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calvin b
Sinq Laison Gendarmes Gallente Federation
1769
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Posted - 2014.07.20 19:41:00 -
[151] - Quote
This length of discussion shows how divided we are as a player base. I would like to see the radar eliminated for it brings false since of awareness.
It should look like this on top of the screen where the radar once was.
150/150 <------ Clone count
100/100 100/100 <-------- First number is shields and the second is Armor % for the MCC
That's it CCP lets make it simple and do away with radar and give me visual
Closed Beta Vet and Retired Heavy. Assaults 07
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KING CHECKMATE
Opus Arcana Covert Intervention
5387
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Posted - 2014.07.20 20:16:00 -
[152] - Quote
Dovallis Martan JenusKoll wrote:KING CHECKMATE wrote: Plus : Scouts are MEANT to play solo. They cannot move with a whole squad due to their location being revealed due to their squadmates precision. They are low HP solo players most of the time....
...Who can out-tank and out-dodge an assault suit. Dodging + more health than assaults = 2-3x more EHP due to bullet loss that otherwise would have hit.
This is the Assault suit being underpowered. Plus you are talking about a TANKED scout, not real scouts. Whats so scary about a tanked scout? they have little less Scan profile, less scan precision? Cloak? Because they are not fully dampened, dont have full radar functions and are not fast.
The scout suit is working as intended and has solid numbers. If someone wants to use them as Light assaults so be it, but they are not using the scout for its intended purpose and there by only using the Cloak Bonus of the Scout.
Stealth Storm
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KING CHECKMATE
Opus Arcana Covert Intervention
5388
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Posted - 2014.07.20 20:22:00 -
[153] - Quote
trollface dot jpg wrote: So as a trade off for not killing you, the flux just makes you not invisible and takes away your extra dampening given by your cloak. AND you've been a scout since Chrome apparently, so you can cope without having your cloak for the minuscule amount of time it takes to get it halfway charged. So what's your beef with it having a hard counter again?
And yes passive/active scanning does work... if you've specced into one of the two classes who specializes in those things. Without a proto Gallogi dodging the scan with a good cloak requires no effort whatsoever, simply stacking on a few proto damps which have pitifully low fitting req's.
Its not like i cant play without a cloak. To be quite honest these Scout suits we have are the best ive played since the Type-II Proto in Chromo. I could easily (and i sometimes do) play without Cloak ( Uplinks + Remote Explosives) on a 300ish scout and do just fine. ( Range Amps/precision enhancers,Profile damps and kin cats + SG)
the reason im against another hard counter is because i truly believe is not needed. As i mentioned before i dont play ONLY as a scout and i REALLY think is all about thinking as a scout a little...
Im ALSO against it because the hard counter proposed is the Flux grenade, and even if I dont currently own more than 1 ADV Caldari basic Frame , i think Caldari soldiers are already against the tide and if the Flux was a hard counter for scouts they would end getting owned because of all the flux spam.
Stealth Storm
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The Eristic
Dust 90210
578
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Posted - 2014.07.20 20:23:00 -
[154] - Quote
The True Inferno wrote:What I would suggest to fix this would be to increase the CPU on scouts, though right now your probably thinking "WTF you saying!? BUFF them again? Yo crazy" first, let me finish and second yes I am. I would suggest to increase the CPU on scouts WHILE severely reducing the PG, why may you ask? because every E-war module only takes CPU. This would intern emphsise the usage of scan modules and dampeners on scout suits, mainly because you would not be able to fit much hp modules on. This would have scouts become more stealthy, scanny and, if they fail to ambush you, easier to kill.
This would be ok if not for bloody kincats.
Reality is the original Rorschach.
Verily! So much for all that.
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Kira Takizawa
Molon Labe. General Tso's Alliance
199
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Posted - 2014.07.21 07:16:00 -
[155] - Quote
KING CHECKMATE wrote:Leanna Boghin wrote:Cloaks in my opinion are for lazy people that dont want to bother to spec into profile dampening or for people who have no skills at this game what so ever. I have ALL E-war Skills at 5 and i have a decent 3-ish (i dont really check it but...) K-D ratio, while wearing scouts suits since Chromo....
