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Vicious Minotaur
1243
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Posted - 2014.10.20 02:23:00 -
[1] - Quote
Gabriella Grey wrote:hfderrtgvcd wrote:Maiden selena MORTIMOR wrote:Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since you're basically nerfing their suit It's not "nerfing" it to the assault suit user to where the weapon originates. It only makes it less effective when placed in the hands of other users. That is how it is done in eve. Missiles are better done on Caldari ships to the rest. Sure other ships can use them but only the Caldari can bring them to their max potential and the same goes for all the other different types.
So... nerf the RR and AR... and give their respective racial assault suits a bonus to return the RR and AR to the effectiveness that they were at before? So the nerf is negated?
That is a nerf. There is no way around it.
The Caldari, for example, would retain its current effectiveness with the RR (because the Cal assault bonus "negates" the RR nerf), AND it would lose its reload time, which is a nerf. The net effect of that is that the Caldari Assault is nerfed.
Yeah. With that, you nerf every suit using the RR AND the Caldari Assault. Genius way to buff a suit, if you ask me.
I am a minotaur.
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Vicious Minotaur
1244
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Posted - 2014.10.20 02:55:00 -
[2] - Quote
Maiden selena MORTIMOR wrote:Vicious Minotaur wrote:Gabriella Grey wrote:hfderrtgvcd wrote:Maiden selena MORTIMOR wrote:Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since you're basically nerfing their suit ... ... No you nerf every suit using rr except the caldari assault which doubly buffs the assault as now it's gun is supreme for it alone. Anyone using a scr or lr bumps into an amar assault using that same gun. They ate automatically disadvantaged by the amar assault. This would buff the cal assault because it would make it king of the rr ..just like amar assault is king of laser weapons
So... Make the Caldari assault better by nerfing everything BUT it? So my suit feels the EXACT same way post-buff as it did pre-buff? Everybody else just gets to feel worse? That's the benefit?
Make the Caldari RR King by knocking everybody else down a few pegs.
I say, as someone with a caldari purist accout: NO thank you. I suppose I can only hope the CPM and CCP agree with me, and find a way to buff the Cal (&Gal) Assault in and of itself.
I am a minotaur.
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Vicious Minotaur
1245
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Posted - 2014.10.20 05:50:00 -
[3] - Quote
Breakin Stuff wrote: Would someone please lay out in non-ranty terms just how the current bonuses fail to match others as simply as possible?
Bit of a wall, but:
The Minmatar bonus directly improves the capabilities of the CR in and of itself. More rounds in the magazine deals with physical weapon properties, and better allows sustained fire. The bonus is directly related to the act of firing. It also lessens a weakness: magazine unloading time.
The Amarr bonus directly improves the capabilities of the ScR in and of itself. Heat buildup is a physical property of the weapon, and the reduction allows for sustained fire. The bonus is directly related to the act of firing. It lesses a weakness: Massive heat buildup.
The Caldari bonus does not directly improve the capabilities of the RR in and of itself. It instead deals with the relationship of the Merc and the RR, in that the bonus improves the speed at which the merc is able to put another mag in. That is not a physical weapon property: it is the physical ability of the merc. The bonus does not directly affect the ability to fire. It does not really lessen a weakness: reload time is not that significant. Also, shares bonus with Commando Class.
(I am inexperience with this one, and may very well be wrong.) The Gallente bonus does not directly improve the capabilities of the AR in and of itself. It instead deals with the relationship of the Merc and the AR, in that the bonus improves the Mercs ability to handle the recoil. That is not just a physical weapon property: it is the physical ability of the merc (though, recoil is an innate aspect of a gun, so it could be that the internal recoil absoption mechanics are improved) . The bonus kind of [?] affects the ability to fire, in such that the bonus is related to the act of firing. (again, I am iffy on this one) It doesn't lessen a weakness: AR recoil is minimal.
The bonuses, if what I say is deemed accurate, need to directly impact the ability to fire and lessen a weakness. The Caldari is definitely an outlier, while the Gallente may meet only one of the mentioned criteria.
I am a minotaur.
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Vicious Minotaur
1246
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Posted - 2014.10.20 06:05:00 -
[4] - Quote
Tesfa Alem wrote: Spot on except for the Amarr. The bonus does not apply to the scrambler rifle, only the laser rifle.
I've tested it out with me in my level 3 assault and Judge Rhadamaanthus in his Templar suit and Stefan the Almighty in Proto Amarr Assault.. Judge got the most shots off, and stephan and I only managed to get out the same number of shots. The laser rifle lets you shoot far more. I used to rock it on my gallente scout, its much better on either the Amarr Assault or Commando.
If that is indeed the case, then CCP broke something. My Amarr Assault account saw much benefit to the ScR when I started skilling up my Amarr Assault(this was before the dropsuit command partial respec).
I have not used that account in ages, though, so I can't verify your (more recent?) findings.
I am a minotaur.
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Vicious Minotaur
1246
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Posted - 2014.10.20 07:22:00 -
[5] - Quote
Tesfa Alem wrote:
Just log in with a buddy not specced into the Amarr assault, both of you pull out a MLT scrambler, and see who can get off the most shots.
Just tested (and checked out what all the hubbub is over Quafe suits), and using both MLT and STD ScRs, on my amarr character, and my Caldari character. Did three tests per.
On my lvl 5 amarr ASLT: ..........STD...............MLT 1) 20 shots...1) 21 shots 2) 20 shots...2) 20 shots 3) 22 shots...3) 21 shots
On my unskilled Caldari: ..........STD...............MLT 1) 15 shots...1) 16 shots 2) 16 shots...2) 16 shots 3) 16 shots...3) 16 shots
So on my Amarr, I get up around 5 shots more than on my unskilled Caldari character. It seems like everything is functioning.
I am a minotaur.
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