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TheD1CK
Dead Man's Game
1301
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Posted - 2014.09.29 20:40:00 -
[121] - Quote
Soraya Xel wrote:I don't think forcing a playstyle (or trying to) helps people.
It forces nothing... IT SHOWS THEM THE OPTION IS THERE!!!!!!!!
It says 'This is Dust, Squad combat is how the game is played, contribute to team = extra WP' (squad order) Every merc should at least be shown the squad mechanic from the beginning... once they get used to it Then they can go and be the solo merc they may want to be..... once they know how..
Dust is squad combat, why do you think we have such synergy in roles ??? The mercs that know how will solo, the ones that need to learn will be in squad.
Is farming solo randoms so important to you that you just cannot agree with this???? A feature like this would boost the NPE... how is that so hard to comprehend????
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Soraya Xel
Abandoned Privilege Top Men.
3836
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Posted - 2014.09.29 20:55:00 -
[122] - Quote
Auto-adding people to squads isn't "showing them the option is there". It's forcing them into it. (And then when they quit in frustration, because they don't know how to create a locked squad of one to avoid it? Good going.) It's far better to instruct people in how to do it, then do it for them whether they want it or not.
TheD1CK wrote:Is farming solo randoms so important to you that you just cannot agree with this????
Nice baseless accusation. As I said earlier in the thread, I, like many other people who play this game, prefer to play solo at times.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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TheD1CK
Dead Man's Game
1301
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Posted - 2014.09.29 21:17:00 -
[123] - Quote
OK... so you started this game with no squad support?? Did you grind your way up to proto levels by running solo ???
Even if it is 'forcing' it is in no way worse than what is happening to inexperienced mercs on a daily basis Yes my baseless accusation is not needed... but rather than advocating for solo play in a squad based game Could you propose an alternative...???
I would be in favour of shackling mercs together by their ankles opposed to what they have now.
I completely agree that solo play is fun, preferred by many but New mercs be around squad play so they can learn Once they have seen how other players act in squad they can take that knowledge and begin to 'solo' If forcing them into a squad is such a horrible thing to do the we could look into alternatives Maybe add an option into the battle finder OR in the warbarge where mercs are prompted to join a squad This game is ruthless enough without literally throwing mercs into the wild and having them fend for themselves.
Thor hands you a simple suggestion that promotes playing the game how it should be played... Why is this so wrong to you...??
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Thor Odinson42
Molon Labe. General Tso's Alliance
4783
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Posted - 2014.09.29 21:27:00 -
[124] - Quote
He loses credibility with every post.
Squad based game against solo noobs. Sounds legit.
Level 4 Forum Warrior
PSN: wbrom42
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Soraya Xel
Abandoned Privilege Top Men.
3838
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Posted - 2014.09.29 21:31:00 -
[125] - Quote
Yes, most of my gameplay was solo play. By choice. I squad when I feel like it, but a lot of times, I prefer to just shoot faces without having to interact with people. Especially early on, I rarely squadded with anyone. First person shooters are first and foremost stress relief for me. Usually, I am happy when other people in game are getting shot, and I am not having to deal with people.
As I said above, I think there's ways that we could make finding a squad easier. For instance, rather than "squad finder" as it is now, we could take from Blizzard's "dungeon finder" model, where you can join with the simplicity of an instant battle, but it automatically creates and assembles a squad for you if you choose to queue that way. The big difference there, is right now, it throws you in a squad... but often not a fight. An auto-queueing squad finder would trigger based on the battle type you want, and immediately assemble your squad of people looking to play that type and queue the squad immediately. Disbanding the group again as soon as the match completes.
I have no problem with those sorts of improvements. I am happy to champion them. But I'm also not going to approve of crusades to force people to play the game in a certain way.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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TheD1CK
Dead Man's Game
1302
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Posted - 2014.09.29 21:40:00 -
[126] - Quote
Soraya Xel wrote:Yes, most of my gameplay was solo play. By choice. I squad when I feel like it, but a lot of times, I prefer to just shoot faces without having to interact with people. Especially early on, I rarely squadded with anyone. First person shooters are first and foremost stress relief for me. Usually, I am happy when other people in game are getting shot, and I am not having to deal with people.
