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Bojo The Mighty
Spaceman Drug Cartel-Uno
4208
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Posted - 2014.07.18 23:23:00 -
[121] - Quote
Onesimus Tarsus wrote: I mean, look at how people couch their complaints of OP weapons. They state that something killed an inordinate number of times to the deaths the user received. K D R. While most of what you said is very true, player skill really is primary influence, take a look at the combat rifle.
It has lowest CPU/PG, highest DPS, and -5% +10% damage profile, + very high accuracy rating. How does this weapon not warrant a nerf? It has stats that take player skill and multiply it's effectiveness because of just how much better it is.
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Bormir1r
Fatal Absolution General Tso's Alliance
546
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Posted - 2014.07.18 23:24:00 -
[122] - Quote
Onesimus Tarsus wrote:Bojo The Mighty wrote:Onesimus Tarsus wrote:Bojo The Mighty wrote:Onesimus Tarsus wrote:Nothing ever has to be removed/buffed/nerfed. Not while personal lethality decides who faces whom. By that logic people who use the flaylock should be in academy because they can't get kills with it? If they use it consistently enough, yes. So flaylocks don't deserve a buff, people spent a mill SP just to be stuck in academy.... We're here because of the nerf/buff cycle. Someone's always going to be on the bottom in an arms race. The Flay stinks now, and it's a weeping shame that that's the nature of things. But let's say that tomorrow they buff the Flay to 10 times it's current lethality. Is that "fair"? Nope, just an advantage. If you make those who ply an advantage play against similarly scoring players (however they got there), then the legitimacy of the advantage is tested. With as many variables as we currently play with (and goodness, they're even trying to figure out how to make PG boosters more effective, even though by a per usage test they have been proven totally superfluous), finding the result (KDR) that everyone uses to determine usefulness for everything here and filtering users/abusers through it actually helps demonstrate imbalance and guide what little nerfs/buffs/removals might be needed for variety's sake. However, for sheer lethality, and all other factors being equal, skill would be the deciding factor. KDR matchmaking in an FPS is that winnowing fork that separates the wheat from the chaff. I mean, look at how people couch their complaints of OP weapons. They state that something killed an inordinate number of times to the deaths the user received. K D R.
Lol the flaylock pistol doensn't stink, it's actually a decent sidearm weapon, and if you've used the core, it's like a mini Mass driver that fire straight.
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2327
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Posted - 2014.07.18 23:31:00 -
[123] - Quote
Bormir1r wrote:Lol the flaylock pistol doensn't stink, it's actually a decent sidearm weapon, and if you've used the core, it's like a mini Mass driver that fire straight.
I am sorry. I didn't intend that characterization to be a generalist review of the Flaylock. I was merely using the other poster's example as an illustration of my greater point. If you can get good kills with a Flaylock, then more power to you. And more competition, too.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2328
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Posted - 2014.07.18 23:47:00 -
[124] - Quote
Bojo The Mighty wrote:Onesimus Tarsus wrote: I mean, look at how people couch their complaints of OP weapons. They state that something killed an inordinate number of times to the deaths the user received. K D R. While most of what you said is very true, player skill really is primary influence, take a look at the combat rifle. It has lowest CPU/PG, highest DPS, and -5% +10% damage profile, + very high accuracy rating. How does this weapon not warrant a nerf? It has stats that take player skill and multiply it's effectiveness because of just how much better it is. But, if the player using this weapon is constantly pitted against other players with similar lethality, the weapon becomes either less of a factor, or more obvious of a target for tuning. Until then, it's all speculation and knob-twisting. Imagine all the CR crutch-riders having no one to shoot at but each other. You have to break out of the mentality that you can cripple/enhance something as complicated as a wad of people into equality. The Indiana Pacers don't routinely play high school teams. Why? Because it's pointless and a bit cruel. However, almost any serious high school basketball player would love to play in the NBA. They just have to improve to do so. Some make it to college ball and farm teams, some make the NBA, some go to other countries' leagues. It's a fairly flawed analogy, but I hope it helps.
