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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5296
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Posted - 2014.07.17 02:16:00 -
[1] - Quote
'' I am tired of being sucker punched every match, out strafed to the point I lost to a militia SmG as the Cal scout went left and right back and forth and due to poor hit detection , the scout having a quarter of my hit box was able to jump, glide back and forth to the point my HMG could not keep up. I tried to strafe and follow the target but I could not. It was damn near impossible. As soon as your about the to win they cloak and run faster than you can turn a corner.''
Sorry Mr.Calvin. Being Butthurt is not a good reason to remove something from a game.
Plus= Cloaks = More scouts = More fun for my HMG
Stealth Storm
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5301
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Posted - 2014.07.17 03:19:00 -
[2] - Quote
calvin b wrote:
Its not being butthurt. Second one does hacking become a scout only roll. The cloak is OP and no matter how many come to the cloaks defense it will be until there is a way to counter it without the use of another scout.
Nono, dont put words in my mouth. I never said hacking was a scout only role. HACKING ALONE is.
You think the cloak is OP!? USE IT! YEs run around in a 200-500HP scout and FEEL the HMG...XD
But dont worry,you'll do fine.Its so Op you will surely start going 30-3 with ti.
GG Calvin.
Stealth Storm
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5301
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Posted - 2014.07.17 03:21:00 -
[3] - Quote
Atiim wrote:KING CHECKMATE wrote:' Go in a squad or at least 2 other friends I don't support the removal of Cloaks, but that's "Tanker's Logic".
No its not.
I can still be taken out by a single enemy infantry unit.
: O
Im just saying that since Calvin here assures its impossible to kill cloaked scouts.
Stealth Storm
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5307
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Posted - 2014.07.17 04:05:00 -
[4] - Quote
True Adamance wrote:
#Mindfuckingblownwideopen
WTH!? Im never implying scouts shouldn't be taken out 1 v 1! THATS tanker logic. 1inf cant beat 1 tank <==tank logic 2+infs to beat 1 tank <=== Tank logic
You know what!? im not even going to discuss this. If someone is having this much trouble fighting cloaked scouts they obviously do not belong here.
As it is,the scout is the squishiest thing o the battlefield, so much NANOHIVES have more HP than some of my proto scouts that cost 190k+
The Cloak is the thing that makes it work.
You remove it , you nerf scouts. You nerf scouts , scouts get stressed and LEave or even worse, become heavies...
here is a tip: Im lately playing as a Heavy if the enemy is swarming scouts,mostly because i find it easier the Heavy vs Scout matchup than the Scout vs Scout one. When im playing as a heavy, this is the trick....ITs secret, dont tell anyone :
''I dont hack objectives if im alone, if i get to an objective and i clear it/its clear i use my mic and ask for backup.''
Let the smucks do the dirty work... They get 100wp for hacking the objective and you get 50wp X each scout trying to stop the hack... I know.im genius.
Stealth Storm
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5352
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Posted - 2014.07.19 03:11:00 -
[5] - Quote
Bradric Banewolf wrote:Ralden Caster wrote:calvin b wrote: My question to CCP how do you defend against a target you cant see. Sure I can see what is front of me but how many times have you been ambushed by group of scouts that appeared out of nowhere.
Active scanners and precision enhancers. Cuz that's working right?! Smh?!
Well. yeah.they are. Unless i put 2 cx Profile dampeners i get picked up with my Gk.0 scout even in pub games.
Stealth Storm
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5362
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Posted - 2014.07.19 21:47:00 -
[6] - Quote
Baal Omniscient wrote:Just to reiterate, making flux grenades deplete the timer on the cloak makes the cloak balanced. A flux can be equipped by anyone, whereas other counters require you to either skill a certain class of suit OR skill a certain class of suit AND an equipment. A flux is a STD grenade anyone can use.
Fully depleting a cloak with a flux not only renders a scout visible, but also makes the scout have to wait until it's cloak recharges to use it again.
I DONT AGREE. Having a grenade ANYONE can equip with only Level 1 in Grenadier, Disrupt my prototype cloak on my 190k Scout suit doesnt seem at ALL fair to me.
UNLESS, you have to match the Cloak's level to be able to disrup it. If you have Proto Flux Equipped i could live with a little disruption here and there...But then EVERYBODY and their mothers would run around with Flux grenades and i think Caldari's suffer enough as it is.
And to Calvin B. I understand your chate for FOTMers, but what about people that have always been scouts? Dont we deserve to keep cloaks and good scotus AFTER we've been struggling with them for SO long? Have everyone already forgotten Med frames with Duvolles have ran this game for a VERY long time?
Stealth Storm
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5366
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Posted - 2014.07.19 23:57:00 -
[7] - Quote
Baal Omniscient wrote:KING CHECKMATE wrote:Baal Omniscient wrote:Just to reiterate, making flux grenades deplete the timer on the cloak makes the cloak balanced. A flux can be equipped by anyone, whereas other counters require you to either skill a certain class of suit OR skill a certain class of suit AND an equipment. A flux is a STD grenade anyone can use.
Fully depleting a cloak with a flux not only renders a scout visible, but also makes the scout have to wait until it's cloak recharges to use it again. I DONT AGREE. Having a grenade ANYONE can equip with only Level 1 in Grenadier, Disrupt my prototype cloak on my 190k Scout suit doesnt seem at ALL fair to me. Not to sound snarky but..... you could... avoid the grenade? A basic Locus grenade can kill many scouts. Losing your cloak at least leaves you the opportunity to defend yourself or run.
