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Thread Statistics | Show CCP posts - 2 post(s) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2048
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Posted - 2014.07.10 16:41:00 -
[1] - Quote
CCP Rattati wrote:Any more smart ideas that we can slot in? Um, I just want to say that I love you since I have run Wiyrkomis since I could fit Wiyrkomis and now finally I will be getting a better reward for using them.
Any chance that could be applied retroactively?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2051
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Posted - 2014.07.10 23:10:00 -
[2] - Quote
Martin0 Brancaleone wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? How about NOT NERFING INJIECTORS WP? I was there when injectors were 40wp/revive and NOONE used them. At 25/50 wp? Being revived will be as rare as a miracle. An assist will give you the same wp as a revive, without needing to get yourself in danger/waste a equip slot/pg-cpu. With scouts having almost the same equip, better stealth, hp and speed and injectors having crap rewards logi will go extint. Have fun being drowned by people lamenting noone revive them. STFU and GTFO you walmart rezzing douche
It is incentive to fit Wiyrkomis, so suck it up and drop the 7000 Isk for them.
If it is because you don't want to spend the SP on Nanocircuitry 5 then I advise you to refer to my first sentence.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2057
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Posted - 2014.07.11 06:59:00 -
[3] - Quote
Pokey Dravon wrote:Sounds good, I'm putting together a preliminary proposal we can all use as a starting point for some more concrete discussion about this. I'll hopefully have a link to the spreadsheet up here tonight. Include something about profile triggers, please.
What I mean by profile triggers is this:
If enemy & within X meters & scan profile >Y, Prox goes boom Y = Profile Trigger
Just in case you were wondering what I meant by that.
If this were to be included, Prox could act as not only AV mines, but also as AP mines.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2057
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Posted - 2014.07.11 07:07:00 -
[4] - Quote
Pokey Dravon wrote:Alaika Arbosa wrote:Pokey Dravon wrote:Sounds good, I'm putting together a preliminary proposal we can all use as a starting point for some more concrete discussion about this. I'll hopefully have a link to the spreadsheet up here tonight. Include something about profile triggers, please. What I mean by profile triggers is this: If enemy & within X meters & scan profile >Y, Prox goes boom Y = Profile Trigger Just in case you were wondering what I meant by that. If this were to be included, Prox could act as not only AV mines, but also as AP mines. I think detection range of proxy mines would make an excellent addition to the Logi bonuses I was talking about and had planned to put it in there for a more mid-term addition. Glad to see others had the same idea. It isn't just Detection Range though, it is scalability of Detection.
Maybe PRO Prox have a low enough trigger that they will catch Medium Dropsuits, hell maybe they'll get caught by ADV Prox if they're stacking Shield mods (really hoping that we get Profile increases from shield mods)
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2057
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Posted - 2014.07.11 14:12:00 -
[5] - Quote
Only change I saw that I would make was the reduction to CPU/PG for Light/Sidearm weapons.
If it were up to me solely (which I know it isn't), I'd tie that to their racial weapons, they would still be able to fit other weapons, they'd just be less advantageously fitted than they would be if they fitted their racial weapons.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2058
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Posted - 2014.07.12 20:34:00 -
[6] - Quote
John Demonsbane wrote:Pokey Dravon wrote:John Demonsbane wrote:Looks like I fell way behind on this discussion. RL strikes again.
My quick 2 cents:
1) We have to strictly avoid any offensive bonuses for logi suits. A sidearm, in and of itself, is a sufficient "bonus" to make an Amarr logi suit more combat-oriented than the others, all else being equal. Survivability bonuses are maybe a little different, but as we saw with the old cal logi bonus or the global inherent armor reps, supposedly "defensive" bonuses will often be highly desirable to slayers.
2) Any thoughts on my proposal of a small global logi bonus? I totally agree with zdub that pokey's proposal really makes the non-minmatar logi's even more obsolete, but if you made the additional bonuses small, what you really accomplish is making all the logi suits more desirable for support-oriented players than scout suits currently are.