I'm not against nerfing anything, per se, but there's no need for leaving a fitting you love just because it gets you killed. Proper KDR matchmaking allows you to test the limits of every tactical aspect available without getting meaninglessly slaughtered while doing so.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
65
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Posted - 2014.07.19 01:47:00 -
[125] - Quote
calvin b wrote: My question to CCP how do you defend against a target you cant see. Sure I can see what is front of me but how many times have you been ambushed by group of scouts that appeared out of nowhere.
Active scanners and precision enhancers.
"AHAHAHAHAA, I TELEPORTED BREAD!!!"
-Soldier 2014
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Bradric Banewolf
D3ATH CARD
198
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Posted - 2014.07.19 02:51:00 -
[126] - Quote
Ralden Caster wrote:calvin b wrote: My question to CCP how do you defend against a target you cant see. Sure I can see what is front of me but how many times have you been ambushed by group of scouts that appeared out of nowhere.
Active scanners and precision enhancers.
Cuz that's working right?! Smh?!
"Anybody order chaos?"
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5352
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Posted - 2014.07.19 03:11:00 -
[127] - Quote
Bradric Banewolf wrote:Ralden Caster wrote:calvin b wrote: My question to CCP how do you defend against a target you cant see. Sure I can see what is front of me but how many times have you been ambushed by group of scouts that appeared out of nowhere.
Active scanners and precision enhancers. Cuz that's working right?! Smh?!
Well. yeah.they are. Unless i put 2 cx Profile dampeners i get picked up with my Gk.0 scout even in pub games.
Stealth Storm
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Bradric Banewolf
D3ATH CARD
198
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Posted - 2014.07.19 05:42:00 -
[128] - Quote
KING CHECKMATE wrote:Bradric Banewolf wrote:Ralden Caster wrote:calvin b wrote: My question to CCP how do you defend against a target you cant see. Sure I can see what is front of me but how many times have you been ambushed by group of scouts that appeared out of nowhere.
Active scanners and precision enhancers. Cuz that's working right?! Smh?! Well. yeah.they are. Unless i put 2 cx Profile dampeners i get picked up with my Gk.0 scout even in pub games.
For scouts, but everyone isn't running scouts. Every time this convo comes up scouts jump up screaming about what they can do, but fail to realize that the rest of us have other things to do with our slots besides look for you! Sure I can get scout and stack dampening and precision mods all day, but whose gonna do everything else if e all do that? We're refering to the scout/assault storm that is too fast to hit, doesn't take dmg, dissapears, has 400 armor, combat rifles, and a hitbox the size of a stop sign pole?! The fact that we're having this convo AGAIN should state the obvious?! One simply has to log on, and play any other role in ambush. Sooner than later you will see exactly what we're referring to.
"Anybody order chaos?"
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Mejt0
Made in Poland... E-R-A
195
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Posted - 2014.07.19 13:32:00 -
[129] - Quote
Stop that already! That hate all around scouts. You think its that easy? Grab one and play vs normal players (read : not blueberrys). My caldari scout can be taken down by 1 charged vizia scr shoot.. no matter if your scout have 300-700ehp, scr melts every scout. No matter if its armor or shield. 15 shoots (without amarr bonus) is egnouth to take down shield + 500+ armor.
Now they are taking aways caldari precision. So now you will see what is tanking. Most cals will run 4x shield because there will be no sense to eqiup 2enchancers to scan 1x damp scout.
Hitbox is a problem? Then how bad are you? Because militia blueberry can spot and take out my cloaked scout from 60+ meters.
If you have problem with tanked scout, eqiup scanner, ScR/CR and kill them. Or can you only qq about how bad are you and cant kill everyone?
...
