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843-Vika
BurgezzE.T.F General Tso's Alliance
66
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Posted - 2014.07.17 02:35:00 -
[1] - Quote
calvin b wrote:Everyone wants balance and so do I and that is why the cloak must go, immediately. I am tired of being sucker punched every match, out strafed to the point I lost to a militia SmG as the Cal scout went left and right back and forth and due to poor hit detection , the scout having a quarter of my hit box was able to jump, glide back and forth to the point my HMG could not keep up. I tried to strafe and follow the target but I could not. It was damn near impossible. As soon as your about the to win they cloak and run faster than you can turn a corner. The fact I go to hack an objective and nothing shows on my radar , so I begin to hack and of course a SG goes off or CR I turn to return fire and my weapon will not fire do to a glitch yet to be fixed. So I am standing for 2-3 seconds trying to survive as the Cal scout bounces all over the place. Or your heading to your destination and three scouts will decloak and begin to make your life miserable. The fact a scout can appear out of nowhere, then proceed to whittle you down with a basic CR or militia SmG as you try and hit them is almost impossible. The fact there is not one negative to being a scout at all. They can tank more than an assault, run the same equipment as a Logi, and is faster and better at CQC than a heavy which still boggles the mind. The scout had issues before the cloak but the cloak has ruined this game IMO. If it was removed then balance would be possible. My question to CCP how do you defend against a target you cant see. Sure I can see what is front of me but how many times have you been ambushed by group of scouts that appeared out of nowhere. Cloaks need to be removed or you have to give us a way of seeing them. If I have to run scout to kill a cloaked scout I will quit. The cloak has been one of the most lopsided items placed in the game IMO and needs to be removed.
You can see a cloaked scout, it kinda like in the predator movies and when they run you see a blue shimmer. Also your cross hairs turn red when they cross your path so that is a second way to see a cloaked scout.
They also a made a delay in the time to fire when you switch to your weapon but it does not work if the cloak just runs out of time.
All in all i agree that scouts are OP and the new flavor of the month, but let wait to see what the next hot fix brings us in the way scouts work.
I am a scout and sometimes sniper and i have no trouble seeing a cloaked scout on the field |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 15:58:00 -
[2] - Quote
Only the ones who can't use their brains to counter a cloak scout are the ones crying and whining that cloaks need to be removed......as a heavy you have absolutly crap for passive scan and the best you can do is scan another heavy.....im not sure if that includes the scan passive skill or not......but if it doesn't then get smart and put some dam points into your passive scan skills.......as a heavy if your not running with your squad and you running solo then you deserve to get killed by cloaked scouts.....unless it changed we have shared tacnet so try sticking with your squad and the people with better scans will show up the red dots on the map for you........
before any of you go off, i am a scout and i know how easy it is to die by the smart players that know what to look for when i run my cloak build.......and no i dont always use a cloak......there are better equpiment i can fill those slots with |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 16:13:00 -
[3] - Quote
Bethhy wrote:Your being ignorant and frankly stupid.
Planetside 2 you can shoot while cloaked.. And good luck seeing someone actually cloaked.
The way DUST 514 and CCP did cloaking.. It doesn't get more balanced.
What makes cloaking a problem in DUST? the Radar. CCP trains noobs in this game to look for red... and a red chevron. And players build up total dependency on that radar for nearly everything.
Me Personally? I have stopped using it except to tell me the general direction of the action.
Your EYES are OP. Specially against DUST 514's cloaks.
You would literally only have had played couple of games in your life time to even see DUST's cloak mechanics in that way. Cuz when compared to cloaking mechanics in several games it doesn't get more balanced.
Don't forget the uber OP cloaking in the Crysis series......talk about unbalanced |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 16:34:00 -
[4] - Quote
Clone D wrote:Bethhy wrote:Clone D wrote:I would argue that, at the speed which scouts move and due to the fact that the server lag creates a fringe of invisibility on TACNET, scouts can race directly toward a precision-enhanced dropsuit and one-shot it before they even show up on the radar. I am all for increasing the default scan range of every dropsuit by another 50%. Common stop with the utter bullshit. just WOW. Why the hostility? If a basic light frame scan range is 22m (20m + 2m for range amp bonus), and server lag is ~ 1 second, and the aggressing scout has a speed of ~ 10 m/s and their weapon range is ~12m, and they run directly at you, then by the time they show up on radar, they will be 12m from you and pull the trigger. Is that so hard to work out?
Wow another player with the inability to compensate for something blame it on server lag........
