Bormir1r
Fatal Absolution General Tso's Alliance
544
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Posted - 2014.07.18 21:33:00 -
[1] - Quote
843-Vika wrote:calvin b wrote:Everyone wants balance and so do I and that is why the cloak must go, immediately. I am tired of being sucker punched every match, out strafed to the point I lost to a militia SmG as the Cal scout went left and right back and forth and due to poor hit detection , the scout having a quarter of my hit box was able to jump, glide back and forth to the point my HMG could not keep up. I tried to strafe and follow the target but I could not. It was damn near impossible. As soon as your about the to win they cloak and run faster than you can turn a corner. The fact I go to hack an objective and nothing shows on my radar , so I begin to hack and of course a SG goes off or CR I turn to return fire and my weapon will not fire do to a glitch yet to be fixed. So I am standing for 2-3 seconds trying to survive as the Cal scout bounces all over the place. Or your heading to your destination and three scouts will decloak and begin to make your life miserable. The fact a scout can appear out of nowhere, then proceed to whittle you down with a basic CR or militia SmG as you try and hit them is almost impossible. The fact there is not one negative to being a scout at all. They can tank more than an assault, run the same equipment as a Logi, and is faster and better at CQC than a heavy which still boggles the mind. The scout had issues before the cloak but the cloak has ruined this game IMO. If it was removed then balance would be possible. My question to CCP how do you defend against a target you cant see. Sure I can see what is front of me but how many times have you been ambushed by group of scouts that appeared out of nowhere. Cloaks need to be removed or you have to give us a way of seeing them. If I have to run scout to kill a cloaked scout I will quit. The cloak has been one of the most lopsided items placed in the game IMO and needs to be removed. You can see a cloaked scout, it kinda like in the predator movies and when they run you see a blue shimmer. Also your cross hairs turn red when they cross your path so that is a second way to see a cloaked scout. They also a made a delay in the time to fire when you switch to your weapon but it does not work if the cloak just runs out of time. All in all i agree that scouts are OP and the new flavor of the month, but let wait to see what the next hot fix brings us in the way scouts work. I am a scout and sometimes sniper and i have no trouble seeing a cloaked scout on the field
HMG Heavies are clearly FOTM.
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Bormir1r
Fatal Absolution General Tso's Alliance
545
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Posted - 2014.07.18 22:05:00 -
[2] - Quote
Bradric Banewolf wrote:Talon Paetznick II wrote:Bradric Banewolf wrote:Mr. Calvin b is right, and we all know it. Like the flaylock pistol before it, the cloak is being abused?! There is no fixing this item, however?! Unless we are able to scan cloaks, they need to be removed. Cool trick, but it has obviously worn out it's welcome. Why this even needs to be explained is beyond me smh?! Those here who run cloaked scouts are here just trolling this forum?! You, most of all, know full well running cloaked scouts is a walk in the park. You should be ashamed, but your the type of guys who just wanna win easily?! Scouting in this game, for the first time ever, was a skill before the cloak. Now it's just a bunch of guys who got killed by assaults taking their revenge lol! Sure you die occasionally, but let's be realistic just a little here?!
To come to this forum, and say scouting is balanced is the same as tankers coming here 2 weeks after 1.7 saying tanks and AV are balanced?! Scouts are in a class of their own entirely! No assault player can hang with them! Heavies are shooting at everything, and not hitting the scouts at all?!
Now as an amatuer scout I will tell you Mr. Calvin b that if CCP wants to give the cloak to the scouts they might as well use it, but real scouts don't need cloaks. If you are good at scouting the cloak is overkill in all honesty. Soon, with a wing and a prayer, the scouts will see more balance with hotfix charlie and have to choose between dampening, precision, speed, and protection like the rest of us. Currently they can do it all, and cloak?! That isn't balance scouts?! Remember 1.7, and how tanks made the game impossible for you.