-~-~-~-Caldari Loyalist-~-~-~-My CreoDron wont miss any of you
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Talon Paetznick II
Gallente Federation Resistance
47
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Posted - 2014.07.19 14:05:00 -
[130] - Quote
Bradric Banewolf wrote:Velociraptor antirrhopus wrote:calvin...
there have been carbon copies of your thread ever since the cloak came out...
and it's always been laughed at because the only thing that made the cloak OP was its dampening bonus. they removed it for the most part and only proto has 10% bonus now, which is the only reason anyone even uses the proto cloak anymore.
if you're not at least 50 meters out, the cloak ACTUALLY MAKES YOU EASIER TO SPOT WHAT?!!!! No it doesn't! You guys are playing an entirely different game because the scouts I see are racing toward me at 8 or 9 m/s with a shotgun, 400 armor, and 300 shield?! I got all of no seconds to fire before he shoots me?! I never see the nova knives?!
that's because we never attack from the front we will get killed instantly cloaks and cover let us lip behind you even if you're in a large group high risk/reward playstyle dem NK's
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Adipem Nothi
Nos Nothi
3070
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Posted - 2014.07.19 14:25:00 -
[131] - Quote
calvin b wrote: A flux should be able to prevent a cloak from working temporary and should cause a cool down before reuse.
Agreed with the statement above. The rest ... not so much.
In the next few builds, I suspect that (1) Assaults will become the go-to slayer suit, (2) Scout populations will plummet and those who remain will be less tanky, and (3) Heavies will likely remain OP for a spell but will inevitably be brought into balance with the others.
That said, a Scout behind you with knives or a shotgun will always be deadly, as will finding yourself face-to-face with an HMG.
Shoot scout with yes...
- Ripley Riley
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calvin b
Sinq Laison Gendarmes Gallente Federation
1765
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Posted - 2014.07.19 15:56:00 -
[132] - Quote
Mejt0 wrote:Stop that already! That hate all around scouts. You think its that easy? Grab one and play vs normal players (read : not blueberrys). My caldari scout can be taken down by 1 charged vizia scr shoot.. no matter if your scout have 300-700ehp, scr melts every scout. No matter if its armor or shield. 15 shoots (without amarr bonus) is egnouth to take down shield + 500+ armor.
Now they are taking aways caldari precision. So now you will see what is tanking. Most cals will run 4x shield because there will be no sense to eqiup 2enchancers to scan 1x damp scout.
Hitbox is a problem? Then how bad are you? Because militia blueberry can spot and take out my cloaked scout from 60+ meters.
If you have problem with tanked scout, eqiup scanner, ScR/CR and kill them. Or can you only qq about how bad are you and cant kill everyone?
...
Or the fact you suck as a scout. If you cant go 30+ kills running in a cal scout with a CR or SG you suck. The fact is it is too easy to use the scout and I cant wait for the scrubs hiding behind another FOTM to have to play on an even field and not hide behind another crutch. The cloak and built in scanners give the scout such a huge advantage over other suits its ridiculous. The fact your defending them says a lot about you. Also hit box is 1/4th of any other suit, so the question how terrible are you that you cant pull off more than 30 kills a game with such an easy crutch?
Closed Beta Vet and Retired Heavy. Assaults 07
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Baal Omniscient
Onslaught Inc RISE of LEGION
1973
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Posted - 2014.07.19 16:23:00 -
[133] - Quote
Just to reiterate, making flux grenades deplete the timer on the cloak makes the cloak balanced. A flux can be equipped by anyone, whereas other counters require you to either skill a certain class of suit OR skill a certain class of suit AND an equipment. A flux is a STD grenade anyone can use.
Fully depleting a cloak with a flux not only renders a scout visible, but also makes the scout have to wait until it's cloak recharges to use it again.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Bradric Banewolf
D3ATH CARD
199
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Posted - 2014.07.19 21:06:00 -
[134] - Quote
calvin b wrote:Mejt0 wrote:Stop that already! That hate all around scouts. You think its that easy? Grab one and play vs normal players (read : not blueberrys). My caldari scout can be taken down by 1 charged vizia scr shoot.. no matter if your scout have 300-700ehp, scr melts every scout. No matter if its armor or shield. 15 shoots (without amarr bonus) is egnouth to take down shield + 500+ armor.
Now they are taking aways caldari precision. So now you will see what is tanking. Most cals will run 4x shield because there will be no sense to eqiup 2enchancers to scan 1x damp scout.
Hitbox is a problem? Then how bad are you? Because militia blueberry can spot and take out my cloaked scout from 60+ meters.
If you have problem with tanked scout, eqiup scanner, ScR/CR and kill them. Or can you only qq about how bad are you and cant kill everyone?
