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Clone D
Grundstein Automation
581
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Posted - 2014.07.17 16:41:00 -
[61] - Quote
Bethhy wrote:and yes I will call bullshit when it should be called. Everytime.
You suck monkey asses and eat rhino turds, and you don't know anything.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Sgt Buttscratch
R 0 N 1 N
2143
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Posted - 2014.07.17 16:46:00 -
[62] - Quote
The balance to scouts comes from scout v scout intel, and stronger mediums/assault.
The cloak is a cool aspect of the game, that a heavy will always have issues with. Calling for removal rather than counter measures isn't the fix needed. Also Flux should decloak a scout.
Give me my scrambler pistol back....**
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Jack 3enimble
Vengeance Unbound Dark Taboo
30
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Posted - 2014.07.17 16:51:00 -
[63] - Quote
Clone D wrote:Bethhy wrote:and yes I will call bullshit when it should be called. Everytime. You suck monkey asses and eat rhino turds, and you don't know anything.
I lol at this statement, as a matter of fact I point the finger and laugh in your face.
@ OP cloaked scouts are not a problem, its you. Even if there was no cloak your passive scans wouldn't have seen them behind or beside you. Quit your whining and train yourself in situational awareness. I play all roles and the only role that needs something tweaked is the assault. People like you break the game with this nonsense instead of fixing it. "I can't counter so it's the game. NERF NERF NERF" |
TYCHUS MAXWELL
The Fun Police
207
|
Posted - 2014.07.17 17:09:00 -
[64] - Quote
The issue might be in your television. You need to get a bigger one or get closer to it or wear glasses or something. If a scout is cloaked standing still they aren't doing much. If they are running, they become blue spoopy ghosts. The rule is fool me once shame on you, fool me twice shame on me. If a scout keeps hiding blowing you up with REs or shotgunning you at an objective you need to change your approach. |
Clone D
Grundstein Automation
582
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Posted - 2014.07.17 17:12:00 -
[65] - Quote
Jack 3enimble wrote:I lol at this statement, as a matter of fact I point the finger and laugh in your face.
@ OP cloaked scouts are not a problem, its you. Even if there was no cloak your passive scans wouldn't have seen them behind or beside you. Quit your whining and train yourself in situational awareness. I play all roles and the only role that needs something tweaked is the assault. People like you break the game with this nonsense instead of fixing it. "I can't counter so it's the game. NERF NERF NERF"
You should probably get caught up on the context of this conversation.
1. I am discussing a light frame/scout scan of another light frame/scout.
2. I am not claiming that cloaks are a problem.
3. I play all roles as well and have a firm understanding of ewar.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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RayRay James
Molon Labe. General Tso's Alliance
255
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Posted - 2014.07.17 17:16:00 -
[66] - Quote
calvin b wrote: Its not being butthurt. Second one does hacking become a scout only roll. The cloak is OP and no matter how many come to the cloaks defense it will be until there is a way to counter it without the use of another scout.
Use your eyes - you actually can see scouts if they're cloaked Use a Gal Logi with a scanner - those suckers can see everything ( I should know, tis what I use)
Quit complaining just because someone kills you. It's a legit tactic. If I can kill a cloaked scout with an ADS, you can kill it on the ground. |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 17:17:00 -
[67] - Quote
Clone D wrote:843-Vika wrote:Wow another player with the inability to compensate for something blame it on server lag........
The only time server lag will be the reason for you to get killed is when your screen freezes for a second or 2 like when you try spawn into the game or when you see the rubber banding effect on screen...other then that lag is not the reason for what scouts can do..BTW no scout even stacking proto kincat can never reach 10 meters a second.....the fastest scout which in min can reach max sprint speed while stacking 3 complex kincats is 8.3055 m/s and i would run out of stamina before i got 100m away from starting point....
Your entire arguement is based on flawed data.....the start of your thread i agree with you on it.....scouts are the top of the food chain.....but if your going to try and say stuff at least make sure your facts are correct. My max scout speeds are above 10 m/s. I don't know where you're getting your info. You have a game client and I have a game client and there is a server in between. Let's say that it takes ~500ms for your game client to send info to the server, and ~500 ms for the server to send info to my game client. Your distance from me, time elapsed, information whereabouts 22m, 0ms, your client 18m, 500ms, server 12m, 1000ms, my client (you appear on TACNET to me) you pull the trigger and bang I am dead In this way, there is a fringe of invisibility in TACNET, determined by the relative speeds of objects surrounding the player and where information is being processed and how long packets take to travel from network location to network location.
its called doing the math......percents are something i learned by the 5th grade....if you can't do the math the you need go back to school or stay in school.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1343
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Posted - 2014.07.17 17:19:00 -
[68] - Quote
Cloaks are not the problem. Its really quite easy to spot cloakers if you look for them.
