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Adipem Nothi
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3271
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Posted - 2014.07.24 22:19:00 -
[1] - Quote
For whatever its worth ...
Unless I am in a squad of friends, I will not run my swarm fits. To do so is the equivalent of throwing away Isk. I run proto swarms (+ damage amps) on a Gallente Scout. My cheapest AV fit runs roughly 120k Isk. My odds of survival after volleying swarms is far lower than those of whatever vehicle I'm swarming.
I'm an undampened Scout with a Toxin SMG, and the enemy knows my position.
I am 100% in favor of not being able to solo an ADS. My first volley gets their attention; by the time I've launched my third, they're typically well out of my range. Even when I'm paired with a partner Swarmer, an ADS has good odds of getting away so long as the pilot responds when first hit.
I am a deterrent. I am not a threat.
- Swarmer, Proficiency 5
Shoot scout with yes...
- Ripley Riley
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3277
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Posted - 2014.07.25 02:04:00 -
[2] - Quote
JRleo jr wrote: And your swarms shouldn't be super effective at killing a shuekd shield-based vehicle.
I can't speak for Commando, but mine already are not.
Pretty much wasting my time if/when I swarm a Gunnlogi or Python. I'll do it for a 'bit to keep the vehicle from farming friends, but I don't expect to seriously threaten it unless somehow gets "stuck" or bumps into a building.
Again, if I'm not squadded with buddies I'm not even going to waste my time trying. Hunting vehicles with swarms a sure-fire way to lose half a million Isk and come in dead last at the end of a match.
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- Ripley Riley
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3289
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Posted - 2014.07.25 05:30:00 -
[3] - Quote
Atiim wrote:Why are Swarm Launchers being nerfed, while Dropships being buffed at the same time?
Unless of course, they're being nerfed in preparation of a Damage Modifier buff?
This.
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- Ripley Riley
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3319
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Posted - 2014.07.27 21:13:00 -
[4] - Quote
Judge Rhadamanthus wrote:For your fit then CatMerc how many vollys to kill a stationary Python with the best fit you can think of? In bravo and then compared to Charile? And do you think this is too high or too low? Proto Swarms + 2 cpm dmg amps + proficiency 5 vs Competently equipped python (position fixed in range)
Alpha - Presumed Infinite Bravo - Presumed 6 or 7 Charlie - Presumed Greater than 6 or 7
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3320
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Posted - 2014.07.27 21:59:00 -
[5] - Quote
Cat Merc wrote:Judge Rhadamanthus wrote:For your fit then CatMerc how many vollys to kill a stationary Python with the best fit you can think of? In bravo and then compared to Charile? And do you think this is too high or too low? Depends on the python. 4 volleys for most pythons, 5-6 on the heavily tanked pythons.
Cmdr Marquess and I sync'd proto clips (his 3 volleys + my 3 volleys) into shield-hardened Python last week. Each volley connected; the bird got away with a sliver of armor remaining. This is the closest I've come since Bravo to downing a Python with swarms alone (hence my estimate of seven consecutive volleys).
Your figure of four seems really low; are you assuming no HP modules / hardeners?
Shoot scout with yes...
- Ripley Riley
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3322
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Posted - 2014.07.27 22:27:00 -
[6] - Quote
Almost forgot!
Judge Rhadamanthus wrote: ... And do you think this is too high or too low?
I'm satisfied in the fact that dropships have consistently fled my swarms since Bravo. Their cycled missile launchers make short work of my 300-400 HP Scout. If they charged me when hit (rather than turned tail and fled) there's precisely zero chance I'd ever run swarms against them.
That said, I don't pull out swarms thinking I'm going to accomplish anything. Every once in a while, I'll chase the bird away from buddies for an entire match and lose bunches of Isk to deaths by infantry, but it isn't much fun to end a match with zero kills and AFK-grade WP.
Shoot scout with yes...
- Ripley Riley
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3324
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Posted - 2014.07.27 23:39:00 -
[7] - Quote
Atiim wrote: PRO Swarm Launcher: 5 Volleys (15.3s)
1. Does your math above account for the python's shield recovery during swarmer reload? 2. Looking at your fit ... would our "optimized v swarm" python be better off with a shield hardener?
Shoot scout with yes...
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3324
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Posted - 2014.07.28 01:32:00 -
[8] - Quote
medomai grey wrote: 1. My python goes down in 3 volleys from a proto swarm launcher, 3-4 from advanced ... 2. Where are some of you getting numbers like 5-6 proto swarm volleys to down a python?
1. Your Python is performing differently from most others; what do you run on it? 2. Firsthand, in-game observations (it'd serve no purpose to make this stuff up).
Shoot scout with yes...
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3324
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Posted - 2014.07.28 05:27:00 -
[9] - Quote
Monkey MAC wrote:Adipem Nothi wrote: ... I am a deterrent. I am not a threat. - Swarmer, Proficiency 5
You cannot be detterent unless you are a threat to whatever it is you are detering. It's the fact you are a threat that deters them. A damn fine point, good sir. I concede.