...
Or the fact you suck as a scout. If you cant go 30+ kills running in a cal scout with a CR or SG you suck. The fact is it is too easy to use the scout and I cant wait for the scrubs hiding behind another FOTM to have to play on an even field and not hide behind another crutch. The cloak and built in scanners give the scout such a huge advantage over other suits its ridiculous. The fact your defending them says a lot about you. Also hit box is 1/4th of any other suit, so the question how terrible are you that you cant pull off more than 30 kills a game with such an easy crutch?
+1
"Anybody order chaos?"
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5362
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Posted - 2014.07.19 21:47:00 -
[135] - Quote
Baal Omniscient wrote:Just to reiterate, making flux grenades deplete the timer on the cloak makes the cloak balanced. A flux can be equipped by anyone, whereas other counters require you to either skill a certain class of suit OR skill a certain class of suit AND an equipment. A flux is a STD grenade anyone can use.
Fully depleting a cloak with a flux not only renders a scout visible, but also makes the scout have to wait until it's cloak recharges to use it again.
I DONT AGREE. Having a grenade ANYONE can equip with only Level 1 in Grenadier, Disrupt my prototype cloak on my 190k Scout suit doesnt seem at ALL fair to me.
UNLESS, you have to match the Cloak's level to be able to disrup it. If you have Proto Flux Equipped i could live with a little disruption here and there...But then EVERYBODY and their mothers would run around with Flux grenades and i think Caldari's suffer enough as it is.
And to Calvin B. I understand your chate for FOTMers, but what about people that have always been scouts? Dont we deserve to keep cloaks and good scotus AFTER we've been struggling with them for SO long? Have everyone already forgotten Med frames with Duvolles have ran this game for a VERY long time?
Stealth Storm
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4240
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Posted - 2014.07.19 22:42:00 -
[136] - Quote
Onesimus Tarsus wrote: But, if the player using this weapon is constantly pitted against other players with similar lethality, the weapon becomes either less of a factor, or more obvious of a target for tuning. Until then, it's all speculation and knob-twisting. Imagine all the CR crutch-riders having no one to shoot at but each other. You have to break out of the mentality that you can cripple/enhance something as complicated as a wad of people into equality. The Indiana Pacers don't routinely play high school teams. Why? Because it's pointless and a bit cruel. However, almost any serious high school basketball player would love to play in the NBA. They just have to improve to do so. Some make it to college ball and farm teams, some make the NBA, some go to other countries' leagues. It's a fairly flawed analogy, but I hope it helps. .
That works if you want a very boring game.
All you'd get is Calscouts playing calscouts, combat rifles versus combat rifles. It would kill the diversity of the match and it would not resolve PC. Basically PC would continue to be a CR fest and pub matches would be limited in what gear appears on the field.
The wad of people to whom you refer to may be complicated as a whole but at the epicenter they are based on items. Only until the epicenter of the wad of people is not itemcentric then you will have balance.
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Baal Omniscient
Onslaught Inc RISE of LEGION
1979
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Posted - 2014.07.19 23:52:00 -
[137] - Quote
KING CHECKMATE wrote:Baal Omniscient wrote:Just to reiterate, making flux grenades deplete the timer on the cloak makes the cloak balanced. A flux can be equipped by anyone, whereas other counters require you to either skill a certain class of suit OR skill a certain class of suit AND an equipment. A flux is a STD grenade anyone can use.
Fully depleting a cloak with a flux not only renders a scout visible, but also makes the scout have to wait until it's cloak recharges to use it again. I DONT AGREE. Having a grenade ANYONE can equip with only Level 1 in Grenadier, Disrupt my prototype cloak on my 190k Scout suit doesnt seem at ALL fair to me. Not to sound snarky but..... you could... avoid the grenade? A basic Locus grenade can kill many scouts. Losing your cloak at least leaves you the opportunity to defend yourself or run.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5366
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Posted - 2014.07.19 23:57:00 -
[138] - Quote
Baal Omniscient wrote:KING CHECKMATE wrote:Baal Omniscient wrote:Just to reiterate, making flux grenades deplete the timer on the cloak makes the cloak balanced. A flux can be equipped by anyone, whereas other counters require you to either skill a certain class of suit OR skill a certain class of suit AND an equipment. A flux is a STD grenade anyone can use.