As I said above, I think there's ways that we could make finding a squad easier. For instance, rather than "squad finder" as it is now, we could take from Blizzard's "dungeon finder" model, where you can join with the simplicity of an instant battle, but it automatically creates and assembles a squad for you if you choose to queue that way. The big difference there, is right now, it throws you in a squad... but often not a fight. An auto-queueing squad finder would trigger based on the battle type you want, and immediately assemble your squad of people looking to play that type and queue the squad immediately. Disbanding the group again as soon as the match completes.
I have no problem with those sorts of improvements. I am happy to champion them. But I'm also not going to approve of crusades to force people to play the game in a certain way.
Bravo \o/ Now that is how a CPM member should add to a thread.
See how easy that was?? that is what happens when you build upon someones idea rather than go against it Like this : We keep the Squad Finder as is, add an option to the top of list - Auto Squad - The Auto Squad, fills up, deploys, on to the next one... fills up, deploys, on to the next one Along with disbanding after battles, so they just jump back into Auto Squad.. Rinse and Repeat Note: The Auto Squad should include the Auto Defend order Thor mentioned.
I apologize for being a D1CK before, but I expect CPM to be constructive, not destructive
Innapropriate Irrelevence...
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Soraya Xel
Abandoned Privilege Top Men.
3839
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Posted - 2014.09.29 21:46:00 -
[127] - Quote
TheD1CK wrote:Bravo \o/ Now that is how a CPM member should add to a thread.
I actually made almost the same post a few pages ago in the thread. ;)
https://forums.dust514.com/default.aspx?g=posts&m=2377231#post2377231
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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TheD1CK
Dead Man's Game
1302
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Posted - 2014.09.29 21:51:00 -
[128] - Quote
LOL yeah... I like browsing the forum... but no I did not read every post initially I responded to Thors OP And yes your variation of his idea would work, though CCP would need to clarify things better As many mercs log in to shoot people, not spend time figuring out menus/chats/squad finders
Hence why Thors proposal suits Dust, as clearly many mercs refuse to pay attention (Like me )
Innapropriate Irrelevence...
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Mobius Kaethis
molon labe. General Tso's Alliance
1902
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Posted - 2014.09.29 23:07:00 -
[129] - Quote
But why even have the option to not auto-cue into a squad. It is in no way detrimental to be there? As soon as the battle you're out of the squad. Once again, no downside.
If people are annoying, mute them. If you don't think the squad is moving in the right direction, don't go there. I do not see any way that being auto-placed into a squad changes your ability to treat this game like it is not a team based shooter.
No player or mechanic will ever be able to stop you from ignoring team play and refusing to work with people, regardless of whether you are placed into a squad or not.
Now with more evil.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2165
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Posted - 2014.09.29 23:27:00 -
[130] - Quote
Mobius Kaethis wrote:But why even have the option to not auto-cue into a squad. It is in no way detrimental to be there? As soon as the battle ends you're out of the squad. Once again, no downside.
If people are annoying, mute them. If you don't think the squad is moving in the right direction, don't go there. I do not see any way that being auto-placed into a squad changes your ability to treat this game like it is not a team based shooter. Have you never played another team based shooter and seen how these auto-squad features work?
No player or mechanic will ever be able to stop you from ignoring team play and refusing to work with people, regardless of whether you are placed into a squad or not.
Might infringe on the ability of others to play their way is their argument I assume.
Funny thing is that argument falls apart once you realize that forcing such a liberal policy on all is bound to infringe on the way that some wish to play.
If you ask me, the "ability to play the way you want" is a cop out designed to remove the need to tell anyone "HTFU, this is the way it is, suck it up and deal or walk"
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Soraya Xel
Abandoned Privilege Top Men.
