Pokey Dravon
OSG Planetary Operations Covert Intervention
3255
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Posted - 2014.10.20 03:55:00 -
[2] - Quote
Maiden selena MORTIMOR wrote:Pokey Dravon wrote:https://docs.google.com/spreadsheets/d/1yXlLV5PEJcP6jtx1hjTlf2hBBVNycJpgrJmSxDPRaQk/edit?usp=sharing
Some of this is a bit of a grey area/fuzzy/opinion, but food for thought. We want to make sure that bonuses affect as many weapons as possible within that race's selection. Magazine size not super helpful on lr At least with the amar assault it only effects the amar rifles performance abilities not the sidearms..Although if they ever made an amar smg that would benefit from the assaults heat bonus as well :)
Fair point, updated.
Hotfix Delta Sentinel eHP Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3259
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Posted - 2014.10.20 19:24:00 -
[3] - Quote
CALDARI:
Reload speed is not a weakness of Caldari Rail Weapons, the only weapon that would benefit from it would be the Swarm Launcher, which is not affected by the Assault Bonus. Caldari have effectivly 7 different types of weapons, 2 Rail Rifles, Magsec, Bolt Pistol, and 3 sniper rifles.
Reduction to charge time would affect 5 of these (Both Rifles, Magsec, Pistol, and Charge Sniper) but the added benefit is small for all of them except the Charge Sniper, so only 1 weapon gets a strong benefit from reduced charge time.
Recoil would affect 6 of these weapons (Both Rifles, Magsec, Pistol, Charge & Tac Sniper) but the added benefit is most useful for the Rifles, Magsec, and Tac Sniper, so 4 of the 7 have a strong benefit from reduced recoil. (Correct me if I'm mispeaking on the Sniper Rifles, I'm not as familiar with them as some)
Reload affects all of these weapons but as stated before, does not have a strong benefit for any of them, as Caldari Weapons don't suffer much from long reloads.
That being said, I feel reduced recoil for the Caldari Assault gives the biggest benefit overall.
GALLENTE:
This one is a bit trickier, as the bonus it currently has isn't *bad*, but it feels underwhelming in many cases. Gallente Effectively have 7 different types of weapons, 3 Rifles, Ion Pistol, 2 shotguns, and plasma cannon.
Fire Rate/Damage are not weaknesses of the Gallente weapons, as they often support very high fire rates and often the highest overall DPS.
Range is an obvious weakness but with recent balance passes, DPS is balanced against range. Giving Gallente Weapons more range breaks this progression and infringes on other weapons, so I'm extremely reluctant to go that direction. This would benefit all weapons save perhaps the PLC.
Dispersion would benefit all 3 rifles and the ion pistol (though the Tac AR would have a lesser benefit.) If the bonus actually tightened the Shotgun's cone I think it would be far better received, with perhaps a buff to the bonus amount.
Honestly if we're avoiding damage and range, I think dispersion is really the only logical choice, perhaps reworked a bit to make it sound and feel more appealing.
Hotfix Delta Sentinel eHP Calcs
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