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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2158
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Posted - 2014.09.25 20:34:00 -
[91] - Quote
Soraya Xel wrote:Avinash, would you consider DUST a large scale battle game? :) So, Mr. CPM, are you saying that there is no potential whatsoever for Dust to become a "large scale battle game"?
Is it possible or is that being saved for Project Legion too?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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SoTa Senpai
Ametat Security Amarr Empire
156
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Posted - 2014.09.25 20:41:00 -
[92] - Quote
Alaika Arbosa wrote:Soraya Xel wrote:Avinash, would you consider DUST a large scale battle game? :) So, Mr. CPM, are you saying that there is no potential whatsoever for Dust to become a "large scale battle game"? Is it possible or is that being saved for Project Legion too? You can expect 24 vs 24 at best for Legion. The servers stability isn't going to change switching from PS3 to PC, and they could barely handle 16 vs 16. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
134
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Posted - 2014.09.25 20:43:00 -
[93] - Quote
Soraya Xel wrote:Avinash, would you consider DUST a large scale battle game? :)
Compared to how most shooters have 12-18 maximum battles yes is is close to one or it is one . But let's say it isn't , it wouldn't change what I said doesn't matter what I label Dust or other games as it doesn't change the fact on how other games or similarly scaled games does their squad/party mechanics. |
Soraya Xel
Abandoned Privilege Top Men.
3712
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Posted - 2014.09.25 20:44:00 -
[94] - Quote
Avinash, I'm pretty doubtful DUST will go above 16v16, personally. And between trying to shove more people in the game, and making the game perform better, at this point I'd prefer the latter. I have no idea what Legion's scale will look like, though I hope it's bigger than DUST's.
Pretty sure the limitation on match size is client-based, SoTa.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
134
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Posted - 2014.09.25 20:52:00 -
[95] - Quote
Soraya Xel wrote:Avinash, I'm pretty doubtful DUST will go above 16v16, personally. And between trying to shove more people in the game, and making the game perform better, at this point I'd prefer the latter. I have no idea what Legion's scale will look like, though I hope it's bigger than DUST's.
Pretty sure the limitation on match size is client-based, SoTa.
Did I say anything about increasing player size ? No I didn't . Stop focusing on an arbitrary label I gave and focus on the content I said about the issues that Dust conducts it's squading system and how some other games does it better or not. Like I said it doesn't matter if Dust is or isn't a large scale game what matters if the squad system is good enough for the game and how it helps the game in which I spend most of my original post talking about. |
Soraya Xel
Abandoned Privilege Top Men.
3714
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Posted - 2014.09.25 21:03:00 -
[96] - Quote
Sorry, Avinash, I was responding to Alaika's question. You both have A-names. :/
There's definitely a lot of things the squad system could improve on. But not through hotfixes, more than likely. Particularly, I'd love for squads to be variable sized for different game modes, scaling all the way up to team deploy for some.
But I personally think it should be a user choice to join a squad. When they make that choice, it should be as easy as possible. If there was a squad finder revision more like the Dungeon Finder in WoW, which simply grabbed a squad and threw you in a battle, and disbanded at the end of the match, as a more "instant Battle"-flavored version of the Squad Finder, I think that'd be pretty cool. I'd also like to see newbies not have as much difficulty enabling voice when they do choose to squad up. I think it should probably be turned on by default. (Explaining to newbs how to activate voice in text chat is a pain.)
But I don't think we should decide to squad people for them.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Bradric Banewolf
D3ATH CARD
344
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Posted - 2014.09.25 22:02:00 -
[97] - Quote
Soraya Xel wrote:I don't think the possibility of an orbital issued to an arbitrary solo player is a justifiable reason to force soloers to squad. Entering a vehicle sooner is more a sign of a systemic problem with vehicle locking being a thing.
I hope you're bringing this here "vehicle locking" issue up to CCP?
"Anybody order chaos?"
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Soraya Xel
Abandoned Privilege Top Men.
3717
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Posted - 2014.09.25 22:08:00 -
[98] - Quote
Bradric Banewolf wrote:I hope you're bringing this here "vehicle locking" issue up to CCP?
I remember noting it. Actually, my primary note was that squad members shouldn't be affected at all by the lock (if you squad with someone, you should be working with them), or that they should figure out how to let anyone get in the car as soon as the owner was in the driver's seat.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Omega Black Zero
Condotta Rouvenor Gallente Federation
121
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Posted - 2014.09.25 23:01:00 -
[99] - Quote
Soraya Xel wrote:Automatically placing players in squads doesn't solve any problems. It tries to obscure the problem.