I am a deterrent. I am not a threat. I am sufficiently threatening to effectively deter, though highly unlikely to kill.
Shoot scout with yes...
- Ripley Riley
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3356
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Posted - 2014.07.29 17:56:00 -
[10] - Quote
Atiim wrote:Since there hasn't been any statement regarding this, may we know the rationale behind the Dropship Buff-¦ and SL nerf?
^ This.
I can understand how a drop in ADS price is warranted. They're too expensive; most agree on this point.
But what is the rationale/narrative behind the ADS buff and Swarm nerf? What is our goal here?
Shoot scout with yes...
- Ripley Riley
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3358
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Posted - 2014.07.29 18:01:00 -
[11] - Quote
JRleo jr wrote: If that's the case, why does every python I face with my forge never win?
If Forge Guns are the big threat, why are we discussing Swarm nerfs?
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3360
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Posted - 2014.07.29 19:15:00 -
[12] - Quote
JRleo jr wrote:Adipem Nothi wrote:JRleo jr wrote: If that's the case, why does every python I face with my forge never win?
If Forge Guns are the big threat, why are we discussing Swarm nerfs? Only proto is getting nerfed, slightly. Did you see the "Destructive Data Mining" results? Why nerf Proto Swarms if they aren't over performing?
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3360
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Posted - 2014.07.29 19:30:00 -
[13] - Quote
JRleo jr wrote: I see you go off people using them.
I very, very rarely use mine.
- Proficiency 5
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3363
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Posted - 2014.07.29 20:18:00 -
[14] - Quote
JRleo jr wrote:Adipem Nothi wrote:JRleo jr wrote: I see you go off people using them.
I very, very rarely use mine. - Proficiency 5 Use a scout? Damage mods and cloak+nano=pwnage. 1. Yes. Gal and Cal.
2. Good for popping militia vehicles; need REs or a partner for non-militia HAV; need 1-2 partners to pop ADS. Assumes competitive vehicle loadout and a semi-conscious pilot.
3. Define "pwnage" and how it relates to swarms vs ADS.
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- Ripley Riley
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3363
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Posted - 2014.07.29 20:37:00 -
[15] - Quote
JRleo jr wrote:Adipem Nothi wrote:
3. Define pwnage and how it relates to swarms vs ADS.
They stay, they die, or they have to flee because of the power and loss of the ability to aim. Yes. My experience has been the same, though 9.5/10 times they readily escape. That's not what I understood "pwnage" to mean, but I'll take it. I suspect that such "pwnage" falls short of necessitating a nerf.
Shoot scout with yes...
- Ripley Riley
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3364
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Posted - 2014.07.29 21:41:00 -
[16] - Quote
JRleo jr wrote:Adipem Nothi wrote:JRleo jr wrote:Adipem Nothi wrote:
3. Define pwnage and how it relates to swarms vs ADS.
They stay, they die, or they have to flee because of the power and loss of the ability to aim. Yes. My experience has been the same, though 9.5/10 times they readily escape. That's not what I understood "pwnage" to mean, but I'll take it. I suspect that such "pwnage" falls short of necessitating a nerf. Oh relax, it's just proto and it's a lockon weapon... Nice narrative.
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- Ripley Riley
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3386
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Posted - 2014.07.30 01:21:00 -
[17] - Quote
JRleo jr wrote: Imagine if we had a locking forge...
Imagine if we had your momma...
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- Ripley Riley
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3398
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Posted - 2014.07.30 04:29:00 -
[18] - Quote
JRleo jr wrote: No one is crying here, exept the AV's who want to solo everything in a heartbeat apparently.
You're doing an excellent job speaking on behalf of Dropship pilots. Please, keep up the good work.
Judge Rhad - Get this man a medal.
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3407
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Posted - 2014.07.30 14:27:00 -
[19] - Quote
Monkey MAC wrote:[ We aren't even all that bothered by the nerf at Proto Level, but 600 extra shields is too much and we have the maths to back it up.
This is incorrect; I am quite bothered by the nerf and I'm sure others are as well. There is no reason to nerf swarms, at any level. They are not overperforming.
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- Ripley Riley
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3484
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Posted - 2014.08.01 13:59:00 -
[20] - Quote
Monkey MAC wrote:
1. Yeah, there is nothing wrong with a little nerf to our maximum achievable. Very few players, even dedicated AVers are gonna gonna go all out with.
2. We simply sacrifice too much for that kind of power.
3. Furthermore it stops fits like that 2 shotting most dropships, considering the first volley usually hits unannounced and the second is already in the air, it's not exactly fair.
1. I'm a dedicated AVer. If my tools don't work, I will not use them. There's nothing fun about chasing an HAV or ADS around the map for an entire match.
2. If a vehicle is farming my teammates, I will sacrifice everything to chase it away. Or I'll back out of the match.
3. Bullsh*t. No ADS has ever been wrecked by two volleys.
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3564
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Posted - 2014.08.02 06:04:00 -
[21] - Quote
Atiim wrote:... clear lack of credibility.
Who? Pilots?
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