Well, not to sound snarky but....you guys could...shoot the invisible scouts instead of doing Nerf/QQ/Anti cloak threads...?
Plus a flux grenades has even at basic level more splash range than a locus.
Stealth Storm
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5374
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Posted - 2014.07.20 03:35:00 -
[8] - Quote
trollface dot jpg wrote:KING CHECKMATE wrote:Baal Omniscient wrote:KING CHECKMATE wrote:Baal Omniscient wrote:Just to reiterate, making flux grenades deplete the timer on the cloak makes the cloak balanced. A flux can be equipped by anyone, whereas other counters require you to either skill a certain class of suit OR skill a certain class of suit AND an equipment. A flux is a STD grenade anyone can use.
Fully depleting a cloak with a flux not only renders a scout visible, but also makes the scout have to wait until it's cloak recharges to use it again. I DONT AGREE. Having a grenade ANYONE can equip with only Level 1 in Grenadier, Disrupt my prototype cloak on my 190k Scout suit doesnt seem at ALL fair to me. Not to sound snarky but..... you could... avoid the grenade? A basic Locus grenade can kill many scouts. Losing your cloak at least leaves you the opportunity to defend yourself or run. Well, not to sound snarky but....you guys could...shoot the invisible scouts instead of doing Nerf/QQ/Anti cloak threads...?
Plus a flux grenades has even at basic level more splash range than a locus. If I could shoot through walls at the invisible scouts hiding inside of buildings, I would. You may like being forced to round corners right into areas with cloaked shotty scouts waiting within without a counter, but most of us do not. Just like most of us don't like having to spec into one of two things to counter cloaks because everyone else is doing so. =P If you like, you can make flux grenades drain the cloak without draining your shield if you cloak is active when you are hit, but cloaks need a hard counter and this is not only fair but also likely the easiest solution.
People forget im not ONLY a scout. I play as assault and Heavy too depending on the situation. But i understan how a scout thinks.
You people talk about using Flux to drain teh cloak right? well a M-1 grenade will plain literally just KILL 99% of the scouts and if not, believe me that the scout with 1EHP left WONT stay still after being hit.
Chuck a M1 or Core and kill the scouts hiding.Simple enough.
'If you like, you can make flux grenades drain the cloak without draining your shield if you cloak is active when you are hit, but cloaks need a hard counter and this is not only fair but also likely the easiest solution'' I dont really think the cloak NEEDS another hard counter. Passive/active scanning reveals the exact location and while moving scouts are VERY visible.
Stealth Storm
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5376
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Posted - 2014.07.20 04:26:00 -
[9] - Quote
Leanna Boghin wrote:Cloaks in my opinion are for lazy people that dont want to bother to spec into profile dampening or for people who have no skills at this game what so ever.
I have ALL E-war Skills at 5 and i have a decent 3-ish (i dont really check it but...) K-D ratio, while wearing scouts suits since Chromo....
So even if im not a ''beast player'' I have enough skill and i dont use the CLoak as a crutch,but more as a tool to prepare an assault/retreat.
So as you see, you are assuming stuff that is not correct.
MAny players with cloaked are SKILLEd. So much it makes scrubs think the cloak is broken ;)
Stealth Storm
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KING CHECKMATE
Opus Arcana Covert Intervention
5387
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Posted - 2014.07.20 20:16:00 -
[10] - Quote
Dovallis Martan JenusKoll wrote:KING CHECKMATE wrote: Plus : Scouts are MEANT to play solo. They cannot move with a whole squad due to their location being revealed due to their squadmates precision. They are low HP solo players most of the time....
...Who can out-tank and out-dodge an assault suit. Dodging + more health than assaults = 2-3x more EHP due to bullet loss that otherwise would have hit.
This is the Assault suit being underpowered. Plus you are talking about a TANKED scout, not real scouts. Whats so scary about a tanked scout? they have little less Scan profile, less scan precision? Cloak? Because they are not fully dampened, dont have full radar functions and are not fast.
The scout suit is working as intended and has solid numbers. If someone wants to use them as Light assaults so be it, but they are not using the scout for its intended purpose and there by only using the Cloak Bonus of the Scout.
Stealth Storm
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KING CHECKMATE
Opus Arcana Covert Intervention
5388
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Posted - 2014.07.20 20:22:00 -
[11] - Quote
trollface dot jpg wrote: So as a trade off for not killing you, the flux just makes you not invisible and takes away your extra dampening given by your cloak. AND you've been a scout since Chrome apparently, so you can cope without having your cloak for the minuscule amount of time it takes to get it halfway charged. So what's your beef with it having a hard counter again?
And yes passive/active scanning does work... if you've specced into one of the two classes who specializes in those things. Without a proto Gallogi dodging the scan with a good cloak requires no effort whatsoever, simply stacking on a few proto damps which have pitifully low fitting req's.
Its not like i cant play without a cloak. To be quite honest these Scout suits we have are the best ive played since the Type-II Proto in Chromo. I could easily (and i sometimes do) play without Cloak ( Uplinks + Remote Explosives) on a 300ish scout and do just fine. ( Range Amps/precision enhancers,Profile damps and kin cats + SG)
the reason im against another hard counter is because i truly believe is not needed. As i mentioned before i dont play ONLY as a scout and i REALLY think is all about thinking as a scout a little...
Im ALSO against it because the hard counter proposed is the Flux grenade, and even if I dont currently own more than 1 ADV Caldari basic Frame , i think Caldari soldiers are already against the tide and if the Flux was a hard counter for scouts they would end getting owned because of all the flux spam.
Stealth Storm
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