The problem is organized, coordinated squads being matched against solo players. Auto-shoving them into a squad doesn't make six solo players organized.
And Thor, there's a ton of people who prefer to play solo. I'm not sure why you're crusading so hard to tell people that they must play the game the way you want them to. It's supposed to be a sandbox (in theory), where people can play how they want.
Actually, playing MAG, it would automatically squad you up You should at least have an option to Auto Squad, setting the highest SP count as squad leader and disband the squad at the end of the match when it's been completed
I prefer to play solo because I'm playing on my time, sometimes I want to grind, sometimes I want to take a break, and forming a squad isn't really helpful to me in that manner. Having an Auto Squad option would give me more incentive to run with a squad for a match since I'm not interested in being "responsible" between matches. |
Denchlad 7
Dead Man's Game
601
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Posted - 2014.09.25 23:45:00 -
[100] - Quote
Simple solution.
Introduce an 'Auto Squad-Join' Toggle in Settings, and make it clear in the NPE and to current players, of its existence and purpose. If it is on, you will automatically be placed in squads upon deployment. If it is off, you will remain solo at all times unless you join a squad.
However, inb4clientsideupdate. And since we know thats out of bounds at the moment, not so simple fix.
Only Dust player with all Proto Weapons Prof 1. 19/19.
Pilot, Slayer, Logibro, Heavy, Scout, Tanker, AV'er. Everything.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1855
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Posted - 2014.09.26 04:42:00 -
[101] - Quote
There are an awful lot of people complaining about the idea of being automatically placed into squads saying it would ruin their experience but this is exactly what Mag did and not only did no one complain but it was great.
In Mag you didn't have to be on comms if you didn't want. You didn't need to follow squad orders. You didn't need to engage with your team at all, but there were benefits for doing so in the way of increased XP.
In Dust this would play out as increased SP which would directly translate into more SP growth for players working as a team. It wouldn't impinge upon your ability to tool around in anyway but would definitely encourage you to work with your squad.
Now with more evil.
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Nothing Certain
Bioshock Rejects
1169
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Posted - 2014.09.26 07:12:00 -
[102] - Quote
Turning blue dots to green dots changes very little. However, there is nothing in the Academy in game tutorials that ever explains how squadding works or the benefits of squadding. Casual players won't ever figure it out. Being squadded as the default option is Ok if one can drop squad if they wish.
Because, that's why.
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Kensai Dragon
DUST University Ivy League
5
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Posted - 2014.09.26 07:15:00 -
[103] - Quote
The problem with the squad finder is waiting for a random squad leader to get off the crapper, grab a snack, remember that he has a game going, and finally get around to joining the squad to a battle. I like to join quick and then see if there are squads with space available. Usually I leave the squad when the battle is over and repeat. I like the idea of random squad matching, how about making that an option? Option is checked, you are randomly assigned to a squad with other like minded people. Squad leader is randomly chosen from the squad members, and has the option of disbanding or retaining the squad when the battle is done. Don't force someone into a squad, that's just dumb. An uncooperative member is less helpful than a brand new member, leave the spot open for someone who wants to be there. |
zzZaXxx
Vengeance Unbound
588
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Posted - 2014.09.26 07:31:00 -
[104] - Quote
Mobius Kaethis wrote:Thor Odinson42 wrote:I don't think the system works as well as it should be due to the massive amounts of solo players. I can't see if the other team is without squads, but it happens a LOT where you deploy in and there isn't a single person in a squad on your team (yes I solo from time to time).
A few things I think could improve the situation:
1) Automatically placing players in squads as they reach the warbarge 2) Automatically placing the defend order on the squad leader (he/she can change it to someone else if they'd like)
By the off chance there may be some of these players that realize the potential and importance of playing as a squad. Besides the in depth skill system Dust 514's greatest attribute is the team play features. It's been ignored for so long I think the game play has deteriorated significantly.
There are many, many more game play styles available than we had in beta, but I squads were abundant and the matches felt like there was some strategy and skill involved.
