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Gabriella Grey
THE HANDS OF DEATH RUST415
191
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Posted - 2014.10.20 01:18:00 -
[1] - Quote
If there are any type of bonuses to give to Caldari and Gallente assault suits added to what they have I am against it. As it stands Gallente Assault rifles and Caldari rail rifles are by far the best versatile weapons in the game. The way that Lasers and the Amarr suit works in tandem is really the best way to use the weapon and the suit. Once and I am hoping for the best here that Minmitar weapons get better balance with damage, range, and rate of fire, their -20 +20 profile is going to play a very big role.
My proposal:
If we must give Caldari suits something unique make it so that their current ranges with standard, advance, and prototype are only achieved while using a Caldari assault suit.
For Gallente suits I would do something along a similar fashion but instead take away damage per round to where the gallente suit is the only suit you can get the full effects of the assault rifles.
I just don't see any balance giving these guns more bonuses that will disrupt what is already seemingly starting to balance out.
Always Grey Skies
Leader of the Alpaca Commandos
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Gabriella Grey
THE HANDS OF DEATH RUST415
191
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Posted - 2014.10.20 01:42:00 -
[2] - Quote
Miokai Zahou wrote:Gabriella Grey wrote:If there are any type of bonuses to give to Caldari and Gallente assault suits added to what they have I am against it. As it stands Gallente Assault rifles and Caldari rail rifles are by far the best versatile weapons in the game. The way that Lasers and the Amarr suit works in tandem is really the best way to use the weapon and the suit. Once and I am hoping for the best here that Minmitar weapons get better balance with damage, range, and rate of fire, their -20 +20 profile is going to play a very big role.
My proposal:
If we must give Caldari suits something unique make it so that their current ranges with standard, advance, and prototype are only achieved while using a Caldari assault suit.
For Gallente suits I would do something along a similar fashion but instead take away damage per round to where the gallente suit is the only suit you can get the full effects of the assault rifles.
I just don't see any balance giving these guns more bonuses that will disrupt what is already seemingly starting to balance out. I believe the point of this thread is to replace the current bonuses for the suits not to add to it.
You have to read closely on what I said. This is what I am saying. Remove its current damage of each tiered assault gun for the gallante and the range for the caldari rail rifle from its variants. Then now if you only have these suits equipped you will get the full bonus/how the gun operates as it does currently. Thus far Gallente Assault dropsuit have a % reduction to hybrid and side arm dispersion. Caldari assault suits have reload speed to hybrid light and side arms. These are fine if these remain, but they do not need anything stacked upon what is already there. Though making the weapons work to their peak ability only through the assault suit it favors really makes it ideal to use different suits etc. rather than a tanked armor suit with the weapon of your choice.
Always Grey Skies
Leader of the Alpaca Commandos
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Gabriella Grey
THE HANDS OF DEATH RUST415
191
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Posted - 2014.10.20 01:58:00 -
[3] - Quote
Maiden selena MORTIMOR wrote:Gabriella Grey wrote:Miokai Zahou wrote:Gabriella Grey wrote:If there are any type of bonuses to give to Caldari and Gallente assault suits added to what they have I am against it. As it stands Gallente Assault rifles and Caldari rail rifles are by far the best versatile weapons in the game. The way that Lasers and the Amarr suit works in tandem is really the best way to use the weapon and the suit. Once and I am hoping for the best here that Minmitar weapons get better balance with damage, range, and rate of fire, their -20 +20 profile is going to play a very big role.
My proposal:
If we must give Caldari suits something unique make it so that their current ranges with standard, advance, and prototype are only achieved while using a Caldari assault suit.
For Gallente suits I would do something along a similar fashion but instead take away damage per round to where the gallente suit is the only suit you can get the full effects of the assault rifles.
I just don't see any balance giving these guns more bonuses that will disrupt what is already seemingly starting to balance out. I believe the point of this thread is to replace the current bonuses for the suits not to add to it. You have to read closely on what I said. This is what I am saying. Remove its current damage of each tiered assault gun for the gallante and the range for the caldari rail rifle from its variants. Then now if you only have these suits equipped you will get the full bonus/how the gun operates as it does currently. Thus far Gallente Assault dropsuit have a % reduction to hybrid and side arm dispersion. Caldari assault suits have reload speed to hybrid light and side arms. These are fine if these remain, but they do not need anything stacked upon what is already there. Though making the weapons work to their peak ability only through the assault suit it favors really makes it ideal to use different suits etc. rather than a tanked armor suit with the weapon of your choice. I've wanted this done for some time it nerf the performance of the rifles on all suits but keeps performance when used on assault just like the amar...sure you can use amar rifle weapons in any suit .but they perform best on amar assaults. But it'll never happen. To many rr scouts and heavies would QQ if the other assault rifles only maintained Thier current power on the suit they were meant for.. But it's the obvious solution to assaults and fixes allot if things with scouts as well it effectively nerf every rifle user other than assaults
You are not the only person who has been on their soap box repeating this on the forums like a broken record. I have been saying this back when the Amarr medium suits were first introduced and that goes for several others.
Always Grey Skies
Leader of the Alpaca Commandos
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Gabriella Grey
THE HANDS OF DEATH RUST415
193
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Posted - 2014.10.20 02:02:00 -
[4] - Quote
hfderrtgvcd wrote:Maiden selena MORTIMOR wrote:Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since you're basically nerfing their suit
It's not "nerfing" it to the assault suit user to where the weapon originates. It only makes it less effective when placed in the hands of other users. That is how it is done in eve. Missiles are better done on Caldari ships to the rest. Sure other ships can use them but only the Caldari can bring them to their max potential and the same goes for all the other different types.
Always Grey Skies
Leader of the Alpaca Commandos
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Gabriella Grey
THE HANDS OF DEATH RUST415
193
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Posted - 2014.10.20 14:46:00 -
[5] - Quote
Arkena Wyrnspire wrote:https://forums.dust514.com/default.aspx?g=posts&t=171650
I made a thing.
The amarr weapons are suppose to be much older, the suit is suppose to be made to use this weapon the best. The gun has a -20 to armor, which their suit is about armor. Currently Gallente suits have passive armor repair, the Minmitar still have a primary assault weapon that needs balancing. People that just want a buff in range are not looking at how will it effect the other weapons and their relation. The gallente assault rifles do not suffer from drawbacks in using it like the amarr weaponry. The rail rifle has a bit of a charge but it doesn't have a mechanic that gives this weapon some type of hang up. If anything its current stats need to be reduced for those who use that weapon making those particular assault suits the best. If people would take the time to understand how this will effect the other weapons, and CCP takes into account how this effects their balancing issue the counter to working backwards just may stop.
Always Grey Skies
Leader of the Alpaca Commandos
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Gabriella Grey
THE HANDS OF DEATH RUST415
197
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Posted - 2014.10.20 22:22:00 -
[6] - Quote
Post on Rail Rifle
Always Grey Skies
Leader of the Alpaca Commandos
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