Fully depleting a cloak with a flux not only renders a scout visible, but also makes the scout have to wait until it's cloak recharges to use it again. I DONT AGREE. Having a grenade ANYONE can equip with only Level 1 in Grenadier, Disrupt my prototype cloak on my 190k Scout suit doesnt seem at ALL fair to me. Not to sound snarky but..... you could... avoid the grenade? A basic Locus grenade can kill many scouts. Losing your cloak at least leaves you the opportunity to defend yourself or run.
Well, not to sound snarky but....you guys could...shoot the invisible scouts instead of doing Nerf/QQ/Anti cloak threads...?
Plus a flux grenades has even at basic level more splash range than a locus.
Stealth Storm
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Bradric Banewolf
D3ATH CARD
199
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Posted - 2014.07.20 00:01:00 -
[139] - Quote
KING CHECKMATE wrote:Baal Omniscient wrote:KING CHECKMATE wrote:Baal Omniscient wrote:Just to reiterate, making flux grenades deplete the timer on the cloak makes the cloak balanced. A flux can be equipped by anyone, whereas other counters require you to either skill a certain class of suit OR skill a certain class of suit AND an equipment. A flux is a STD grenade anyone can use.
Fully depleting a cloak with a flux not only renders a scout visible, but also makes the scout have to wait until it's cloak recharges to use it again. I DONT AGREE. Having a grenade ANYONE can equip with only Level 1 in Grenadier, Disrupt my prototype cloak on my 190k Scout suit doesnt seem at ALL fair to me. Not to sound snarky but..... you could... avoid the grenade? A basic Locus grenade can kill many scouts. Losing your cloak at least leaves you the opportunity to defend yourself or run. Well, not to sound snarky but....you guys could...shoot the invisible scouts instead of doing Nerf/QQ/Anti cloak threads...?
Plus a flux grenades has even at basic level more splash range than a locus.
Shoot the invisible scout?! ok
"Anybody order chaos?"
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trollface dot jpg
The Bacon Corporation
226
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Posted - 2014.07.20 03:23:00 -
[140] - Quote
KING CHECKMATE wrote:Baal Omniscient wrote:KING CHECKMATE wrote:Baal Omniscient wrote:Just to reiterate, making flux grenades deplete the timer on the cloak makes the cloak balanced. A flux can be equipped by anyone, whereas other counters require you to either skill a certain class of suit OR skill a certain class of suit AND an equipment. A flux is a STD grenade anyone can use.
Fully depleting a cloak with a flux not only renders a scout visible, but also makes the scout have to wait until it's cloak recharges to use it again. I DONT AGREE. Having a grenade ANYONE can equip with only Level 1 in Grenadier, Disrupt my prototype cloak on my 190k Scout suit doesnt seem at ALL fair to me. Not to sound snarky but..... you could... avoid the grenade? A basic Locus grenade can kill many scouts. Losing your cloak at least leaves you the opportunity to defend yourself or run. Well, not to sound snarky but....you guys could...shoot the invisible scouts instead of doing Nerf/QQ/Anti cloak threads...?
Plus a flux grenades has even at basic level more splash range than a locus. If I could shoot through walls at the invisible scouts hiding inside of buildings, I would. You may like being forced to round corners right into areas with cloaked shotty scouts waiting within without a counter, but most of us do not. Just like most of us don't like having to spec into one of two things to counter cloaks because everyone else is doing so. =P
If you like, you can make flux grenades drain the cloak without draining your shield if you cloak is active when you are hit, but cloaks need a hard counter and this is not only fair but also likely the easiest solution.
RIP MAG, you will be missed.
MAG Vet ~ Raven
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5374
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Posted - 2014.07.20 03:35:00 -
[141] - Quote
trollface dot jpg wrote:KING CHECKMATE wrote:Baal Omniscient wrote:KING CHECKMATE wrote:Baal Omniscient wrote:Just to reiterate, making flux grenades deplete the timer on the cloak makes the cloak balanced. A flux can be equipped by anyone, whereas other counters require you to either skill a certain class of suit OR skill a certain class of suit AND an equipment. A flux is a STD grenade anyone can use.