The only time server lag will be the reason for you to get killed is when your screen freezes for a second or 2 like when you try spawn into the game or when you see the rubber banding effect on screen...other then that lag is not the reason for what scouts can do..BTW no scout even stacking proto kincat can never reach 10 meters a second.....the fastest scout which in min can reach max sprint speed while stacking 3 complex kincats is 8.3055 m/s and i would run out of stamina before i got 100m away from starting point....
Your entire arguement is based on flawed data.....the start of your thread i agree with you on it.....scouts are the top of the food chain.....but if your going to try and say stuff at least make sure your facts are correct. |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 17:17:00 -
[5] - Quote
Clone D wrote:843-Vika wrote:Wow another player with the inability to compensate for something blame it on server lag........
The only time server lag will be the reason for you to get killed is when your screen freezes for a second or 2 like when you try spawn into the game or when you see the rubber banding effect on screen...other then that lag is not the reason for what scouts can do..BTW no scout even stacking proto kincat can never reach 10 meters a second.....the fastest scout which in min can reach max sprint speed while stacking 3 complex kincats is 8.3055 m/s and i would run out of stamina before i got 100m away from starting point....
Your entire arguement is based on flawed data.....the start of your thread i agree with you on it.....scouts are the top of the food chain.....but if your going to try and say stuff at least make sure your facts are correct. My max scout speeds are above 10 m/s. I don't know where you're getting your info. You have a game client and I have a game client and there is a server in between. Let's say that it takes ~500ms for your game client to send info to the server, and ~500 ms for the server to send info to my game client. Your distance from me, time elapsed, information whereabouts 22m, 0ms, your client 18m, 500ms, server 12m, 1000ms, my client (you appear on TACNET to me) you pull the trigger and bang I am dead In this way, there is a fringe of invisibility in TACNET, determined by the relative speeds of objects surrounding the player and where information is being processed and how long packets take to travel from network location to network location.
its called doing the math......percents are something i learned by the 5th grade....if you can't do the math the you need go back to school or stay in school.
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843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 19:47:00 -
[6] - Quote
Bradric Banewolf wrote:Mr. Calvin b is right, and we all know it. Like the flaylock pistol before it, the cloak is being abused?! There is no fixing this item, however?! Unless we are able to scan cloaks, they need to be removed. Cool trick, but it has obviously worn out it's welcome. Why this even needs to be explained is beyond me smh?! Those here who run cloaked scouts are here just trolling this forum?! You, most of all, know full well running cloaked scouts is a walk in the park. You should be ashamed, but your the type of guys who just wanna win easily?! Scouting in this game, for the first time ever, was a skill before the cloak. Now it's just a bunch of guys who got killed by assaults taking their revenge lol! Sure you die occasionally, but let's be realistic just a little here?!
To come to this forum, and say scouting is balanced is the same as tankers coming here 2 weeks after 1.7 saying tanks and AV are balanced?! Scouts are in a class of their own entirely! No assault player can hang with them! Heavies are shooting at everything, and not hitting the scouts at all?!
Now as an amatuer scout I will tell you Mr. Calvin b that if CCP wants to give the cloak to the scouts they might as well use it, but real scouts don't need cloaks. If you are good at scouting the cloak is overkill in all honesty. Soon, with a wing and a prayer, the scouts will see more balance with hotfix charlie and have to choose between dampening, precision, speed, and protection like the rest of us. Currently they can do it all, and cloak?! That isn't balance scouts?! Remember 1.7, and how tanks made the game impossible for you.
Instead of trolling anyone who states the obvious about the cloak, how about showing them how practical it is. Suggest some fixes toward imbalance, and help the community understand why you do indeed need the cloak. Alot of you have this "can't beat em join em" mentality that will have everyone in a scout by tomorrow morning if it was up to you?! I implore you to remember why it is that we stopped playing call of duty to play dust in the first place? Diversity, versatility, and customization! The FOTM mentality mustn't shape this game. If that's the case, and I just need to do like everyone else, then I want a respect every time a new weapon drops?! It's absurd right? I want to specialize, and I can't do that if I have to waste points on something I don't run to keep up with the game?!
Let's be clear! Nerfing all rifles to fix the fact that the rail rifle and combat rifle was OP didn't work?! That's why the AR got a buff! It, along with the rest of the gallente weapons, are mediocre at best. Dropping everything along with the OP weapons still made the OP weapons OP smh?! If you keep giving amazing evidence to the community as to why the cloak is not needed it will get axed whether you like it or not geniuses?! CCP rattati isn't for imbalance, and if you guys haven't noticed already? He has the reigns on things right now, and he's gunning for balance!