Instead of trolling anyone who states the obvious about the cloak, how about showing them how practical it is. Suggest some fixes toward imbalance, and help the community understand why you do indeed need the cloak. Alot of you have this "can't beat em join em" mentality that will have everyone in a scout by tomorrow morning if it was up to you?! I implore you to remember why it is that we stopped playing call of duty to play dust in the first place? Diversity, versatility, and customization! The FOTM mentality mustn't shape this game. If that's the case, and I just need to do like everyone else, then I want a respect every time a new weapon drops?! It's absurd right? I want to specialize, and I can't do that if I have to waste points on something I don't run to keep up with the game?!
Let's be clear! Nerfing all rifles to fix the fact that the rail rifle and combat rifle was OP didn't work?! That's why the AR got a buff! It, along with the rest of the gallente weapons, are mediocre at best. Dropping everything along with the OP weapons still made the OP weapons OP smh?! If you keep giving amazing evidence to the community as to why the cloak is not needed it will get axed whether you like it or not geniuses?! CCP rattati isn't for imbalance, and if you guys haven't noticed already? He has the reigns on things right now, and he's gunning for balance! cloaks are in no way being abused in fact any cloak short of proto can end up with a conservative use also cloaks are not a direct advantage I mostly use cloaks to slip past units or get the drop on a straggler from a group the advantage is indirect another thing about cloaks is that they reinforce the scouts role as a saboteur by encouraging guerrilla tactics which by the way are focused around pressuring and angering the enemy into making more mistakes, the proto cloak could use a small 5 second nerf in other words you're supposed to hate cloaks And why again do you need a cloak? You're actually helping me make my point ya know. All of that was done just fine before the cloak. It's a gimmick plain and simple. What IS apparently needed is skill for these scouts who only started scouting post 1.8.
Alright let's get one thing straight. If what you're saying is true then everybody in this community should be scouts; however this isn't the case, in fact, it's almost the exact opposite, with heavies outnumbering scouts and assaults/logis combined. Secondly, cloaks hardly affect your base scan profile, so don't mislead people by telling past information in the present. A proto cloak will provide only 10% reduction in scan profile, for a scout that's only 3 freaking scan profile points; 3! Third, if the cloak was really imbalanced, we would be seeing some more cloak changes in Hot fix Charlie, because this hotfix is focusing a LOT on scouts, specifically EWAR, we can infer the cloak is pretty balanced. And just as previous posts have mentioned...cloaks HAVE increased stealth, granted stealth isn't just "pushing a button" but, if that's all you did with the cloak, then you don't know it's full potential and therefore only good scouts know how to properly utilize this mechanism. So seriously stop QQing.
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Bormir1r
Fatal Absolution General Tso's Alliance
546
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Posted - 2014.07.18 23:24:00 -
[3] - Quote
Onesimus Tarsus wrote:Bojo The Mighty wrote:Onesimus Tarsus wrote:Bojo The Mighty wrote:Onesimus Tarsus wrote:Nothing ever has to be removed/buffed/nerfed. Not while personal lethality decides who faces whom. By that logic people who use the flaylock should be in academy because they can't get kills with it? If they use it consistently enough, yes. So flaylocks don't deserve a buff, people spent a mill SP just to be stuck in academy.... We're here because of the nerf/buff cycle. Someone's always going to be on the bottom in an arms race. The Flay stinks now, and it's a weeping shame that that's the nature of things. But let's say that tomorrow they buff the Flay to 10 times it's current lethality. Is that "fair"? Nope, just an advantage. If you make those who ply an advantage play against similarly scoring players (however they got there), then the legitimacy of the advantage is tested. With as many variables as we currently play with (and goodness, they're even trying to figure out how to make PG boosters more effective, even though by a per usage test they have been proven totally superfluous), finding the result (KDR) that everyone uses to determine usefulness for everything here and filtering users/abusers through it actually helps demonstrate imbalance and guide what little nerfs/buffs/removals might be needed for variety's sake. However, for sheer lethality, and all other factors being equal, skill would be the deciding factor. KDR matchmaking in an FPS is that winnowing fork that separates the wheat from the chaff. I mean, look at how people couch their complaints of OP weapons. They state that something killed an inordinate number of times to the deaths the user received. K D R.
Lol the flaylock pistol doensn't stink, it's actually a decent sidearm weapon, and if you've used the core, it's like a mini Mass driver that fire straight.
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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