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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
134
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Posted - 2014.09.25 20:26:00 -
[1] - Quote
Most warfare/large scale battle games on the market has a automatically squad system, heavily intensives it, or makes very, very easy to get in a squad . Only in dust case as far as I know this doesn't really happen completely. Games like BF and PS has a auto squad system put into place so new and veteran players have a very easy way of coordinating between players , help new players to know what to do , and makes it very convenient because there are plenty of game play mechanics in those games that heavily rewards you for squad play and has game play mechanics that is built for squad play . Players usually will then become more accustomed to and start to naturally stick with there squad, supposedly.
BF for example allows you to spawn on your teammates which means that you are more likely to get in the action quicker , so it is wise to get in a squad unless you want to walk a few hundred meters every time you die. You also get squad ribbons that gives you more points if your squad did well, bonus points, perks that can enhance the whole squad, special abilities etc . And how the classes work makes it very easy to support your team. It's pretty much the same way for Planetside 2.
In Dust sometimes I check if anyone is in a squad and a lot of the time; more than half the team isn't even a squad . Even then, the ones that are in a squad doesn't have a full squad and/or are even good themselves.This game doesn't have the ability to see who is even talking or the ability to see the status of your squad on your hud like again most large scale warfare games do . I can see why players don't get into squads not much point besides the fact you get more coordination , but that's no different from other games since nearly every other shooter has a party/squad system. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
134
|
Posted - 2014.09.25 20:43:00 -
[2] - Quote
Soraya Xel wrote:Avinash, would you consider DUST a large scale battle game? :)
Compared to how most shooters have 12-18 maximum battles yes is is close to one or it is one . But let's say it isn't , it wouldn't change what I said doesn't matter what I label Dust or other games as it doesn't change the fact on how other games or similarly scaled games does their squad/party mechanics. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
134
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Posted - 2014.09.25 20:52:00 -
[3] - Quote
Soraya Xel wrote:Avinash, I'm pretty doubtful DUST will go above 16v16, personally. And between trying to shove more people in the game, and making the game perform better, at this point I'd prefer the latter. I have no idea what Legion's scale will look like, though I hope it's bigger than DUST's.
Pretty sure the limitation on match size is client-based, SoTa.
Did I say anything about increasing player size ? No I didn't . Stop focusing on an arbitrary label I gave and focus on the content I said about the issues that Dust conducts it's squading system and how some other games does it better or not. Like I said it doesn't matter if Dust is or isn't a large scale game what matters if the squad system is good enough for the game and how it helps the game in which I spend most of my original post talking about. |
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