It is NOT fun to continually feel as though you are 6 v 16 in matches. Agreed. Thor and I were in a squad that got stomped for 10 games in a row last night. Every match we entered hopeful played extremely hard only to realize our teamates had given up 2 minutes in leaving the enemy to focus all 16 of their players on us. It was brutal. Something needs to be done to encourage more team play and actually trying to win. You can't make people squad. People feel more comfortable now soloing when they want to. It's now possible to solo without it sucking every time. That's a good thing. You're just as likely to be against the solo rabble as to have them dragging you down on your side. If you really want to be assured of going against organized squads, find another corp that is willing and play opposite factions in FW at the same time. I've been wanting to try that idea but haven't gotten around to it. It's pure gold if you can just find a willing opponent. |
Bradric Banewolf
D3ATH CARD
344
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Posted - 2014.09.26 13:20:00 -
[105] - Quote
Soraya Xel wrote:Avinash, would you consider DUST a large scale battle game? :)
YES!!! It could totally be that if guys like you get out of the way of progress! CCP Rattati, get this guy out of here!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
344
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Posted - 2014.09.26 13:22:00 -
[106] - Quote
Nothing Certain wrote:Turning blue dots to green dots changes very little. However, there is nothing in the Academy in game tutorials that ever explains how squadding works or the benefits of squadding. Casual players won't ever figure it out. Being squadded as the default option is Ok if one can drop squad if they wish.
Here we go! Idea, idea, idea!!!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
344
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Posted - 2014.09.26 13:25:00 -
[107] - Quote
Mobius Kaethis wrote:There are an awful lot of people complaining about the idea of being automatically placed into squads saying it would ruin their experience but this is exactly what Mag did and not only did no one complain but it was great.
In Mag you didn't have to be on comms if you didn't want. You didn't need to follow squad orders. You didn't need to engage with your team at all, but there were benefits for doing so in the way of increased XP.
In Dust this would play out as increased SP which would directly translate into more SP growth for players working as a team. It wouldn't impinge upon your ability to tool around in anyway but would definitely encourage you to work with your squad.
Most of these guys just like to troll noobs to pad kd. If everyone in-game started knowing what to do and where to be they couldn't kill solo players in the back. Everyone would be more organized. Isn't that a thought? Everyone, all 16, working in unison to win battles?
"Anybody order chaos?"
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1873
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Posted - 2014.09.26 17:03:00 -
[108] - Quote
Bradric Banewolf wrote:Mobius Kaethis wrote:There are an awful lot of people complaining about the idea of being automatically placed into squads saying it would ruin their experience but this is exactly what Mag did and not only did no one complain but it was great.
In Mag you didn't have to be on comms if you didn't want. You didn't need to follow squad orders. You didn't need to engage with your team at all, but there were benefits for doing so in the way of increased XP.
In Dust this would play out as increased SP which would directly translate into more SP growth for players working as a team. It wouldn't impinge upon your ability to tool around in anyway but would definitely encourage you to work with your squad. Most of these guys just like to troll noobs to pad kd. If everyone in-game started knowing what to do and where to be they couldn't kill solo players in the back. Everyone would be more organized. Isn't that a thought? Everyone, all 16, working in unison to win battles?
This is what we used to have happen during closed beta. Even people who ran solo kept tabs on what their team mates were doing and tried to work with them. There has been a fundamental shift away from that since uprising began though which is the whole problem.
Thor's proposal to automatically put people into squads would at least have the chance to boost team interaction, which could lead to better team work and thus better matches. A set of easy to follow, clear tutorials, that could not simply be clicked through, which explained team mechanics in Dust and their benefits, may have similar results.
The down side of textual tutorials though is that they honestly get ignored. If this is the route CCP plans on taking I would make them reward based challenges to new players, there are already several of these in the NPE which do seem to help players learn the ropes. In this case players would be rewarded with SP for joining a squad via squad finder, starting a squad, issuing a squad order, etc. All of these little learn by doing tutorials could have the same effect as forcing squad membership.
Unfortunately I don't think tutorials are the total solution. I really think that placing people into squads automatically, something done by many FPS games by the way, would in no way degrade the solo player experience but would greatly enhance the chance of team work.
Squad play should be the default in this game, which is a tactical team based FPS. By making it the default CCP would normalize (think social norming theory here) team work, making its rewards more apparent, and helping each game feel more pitched and contested than they currently do.
Now with more evil.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4749
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Posted - 2014.09.26 22:00:00 -
[109] - Quote
zzZaXxx wrote:Mobius Kaethis wrote:Thor Odinson42 wrote:I don't think the system works as well as it should be due to the massive amounts of solo players. I can't see if the other team is without squads, but it happens a LOT where you deploy in and there isn't a single person in a squad on your team (yes I solo from time to time).
A few things I think could improve the situation:
1) Automatically placing players in squads as they reach the warbarge 2) Automatically placing the defend order on the squad leader (he/she can change it to someone else if they'd like)
By the off chance there may be some of these players that realize the potential and importance of playing as a squad. Besides the in depth skill system Dust 514's greatest attribute is the team play features. It's been ignored for so long I think the game play has deteriorated significantly.