Fully depleting a cloak with a flux not only renders a scout visible, but also makes the scout have to wait until it's cloak recharges to use it again. I DONT AGREE. Having a grenade ANYONE can equip with only Level 1 in Grenadier, Disrupt my prototype cloak on my 190k Scout suit doesnt seem at ALL fair to me. Not to sound snarky but..... you could... avoid the grenade? A basic Locus grenade can kill many scouts. Losing your cloak at least leaves you the opportunity to defend yourself or run. Well, not to sound snarky but....you guys could...shoot the invisible scouts instead of doing Nerf/QQ/Anti cloak threads...?
Plus a flux grenades has even at basic level more splash range than a locus. If I could shoot through walls at the invisible scouts hiding inside of buildings, I would. You may like being forced to round corners right into areas with cloaked shotty scouts waiting within without a counter, but most of us do not. Just like most of us don't like having to spec into one of two things to counter cloaks because everyone else is doing so. =P If you like, you can make flux grenades drain the cloak without draining your shield if you cloak is active when you are hit, but cloaks need a hard counter and this is not only fair but also likely the easiest solution.
People forget im not ONLY a scout. I play as assault and Heavy too depending on the situation. But i understan how a scout thinks.
You people talk about using Flux to drain teh cloak right? well a M-1 grenade will plain literally just KILL 99% of the scouts and if not, believe me that the scout with 1EHP left WONT stay still after being hit.
Chuck a M1 or Core and kill the scouts hiding.Simple enough.
'If you like, you can make flux grenades drain the cloak without draining your shield if you cloak is active when you are hit, but cloaks need a hard counter and this is not only fair but also likely the easiest solution'' I dont really think the cloak NEEDS another hard counter. Passive/active scanning reveals the exact location and while moving scouts are VERY visible.
Stealth Storm
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Patrick57
Fatal Absolution General Tso's Alliance
7788
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Posted - 2014.07.20 03:44:00 -
[142] - Quote
Cloaked Scout FoTM and Proto Heavy here. o/
I can honestly say that I have far more trouble dealing with Heavies than Scouts anymore. Especially when most matches consist of 25-50% Heavies. In fact, the only cloaked Scouts I've had trouble with for my past two days of no-lifing the game are TTW3x and CatDog.
King Thunderbolt is my number one fan. :D
TFR
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Leanna Boghin
Company of Marcher Lords Amarr Empire
248
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Posted - 2014.07.20 03:52:00 -
[143] - Quote
Cloaks in my opinion are for lazy people that dont want to bother to spec into profile dampening or for people who have no skills at this game what so ever. If your good enough in the game (i use a cloak btw so i will admit im a crappy scout) as a scout you will have no need for a cloak. And the cloak itself isnt a problem just the delay the cloak has before changing to visible when someone is shooting you in the back. Getting killed by an invisible target is a big pain in the ass.
I let my sniper rifle bullet to your face do all the talking :P
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5376
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Posted - 2014.07.20 04:26:00 -
[144] - Quote
Leanna Boghin wrote:Cloaks in my opinion are for lazy people that dont want to bother to spec into profile dampening or for people who have no skills at this game what so ever.
I have ALL E-war Skills at 5 and i have a decent 3-ish (i dont really check it but...) K-D ratio, while wearing scouts suits since Chromo....
So even if im not a ''beast player'' I have enough skill and i dont use the CLoak as a crutch,but more as a tool to prepare an assault/retreat.
So as you see, you are assuming stuff that is not correct.
MAny players with cloaked are SKILLEd. So much it makes scrubs think the cloak is broken ;)
Stealth Storm
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trollface dot jpg
The Bacon Corporation
226
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Posted - 2014.07.20 06:10:00 -
[145] - Quote
KING CHECKMATE wrote:People forget im not ONLY a scout. I play as assault and Heavy too depending on the situation. But i understan how a scout thinks.