Im still unclear how the cloak is being abused while being used as intended......a scout ( the real only suit that can fit it without loss of everything else ) usee it to move around the field and get into position while being undetected.....that's abuse?
The cloak is just about useless unless its at proto level because it has sh!t dampening at standard and advanced levels not to mention that with the low timers on them they can't be used to go from one side of the map to the other.
The only problem is that a sentinel suit has sh!t for passive scans so they can't see anything else but another heavy, unless they stick with their squad and uee the shared tacnet. A solo heavy running around should be nothing more then a moving target for anything else on the map. |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 20:07:00 -
[7] - Quote
Reign Omega wrote:Cloaks are fine except the ability for them to get off shots before the effect drops. A shotgun from an invisible enemy to the face is hard to survive unless you're in a heavy suit. It's not particularly hard to see a cloak even motionless in your LoS, if so just go watch predator a few more times...
they made it so weapon switch there is a delay but if the cloak just runs out there is no delay........as far as i was told
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843-Vika
BurgezzE.T.F General Tso's Alliance
69
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Posted - 2014.07.17 23:53:00 -
[8] - Quote
Bradric Banewolf wrote:Leadfoot10 wrote:p.p.s. Calvin, you still running primarily solo? If so, I suspect that may be, at least in part, why you're taking a bit of a hard line on cloaks. I think you'll find that if you're in a good squad with a good gal logi or passive scanning cal scout, you won't die nearly as much to cloaked scouts. That doesn't mean there's no problem, because there is, but rather that you may be getting the short end of the stick, so to speak, because of running solo (if you're still doing that). You're right, but one shouldn't have to be forced to employ a particular scout type to combat a single thing in the game?! Yes, the cal scout IS the immediate fix right now, but that shouldn't be the end all be all should it?
No one said anyone had to skill into any suit but running with your squad that has a cal scout and getting its shared tacnet is way better then running solo and using the bootleg passive scans that a sentinel suit get. |
843-Vika
BurgezzE.T.F General Tso's Alliance
76
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Posted - 2014.07.18 18:17:00 -
[9] - Quote
This thread is pointless because no matter what people say no one will ever agree, and to be honest its mostly a heavy QQ that he can't deal with scouts that have a cloak. When are people going to stop trying to bring dust to the same level as CoD? The only thing that people should be complaining about or QQing is the fact that certain drop suits have been forgotten about or their roles have never been defined.
With the addition of the cloaks it helped define the role of a scout as the stealth role, helping them become less of a target then they were before. Lets be real hear, scouts were deadly before but they were totally visible on the field, even with their skills in dampening maxed out. Not to mention that scouts are totally paper thin in every aspect. then they added the cloaks which gave scouts an extra dampening to help them ever more, and they also added a shared tacnet so that even when you can't scan something if you're team mate can scan it you will see it. But that's not good enough for the scrubs of this game, they had to QQ and b!tch and whine and get the cloaks nerfed to the point that only a complex cloak is even worth using, so that the people that only can use an advanced get sh!tted on because it has a crap timer on it and a crap dampening to it so everything under complex is a waste of space.
This is DUST 514, not CoD, not BF, its supposed to be an FPS that is unlike anything that has ever come before, so why is everything ruining the game by trying to make it just like all the other crap FPS games out there? The answer is very simple.....if its not like CoD or BF then the scrubs can't do anything but get killed so they whine and cry and b!tch and QQ until the game is the way they want it and ruin it for the rest of us. |
843-Vika
BurgezzE.T.F General Tso's Alliance
91
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Posted - 2014.07.20 17:41:00 -
[10] - Quote
Leanna Boghin wrote:Cloaks in my opinion are for lazy people that dont want to bother to spec into profile dampening or for people who have no skills at this game what so ever. If your good enough in the game (i use a cloak btw so i will admit im a crappy scout) as a scout you will have no need for a cloak. And the cloak itself isnt a problem just the delay the cloak has before changing to visible when someone is shooting you in the back. Getting killed by an invisible target is a big pain in the ass.
only a proto cloak has any real kind of dampening and only 10% at that.
if your running as a scout and you have not finished your passive scans, passive scan range and passive dampening, then your going to be nothing but a red blip on the tacnet and nothing more then a moving target.
until the the next hot fix, the only scout that could even come close to not needing level 5 dampening is the gal scout since its passive does the same thing, but at the same time any skilled scout, even a gal scout knows that to be effective you need to max out your passive scout skills to be any kind of effective on the battle field. |
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