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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2321
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Posted - 2014.07.17 19:49:00 -
[1] - Quote
Scout with cloak to his buddy in the room: "watch this, he'll never see me coming."
Scout with cloak to forums: "cloaks are easy to see!"
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2327
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Posted - 2014.07.18 22:21:00 -
[2] - Quote
Nothing ever has to be removed/buffed/nerfed. Not while personal lethality decides who faces whom.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2327
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Posted - 2014.07.18 22:26:00 -
[3] - Quote
Bojo The Mighty wrote:Onesimus Tarsus wrote:Nothing ever has to be removed/buffed/nerfed. Not while personal lethality decides who faces whom. By that logic people who use the flaylock should be in academy because they can't get kills with it? If they use it consistently enough, yes.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2327
|
Posted - 2014.07.18 22:47:00 -
[4] - Quote
Bojo The Mighty wrote:Onesimus Tarsus wrote:Bojo The Mighty wrote:Onesimus Tarsus wrote:Nothing ever has to be removed/buffed/nerfed. Not while personal lethality decides who faces whom. By that logic people who use the flaylock should be in academy because they can't get kills with it? If they use it consistently enough, yes. So flaylocks don't deserve a buff, people spent a mill SP just to be stuck in academy.... We're here because of the nerf/buff cycle. Someone's always going to be on the bottom in an arms race. The Flay stinks now, and it's a weeping shame that that's the nature of things. But let's say that tomorrow they buff the Flay to 10 times it's current lethality. Is that "fair"? Nope, just an advantage. If you make those who ply an advantage play against similarly scoring players (however they got there), then the legitimacy of the advantage is tested.
With as many variables as we currently play with (and goodness, they're even trying to figure out how to make PG boosters more effective, even though by a per usage test they have been proven totally superfluous), finding the result (KDR) that everyone uses to determine usefulness for everything here and filtering users/abusers through it actually helps demonstrate imbalance and guide what little nerfs/buffs/removals might be needed for variety's sake.
However, for sheer lethality, and all other factors being equal, skill would be the deciding factor. KDR matchmaking in an FPS is that winnowing fork that separates the wheat from the chaff. I mean, look at how people couch their complaints of OP weapons. They state that something killed an inordinate number of times to the deaths the user received. K D R.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2327
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Posted - 2014.07.18 23:31:00 -
[5] - Quote
Bormir1r wrote:Lol the flaylock pistol doensn't stink, it's actually a decent sidearm weapon, and if you've used the core, it's like a mini Mass driver that fire straight.
I am sorry. I didn't intend that characterization to be a generalist review of the Flaylock. I was merely using the other poster's example as an illustration of my greater point. If you can get good kills with a Flaylock, then more power to you. And more competition, too.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2328
|
Posted - 2014.07.18 23:47:00 -
[6] - Quote
Bojo The Mighty wrote:Onesimus Tarsus wrote: I mean, look at how people couch their complaints of OP weapons. They state that something killed an inordinate number of times to the deaths the user received. K D R. While most of what you said is very true, player skill really is primary influence, take a look at the combat rifle. It has lowest CPU/PG, highest DPS, and -5% +10% damage profile, + very high accuracy rating. How does this weapon not warrant a nerf? It has stats that take player skill and multiply it's effectiveness because of just how much better it is. But, if the player using this weapon is constantly pitted against other players with similar lethality, the weapon becomes either less of a factor, or more obvious of a target for tuning. Until then, it's all speculation and knob-twisting. Imagine all the CR crutch-riders having no one to shoot at but each other. You have to break out of the mentality that you can cripple/enhance something as complicated as a wad of people into equality. The Indiana Pacers don't routinely play high school teams. Why? Because it's pointless and a bit cruel. However, almost any serious high school basketball player would love to play in the NBA. They just have to improve to do so. Some make it to college ball and farm teams, some make the NBA, some go to other countries' leagues. It's a fairly flawed analogy, but I hope it helps.
I'm not against nerfing anything, per se, but there's no need for leaving a fitting you love just because it gets you killed. Proper KDR matchmaking allows you to test the limits of every tactical aspect available without getting meaninglessly slaughtered while doing so.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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