I think you will find it is the passive scans that give the scouts their true power. Positional awareness is and has been for a long time a scouts main weapon.
I sometimes like to run a fully dampened Gallente scout. Its amusing seeing how bad some of these scouts actually are when they cant detect you.
(And mind you I am no master Scout by any means myself! lol)
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1343
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Posted - 2014.07.17 17:23:00 -
[69] - Quote
843-Vika wrote:Clone D wrote:843-Vika wrote:Wow another player with the inability to compensate for something blame it on server lag........
The only time server lag will be the reason for you to get killed is when your screen freezes for a second or 2 like when you try spawn into the game or when you see the rubber banding effect on screen...other then that lag is not the reason for what scouts can do..BTW no scout even stacking proto kincat can never reach 10 meters a second.....the fastest scout which in min can reach max sprint speed while stacking 3 complex kincats is 8.3055 m/s and i would run out of stamina before i got 100m away from starting point....
Your entire arguement is based on flawed data.....the start of your thread i agree with you on it.....scouts are the top of the food chain.....but if your going to try and say stuff at least make sure your facts are correct. My max scout speeds are above 10 m/s. I don't know where you're getting your info. You have a game client and I have a game client and there is a server in between. Let's say that it takes ~500ms for your game client to send info to the server, and ~500 ms for the server to send info to my game client. Your distance from me, time elapsed, information whereabouts 22m, 0ms, your client 18m, 500ms, server 12m, 1000ms, my client (you appear on TACNET to me) you pull the trigger and bang I am dead In this way, there is a fringe of invisibility in TACNET, determined by the relative speeds of objects surrounding the player and where information is being processed and how long packets take to travel from network location to network location. its called doing the math......percents are something i learned by the 5th grade....if you can't do the math the you need go back to school or stay in school.
Please correct me if I have somehow misunderstood your post but....
My 4 x complex kincat Gall scout would like to laugh at your 8.3055 M/S. Say hello to 11.3 M/S (Sprint speed) on an obviously flawed fit.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Nothing Certain
Bioshock Rejects
964
|
Posted - 2014.07.17 18:52:00 -
[70] - Quote
KING CHECKMATE wrote:calvin b wrote:
Its not being butthurt. Second one does hacking become a scout only roll. The cloak is OP and no matter how many come to the cloaks defense it will be until there is a way to counter it without the use of another scout.
Nono, dont put words in my mouth. I never said hacking was a scout only role. HACKING ALONE is.You think the cloak is OP!? USE IT! YEs run around in a 200-500HP scout and FEEL the HMG...XDBut dont worry,you'll do fine.Its so Op you will surely start going 30-3 with ti. GG Calvin.
I've used the cloak, it's OP. You can talk all you want about how easy they are to see but most the time you can run straight at people and they don't see you. I don't like cloaking and wish it wouldn't have been introduced but I also wouldn't ask that it be removed (although it would make me happy), but don't make the mistaken argument that that is often made that they are easy to see or that scouts could sneak up on you without them. A handful of players used to be able to do this and we knew their names, now I can do it.
Because, that's why.
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Bradric Banewolf
D3ATH CARD
192
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Posted - 2014.07.17 19:40:00 -
[71] - Quote
Mr. Calvin b is right, and we all know it. Like the flaylock pistol before it, the cloak is being abused?! There is no fixing this item, however?! Unless we are able to scan cloaks, they need to be removed. Cool trick, but it has obviously worn out it's welcome. Why this even needs to be explained is beyond me smh?! Those here who run cloaked scouts are here just trolling this forum?! You, most of all, know full well running cloaked scouts is a walk in the park. You should be ashamed, but your the type of guys who just wanna win easily?! Scouting in this game, for the first time ever, was a skill before the cloak. Now it's just a bunch of guys who got killed by assaults taking their revenge lol! Sure you die occasionally, but let's be realistic just a little here?!