You people talk about using Flux to drain teh cloak right? well a M-1 grenade will plain literally just KILL 99% of the scouts and if not, believe me that the scout with 1EHP left WONT stay still after being hit.
Chuck a M1 or Core and kill the scouts hiding.Simple enough.
'If you like, you can make flux grenades drain the cloak without draining your shield if you cloak is active when you are hit, but cloaks need a hard counter and this is not only fair but also likely the easiest solution'' I dont really think the cloak NEEDS another hard counter. Passive/active scanning reveals the exact location and while moving scouts are VERY visible. So as a trade off for not killing you, the flux just makes you not invisible and takes away your extra dampening given by your cloak. AND you've been a scout since Chrome apparently, so you can cope without having your cloak for the minuscule amount of time it takes to get it halfway charged. So what's your beef with it having a hard counter again?
And yes passive/active scanning does work... if you've specced into one of the two classes who specializes in those things. Without a proto Gallogi dodging the scan with a good cloak requires no effort whatsoever, simply stacking on a few proto damps which have pitifully low fitting req's.
RIP MAG, you will be missed.
MAG Vet ~ Raven
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The True Inferno
Myrmidon Syndicate
23
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Posted - 2014.07.20 10:16:00 -
[146] - Quote
What I would suggest to fix this would be to increase the CPU on scouts, though right now your probably thinking "WTF you saying!? BUFF them again? Yo crazy" first, let me finish and second yes I am. I would suggest to increase the CPU on scouts WHILE severely reducing the PG, why may you ask? because every E-war module only takes CPU. This would intern emphsise the usage of scan modules and dampeners on scout suits, mainly because you would not be able to fit much hp modules on. This would have scouts become more stealthy, scanny and, if they fail to ambush you, easier to kill.
ScP = GÖÑ
Recent fat scout (sentinel w/shotty and cin-cats)
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
874
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Posted - 2014.07.20 10:49:00 -
[147] - Quote
KING CHECKMATE wrote: Plus : Scouts are MEANT to play solo. They cannot move with a whole squad due to their location being revealed due to their squadmates precision. They are low HP solo players most of the time....
...Who can out-tank and out-dodge an assault suit. Dodging + more health than assaults = 2-3x more EHP due to bullet loss that otherwise would have hit.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Mejt0
Made in Poland... E-R-A
196
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Posted - 2014.07.20 11:18:00 -
[148] - Quote
We use cloaks as a tool. It helps when you want run around group of enemies at open arena.
As some already said, skilled players actually use cloak too. If it help with doing scout things, im gonna use it. If i have 300hp, i have right to suprise atack over your 2-5x more hp suit.
But we all know that its not really about cloaks. Its your hate against scouts and you like complaining than doing something. Scout with SG (no cloak) will still wreck you, no matter what, so will you complain about that also? I think you will.
-~-~-Caldari Loyalist-~-~-
Those are people!, Those are people!, I'm gonna go say hi to the people!
< Markiplier
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
66
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Posted - 2014.07.20 17:08:00 -
[149] - Quote
How about make precision enhancers increase scan precision with an active scanner?
"AHAHAHAHAA, I TELEPORTED BREAD!!!"
-Soldier 2014
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843-Vika
BurgezzE.T.F General Tso's Alliance
91
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Posted - 2014.07.20 17:41:00 -
[150] - Quote
Leanna Boghin wrote:Cloaks in my opinion are for lazy people that dont want to bother to spec into profile dampening or for people who have no skills at this game what so ever. If your good enough in the game (i use a cloak btw so i will admit im a crappy scout) as a scout you will have no need for a cloak. And the cloak itself isnt a problem just the delay the cloak has before changing to visible when someone is shooting you in the back. Getting killed by an invisible target is a big pain in the ass.
only a proto cloak has any real kind of dampening and only 10% at that.
if your running as a scout and you have not finished your passive scans, passive scan range and passive dampening, then your going to be nothing but a red blip on the tacnet and nothing more then a moving target.
until the the next hot fix, the only scout that could even come close to not needing level 5 dampening is the gal scout since its passive does the same thing, but at the same time any skilled scout, even a gal scout knows that to be effective you need to max out your passive scout skills to be any kind of effective on the battle field. |
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