find a pilot with maxed out turrets destroying less isk than the cost of their ship Python is strong? What are you talking about? A forge can 3-shot any Python. That's solo.
Get 2 people double teaming with PRO breach, and nothing will survive. There's few vehicles that will survive a pair of PRO breach forge guns.
But those require aim, and that's too hard.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2221
|
Posted - 2014.10.23 16:34:00 -
[5] - Quote
Symbioticforks wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. You should have spearheaded sniping the way I honestly thought you were going to. Iron Wolf Saber should never have been re-elected. The range nerf, over the top headshot damage, almost nothing base damage increases, and random unalterable unasked for sight changes to the sniper rifles, not to mention clip size tom'fuckery. Have got me really upset. This isn't the same game anymore. I can't have a drink relax and snipe to my hearts content when I'm constantly being choked by invisible lines. Giving even more of the people on the map "god mode from snipers". The one thing that hasn't changed is snipers being nerfed. Sniping with 10% damage mods, and 600m range. Bring it back! (giving back old sniping spots will not remedy this situation) I hate to say it, but now you know how the sniper community feels. Your bread and butter has been put somewhere between niche and useless. Good luck fixing the mediocrity that was your favorite thing and main reason for staying with Dust 514. Ask him about the time I shot down his Incubus after the tank nerf, and then he and his whole squad left the battle.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2221
|
Posted - 2014.10.23 16:38:00 -
[6] - Quote
MINA Longstrike wrote:Apothecary Za'ki wrote:Judge Rhadamanthus wrote:If you think A good job was done with the Tank, the ADS and the AV then speak up. I think It sucks. Show me why it does not. ADS are no longer godmode. you actually need more then entry level SP to be good in an ADS. you need skill to fly. they were too OP but now they seem just right.. Honestly speaking, like in most threads you open your mouth in, you don't have a ****ing clue what you're talking about Za'ki. Assault dropships were never 'god mode'. Pilots who could pull insane KDR's with dropships were either some of the very best pilots around, or they were exploiting a bug. I can tell you don't know what you're talking about, because you seem to think that the 'anti-vehicle' dropship that was the incubus is in a good state when it *cannot kill anything with the weapons it actually has a bonus to even with all level 5 skills*. You get SEVEN shots off with a level 5 incubus, which isn't enough to drop the shields on most other vehicles. Of course you wouldn't know this because you've never ****ing been in a vehicle. Vehicles currently have an even higher skillpoint investment than infantry and significantly higher base cost per 'life' (and the average lifespan of a vehicle is about four minutes - for two to four matches worth of isk) for significantly less options or depth than an infantry player with comparable skillpoint investment. It has seemingly been decided by people who don't use vehicles that their role should be solely anti-vehicle, when they aren't being a WP pi+¦ata for infantry. The absurd KDR's were mostly rarity for vehicles - people may scream LOUDLY about tanks and dropships getting 20-30 kills... but when a proto infantry player does it? Nothing is said at all - and I guarantee you it is *far* more common to get absurd scores as an infantry player than it is as a vehicle specialist. It's been like that for 2 years and counting. I've pointed out so many times the insanity that the people that DON'T use vehicles get to decide on the nerfs that will happen to vehicles. Also too often at the same time, AV in some way gets a buff.
I remember when they were changing swarms due to the after-fire, when you couldn't do anything after firing a volley, pilots of both stripes worked out that swarms would do around 7000 damage with full proficiencies in just a few seconds. Infantry didn't care.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2221
|
Posted - 2014.10.23 16:40:00 -
[7] - Quote
Foehammerr wrote:MINA Longstrike wrote:
The absurd KDR's were mostly rarity for vehicles - people may scream LOUDLY about tanks and dropships getting 20-30 kills... but when a proto infantry player does it? Nothing is said at all - and I guarantee you it is *far* more common to get absurd scores as an infantry player than it is as a vehicle specialist.
This. I can easily pull that in my level 2 basic Gallente sentinel using basic HMGs and not even stack plates to do so. The same cannot be said for my vehicles, and I'm an above average pilot. However the two are mutually exclusive. I don't use heavies in vehicles and I find that exploit deplorable. Lol you think it's an exploit to be able to use any suit while driving a vehicle? You're crazy
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2247
|
Posted - 2014.10.28 19:53:00 -
[8] - Quote
Mobius Wyvern wrote:Spkr4theDead wrote:General Mosquito wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. You killed tanks, which gave your precious dropships free reign. What did you think was going to happen? LOL Thank you for that. He had railgun range cut in half, insanely mostly by himself. Yeah, because being able to kill vehicles being delivered into the enemy redline from the safety of your own redline was stupid. You could literally destroy anything you chose to anywhere on the map without being at risk whatsoever. There's plenty of maps that are longer than 600m.
I'm not a redline camper. You're thinking of other people. What do you have against vehicles anyway? Why are you so concerned about an AV turret anyway?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
|
|