|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Miokai Zahou
WarRavens Capital Punishment.
406
|
Posted - 2014.10.20 01:01:00 -
[1] - Quote
Role: caldari/gal assault
Caldari bonus: 2% reduction to kick feed back per level for hybrid ( rail) weaponry, 5% reduction to charge up time per level for hybrid (rail) weaponry.
Gal bonus: 2% rate of fire increase per level hybrid (blaster) weaponry, 5% reduction to fall off damage per level for hybrid (blaster) weaponry.
Or something like that.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
|
Miokai Zahou
WarRavens Capital Punishment.
406
|
Posted - 2014.10.20 01:08:00 -
[2] - Quote
hfderrtgvcd wrote:Miokai Zahou wrote:Role: caldari/gal assault
Caldari bonus: 2% reduction to kick feed back per level for hybrid ( rail) weaponry, 5% reduction to charge up time per level for hybrid (rail) weaponry.
Gal bonus: 2% rate of fire increase per level hybrid (blaster) weaponry, 5% reduction to fall off damage per level for hybrid (blaster) weaponry.
Or something like that. would be overpowered
The combat rifle already does an excellent job of being over powered so bring the assault rifle to a closer level to it won't matter to much.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
|
Miokai Zahou
WarRavens Capital Punishment.
406
|
Posted - 2014.10.20 01:25:00 -
[3] - Quote
hfderrtgvcd wrote:Miokai Zahou wrote:hfderrtgvcd wrote:Miokai Zahou wrote:Role: caldari/gal assault
Caldari bonus: 2% reduction to kick feed back per level for hybrid ( rail) weaponry, 5% reduction to charge up time per level for hybrid (rail) weaponry.
Gal bonus: 2% rate of fire increase per level hybrid (blaster) weaponry, 5% reduction to fall off damage per level for hybrid (blaster) weaponry.
Or something like that. would be overpowered The combat rifle already does an excellent job of being over powered so bring the assault rifle to a closer level to it won't matter to much. before the hot fixes I would agree with you. Now the assault rifle is better in almost every way. More dps, more balanced damage profile, more damage per clip all for a very small range difference.
I suppose it comes down to player skill then as I personally find the combat rifle still a monster to use. Maybe a 1% percent increase per level is more reasonable or is there a better suggestion?
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
|
Miokai Zahou
WarRavens Capital Punishment.
406
|
Posted - 2014.10.20 01:28:00 -
[4] - Quote
Gabriella Grey wrote:If there are any type of bonuses to give to Caldari and Gallente assault suits added to what they have I am against it. As it stands Gallente Assault rifles and Caldari rail rifles are by far the best versatile weapons in the game. The way that Lasers and the Amarr suit works in tandem is really the best way to use the weapon and the suit. Once and I am hoping for the best here that Minmitar weapons get better balance with damage, range, and rate of fire, their -20 +20 profile is going to play a very big role.
My proposal:
If we must give Caldari suits something unique make it so that their current ranges with standard, advance, and prototype are only achieved while using a Caldari assault suit.
For Gallente suits I would do something along a similar fashion but instead take away damage per round to where the gallente suit is the only suit you can get the full effects of the assault rifles.
I just don't see any balance giving these guns more bonuses that will disrupt what is already seemingly starting to balance out.
I believe the point of this thread is to replace the current bonuses for the suits not to add to it.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
|
|
|
|