To come to this forum, and say scouting is balanced is the same as tankers coming here 2 weeks after 1.7 saying tanks and AV are balanced?! Scouts are in a class of their own entirely! No assault player can hang with them! Heavies are shooting at everything, and not hitting the scouts at all?!
Now as an amatuer scout I will tell you Mr. Calvin b that if CCP wants to give the cloak to the scouts they might as well use it, but real scouts don't need cloaks. If you are good at scouting the cloak is overkill in all honesty. Soon, with a wing and a prayer, the scouts will see more balance with hotfix charlie and have to choose between dampening, precision, speed, and protection like the rest of us. Currently they can do it all, and cloak?! That isn't balance scouts?! Remember 1.7, and how tanks made the game impossible for you.
Instead of trolling anyone who states the obvious about the cloak, how about showing them how practical it is. Suggest some fixes toward imbalance, and help the community understand why you do indeed need the cloak. Alot of you have this "can't beat em join em" mentality that will have everyone in a scout by tomorrow morning if it was up to you?! I implore you to remember why it is that we stopped playing call of duty to play dust in the first place? Diversity, versatility, and customization! The FOTM mentality mustn't shape this game. If that's the case, and I just need to do like everyone else, then I want a respect every time a new weapon drops?! It's absurd right? I want to specialize, and I can't do that if I have to waste points on something I don't run to keep up with the game?!
Let's be clear! Nerfing all rifles to fix the fact that the rail rifle and combat rifle was OP didn't work?! That's why the AR got a buff! It, along with the rest of the gallente weapons, are mediocre at best. Dropping everything along with the OP weapons still made the OP weapons OP smh?! If you keep giving amazing evidence to the community as to why the cloak is not needed it will get axed whether you like it or not geniuses?! CCP rattati isn't for imbalance, and if you guys haven't noticed already? He has the reigns on things right now, and he's gunning for balance!
"Anybody order chaos?"
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843-Vika
BurgezzE.T.F General Tso's Alliance
67
|
Posted - 2014.07.17 19:47:00 -
[72] - Quote
Bradric Banewolf wrote:Mr. Calvin b is right, and we all know it. Like the flaylock pistol before it, the cloak is being abused?! There is no fixing this item, however?! Unless we are able to scan cloaks, they need to be removed. Cool trick, but it has obviously worn out it's welcome. Why this even needs to be explained is beyond me smh?! Those here who run cloaked scouts are here just trolling this forum?! You, most of all, know full well running cloaked scouts is a walk in the park. You should be ashamed, but your the type of guys who just wanna win easily?! Scouting in this game, for the first time ever, was a skill before the cloak. Now it's just a bunch of guys who got killed by assaults taking their revenge lol! Sure you die occasionally, but let's be realistic just a little here?!
To come to this forum, and say scouting is balanced is the same as tankers coming here 2 weeks after 1.7 saying tanks and AV are balanced?! Scouts are in a class of their own entirely! No assault player can hang with them! Heavies are shooting at everything, and not hitting the scouts at all?!
Now as an amatuer scout I will tell you Mr. Calvin b that if CCP wants to give the cloak to the scouts they might as well use it, but real scouts don't need cloaks. If you are good at scouting the cloak is overkill in all honesty. Soon, with a wing and a prayer, the scouts will see more balance with hotfix charlie and have to choose between dampening, precision, speed, and protection like the rest of us. Currently they can do it all, and cloak?! That isn't balance scouts?! Remember 1.7, and how tanks made the game impossible for you.
Instead of trolling anyone who states the obvious about the cloak, how about showing them how practical it is. Suggest some fixes toward imbalance, and help the community understand why you do indeed need the cloak. Alot of you have this "can't beat em join em" mentality that will have everyone in a scout by tomorrow morning if it was up to you?! I implore you to remember why it is that we stopped playing call of duty to play dust in the first place? Diversity, versatility, and customization! The FOTM mentality mustn't shape this game. If that's the case, and I just need to do like everyone else, then I want a respect every time a new weapon drops?! It's absurd right? I want to specialize, and I can't do that if I have to waste points on something I don't run to keep up with the game?!