3840
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Posted - 2014.09.30 02:16:00 -
[131] - Quote
Mobius Kaethis wrote:But why even have the option to not auto-cue into a squad.
And this is where you prove you're just pushing your corp's agenda, and aren't interested in helping players or making the experience better for everyone. You're far more interested in forcing player behavior than enabling players or giving them options.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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hfderrtgvcd
599
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Posted - 2014.09.30 02:20:00 -
[132] - Quote
Soraya Xel wrote:Mobius Kaethis wrote:But why even have the option to not auto-cue into a squad. And this is where you prove you're just pushing your corp's agenda, and aren't interested in helping players or making the experience better for everyone. You're far more interested in forcing player behavior than enabling players or giving them options.
How is putting someone in squad "forcing player behavior"? They can just leave the squad or mute everyone.
You can't fight in here! This is the war room.
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Soraya Xel
Abandoned Privilege Top Men.
3841
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Posted - 2014.09.30 02:25:00 -
[133] - Quote
hfderrtgvcd wrote:How is putting someone in squad "forcing player behavior"? They can just leave the squad or mute everyone.
Well, two different aspects:
1. For new players, apparently we're auto-squadding them because they don't know how to squad. So why are we assuming they can figure out how to leave squad? 2. For veterans, we're adding irritating extra steps to playing the way they may want to. Which is going to drive more people to quit the game.
I am more than happy to field concepts on ways to make the NPE better, but shoehorning players into Molon Labe's preferred way of playing the game is not fostering a sandbox MMO. Which, as empty of a sandbox we have, I do not want flipped upside-down.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
molon labe. General Tso's Alliance
4791
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Posted - 2014.09.30 02:32:00 -
[134] - Quote
Soraya Xel wrote:Mobius Kaethis wrote:But why even have the option to not auto-cue into a squad. And this is where you prove you're just pushing your corp's agenda, and aren't interested in helping players or making the experience better for everyone. You're far more interested in forcing player behavior than enabling players or giving them options.
I hope at some point in the near future you are able to wrap your head around how stupid you sound when you say that.
What agenda do you believe we would have? How would such a system benefit Molon Labe?
Level 4 Forum Warrior
PSN: wbrom42
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Thor Odinson42
molon labe. General Tso's Alliance
4791
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Posted - 2014.09.30 02:36:00 -
[135] - Quote
Soraya Xel wrote:hfderrtgvcd wrote:How is putting someone in squad "forcing player behavior"? They can just leave the squad or mute everyone. Well, two different aspects: 1. For new players, apparently we're auto-squadding them because they don't know how to squad. So why are we assuming they can figure out how to leave squad? 2. For veterans, we're adding irritating extra steps to playing the way they may want to. Which is going to drive more people to quit the game. I am more than happy to field concepts on ways to make the NPE better, but shoehorning players into Molon Labe's preferred way of playing the game is not fostering a sandbox MMO. Which, as empty of a sandbox we have, I do not want flipped upside-down.
They wouldn't have to leave squad. You act as though there is some hardship one must endure upon being automatically thrown into a squad.
The stupid ones might not even realize why they are seeing green from time to time. Worst case scenario the player gets startled as an orbital he/she helped earned causes the killfeed to light up.
Level 4 Forum Warrior
PSN: wbrom42
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hfderrtgvcd
600
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Posted - 2014.09.30 03:21:00 -
[136] - Quote
Soraya Xel wrote:hfderrtgvcd wrote:How is putting someone in squad "forcing player behavior"? They can just leave the squad or mute everyone. Well, two different aspects: 1. For new players, apparently we're auto-squadding them because they don't know how to squad. So why are we assuming they can figure out how to leave squad? 2. For veterans, we're adding irritating extra steps to playing the way they may want to. Which is going to drive more people to quit the game. I am more than happy to field concepts on ways to make the NPE better, but shoehorning players into Molon Labe's preferred way of playing the game is not fostering a sandbox MMO. Which, as empty of a sandbox we have, I do not want flipped upside-down. you've got to be ******* kidding me. You think vets are going to quit the game because they get thrown into squads? If they can put up with getting stuck in terrain, lag, hard-freezing, and proto-stomping, they're hardly going to quit because they are in a squad. Also, what possible reason could someone have for not being in a squad? There are zero negative effects and a few positive ones.