There are many, many more game play styles available than we had in beta, but I squads were abundant and the matches felt like there was some strategy and skill involved.
It is NOT fun to continually feel as though you are 6 v 16 in matches. Agreed. Thor and I were in a squad that got stomped for 10 games in a row last night. Every match we entered hopeful played extremely hard only to realize our teamates had given up 2 minutes in leaving the enemy to focus all 16 of their players on us. It was brutal. Something needs to be done to encourage more team play and actually trying to win. You can't make people squad. People feel more comfortable now soloing when they want to. It's now possible to solo without it sucking every time. That's a good thing. You're just as likely to be against the solo rabble as to have them dragging you down on your side. If you really want to be assured of going against organized squads, find another corp that is willing and play opposite factions in FW at the same time. I've been wanting to try that idea but haven't gotten around to it. It's pure gold if you can just find a willing opponent.
This isn't meant to change behavior of veteran players who know what's going on. It would be great if that veteran player stayed in the squad to help accumulate 5000 WP, but it's not that big of a deal.
As others have said here, by making squad the default option it highlights the squad/team aspects of Dust for a new player in their first Acadamy battle.
The potential benefit to the game to me offsets any veteran's annoyance of seeing 5 green dots instead of 15 blue dots. It seems extremely petty for this to be the point of contention.
Level 4 Forum Warrior
PSN: wbrom42
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3231
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Posted - 2014.09.26 22:21:00 -
[110] - Quote
considering when you don't force-assign voice to a channel, it autoconnects to squad/team by default?
90% of the time it's sudden, and they are raping my ears with idiocy.
It's not selfish, it's sanity preservation.
Also, I've yet to see a random collection of blue dots who pay attention to more than the first shiny that passes in front of them.
I've given up on trying to teach random squads how to act in concert. It's like herding cats, only the cats would cooperate more. |
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Thor Odinson42
Molon Labe. General Tso's Alliance
4774
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Posted - 2014.09.29 18:20:00 -
[111] - Quote
Breakin Stuff wrote:considering when you don't force-assign voice to a channel, it autoconnects to squad/team by default?
90% of the time it's sudden, and they are raping my ears with idiocy.
It's not selfish, it's sanity preservation.
Also, I've yet to see a random collection of blue dots who pay attention to more than the first shiny that passes in front of them.
I've given up on trying to teach random squads how to act in concert. It's like herding cats, only the cats would cooperate more.
It seems like you are warming up to the idea.
Level 4 Forum Warrior
PSN: wbrom42
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
54
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Posted - 2014.09.29 18:43:00 -
[112] - Quote
I play solo most of the time, but that's mostly because i don't have a lot of time to sit around and find a squad and so on, and i only really enjoy the squadplay when it isn't randoms, so at least someone i have seen multiple times / played with before.
but i always try and play to win, and support the team regardless |
TheD1CK
Dead Man's Game
1296
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Posted - 2014.09.29 19:01:00 -
[113] - Quote
I really like this idea! Not just for the fact it gathers randoms into a group, but mainly because of what Thor points out -If it placed an auto defend order on squad lead at start of battle the randoms 'may' assist him -Squad lead can reset this order when ever he likes (I would suggest higher MU mercs get SL) -It gives the mindless Bluebs some sense of direction - DO IT!!!!!!!!!!!!
While solo mercs may disagree there is nothing stopping you from doing your own thing and If the squad is full of screeching CODfish you can De-activate voice .. problem solved. Along with this, creating a squad and locking it would allow you to solo and be left alone So the only mercs added to random squads are the ones that deploy randomly
This would surely be some EZ magic for Rattati to work out, without an update And would have the potential of boosting the interaction between mercs in battle
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Thor Odinson42
Molon Labe. General Tso's Alliance
4778
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Posted - 2014.09.29 19:08:00 -
[114] - Quote
TheD1CK wrote:I really like this idea! Not just for the fact it gathers randoms into a group, but mainly because of what Thor points out -If it placed an auto defend order on squad lead at start of battle the randoms 'may' assist him -Squad lead can reset this order when ever he likes (I would suggest higher MU mercs get SL) -It gives the mindless Bluebs some sense of direction - DO IT!!!!!!!!!!!!
While solo mercs may disagree there is nothing stopping you from doing your own thing and If the squad is full of screeching CODfish you can De-activate voice .. problem solved. Along with this, creating a squad and locking it would allow you to solo and be left alone So the only mercs added to random squads are the ones that deploy randomly
This would surely be some EZ magic for Rattati to work out, without an update And would have the potential of boosting the interaction between mercs in battle
Sure seems logical, lots of the QQ against it seems misguided.