Let's be clear! Nerfing all rifles to fix the fact that the rail rifle and combat rifle was OP didn't work?! That's why the AR got a buff! It, along with the rest of the gallente weapons, are mediocre at best. Dropping everything along with the OP weapons still made the OP weapons OP smh?! If you keep giving amazing evidence to the community as to why the cloak is not needed it will get axed whether you like it or not geniuses?! CCP rattati isn't for imbalance, and if you guys haven't noticed already? He has the reigns on things right now, and he's gunning for balance!
Im still unclear how the cloak is being abused while being used as intended......a scout ( the real only suit that can fit it without loss of everything else ) usee it to move around the field and get into position while being undetected.....that's abuse?
The cloak is just about useless unless its at proto level because it has sh!t dampening at standard and advanced levels not to mention that with the low timers on them they can't be used to go from one side of the map to the other.
The only problem is that a sentinel suit has sh!t for passive scans so they can't see anything else but another heavy, unless they stick with their squad and uee the shared tacnet. A solo heavy running around should be nothing more then a moving target for anything else on the map. |
Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2321
|
Posted - 2014.07.17 19:49:00 -
[73] - Quote
Scout with cloak to his buddy in the room: "watch this, he'll never see me coming."
Scout with cloak to forums: "cloaks are easy to see!"
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Rusty Shallows
Caldari State
1889
|
Posted - 2014.07.17 20:03:00 -
[74] - Quote
VikingKong iBUN wrote:Balance Entire Game.. Remove Heavies Complete removal of all Heavy and Light Frames should be considered. At least academically speaking. People always seem angry at something so why bother with any variation?
There could be one Frame for each race and people will still post idiotic removal requests like VikingKong.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Reign Omega
BurgezzE.T.F General Tso's Alliance
560
|
Posted - 2014.07.17 20:04:00 -
[75] - Quote
Cloaks are fine except the ability for them to get off shots before the effect drops. A shotgun from an invisible enemy to the face is hard to survive unless you're in a heavy suit. It's not particularly hard to see a cloak even motionless in your LoS, if so just go watch predator a few more times...
Observe the public trust. Protect the innocent. Uphold the law.
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Bradric Banewolf
D3ATH CARD
192
|
Posted - 2014.07.17 20:05:00 -
[76] - Quote
Jack 3enimble wrote:Clone D wrote:Bethhy wrote:and yes I will call bullshit when it should be called. Everytime. You suck monkey asses and eat rhino turds, and you don't know anything. I lol at this statement, as a matter of fact I point the finger and laugh in your face. @ OP cloaked scouts are not a problem, its you. Even if there was no cloak your passive scans wouldn't have seen them behind or beside you. Quit your whining and train yourself in situational awareness. I play all roles and the only role that needs something tweaked is the assault. People like you break the game with this nonsense instead of fixing it. "I can't counter so it's the game. NERF NERF NERF"
Not to insult you in any way, but everyone has adapted buddy?! The fact that you refer to them as "OP cloaked scouts" is the problem everyone is referring to?! This game is for squads and teams! Squads and teams win battles! Working together, and letting your squad and team members abilities compliment yours. The Cloak makes for the "one man army" ability. It isn't "crazy' or "crying" to say that the ability to take one scout against 6 other guys and beat them is absurd?! It is illogical completely?! You guys watch to much tv?! If you want a sense of realism then wrap your minds around the fact that you can't take on a full squad of competent fighters in a gun fight and win....... unless you have a cloak (crutch).
It's like the "quick scope" ability in call of duty. Why use anything else when I can do something easy that puts me out of range? It's why in every game everyone wants to be a sniper. Not because it's hard, but because it's easy?! (In real life it's unbelievably hard) I can name the scouts that were already good before the cloak, and you aren't one of them! You, like the rest of the fotm bandwagon, are abusing the cloak! Plain and simple! Cut it how you want, but the facts remain. If we gave haevies cloaks tomorrow you'd flip **** until you got a cloak on a heavy?! If assaults had jetpacks you'd want a respec to get a jetpack, and try to fit it on a heavy?!
Adaptation is a skill, and like anything else you have to adapt to change in all things. If scouts were using their bonuses without the cloaks I would agree with you, but with the cloak is overkill?! Caldari scouts can see you at all times, and with the cloak you can't see him?! Where's the balance in that?
"Anybody order chaos?"