You can't fight in here! This is the war room.
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Delenne Arran
Ivory Hounds
59
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Posted - 2014.09.30 04:45:00 -
[137] - Quote
I'd tolerate a WoW Dungeon-Finder type squadding mechanism, if it were able to be toggled on and off. I don't want to have to mute my squad every time I do an Ambush. I don't want to have to go through the rigmarole of putting myself in a locked squad of one every time I want to play the game.
Are there benefits to being in a squad? Certainly. I think said benefits are often overstated, though. All else being equal, a well-organized squad has the advantage over 6 assorted chumps. On the other hand, a sufficiently skilled lone-wolf can deal with a poorly organized squad. The increased effectiveness is distorted somewhat because people who form well-organized squads also tend to have experience with the game, better gear, and/or a supportive corporation (or at least, a decent circle of friends.)
I think allowing temporary squad play could help people who want to squad, but also just want to play a few quick games and call it a night. It should infringe on people who just want to go it solo as little as possible. Anything more than a toggle-able option in the Battle Finder page is too much. Saying "well, just leave the squad/make a squad of your own/mute the chat/do your own thing while remaining in the squad" is the wrong way to go about it.
The best case scenario for putting someone in a squad who doesn't want to be there is that they accidentally help their leader get an Orbital Strike. Otherwise, you end up with someone taking up a space that could be given to someone who actually wants to be there, frustrating both parties. |
Mobius Kaethis
molon labe. General Tso's Alliance
1904
|
Posted - 2014.09.30 05:46:00 -
[138] - Quote
Soraya Xel wrote:Mobius Kaethis wrote:But why even have the option to not auto-cue into a squad. And this is where you prove you're just pushing your corp's agenda, and aren't interested in helping players or making the experience better for everyone. You're far more interested in forcing player behavior than enabling players or giving them options.
Wait a minute. Just because we are in a corp together you automatically assume that we are pushing some large corp interest/agenda? Didn't you ever learn that collation does not equal causation?
Sure, there is a collation. Several people in our corp think that this is a good idea. But that does not even remotely mean that we are asserting some larger agenda.
Saying that several people from the same corp agreeing on a topic means that they are all pushing a "corp agenda" is just as well thought out and logical as saying that the decrease in the number of pirates is directly related to climate change. Think about it. The number of pirates in the world is decreasing and the global climate is warming. Does this mean that the change in the number of pirates is the cause for climate change? Your argument is equally insipid.
No. We as a corp have no official agenda about this topic. It just happens that several of us feel strongly about it.
I also really like how you've totally ignored my earlier posts as well as the rest of my post.
Not only would placing people into squads have zero affect on how the game plays out for solo players it would give them the potential to earn more war points and thus SP. Remember, you don't have to follow squad orders, you don't have to be on voice coms, you don't even have to stay near your team mates. Should you do any of these things though you will earn more skill points thanks to the auto squad order in Thor's proposal.
Additionally, since the squadding would happen once you began loading into a match, you wouldn't have to wait for a squad leader to cue you in.
So lets look at the two sides: Pro_________________________________________________________Con GùèHelps new players learn team work____________________________GùèNot all players like team work GùèProvides opportunity for new players to learn from vets_____________GùèNo counter GùèCan leave squad if you want__________________________________Gùèdon't want to be in squad GùèCan mute comms__________________________________________Gùèdon't want to talk to others GùèMay result in more WP and thus more SP_______________________GùèNo counter GùèAble to still play independent of squad__________________________GùèAble to still work with squad GùèNo waiting for squad leader to cue into battle_____________________GùèDon't want to wait for squad leader to cue into battle GùèMost other team based games include auto squad making__________GùèNo counter with no issues or impact on player choice
Take a look at this comparison and tell me if I have mis-represented your view then tell me how the two sides stack up.