So even if im not a ''beast player'' I have enough skill and i dont use the CLoak as a crutch,but more as a tool to prepare an assault/retreat.
So as you see, you are assuming stuff that is not correct.
MAny players with cloaks are SKILLED.
So much it makes scrubs think the cloak is broken ;)Saying scouts like Mollerz,Mr.Musturd,Dagger,Frosty kitty.Ozarow (well, Frosty Kitty is IMO, a FOTM chaser but hell, he has skill so whatevs...) are lacking in skill is demented...
Many players with cloaks aren't skilled some of the scouts you've named started to really lack in skills and in fear factor like they used to. I see some of them now I know they will cloak and I just leave battle unlike pre 1.8 I loved to see them on the battlefield as I could fight them faced to face other than hunting them down and trying to find which cloaker is the one I want to stab.
I might not have a decent K/D either but I have been scouting since 1.4-1.5 and it was harder back then than now.. I rather the struggle than seeing those that I've looked up to stoop to using cloaks.. If you are a true scout you don't need a cloak I've realized it a bit too late as I specced and wasted SP trying to use the cloak as a stealth hacker but doesn't go well with spam of Cal and Gal scouts.
Honestly for balanced I do want to see what the Cal scouts will become in Charlie and the Gal's passive needs to be toned down as well. I mean I've seen a gal scout today that had 120ish shields and 550ish armor run as fast as my min and cloaked/off the radar that's something I don't like to see as a scout user.
I'm just like you King I'm an assault/logi/scout/heavy I just want balanced but something on the Gal suit have to give now whether it's their cpu/pg, their bonus gets changed or whatever it be then we will see where the scouts stand |
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Leadfoot10
Molon Labe. General Tso's Alliance
1241
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Posted - 2014.07.24 05:13:00 -
[156] - Quote
Thurak1 wrote:Leadfoot10 wrote:Thurak1 wrote: When facing a scout there are a few things i can figure out instantly. Like if they are using a kb/mouse and if they have a clue. KB/mouse scouts that know what they are doing are dammed near impossible to kill they are like bouncing flying cat ninjas! they are just all over the dam place. Even with my HMG at nearly point blank i am lucky to even hit them never mind take their shields down. scouts using a controller even if they are experienced are much easier to hit and their movements far less erratic. Most of the time i can turn them into a pile of ooze.
Huh? Are you serious? How you can possibly tell who is using a MKB and who is using a DS3 by how they jump or how erratically they move is COMPLETELY beyond me, and I suspect you are simply projecting false logic to a problem of varied skill levels in your opponents. The best five scouts I know all use DS3. In fact, I don't know of a A+ scout (or, frankly any top infantry slayer) that uses MKB. They might be out there -- and if anyone knows of one, please do correct me -- but I've not met them. Have you used a MKB with Dust? It's what I usually play with -- so please trust me when I tell you it's not MKB that you're seeing. its pretty simple really. With the ds3 there is a acceleration curve with movement. With the keyboard there isnt a curve. I am surprised you can't tell. Its far easier to move around in different directions with a kb than with a controller. Yes i play with a keyboard and mouse from time to time. I am still getting used to it and the menu controlls stink but otherwise it is far better for movement. Just because you havent meet such a player does not actually mean anything. Honestly though i think you are just trolling because i can't believe anyone thinks that something with an acceleration curve is better than something with 0 curve.
I'm not trolling, I've tested it. Extensively. It is only simple in your mind. There is virtually no difference in "acceleration curve" between MKB and DS3, and to the contrary, there is input lag with MKB and a lack of AA that make it much harder to play/slay with. Movement has virtually no affect on the game -- and circle strafing is far easier with a DS3.
Let me ask you a direct question, since you use both: Which do you do better with? |
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