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843-Vika
BurgezzE.T.F General Tso's Alliance
67
|
Posted - 2014.07.17 20:07:00 -
[77] - Quote
Reign Omega wrote:Cloaks are fine except the ability for them to get off shots before the effect drops. A shotgun from an invisible enemy to the face is hard to survive unless you're in a heavy suit. It's not particularly hard to see a cloak even motionless in your LoS, if so just go watch predator a few more times...
they made it so weapon switch there is a delay but if the cloak just runs out there is no delay........as far as i was told
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Zindorak
CaUsE-4-CoNcErN
139
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Posted - 2014.07.17 20:09:00 -
[78] - Quote
One Eyed King wrote:Cloaks don't make people invisible.
I die plenty while cloaked, and kill plenty while they are cloaked.
It is not the problem you think it is.
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Bradric Banewolf
D3ATH CARD
192
|
Posted - 2014.07.17 20:11:00 -
[79] - Quote
843-Vika wrote:Bradric Banewolf wrote:Mr. Calvin b is right, and we all know it. Like the flaylock pistol before it, the cloak is being abused?! There is no fixing this item, however?! Unless we are able to scan cloaks, they need to be removed. Cool trick, but it has obviously worn out it's welcome. Why this even needs to be explained is beyond me smh?! Those here who run cloaked scouts are here just trolling this forum?! You, most of all, know full well running cloaked scouts is a walk in the park. You should be ashamed, but your the type of guys who just wanna win easily?! Scouting in this game, for the first time ever, was a skill before the cloak. Now it's just a bunch of guys who got killed by assaults taking their revenge lol! Sure you die occasionally, but let's be realistic just a little here?!
To come to this forum, and say scouting is balanced is the same as tankers coming here 2 weeks after 1.7 saying tanks and AV are balanced?! Scouts are in a class of their own entirely! No assault player can hang with them! Heavies are shooting at everything, and not hitting the scouts at all?!
Now as an amatuer scout I will tell you Mr. Calvin b that if CCP wants to give the cloak to the scouts they might as well use it, but real scouts don't need cloaks. If you are good at scouting the cloak is overkill in all honesty. Soon, with a wing and a prayer, the scouts will see more balance with hotfix charlie and have to choose between dampening, precision, speed, and protection like the rest of us. Currently they can do it all, and cloak?! That isn't balance scouts?! Remember 1.7, and how tanks made the game impossible for you.
Instead of trolling anyone who states the obvious about the cloak, how about showing them how practical it is. Suggest some fixes toward imbalance, and help the community understand why you do indeed need the cloak. Alot of you have this "can't beat em join em" mentality that will have everyone in a scout by tomorrow morning if it was up to you?! I implore you to remember why it is that we stopped playing call of duty to play dust in the first place? Diversity, versatility, and customization! The FOTM mentality mustn't shape this game. If that's the case, and I just need to do like everyone else, then I want a respect every time a new weapon drops?! It's absurd right? I want to specialize, and I can't do that if I have to waste points on something I don't run to keep up with the game?!
Let's be clear! Nerfing all rifles to fix the fact that the rail rifle and combat rifle was OP didn't work?! That's why the AR got a buff! It, along with the rest of the gallente weapons, are mediocre at best. Dropping everything along with the OP weapons still made the OP weapons OP smh?! If you keep giving amazing evidence to the community as to why the cloak is not needed it will get axed whether you like it or not geniuses?! CCP rattati isn't for imbalance, and if you guys haven't noticed already? He has the reigns on things right now, and he's gunning for balance! Im still unclear how the cloak is being abused while being used as intended......a scout ( the real only suit that can fit it without loss of everything else ) usee it to move around the field and get into position while being undetected.....that's abuse? The cloak is just about useless unless its at proto level because it has sh!t dampening at standard and advanced levels not to mention that with the low timers on them they can't be used to go from one side of the map to the other. The only problem is that a sentinel suit has sh!t for passive scans so they can't see anything else but another heavy, unless they stick with their squad and uee the shared tacnet. A solo heavy running around should be nothing more then a moving target for anything else on the map.
Your talking scout against scout. Everyone else is a victim lol! You guys keep comparing dampening and precision stats like the assault guys being shot at by the tank, heavy, ADS, and scouts have time to see if they can play hide and seek with each other lmao! So now I need to replace rep mods and armor to play Ewar with scouts? Thanks, I guess I was doing it all wrong smh?!
"Anybody order chaos?"