Now with more evil.
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Soraya Xel
Abandoned Privilege Top Men.
3844
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Posted - 2014.09.30 07:23:00 -
[139] - Quote
You're banking on the mild hope that being randomly squadded with no instruction might encourage coordination. As a justification to make the game experience more annoying for others. Other than perhaps the mentioned claim someone might help with an orbital. That, since they don't know the game, they have no way of knowing they contributed to. Squadded clueless people are not really better than unsquadded clueless people. And certainly not worth the cost of frustrating players under some concept of trying to subtly indoctrinate them into your preferred playstyle.
The particular reason I am calling out Molon Labe, is I do not even recall ever meeting people more openly hostile towards solo play than Molon Labe members. And in particular, there are people in here in this thread and in my conversations on Skype who have made some notion of understanding that there are middle grounds to be made. Ideas of how to make options, or other ways to streamline squad-based play. They were not the Molon Labe members in this thread. Every Molon Labe member posting here, to my recollection, is staunchly against making it convenient to play the game solo. I am simply calling out what I see, a corp who has decided that the way they play should be the only way to play.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Mobius Kaethis
molon labe. General Tso's Alliance
1906
|
Posted - 2014.09.30 09:25:00 -
[140] - Quote
Soraya Xel wrote:You're banking on the mild hope that being randomly squadded with no instruction might encourage coordination. As a justification to make the game experience more annoying for others. Other than perhaps the mentioned claim someone might help with an orbital. That, since they don't know the game, they have no way of knowing they contributed to. Squadded clueless people are not really better than unsquadded clueless people. And certainly not worth the cost of frustrating players under some concept of trying to subtly indoctrinate them into your preferred playstyle.
The particular reason I am calling out Molon Labe, is I do not even recall ever meeting people more openly hostile towards solo play than Molon Labe members. And in particular, there are people in here in this thread and in my conversations on Skype who have made some notion of understanding that there are middle grounds to be made. Ideas of how to make options, or other ways to streamline squad-based play. They were not the Molon Labe members in this thread. Every Molon Labe member posting here, to my recollection, is staunchly against making it convenient to play the game solo. I am simply calling out what I see, a corp who has decided that the way they play should be the only way to play.
By calling out the corp for the outspoken actions of three of its members you really are making some huge assumptions. We are not the voice of Molon Labe. nor do we claim to be. Heck, there are aproaching 600 members in Molon the vast majority of whom are regularly active. Calling any group of 3 representative of that number of people is simply ignorant of the diversity inherent in a group of gamers.
When I come to the forums I come to promote the ideas I think will be best for the game, not myself, and not the corp. The greater community is who I advocate for. The more you talk about our corp using gross assumptions the more I loose respect for you as a community advocate.
As to your argument that this suggestion would alienate solo players for minimal benefit to the rest of the community you are totally off base. There is no team based FPS where players being put into squads is in anyway an impediment to people choosing to play solo. There are many ways to ensure that you never hear another player, none of which being automatically being placed into squads would stop. This idea would not cause any meaningful changes for players who are dedicated to running solo, though it would have an impact on cooperation and team play as a whole, facts that you seem not to understand.
Since you're clearly baffled by my insistence on emphasizing team play perhaps you could ask some questions instead of treating me like my ideas aren't worth the pixels they are displayed upon. That is what a good community representative would do, and what we gave you the mandate to do when we elected you to the CPM.
You aren't asking for clarification though I'll take the initiative and explain. This game is, at its core a team based game. Just look at the battles, the way they are organized, the terminology used, the corporation system. Every aspect of this game emphasizes team based actions. Squads, are simply a smaller unit of the team, and corps are a larger entity that may encompass multiple teams. In seeking to emphasize squad and team based play over solo play I am simply trying to help push this game to be the full embodyment of that vision.