1. I think the Amarr always kind of slightly fall off the edge of the role and blur the line with another, the Amarr Logi with sidearm is a good example of this as it has a sidearm like an assault but (albeit limited) gear like a Logi. I don't think its is necessarily a bad thing, as it appeals to those who may want a little of both worlds and are ok with less of a focus. Keep in mind that the defensive bonuses I've outlined are also being given to Assaults who DO have offensive bonuses, meaning that while a Logi can put up similar defenses, the Assault will still "Out-Slay" them, meaning it will always be the superior slayer to the logi. 2. The problem really boils down to...how small? The bonus needs to be small enough so that each logi still feels unique, but strong enough so that people actually care. Like +1% to repair tool rate per level is a small bonus, but someone who wants to run as a Pocket-Logi Scout isn't going to really be turned off by that lack of 1%/Lvl bonus. So how much is enough? 2%? 3%? At that point it's pushing that Flatlined-Logi levels and we find ourselves at the previous problem. https://docs.google.com/spreadsheets/d/18i0Z93RGQbZD-_OMwXmYDJk4ORDBml5Xq_2k_4sF8UY/edit?usp=sharingSo we have the two options, the Flatline with a weak bonus across all equipment but threatens to make Logis feel too similar, and then the Specialist which gets two specialties, the primary being the full bonus and the secondary being either a full or reduced bonus. We just covered the issues with the Flatline, so looking at the Specialist; Is it the concept of the dual bonus that you don't like? Or just the particular pairs that I whipped up? Also assume Amarr Logi gets to keep the sidearm. Lol. The Amarr logi losing it's sidearm is an automatic deal breaker for me, so that is always assumed! It's not that I have a problem with dual bonuses per se, it's just that all the prior suggestions along those lines made, as you correctly pointed out, rather arbitrary pairings. The problem with those becomes that everyone would want the rep tool and maybe to a lesser extent the uplink bonuses (if it worked properly, of course). With the exception of the Caldari having a rep tool bonus making the least sense, it would be hard to justify why the Gallente should get it over the Amarr, and vice versa. The proposed change to giving everyone a rep tool bonus naturally eliminates that, but then you wonder if the Minmatar logi, being a little squishier than the others, takes a hit. (Not that I care what befalls the shoe shiners union, as Cubs used to say, but naturally we need to be a littleobjective here) The other thing is, I'm trying to push what I'd like to conceptually see in Charlie, which, unlike Rattati's vision of it being primarily a buff to assaults, I'd like to see it as a revival of both medium frames relative to lights. Especially since I keep seeing proposals ranging from everyone to Rattati to IWS to Aeon Amadi with the same tired "nerf logis to buff assaults" rhetoric that has been floating around here since at least 1.4... it's still a bad approach, and while it at least had a modicum of logic behind it then, it's totally irrelevant now since this is scout/sentinel 514 we are playing today. Even still. the answer is the same now as it was then: If you want to buff assaults, then buff the damn assaults! Which, speaking about the defensive bonuses going to both medium frames, that's a good start but remember that logi's to a large extent (Amarr being an exception) still have greater slot counts and fitting resources than the corresponding assault suit and so we do still need to make the logi's less able (but not impossible, of course) to fit in a combat-focused way, either by: - Forcing all equipment slots to be filled, which sounds good (and tbh is something I've been pushing for like 8 months now), but I think I saw that it may not be easy to hot-fix, and it's honestly probably not as effective as we think it would be because there's nothing to stop people from just dropping some compact (or even higher tier triage) hives in the slots. - A more elegant but harder to balance solution is to decrease logi fitting power while simultaneously increasing the fitting bonus to equipment. Still looking for the (again, probably 8+ months old so it's hard to find) original post I made on that subject. If I can't find it I'll just run the math again, it's not like it was super complex to begin with. Why would it be a deal breaker if the Amarr Logi were to be brought into line with the other Logi suits while getting a different though equivalent bonus to the others?
I am just curious, personally, I don't see it as being a real Logi, it is the "Not-Assault Assault" IMHO
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2060
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Posted - 2014.07.12 23:07:00 -
[7] - Quote
Pokey Dravon wrote:Alaika Arbosa wrote: Why would it be a deal breaker if the Amarr Logi were to be brought into line with the other Logi suits while getting a different though equivalent bonus to the others?
I am just curious, personally, I don't see it as being a real Logi, it is the "Not-Assault Assault" IMHO
The addition of a sidearm doesn't automatically make a suit suddenly be an assaulting class. Its fine to slightly blur the lines between classes because it adds diversity, just as long as those lines are not crossed. Adding a slight combat advantage with the sidearm while removing an equipment doesn't cross the line but it does provide players who want to push the edge of the Logi role a bit more with a playstyle that suits them. As I've stated before, I find the mentality that "Logi's are medical support only" to be very narrow minded and innacurate. I often run an injector on my Commando, am I then a "Not-Logistics Logistics"? Am I doing Commando wrong because I use equipment? I don't think so. Well, first off, I have never stated that "Logis are Medical Support Only", I actually find that mentality to be deplorable as well. IMHO, Logi are intended for "Battlefield Facilitation" and should be the natural leaders for their team. After all, they have the easiest time deploying equipment for the benefit of their team due to the number of Equipment slots they have.
However, Logi have always had a single Light Weapon Slot with no Sidearm as a way to force them to rely on their team as much as their team is supposed to rely on them.
I've played Logi for so long that I at times forget that I have a Sidearm when I am running around in something else. IMHO, it is uncharacteristic of Logi and goes against the established grain of what it is to be a Logi for them to have two weapons (not counting Grenades or RE/Prox).
In closing, my Minmando "Heavy Assault" fit has a Wiyrkomi on it. I've heard legitimate surprise in peoples voices when they realize that I am running a PRO Needle on a Commando suit, personally, IDK why it surprises them.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2060
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Posted - 2014.07.12 23:49:00 -
[8] - Quote
Pokey Dravon wrote:Hawkings Greenback, yes some work on the remotes would need to happen. Primarily I see them being more as a push for the more indirect combat that the Minmatar and Logistics are known for, allowing them to set up minefields and traps to drastically reduce enemy movement and route them Hawkings Greenback wrote: Had you considered the Minnie bonus to be for the nanite injector, my reasoning being that as a race they are the ultimate recyclers so no clone goes to waste & is brought back to life to be put back to use.
Nanite injectors are not widely used, and I dont think a bonus to them would really encourage the use of that suit. I love you no homo.
This is what Logi should be know for, Minmatar too since they are Dust/Project Legion's "OL" (Original Logis)
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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