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Reign Omega
BurgezzE.T.F General Tso's Alliance
561
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Posted - 2014.07.17 20:12:00 -
[80] - Quote
843-Vika wrote:Reign Omega wrote:Cloaks are fine except the ability for them to get off shots before the effect drops. A shotgun from an invisible enemy to the face is hard to survive unless you're in a heavy suit. It's not particularly hard to see a cloak even motionless in your LoS, if so just go watch predator a few more times... they made it so weapon switch there is a delay but if the cloak just runs out there is no delay........as far as i was told
I dunno cus I don't run the silly ****, not even on my scouts, but I do get shot often while the dude is still invisible. May be a lag in the effect and maybe in his screen he is visible, but quite often I get popped because of it. It's not so much "oh I couldn't see him so he shot me" as much as it is not being able to train my reflexes to respond because of an inconsistency in the game. There shouldn't ever be inconsistencies in competitive play.
Observe the public trust. Protect the innocent. Uphold the law.
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B145PH3M3R
The Southern Legion Final Resolution.
17
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Posted - 2014.07.17 20:14:00 -
[81] - Quote
To me, the cloak is not the issue per se. The fact that nearly every weapon becomes beast mode with a cloak is the issue. Also that scouts have 2 eq slots. If they want to run a cloak, they shouldn't have equipment too. They are solo players, not logis. Cloak+RE is the most OP combo in this game. Toss RE and pop it AS you become visible. If gone undetected, there is no way to beat this, which is pretty damn easy with a cloak. They need to have more of a delay for remotes and cloaks before firing. |
Bradric Banewolf
D3ATH CARD
192
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Posted - 2014.07.17 20:15:00 -
[82] - Quote
Look if i'm a scout in 1.6, and needed to cross an area? I used my speed, range amp, dampening, and precision.... and I looked both ways before crossing the damn street in front of the blaster tank! You guys wanna be completely ********, and still survive lol! You don't need a cloak to play?! It just makes it easier to play.
"Anybody order chaos?"
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Will Driver
Horizons' Edge Proficiency V.
145
|
Posted - 2014.07.17 20:51:00 -
[83] - Quote
I like the cloak, I think it adds an interesting dimension to the game.
It seems to me that you may be too dependent upon your eHP. For that you pay a price in speed and maneuverability, which is working as intented.
I think you should improve your situational awareness, team work, visual acuity, aim accuracy and anticipation, etc.
I'm definitely not in favor of removing a cloak because they are effective against Heavies. That's a reason to KEEP the cloak.
I do have an issue with Remote Explosives being tossed like grenades (but without any audio cue and very hard-to-see visual cues). That seems like a broken mechanic to me. And Scouts should not be able to fire while cloaked (which is the intent but in practice it still seems to happen somehow). So these 2 points I'd address, but certainly the solution is not to get rid of the cloak, IMHO.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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TYCHUS MAXWELL
The Fun Police
208
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Posted - 2014.07.17 21:19:00 -
[84] - Quote
Reign Omega wrote:Cloaks are fine except the ability for them to get off shots before the effect drops. A shotgun from an invisible enemy to the face is hard to survive unless you're in a heavy suit. It's not particularly hard to see a cloak even motionless in your LoS, if so just go watch predator a few more times...
This right here is to me the only valid tweak that should occur to cloaks. There should be a long wait period between cloaking and being able to fire a weapon. By long I mean something comparable to the plasma cannon after its fired, that thing takes like a second or two before it will let you swap to a side arm.
As it stands, you can swap from a cloak to a weapon as if you were switching between two weapons unfired. Cloaks should be used to flank and get better positions, NOT to be hard to track while opening fire when the cloak hasn't even worn off. |
TYCHUS MAXWELL
The Fun Police
208
|
Posted - 2014.07.17 21:50:00 -
[85] - Quote
Will Driver wrote:I like the cloak, I think it adds an interesting dimension to the game.
It seems to me that you may be too dependent upon your eHP. For that you pay a price in speed and maneuverability, which is working as intented.
I think you should improve your situational awareness, team work, visual acuity, aim accuracy and anticipation, etc.
I'm definitely not in favor of removing a cloak because they are effective against Heavies. That's a reason to KEEP the cloak.
I do have an issue with Remote Explosives being tossed like grenades (but without any audio cue and very hard-to-see visual cues). That seems like a broken mechanic to me. And Scouts should not be able to fire while cloaked (which is the intent but in practice it still seems to happen somehow). So these 2 points I'd address, but certainly the solution is not to get rid of the cloak, IMHO.