Soloplay, which lacks any means of team or squad level coordination, is no better than a simple death match. It lacks the interaction that makes this game fun and unique. If I wanted to play that I would be playing Quake Online.
Furthermore, increased teamwork (which begins with squad coordination) will lead to more competitive battles. When two full teams are pushing each other's lines, probing for weaknesses, or working together to break each other's dominance of a point, the match becomes extremely exciting. Those moments when you are working together and you help your team succeed in a difficult situation are what bring people back to a game time and again. Placing people into squads, and helping them in the direction of coordination is the first step in making those moments more common.
Now with more evil.
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TheD1CK
Dead Man's Game
1308
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Posted - 2014.09.30 10:08:00 -
[141] - Quote
Wow.. the Struggle is Real in here
- It may/may not encourage team-play, yet it is better than what we have now - It may encourage CCP to explain how the chat/squad/menu systems work (2 years later)
We are talking about people playing not just a F2P game, but a terminally ill F2P game... And you think Auto Squads will make guys rage-quit??? seriously ???? I was naive enough to think you could see sense, I was wrong
Your worried about people not liking being 'forced' to join others in an MMO ??? Yeah it makes much more sense to leave them separated and solo *slow clap* If anything will make people quit, it is lack of content, lack of combat and the re-release of a stash of old BPO's just to milk those who have hung around...
I'm out of here, just know that mercs who play the game, and especially those that give a damn about retaining any New Mercs could see the sense in this...
- Shame on you for you choice when voting Thor
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3304
|
Posted - 2014.09.30 10:39:00 -
[142] - Quote
It's not so much "I prefer to play solo" it's "I don't want scotty picking which bundle of moron I will be playing with."
If I wanted to play idiot roulette, I would select a squad from the Darwin Award Grab Bag that is squad finder. But since most of the goons have stopped caring about DUST, my list of non-idiot tryhard tards I'm willing to put up with has shrunk to a select few. |
Thor Odinson42
molon labe. General Tso's Alliance
4798
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Posted - 2014.09.30 11:25:00 -
[143] - Quote
TheD1CK wrote:Wow.. the Struggle is Real in here - It may/may not encourage team-play, yet it is better than what we have now - It may encourage CCP to explain how the chat/squad/menu systems work (2 years later) We are talking about people playing not just a F2P game, but a terminally ill F2P game... And you think Auto Squads will make guys rage-quit??? seriously ???? I was naive enough to think you could see sense, I was wrong Your worried about people not liking being 'forced' to join others in an MMO ??? Yeah it makes much more sense to leave them separated and solo *slow clap* If anything will make people quit, it is lack of content, lack of combat and the re-release of a stash of old BPO's just to milk those who have hung around... I'm out of here, just know that mercs who play the game, and especially those that give a damn about retaining any New Mercs could see the sense in this... - Shame on you for you choice when voting Thor
You can bet how my corp and alliance mails will look when CPM2 voting nears.
Level 4 Forum Warrior
PSN: wbrom42
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Soraya Xel
Abandoned Privilege Top Men.
3857
|
Posted - 2014.09.30 14:04:00 -
[144] - Quote
The juvenile obsession with who voted for who and who will or won't vote for who isn't becoming of a useful contributor to feedback. As I've said countless times, I don't really intend to run again, so, if you wanna keep acting like children, it's not going to do anything anyways. Molon Labe's CEO has now blocked me on Skype, and refused to vote for me in the election I'm not going to run in, whatever will he do next?
Mobius Kaethis wrote:This game is, at its core a team based game. Just look at the battles, the way they are organized, the terminology used, the corporation system. Every aspect of this game emphasizes team based actions. Squads, are simply a smaller unit of the team, and corps are a larger entity that may encompass multiple teams. In seeking to emphasize squad and team based play over solo play I am simply trying to help push this game to be the full embodyment of that vision.
The problem is, this is your vision. Not the New Eden vision, not CCP's vision. Your vision.