Level 4 Forum Warrior
PSN: wbrom42
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TheD1CK
Dead Man's Game
1296
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Posted - 2014.09.29 19:31:00 -
[115] - Quote
Ouch... I regret reading through some of the comments here ....
Soraya.. just because it puts mercs in random squads does not change much You are acting like Thor is wanting to enslave the Blueberries to do his bidding. If you read my first reply - Create Squad, Lock Squad = SOLO The only mercs included would be those deploying randomly... you could choose!! It may even make CCP take the time to explain the chat system, and squad system (Which as a merc who has helped countless Blueberries learn how this works -IT'S NEEDED)
What is most disappointing is that SoTa is being more constructive than a CPM member
Anyone denying the benefits of 'forcing' mercs to squad needs to re-evaluate .... Have you taken mercs at -1million SP and tried to assist them as they figure this game out ...?? I have, countless times since Beta... 80% have NO IDEA how to work things out on Dust
If you have you would approve of this feature, mercs should be gathered from the beginning They don't have to group up and circle-jerk but this sets a better example for squad play... They could learn from mercs playing the game rather than local Chat farmers or Troll finder
If your so afraid of mercs being forced into squads - have the auto squads disband after battle. You talk of NPE yet would prefer that randoms are left as they are to be farmed by everyone else
Keep it up Thor, hopefully there are CCP/CPM members who see the value of this proposal.
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Thor Odinson42
Molon Labe. General Tso's Alliance
4779
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Posted - 2014.09.29 19:50:00 -
[116] - Quote
TheD1CK wrote:Ouch... I regret reading through some of the comments here ....
Soraya.. just because it puts mercs in random squads does not change much You are acting like Thor is wanting to enslave the Blueberries to do his bidding. If you read my first reply - Create Squad, Lock Squad = SOLO The only mercs included would be those deploying randomly... you could choose!! It may even make CCP take the time to explain the chat system, and squad system (Which as a merc who has helped countless Blueberries learn how this works -IT'S NEEDED)
What is most disappointing is that SoTa is being more constructive than a CPM member
Anyone denying the benefits of 'forcing' mercs to squad needs to re-evaluate .... Have you taken mercs at -1million SP and tried to assist them as they figure this game out ...?? I have, countless times since Beta... 80% have NO IDEA how to work things out on Dust
If you have you would approve of this feature, mercs should be gathered from the beginning They don't have to group up and circle-jerk but this sets a better example for squad play... They could learn from mercs playing the game rather than local Chat farmers or Troll finder
If your so afraid of mercs being forced into squads - have the auto squads disband after battle. You talk of NPE yet would prefer that randoms are left as they are to be farmed by everyone else
Keep it up Thor, hopefully there are CCP/CPM members who see the value of this proposal.
Sota's post was unexpected!
Level 4 Forum Warrior
PSN: wbrom42
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TH1EFOFSOuLS
Molon Labe. General Tso's Alliance
32
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Posted - 2014.09.29 20:07:00 -
[117] - Quote
Soraya Xel wrote:Automatically placing players in squads doesn't solve any problems. It tries to obscure the problem.
The problem is organized, coordinated squads being matched against solo players. Auto-shoving them into a squad doesn't make six solo players organized.
And Thor, there's a ton of people who prefer to play solo. I'm not sure why you're crusading so hard to tell people that they must play the game the way you want them to. It's supposed to be a sandbox (in theory), where people can play how they want.
Sure by all means keep solo players solo so I can have a easier time owning people in my proto stomping squads. |
Soraya Xel
Abandoned Privilege Top Men.
3835
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Posted - 2014.09.29 20:15:00 -
[118] - Quote
I notice a very high prevalence of Molon Labe people in support of this thread. ;) It's great your corp likes squads, but not everyone wants them.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4781
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Posted - 2014.09.29 20:19:00 -
[119] - Quote
Soraya Xel wrote:I notice a very high prevalence of Molon Labe people in support of this thread. ;) It's great your corp likes squads, but not everyone wants them.
Maybe it just shows that Molon has quite a few intelligent people in it's ranks.
This is a no-brainer. As someone who represents the lower skilled ranks of Dust I would have assumed you'd be all over things that would help lower skilled and new players.
Level 4 Forum Warrior
PSN: wbrom42
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Soraya Xel
Abandoned Privilege Top Men.
3836
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Posted - 2014.09.29 20:29:00 -
[120] - Quote
I don't think forcing a playstyle (or trying to) helps people.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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