There is an audio queue unique to remote and proximity explosive, it makes a beeping noise when they throw them. If you mean a audio queue when they are active... well proximity mines beep when vehicles get close to them and adding beeping noises to remote explosive would defeat their purpose. Check objectives either by throwing a flux or looking around them before trying to hack if you want to avoid getting blown up. An undefended objective is almost always a sign of a trap. |
Leadfoot10
Molon Labe. General Tso's Alliance
1219
|
Posted - 2014.07.17 21:55:00 -
[86] - Quote
calvin b wrote:Leadfoot10 wrote:Clone D wrote:calvin b wrote:The cloak has been one of the most lopsided items placed in the game IMO and needs to be removed. You are a closed beta vet so you know all about ewar. What is you reason behind not speccing into cal scout in order to get more TACNET info and achieve greater awareness? God love him, Calvin just likes to complain. That's his MO, and this thread is simply one of many -- all with the same tone. I think it's kind of cute and often make fun of him. He rarely takes my bait any more. Calv, All jokes aside, I hope you're doing well. I hope your doing well, second yes I am ball of anger that is why I like to run heavy it allows me to wade into Hell and kill as many as I can before I succumb to the dreaded frame rate drop. Just letting everyone know I do not like to lose and I am a tryhard.
You and me, both, Calvin. The fact that you try hard and play to win is why I always liked you, even if I do give you a hard time when you rage on the forums. :) |
Leadfoot10
Molon Labe. General Tso's Alliance
1220
|
Posted - 2014.07.17 22:10:00 -
[87] - Quote
p.s. as for the topic at hand, I think the "getting a shot off while cloaked" and the "cloaked and completely invisible" and the "recharge/reengage timer should be like vehicles" should all be implemented to tone down the clear advantage of cloaked scouts. Anyone who says this game is in a good place with scout/cloak as powerful as they are is not being objective, IMO. Now, we can, and should, debate what's the right fix, but to simply look past the issue is wrong, IMO. This is coming from someone who primarily plays Cal Scout with a cloak. |
Leadfoot10
Molon Labe. General Tso's Alliance
1220
|
Posted - 2014.07.17 22:14:00 -
[88] - Quote
p.p.s. Calvin, you still running primarily solo? If so, I suspect that may be, at least in part, why you're taking a bit of a hard line on cloaks. I think you'll find that if you're in a good squad with a good gal logi or passive scanning cal scout, you won't die nearly as much to cloaked scouts. That doesn't mean there's no problem, because there is, but rather that you may be getting the short end of the stick, so to speak, because of running solo (if you're still doing that). |
Bradric Banewolf
D3ATH CARD
196
|
Posted - 2014.07.17 22:47:00 -
[89] - Quote
Leadfoot10 wrote:p.p.s. Calvin, you still running primarily solo? If so, I suspect that may be, at least in part, why you're taking a bit of a hard line on cloaks. I think you'll find that if you're in a good squad with a good gal logi or passive scanning cal scout, you won't die nearly as much to cloaked scouts. That doesn't mean there's no problem, because there is, but rather that you may be getting the short end of the stick, so to speak, because of running solo (if you're still doing that).
You're right, but one shouldn't have to be forced to employ a particular scout type to combat a single thing in the game?! Yes, the cal scout IS the immediate fix right now, but that shouldn't be the end all be all should it?
"Anybody order chaos?"
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Matticus Monk
Ordus Trismegistus
2142
|
Posted - 2014.07.17 23:35:00 -
[90] - Quote
As a full-time scout since beta I would be very happy if cloaks were removed.
To be honest, they take some of the elemets I enjoyed out of the game. The cat and mouse, the skill to sneak and the heart pounding fear you get when trying to thread the needle to that high value target while avoiding his squad and not tipping anyone off to your presence before you get your kill shot.
Scouting now is more fun to me in my minja which can't fit a cloak because I still have low skills in that suit.
I get that a lot of scouts like them, and I want my bro's and sis to be happy, but I never really liked the idea.
I'm not convinced they are as a big a problem as the shared scans or armor tanking though. Those are WAY bigger issues in my mind and I hope charlie will clean some of that up.
Double posting like a Kaiser.
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