I am more than happy to look at ways to encourage and educate in gameplay. I am not willing to shoehorn players and deny them the ability to play the way they want to. Why are you so opposed to allowing players a choice?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
molon labe. General Tso's Alliance
4800
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Posted - 2014.09.30 14:16:00 -
[145] - Quote
Soraya Xel wrote:The juvenile obsession with who voted for who and who will or won't vote for who isn't becoming of a useful contributor to feedback. As I've said countless times, I don't really intend to run again, so, if you wanna keep acting like children, it's not going to do anything anyways. Molon Labe's CEO has now blocked me on Skype, and refused to vote for me in the election I'm not going to run in, whatever will he do next? Mobius Kaethis wrote:This game is, at its core a team based game. Just look at the battles, the way they are organized, the terminology used, the corporation system. Every aspect of this game emphasizes team based actions. Squads, are simply a smaller unit of the team, and corps are a larger entity that may encompass multiple teams. In seeking to emphasize squad and team based play over solo play I am simply trying to help push this game to be the full embodyment of that vision. The problem is, this is your vision. Not the New Eden vision, not CCP's vision. Your vision. I am more than happy to look at ways to encourage and educate in gameplay. I am not willing to shoehorn players and deny them the ability to play the way they want to. Why are you so opposed to allowing players a choice?
I'm not the CEO. And my newfound obsession with making sure that you are not on CPM2 has to do with more than this topic. I think you have a vision for Dust that holds it back.
I don't think auto-squading will happen because there has been NOTHING from CCP since planetary conquest was released to foster team play in any way shape or form. On the contrary they've been chasing their tails trying to balance in an environment where you have people min/maxing while using the squad/team features to utterly destroy the casual players.
You either need to level out the gear and remove the disposable nature of the game (ISK losses) and make the game like COD or BF. OR you have to foster the aspect of Dust (squad/team play) that is creating the biggest imbalance. Certainly there is middle ground there, but it's been so heavily weighted toward incentivizing solo play that matches are 80% or more full of solo players.
I believe the new players in Dust going about things solo is a big reason why they don't stick around very long.
Level 4 Forum Warrior
PSN: wbrom42
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Soraya Xel
Abandoned Privilege Top Men.
3858
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Posted - 2014.09.30 14:45:00 -
[146] - Quote
It's your vision which is close-minded, Thor. You are opposed to players being able to choose their destiny.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Dust User
KILL-EM-QUICK RISE of LEGION
736
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Posted - 2014.09.30 14:51:00 -
[147] - Quote
Soraya Xel wrote:It's your vision which is close-minded, Thor. You are opposed to players being able to choose their destiny.
lolDestiny |
Soraya Xel
Abandoned Privilege Top Men.
3858
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Posted - 2014.09.30 14:53:00 -
[148] - Quote
Dust User wrote:Soraya Xel wrote:It's your vision which is close-minded, Thor. You are opposed to players being able to choose their destiny. lolDestiny
I want to say 'pun not intended', but I noticed it when I wrote it, so, you know... somewhat intended since I didn't change it. ;)
I still won't ever play Destiny. Screw that game.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
molon labe. General Tso's Alliance
4802
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Posted - 2014.09.30 14:56:00 -
[149] - Quote
Soraya Xel wrote:It's your vision which is close-minded, Thor. You are opposed to players being able to choose their destiny.
Who is being close minded here?
I'm asking for something that would have zero impact on a solo players experience other than seeing a few green players in addition to the blue ones they've become accustomed to. You keep saying it would be a chore to have to leave the squad or whatever, but there is simply zero reason to do so.
Your reasoning against this is insane. This is a NPE improvement, one that many of the beta players benefited from without even realizing it.
Level 4 Forum Warrior
PSN: wbrom42
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Thor Odinson42
molon labe. General Tso's Alliance
4802
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Posted - 2014.09.30 14:57:00 -
[150] - Quote
I look forward to your next response.
How many ways can you make seeing a few green players instead of all blue players sound like a bad thing?
Level 4 Forum Warrior
PSN: wbrom42
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